4jcraft/Minecraft.Client/Rendering/EntityRenderers/PlayerRenderer.h
2026-03-13 17:10:10 -05:00

51 lines
1.6 KiB
C++

#pragma once
#include "MobRenderer.h"
#include "../../../Minecraft.World/Player/Player.h"
class HumanoidModel;
class PlayerRenderer : public MobRenderer {
private:
// 4J Added
static const unsigned int s_nametagColors[MINECRAFT_NET_MAX_PLAYERS];
HumanoidModel* humanoidModel;
HumanoidModel* armorParts1;
HumanoidModel* armorParts2;
public:
PlayerRenderer();
static unsigned int getNametagColour(int index);
private:
static const std::wstring MATERIAL_NAMES[5];
protected:
virtual int prepareArmor(std::shared_ptr<Mob> _player, int layer, float a);
virtual void prepareSecondPassArmor(std::shared_ptr<Mob> mob, int layer,
float a);
public:
virtual void render(std::shared_ptr<Entity> _mob, double x, double y,
double z, float rot, float a);
protected:
virtual void renderName(std::shared_ptr<Mob> _mob, double x, double y,
double z);
virtual void additionalRendering(std::shared_ptr<Mob> _mob, float a);
virtual void scale(std::shared_ptr<Mob> _player, float a);
public:
void renderHand();
protected:
virtual void setupPosition(std::shared_ptr<Mob> _mob, double x, double y,
double z);
virtual void setupRotations(std::shared_ptr<Mob> _mob, float bob,
float bodyRot, float a);
private:
virtual void renderShadow(std::shared_ptr<Entity> e, double x, double y,
double z, float pow,
float a); // 4J Added override
};