4jcraft/Minecraft.Client/Platform/Common/XML/ATGXmlParser.h
MatthewBeshay 28d68befd4 Replace remaining WinAPI types with standard C++ equivalents
DWORD→uint32_t, BYTE→uint8_t, HRESULT→int32_t, HANDLE→void*, UINT→uint32_t, INT→int32_t, WORD→uint16_t, LONG→int32_t, SHORT→int16_t, LONGLONG→int64_t, ULONG_PTR→uintptr_t, PBYTE→uint8_t*, LPWSTR/PWSTR→wchar_t*, FLOAT→float, CHAR→char, boolean→bool, CONST→const, TRUE→true, FALSE→false across 176 files (excluding vendor libs and Linux stubs).
2026-03-30 17:36:15 +11:00

157 lines
5.7 KiB
C++

// 4J-PB -
// The ATG Framework is a common set of C++ class libraries that is used by the samples in the XDK, and was developed by the Advanced Technology Group (ATG).
// The ATG Framework offers a clean and consistent format for the samples. These classes define functions used by all the samples.
// The ATG Framework together with the samples demonstrates best practices and innovative techniques for Xbox 360. There are many useful sections of code in the samples.
// You are encouraged to incorporate this code into your titles.
//-------------------------------------------------------------------------------------
// AtgXmlParser.h
//
// XMLParser and SAX interface declaration
//
// Xbox Advanced Technology Group
// Copyright (C) Microsoft Corporation. All rights reserved.
//-------------------------------------------------------------------------------------
#pragma once
#ifndef ATGXMLPARSER_H
#define ATGXMLPARSER_H
namespace ATG
{
//-----------------------------------------------------------------------------
// error returns from XMLParse
//-----------------------------------------------------------------------------
#define _ATGFAC 0x61B
#define E_COULD_NOT_OPEN_FILE MAKE_HRESULT(1, _ATGFAC, 0x0001 )
#define E_INVALID_XML_SYNTAX MAKE_HRESULT(1, _ATGFAC, 0x0002 )
const uint32_t XML_MAX_ATTRIBUTES_PER_ELEMENT = 32;
const uint32_t XML_MAX_NAME_LENGTH = 128;
const uint32_t XML_READ_BUFFER_SIZE = 2048;
const uint32_t XML_WRITE_BUFFER_SIZE = 2048;
// No tag can be longer than XML_WRITE_BUFFER_SIZE - an error will be returned if
// it is
//-------------------------------------------------------------------------------------
struct XMLAttribute
{
wchar_t* strName;
uint32_t NameLen;
wchar_t* strValue;
uint32_t ValueLen;
};
//-------------------------------------------------------------------------------------
class ISAXCallback
{
friend class XMLParser;
public:
ISAXCallback() {};
virtual ~ISAXCallback() {};
virtual int32_t StartDocument() = 0;
virtual int32_t EndDocument() = 0;
virtual int32_t ElementBegin( const wchar_t* strName, uint32_t NameLen,
const XMLAttribute *pAttributes, uint32_t NumAttributes ) = 0;
virtual int32_t ElementContent( const wchar_t *strData, uint32_t DataLen, bool More ) = 0;
virtual int32_t ElementEnd( const wchar_t *strName, uint32_t NameLen ) = 0;
virtual int32_t CDATABegin( ) = 0;
virtual int32_t CDATAData( const wchar_t *strCDATA, uint32_t CDATALen, bool bMore ) = 0;
virtual int32_t CDATAEnd( ) = 0;
virtual void Error( int32_t hError, const char *strMessage ) = 0;
virtual void SetParseProgress( uint32_t dwProgress ) { }
const char* GetFilename() { return m_strFilename; }
uint32_t GetLineNumber() { return m_LineNum; }
uint32_t GetLinePosition() { return m_LinePos; }
private:
const char *m_strFilename;
uint32_t m_LineNum;
uint32_t m_LinePos;
};
//-------------------------------------------------------------------------------------
class XMLParser
{
public:
XMLParser();
~XMLParser();
// Register an interface inheiriting from ISAXCallback
void RegisterSAXCallbackInterface( ISAXCallback *pISAXCallback );
// Get the registered interface
ISAXCallback* GetSAXCallbackInterface();
// ParseXMLFile returns one of the following:
// E_COULD_NOT_OPEN_FILE - couldn't open the file
// E_INVALID_XML_SYNTAX - bad XML syntax according to this parser
// E_NOINTERFACE - RegisterSAXCallbackInterface not called
// E_ABORT - callback returned a fail code
// S_OK - file parsed and completed
int32_t ParseXMLFile( const char *strFilename );
// Parses from a buffer- if you pass a wchar_t buffer (and cast it), it will
// correctly detect it and use unicode instead. Return codes are the
// same as for ParseXMLFile
int32_t ParseXMLBuffer( const char* strBuffer, uint32_t uBufferSize );
private:
int32_t MainParseLoop();
int32_t AdvanceCharacter( bool bOkToFail = false );
void SkipNextAdvance();
int32_t ConsumeSpace();
int32_t ConvertEscape();
int32_t AdvanceElement();
int32_t AdvanceName();
int32_t AdvanceAttrVal();
int32_t AdvanceCDATA();
int32_t AdvanceComment();
void FillBuffer();
#ifdef _Printf_format_string_ // VC++ 2008 and later support this annotation
void Error( int32_t hRet, _In_z_ _Printf_format_string_ const char* strFormat, ... );
#else
void Error( int32_t hRet, const char* strFormat, ... );
#endif
ISAXCallback* m_pISAXCallback;
void* m_hFile;
const char* m_pInXMLBuffer;
uint32_t m_uInXMLBufferCharsLeft;
uint32_t m_dwCharsTotal;
uint32_t m_dwCharsConsumed;
uint8_t m_pReadBuf[ XML_READ_BUFFER_SIZE + 2 ]; // room for a trailing NULL
wchar_t m_pWriteBuf[ XML_WRITE_BUFFER_SIZE ];
uint8_t* m_pReadPtr;
wchar_t* m_pWritePtr; // write pointer within m_pBuf
bool m_bUnicode; // true = 16-bits, false = 8-bits
bool m_bReverseBytes; // true = reverse bytes, false = don't reverse
bool m_bSkipNextAdvance;
wchar_t m_Ch; // Current character being parsed
};
} // namespace ATG
#endif