mirror of
https://github.com/4jcraft/4jcraft.git
synced 2026-04-25 22:23:37 +00:00
121 lines
4.3 KiB
C++
121 lines
4.3 KiB
C++
#include "CompoundGameRuleDefinition.h"
|
|
|
|
#include <wchar.h>
|
|
|
|
#include <memory>
|
|
#include <string>
|
|
#include <unordered_map>
|
|
#include <utility>
|
|
|
|
#include "app/common/GameRules/ConsoleGameRulesConstants.h"
|
|
#include "app/common/GameRules/LevelRules/RuleDefinitions/CollectItemRuleDefinition.h"
|
|
#include "app/common/GameRules/LevelRules/RuleDefinitions/CompleteAllRuleDefinition.h"
|
|
#include "app/common/GameRules/LevelRules/RuleDefinitions/GameRuleDefinition.h"
|
|
#include "app/common/GameRules/LevelRules/RuleDefinitions/UpdatePlayerRuleDefinition.h"
|
|
#include "app/common/GameRules/LevelRules/RuleDefinitions/UseTileRuleDefinition.h"
|
|
#include "app/common/GameRules/LevelRules/Rules/GameRule.h"
|
|
#include "app/common/GameRules/LevelRules/Rules/GameRulesInstance.h"
|
|
#include "util/StringHelpers.h"
|
|
|
|
CompoundGameRuleDefinition::CompoundGameRuleDefinition() {
|
|
m_lastRuleStatusChanged = nullptr;
|
|
}
|
|
|
|
CompoundGameRuleDefinition::~CompoundGameRuleDefinition() {
|
|
for (auto it = m_children.begin(); it != m_children.end(); ++it) {
|
|
delete (*it);
|
|
}
|
|
}
|
|
|
|
void CompoundGameRuleDefinition::getChildren(
|
|
std::vector<GameRuleDefinition*>* children) {
|
|
GameRuleDefinition::getChildren(children);
|
|
for (auto it = m_children.begin(); it != m_children.end(); it++)
|
|
children->push_back(*it);
|
|
}
|
|
|
|
GameRuleDefinition* CompoundGameRuleDefinition::addChild(
|
|
ConsoleGameRules::EGameRuleType ruleType) {
|
|
GameRuleDefinition* rule = nullptr;
|
|
if (ruleType == ConsoleGameRules::eGameRuleType_CompleteAllRule) {
|
|
rule = new CompleteAllRuleDefinition();
|
|
} else if (ruleType == ConsoleGameRules::eGameRuleType_CollectItemRule) {
|
|
rule = new CollectItemRuleDefinition();
|
|
} else if (ruleType == ConsoleGameRules::eGameRuleType_UseTileRule) {
|
|
rule = new UseTileRuleDefinition();
|
|
} else if (ruleType == ConsoleGameRules::eGameRuleType_UpdatePlayerRule) {
|
|
rule = new UpdatePlayerRuleDefinition();
|
|
} else {
|
|
#ifndef _CONTENT_PACKAGE
|
|
printf(
|
|
"CompoundGameRuleDefinition: Attempted to add invalid child rule "
|
|
"- %d\n",
|
|
ruleType);
|
|
#endif
|
|
}
|
|
if (rule != nullptr) m_children.push_back(rule);
|
|
return rule;
|
|
}
|
|
|
|
void CompoundGameRuleDefinition::populateGameRule(
|
|
GameRulesInstance::EGameRulesInstanceType type, GameRule* rule) {
|
|
GameRule* newRule = nullptr;
|
|
int i = 0;
|
|
for (auto it = m_children.begin(); it != m_children.end(); ++it) {
|
|
newRule = new GameRule(*it, rule->getConnection());
|
|
(*it)->populateGameRule(type, newRule);
|
|
|
|
GameRule::ValueType value;
|
|
value.gr = newRule;
|
|
value.isPointer = true;
|
|
|
|
// Somehow add the newRule to the current rule
|
|
rule->setParameter("rule" + toWString<int>(i), value);
|
|
++i;
|
|
}
|
|
GameRuleDefinition::populateGameRule(type, rule);
|
|
}
|
|
|
|
bool CompoundGameRuleDefinition::onUseTile(GameRule* rule, int tileId, int x,
|
|
int y, int z) {
|
|
bool statusChanged = false;
|
|
for (auto it = rule->m_parameters.begin(); it != rule->m_parameters.end();
|
|
++it) {
|
|
if (it->second.isPointer) {
|
|
bool changed = it->second.gr->getGameRuleDefinition()->onUseTile(
|
|
it->second.gr, tileId, x, y, z);
|
|
if (!statusChanged && changed) {
|
|
m_lastRuleStatusChanged =
|
|
it->second.gr->getGameRuleDefinition();
|
|
statusChanged = true;
|
|
}
|
|
}
|
|
}
|
|
return statusChanged;
|
|
}
|
|
|
|
bool CompoundGameRuleDefinition::onCollectItem(
|
|
GameRule* rule, std::shared_ptr<ItemInstance> item) {
|
|
bool statusChanged = false;
|
|
for (auto it = rule->m_parameters.begin(); it != rule->m_parameters.end();
|
|
++it) {
|
|
if (it->second.isPointer) {
|
|
bool changed =
|
|
it->second.gr->getGameRuleDefinition()->onCollectItem(
|
|
it->second.gr, item);
|
|
if (!statusChanged && changed) {
|
|
m_lastRuleStatusChanged =
|
|
it->second.gr->getGameRuleDefinition();
|
|
statusChanged = true;
|
|
}
|
|
}
|
|
}
|
|
return statusChanged;
|
|
}
|
|
|
|
void CompoundGameRuleDefinition::postProcessPlayer(
|
|
std::shared_ptr<Player> player) {
|
|
for (auto it = m_children.begin(); it != m_children.end(); ++it) {
|
|
(*it)->postProcessPlayer(player);
|
|
}
|
|
} |