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https://github.com/4jcraft/4jcraft.git
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522 lines
20 KiB
C++
522 lines
20 KiB
C++
#include "../Platform/stdafx.h"
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#include "MultiPlayerGameMode.h"
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#include "../GameState/CreativeMode.h"
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#include "MultiPlayerLocalPlayer.h"
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#include "../Level/MultiPlayerLevel.h"
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#include "../Minecraft.h"
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#include "../Network/ClientConnection.h"
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#include "../Rendering/LevelRenderer.h"
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#include "../../Minecraft.World/Headers/net.minecraft.world.level.h"
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#include "../../Minecraft.World/Headers/net.minecraft.world.item.h"
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#include "../../Minecraft.World/Headers/net.minecraft.world.entity.player.h"
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#include "../../Minecraft.World/Headers/net.minecraft.world.level.tile.h"
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#include "../../Minecraft.World/Headers/net.minecraft.world.inventory.h"
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#include "../../Minecraft.World/Headers/net.minecraft.h"
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MultiPlayerGameMode::MultiPlayerGameMode(Minecraft* minecraft,
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ClientConnection* connection) {
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// 4J - added initialisers
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xDestroyBlock = -1;
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yDestroyBlock = -1;
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zDestroyBlock = -1;
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destroyingItem = nullptr;
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destroyProgress = 0;
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destroyTicks = 0;
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destroyDelay = 0;
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isDestroying = false;
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carriedItem = 0;
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localPlayerMode = GameType::SURVIVAL;
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this->minecraft = minecraft;
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this->connection = connection;
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}
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void MultiPlayerGameMode::creativeDestroyBlock(Minecraft* minecraft,
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MultiPlayerGameMode* gameMode,
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int x, int y, int z, int face) {
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if (!minecraft->level->extinguishFire(minecraft->player, x, y, z, face)) {
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gameMode->destroyBlock(x, y, z, face);
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}
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}
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void MultiPlayerGameMode::adjustPlayer(std::shared_ptr<Player> player) {
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localPlayerMode->updatePlayerAbilities(&player->abilities);
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}
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bool MultiPlayerGameMode::isCutScene() { return false; }
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void MultiPlayerGameMode::setLocalMode(GameType* mode) {
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localPlayerMode = mode;
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localPlayerMode->updatePlayerAbilities(&minecraft->player->abilities);
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}
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void MultiPlayerGameMode::initPlayer(std::shared_ptr<Player> player) {
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player->yRot = -180;
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}
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bool MultiPlayerGameMode::canHurtPlayer() {
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return localPlayerMode->isSurvival();
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}
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bool MultiPlayerGameMode::destroyBlock(int x, int y, int z, int face) {
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if (localPlayerMode->isAdventureRestricted()) {
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if (!minecraft->player->mayDestroyBlockAt(x, y, z)) {
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return false;
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}
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}
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if (localPlayerMode->isCreative()) {
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if (minecraft->player->getCarriedItem() != NULL &&
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dynamic_cast<WeaponItem*>(
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minecraft->player->getCarriedItem()->getItem()) != NULL) {
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return false;
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}
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}
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Level* level = minecraft->level;
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Tile* oldTile = Tile::tiles[level->getTile(x, y, z)];
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if (oldTile == NULL) return false;
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level->levelEvent(
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LevelEvent::PARTICLES_DESTROY_BLOCK, x, y, z,
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oldTile->id + (level->getData(x, y, z) << Tile::TILE_NUM_SHIFT));
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int data = level->getData(x, y, z);
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bool changed = level->removeTile(x, y, z);
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if (changed) {
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oldTile->destroy(level, x, y, z, data);
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}
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yDestroyBlock = -1;
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if (!localPlayerMode->isCreative()) {
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std::shared_ptr<ItemInstance> item =
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minecraft->player->getSelectedItem();
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if (item != NULL) {
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item->mineBlock(level, oldTile->id, x, y, z, minecraft->player);
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if (item->count == 0) {
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minecraft->player->removeSelectedItem();
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}
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}
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}
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return changed;
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}
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void MultiPlayerGameMode::startDestroyBlock(int x, int y, int z, int face) {
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if (!minecraft->player->isAllowedToMine()) return;
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if (localPlayerMode->isAdventureRestricted()) {
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if (!minecraft->player->mayDestroyBlockAt(x, y, z)) {
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return;
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}
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}
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if (localPlayerMode->isCreative()) {
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connection->send(
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std::shared_ptr<PlayerActionPacket>(new PlayerActionPacket(
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PlayerActionPacket::START_DESTROY_BLOCK, x, y, z, face)));
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creativeDestroyBlock(minecraft, this, x, y, z, face);
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destroyDelay = 5;
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} else if (!isDestroying || !sameDestroyTarget(x, y, z)) {
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if (isDestroying) {
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connection->send(
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std::shared_ptr<PlayerActionPacket>(new PlayerActionPacket(
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PlayerActionPacket::ABORT_DESTROY_BLOCK, xDestroyBlock,
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yDestroyBlock, zDestroyBlock, face)));
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}
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connection->send(
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std::shared_ptr<PlayerActionPacket>(new PlayerActionPacket(
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PlayerActionPacket::START_DESTROY_BLOCK, x, y, z, face)));
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int t = minecraft->level->getTile(x, y, z);
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if (t > 0 && destroyProgress == 0)
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Tile::tiles[t]->attack(minecraft->level, x, y, z,
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minecraft->player);
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if (t > 0 &&
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(Tile::tiles[t]->getDestroyProgress(
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minecraft->player, minecraft->player->level, x, y, z) >= 1
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// ||(app.DebugSettingsOn() &&
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// app.GetGameSettingsDebugMask(ProfileManager.GetPrimaryPad())&(1L<<eDebugSetting_InstantDestroy))
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)) {
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destroyBlock(x, y, z, face);
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} else {
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isDestroying = true;
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xDestroyBlock = x;
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yDestroyBlock = y;
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zDestroyBlock = z;
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destroyingItem = minecraft->player->getCarriedItem();
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destroyProgress = 0;
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destroyTicks = 0;
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minecraft->level->destroyTileProgress(
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minecraft->player->entityId, xDestroyBlock, yDestroyBlock,
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zDestroyBlock, (int)(destroyProgress * 10) - 1);
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}
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}
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}
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void MultiPlayerGameMode::stopDestroyBlock() {
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if (isDestroying) {
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connection->send(
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std::shared_ptr<PlayerActionPacket>(new PlayerActionPacket(
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PlayerActionPacket::ABORT_DESTROY_BLOCK, xDestroyBlock,
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yDestroyBlock, zDestroyBlock, -1)));
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}
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isDestroying = false;
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destroyProgress = 0;
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minecraft->level->destroyTileProgress(minecraft->player->entityId,
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xDestroyBlock, yDestroyBlock,
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zDestroyBlock, -1);
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}
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void MultiPlayerGameMode::continueDestroyBlock(int x, int y, int z, int face) {
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if (!minecraft->player->isAllowedToMine()) return;
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ensureHasSentCarriedItem();
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// connection.send(new
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// PlayerActionPacket(PlayerActionPacket.CONTINUE_DESTROY_BLOCK, x,
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// y, z, face));
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if (destroyDelay > 0) {
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destroyDelay--;
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return;
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}
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if (localPlayerMode->isCreative()) {
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destroyDelay = 5;
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connection->send(
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std::shared_ptr<PlayerActionPacket>(new PlayerActionPacket(
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PlayerActionPacket::START_DESTROY_BLOCK, x, y, z, face)));
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creativeDestroyBlock(minecraft, this, x, y, z, face);
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return;
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}
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if (sameDestroyTarget(x, y, z)) {
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int t = minecraft->level->getTile(x, y, z);
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if (t == 0) {
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isDestroying = false;
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return;
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}
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Tile* tile = Tile::tiles[t];
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destroyProgress += tile->getDestroyProgress(
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minecraft->player, minecraft->player->level, x, y, z);
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if (destroyTicks % 4 == 0) {
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if (tile != NULL) {
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int iStepSound = tile->soundType->getStepSound();
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minecraft->soundEngine->play(
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iStepSound, x + 0.5f, y + 0.5f, z + 0.5f,
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(tile->soundType->getVolume() + 1) / 8,
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tile->soundType->getPitch() * 0.5f);
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}
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}
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destroyTicks++;
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if (destroyProgress >= 1) {
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isDestroying = false;
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connection->send(
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std::shared_ptr<PlayerActionPacket>(new PlayerActionPacket(
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PlayerActionPacket::STOP_DESTROY_BLOCK, x, y, z, face)));
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destroyBlock(x, y, z, face);
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destroyProgress = 0;
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destroyTicks = 0;
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destroyDelay = 5;
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}
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minecraft->level->destroyTileProgress(
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minecraft->player->entityId, xDestroyBlock, yDestroyBlock,
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zDestroyBlock, (int)(destroyProgress * 10) - 1);
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} else {
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startDestroyBlock(x, y, z, face);
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}
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}
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float MultiPlayerGameMode::getPickRange() {
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if (localPlayerMode->isCreative()) {
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return 5.0f;
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}
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return 4.5f;
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}
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void MultiPlayerGameMode::tick() {
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ensureHasSentCarriedItem();
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// minecraft->soundEngine->playMusicTick();
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}
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bool MultiPlayerGameMode::sameDestroyTarget(int x, int y, int z) {
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std::shared_ptr<ItemInstance> selected =
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minecraft->player->getCarriedItem();
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bool sameItems = destroyingItem == NULL && selected == NULL;
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if (destroyingItem != NULL && selected != NULL) {
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sameItems = selected->id == destroyingItem->id &&
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ItemInstance::tagMatches(selected, destroyingItem) &&
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(selected->isDamageableItem() ||
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selected->getAuxValue() == destroyingItem->getAuxValue());
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}
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return x == xDestroyBlock && y == yDestroyBlock && z == zDestroyBlock &&
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sameItems;
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}
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void MultiPlayerGameMode::ensureHasSentCarriedItem() {
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int newItem = minecraft->player->inventory->selected;
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if (newItem != carriedItem) {
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carriedItem = newItem;
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connection->send(std::shared_ptr<SetCarriedItemPacket>(
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new SetCarriedItemPacket(carriedItem)));
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}
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}
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bool MultiPlayerGameMode::useItemOn(std::shared_ptr<Player> player,
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Level* level,
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std::shared_ptr<ItemInstance> item, int x,
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int y, int z, int face, Vec3* hit,
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bool bTestUseOnly, bool* pbUsedItem) {
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if (pbUsedItem) *pbUsedItem = false; // Did we actually use the held item?
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// 4J-PB - Adding a test only version to allow tooltips to be displayed
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if (!bTestUseOnly) {
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ensureHasSentCarriedItem();
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}
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float clickX = (float)hit->x - x;
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float clickY = (float)hit->y - y;
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float clickZ = (float)hit->z - z;
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bool didSomething = false;
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if (!player->isSneaking() || player->getCarriedItem() == NULL) {
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int t = level->getTile(x, y, z);
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if (t > 0 && player->isAllowedToUse(Tile::tiles[t])) {
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if (bTestUseOnly) {
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switch (t) {
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case Tile::jukebox_Id:
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case Tile::bed_Id: // special case for a bed
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if (Tile::tiles[t]->TestUse(level, x, y, z, player)) {
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return true;
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} else if (t ==
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Tile::bed_Id) // 4J-JEV: You can still use
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// items on record players
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// (ie. set fire to them).
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{
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// bed is too far away, or something
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return false;
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}
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break;
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default:
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if (Tile::tiles[t]->TestUse()) return true;
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break;
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}
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} else {
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if (Tile::tiles[t]->use(level, x, y, z, player, face, clickX,
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clickY, clickZ))
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didSomething = true;
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}
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}
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}
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if (!didSomething && item != NULL &&
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dynamic_cast<TileItem*>(item->getItem())) {
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TileItem* tile = dynamic_cast<TileItem*>(item->getItem());
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if (!tile->mayPlace(level, x, y, z, face, player, item)) return false;
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}
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// 4J Stu - In Java we send the use packet before the above check for item
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// being NULL so the following never gets executed but the packet still gets
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// sent (for opening chests etc)
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if (item != NULL) {
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if (!didSomething && player->isAllowedToUse(item)) {
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if (localPlayerMode->isCreative()) {
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int aux = item->getAuxValue();
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int count = item->count;
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didSomething = item->useOn(player, level, x, y, z, face, clickX,
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clickY, clickZ, bTestUseOnly);
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item->setAuxValue(aux);
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item->count = count;
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} else {
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didSomething = item->useOn(player, level, x, y, z, face, clickX,
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clickY, clickZ, bTestUseOnly);
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}
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if (didSomething) {
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if (pbUsedItem) *pbUsedItem = true;
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}
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}
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} else {
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int t = level->getTile(x, y, z);
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// 4J - Bit of a hack, however seems preferable to any larger changes
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// which would have more chance of causing unwanted side effects. If we
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// aren't going to be actually performing the use method locally, then
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// call this method with its "soundOnly" parameter set to true. This is
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// an addition from the java version, and as its name suggests, doesn't
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// actually perform the use locally but just makes any sounds that are
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// meant to be directly caused by this. If we don't do this, then the
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// sounds never happen as the tile's use method is only called on the
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// server, and that won't allow any sounds that are directly made, or
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// broadcast back level events to us that would make the sound, since we
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// are the source of the event.
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if ((t > 0) && (!bTestUseOnly) &&
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player->isAllowedToUse(Tile::tiles[t])) {
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Tile::tiles[t]->use(level, x, y, z, player, face, clickX, clickY,
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clickZ, true);
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}
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}
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// 4J Stu - Do the action before we send the packet, so that our predicted
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// count is sent in the packet and the server doesn't think it has to update
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// us Fix for #7904 - Gameplay: Players can dupe torches by throwing them
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// repeatedly into water.
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if (!bTestUseOnly) {
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connection->send(std::shared_ptr<UseItemPacket>(
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new UseItemPacket(x, y, z, face, player->inventory->getSelected(),
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clickX, clickY, clickZ)));
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}
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return didSomething;
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}
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bool MultiPlayerGameMode::useItem(std::shared_ptr<Player> player, Level* level,
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std::shared_ptr<ItemInstance> item,
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bool bTestUseOnly) {
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if (!player->isAllowedToUse(item)) return false;
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// 4J-PB - Adding a test only version to allow tooltips to be displayed
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if (!bTestUseOnly) {
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ensureHasSentCarriedItem();
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}
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// 4J Stu - Do the action before we send the packet, so that our predicted
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// count is sent in the packet and the server doesn't think it has to update
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// us, or can update us if we are wrong Fix for #13120 - Using a bucket of
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// water or lava in the spawn area (centre of the map) causes the inventory
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// to get out of sync
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bool result = false;
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// 4J-PB added for tooltips to test use only
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if (bTestUseOnly) {
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result = item->TestUse(item, level, player);
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} else {
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int oldCount = item->count;
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std::shared_ptr<ItemInstance> itemInstance = item->use(level, player);
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if ((itemInstance != NULL && itemInstance != item) ||
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(itemInstance != NULL && itemInstance->count != oldCount)) {
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player->inventory->items[player->inventory->selected] =
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itemInstance;
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if (itemInstance->count == 0) {
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player->inventory->items[player->inventory->selected] = nullptr;
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}
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result = true;
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}
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}
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if (!bTestUseOnly) {
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connection->send(std::shared_ptr<UseItemPacket>(new UseItemPacket(
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-1, -1, -1, 255, player->inventory->getSelected(), 0, 0, 0)));
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}
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return result;
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}
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std::shared_ptr<MultiplayerLocalPlayer> MultiPlayerGameMode::createPlayer(
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Level* level) {
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return std::shared_ptr<MultiplayerLocalPlayer>(new MultiplayerLocalPlayer(
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minecraft, level, minecraft->user, connection));
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}
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void MultiPlayerGameMode::attack(std::shared_ptr<Player> player,
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std::shared_ptr<Entity> entity) {
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ensureHasSentCarriedItem();
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connection->send(std::shared_ptr<InteractPacket>(new InteractPacket(
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player->entityId, entity->entityId, InteractPacket::ATTACK)));
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player->attack(entity);
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}
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bool MultiPlayerGameMode::interact(std::shared_ptr<Player> player,
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std::shared_ptr<Entity> entity) {
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ensureHasSentCarriedItem();
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connection->send(std::shared_ptr<InteractPacket>(new InteractPacket(
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player->entityId, entity->entityId, InteractPacket::INTERACT)));
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return player->interact(entity);
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}
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std::shared_ptr<ItemInstance> MultiPlayerGameMode::handleInventoryMouseClick(
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int containerId, int slotNum, int buttonNum, bool quickKeyHeld,
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std::shared_ptr<Player> player) {
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short changeUid = player->containerMenu->backup(player->inventory);
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std::shared_ptr<ItemInstance> clicked = player->containerMenu->clicked(
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slotNum, buttonNum,
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quickKeyHeld ? AbstractContainerMenu::CLICK_QUICK_MOVE
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: AbstractContainerMenu::CLICK_PICKUP,
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player);
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connection->send(std::shared_ptr<ContainerClickPacket>(
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new ContainerClickPacket(containerId, slotNum, buttonNum, quickKeyHeld,
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clicked, changeUid)));
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return clicked;
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}
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void MultiPlayerGameMode::handleInventoryButtonClick(int containerId,
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int buttonId) {
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connection->send(std::shared_ptr<ContainerButtonClickPacket>(
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new ContainerButtonClickPacket(containerId, buttonId)));
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}
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void MultiPlayerGameMode::handleCreativeModeItemAdd(
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std::shared_ptr<ItemInstance> clicked, int slot) {
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if (localPlayerMode->isCreative()) {
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connection->send(std::shared_ptr<SetCreativeModeSlotPacket>(
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new SetCreativeModeSlotPacket(slot, clicked)));
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}
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}
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void MultiPlayerGameMode::handleCreativeModeItemDrop(
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std::shared_ptr<ItemInstance> clicked) {
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if (localPlayerMode->isCreative() && clicked != NULL) {
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connection->send(std::shared_ptr<SetCreativeModeSlotPacket>(
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new SetCreativeModeSlotPacket(-1, clicked)));
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}
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}
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void MultiPlayerGameMode::releaseUsingItem(std::shared_ptr<Player> player) {
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ensureHasSentCarriedItem();
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connection->send(std::shared_ptr<PlayerActionPacket>(new PlayerActionPacket(
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PlayerActionPacket::RELEASE_USE_ITEM, 0, 0, 0, 255)));
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player->releaseUsingItem();
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}
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bool MultiPlayerGameMode::hasExperience() {
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return localPlayerMode->isSurvival();
|
|
}
|
|
|
|
bool MultiPlayerGameMode::hasMissTime() {
|
|
return !localPlayerMode->isCreative();
|
|
}
|
|
|
|
bool MultiPlayerGameMode::hasInfiniteItems() {
|
|
return localPlayerMode->isCreative();
|
|
}
|
|
|
|
bool MultiPlayerGameMode::hasFarPickRange() {
|
|
return localPlayerMode->isCreative();
|
|
}
|
|
|
|
// Returns true when the inventory is opened from the server-side. Currently
|
|
// only happens when the player is riding a horse.
|
|
bool MultiPlayerGameMode::isServerControlledInventory() {
|
|
return minecraft->player->isRiding() &&
|
|
minecraft->player->riding->instanceof(eTYPE_HORSE);
|
|
}
|
|
|
|
bool MultiPlayerGameMode::handleCraftItem(int recipe,
|
|
std::shared_ptr<Player> player) {
|
|
short changeUid = player->containerMenu->backup(player->inventory);
|
|
|
|
connection->send(std::shared_ptr<CraftItemPacket>(
|
|
new CraftItemPacket(recipe, changeUid)));
|
|
|
|
return true;
|
|
}
|
|
|
|
void MultiPlayerGameMode::handleDebugOptions(unsigned int uiVal,
|
|
std::shared_ptr<Player> player) {
|
|
player->SetDebugOptions(uiVal);
|
|
connection->send(
|
|
std::shared_ptr<DebugOptionsPacket>(new DebugOptionsPacket(uiVal)));
|
|
}
|