4jcraft/Minecraft.World
2026-03-11 15:38:53 +11:00
..
AI refactor: rename Build -> Platform in Minecraft.World 2026-03-08 21:33:18 -05:00
Blocks Use platform TLS keys for entity small IDs 2026-03-11 15:38:53 +11:00
Commands refactor: rename Build -> Platform in Minecraft.World 2026-03-08 21:33:18 -05:00
Containers refactor: rename Build -> Platform in Minecraft.World 2026-03-08 21:33:18 -05:00
Enchantments refactor: rename Build -> Platform in Minecraft.World 2026-03-08 21:33:18 -05:00
Entities Use platform TLS keys for entity small IDs 2026-03-11 15:38:53 +11:00
Headers refactor: byebye using namespace std 2026-03-08 22:43:44 +01:00
IO Use standard byte pointers in decompression helpers 2026-03-11 15:38:52 +11:00
Items Use standard wide string returns for item descriptions 2026-03-11 15:38:47 +11:00
Level Remove legacy Win32 thread entry state 2026-03-11 15:38:53 +11:00
Network Remove legacy Win32 thread entry state 2026-03-11 15:38:53 +11:00
Platform Merge remote-tracking branch 'origin/dev' into refactor/untangle-assets-mess 2026-03-09 00:58:36 -05:00
Player Use standard skin locals in player code 2026-03-11 15:38:51 +11:00
Recipes refactor: rename Build -> Platform in Minecraft.World 2026-03-08 21:33:18 -05:00
Stats refactor: move Common to Platform/Common 2026-03-09 00:17:42 -05:00
Util Remove DWORD from utility TLS headers 2026-03-10 10:13:58 +11:00
WorldGen Use fixed-width byte values in world data 2026-03-11 15:38:52 +11:00
meson.build refactor: move Common to Platform/Common 2026-03-09 00:17:42 -05:00
ReadMe.txt Initial dump 2026-03-01 15:49:25 +02:00

========================================================================
    STATIC LIBRARY : Minecraft.World Project Overview
========================================================================

AppWizard has created this Minecraft.World library project for you. 

This file contains a summary of what you will find in each of the files that
make up your Minecraft.World application.

Minecraft.World.vcxproj
    This is the main project file for VC++ projects generated using an Application Wizard. 
    It contains information about the version of Visual C++ that generated the file, and 
    information about the platforms, configurations, and project features selected with the
    Application Wizard.



/////////////////////////////////////////////////////////////////////////////

StdAfx.h, StdAfx.cpp
    These files are used to build a precompiled header (PCH) file
    named Minecraft.World.pch and a precompiled types file named StdAfx.obj.

/////////////////////////////////////////////////////////////////////////////
Other notes:

AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.

/////////////////////////////////////////////////////////////////////////////