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103 lines
3.3 KiB
C++
103 lines
3.3 KiB
C++
#include "ChoiceTask.h"
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#include <memory>
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#include <vector>
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#include "app/common/Tutorial/Constraints/InputConstraint.h"
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#include "app/common/Tutorial/Tasks/TutorialTask.h"
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#include "app/common/Tutorial/Tutorial.h"
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#include "minecraft/world/tutorial/TutorialEnum.h"
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#include "app/common/UI/ConsoleUIController.h"
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#include "minecraft/client/Minecraft.h"
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#include "minecraft/client/multiplayer/MultiPlayerLocalPlayer.h"
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#include "minecraft/world/level/material/Material.h"
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#include "platform/input/input.h"
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ChoiceTask::ChoiceTask(
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Tutorial* tutorial, int descriptionId, int promptId /*= -1*/,
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bool requiresUserInput /*= false*/, int iConfirmMapping /*= 0*/,
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int iCancelMapping /*= 0*/,
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eTutorial_CompletionAction cancelAction /*= e_Tutorial_Completion_None*/)
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: TutorialTask(tutorial, descriptionId, false, nullptr, true, false,
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false) {
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if (requiresUserInput == true) {
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constraints.push_back(new InputConstraint(iConfirmMapping));
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constraints.push_back(new InputConstraint(iCancelMapping));
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}
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m_iConfirmMapping = iConfirmMapping;
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m_iCancelMapping = iCancelMapping;
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m_bConfirmMappingComplete = false;
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m_bCancelMappingComplete = false;
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m_cancelAction = cancelAction;
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m_promptId = promptId;
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tutorial->addMessage(m_promptId);
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}
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bool ChoiceTask::isCompleted() {
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Minecraft* pMinecraft = Minecraft::GetInstance();
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if (m_bConfirmMappingComplete || m_bCancelMappingComplete) {
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enableConstraints(false, true);
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return true;
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}
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if (ui.GetMenuDisplayed(tutorial->getPad())) {
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// If a menu is displayed, then we use the handleUIInput to complete the
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// task
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} else {
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// If the player is under water then allow all keypresses so they can
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// jump out
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if (pMinecraft->localplayers[tutorial->getPad()]->isUnderLiquid(
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Material::water))
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return false;
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if (!m_bConfirmMappingComplete &&
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PlatformInput.GetValue(pMinecraft->player->GetXboxPad(),
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m_iConfirmMapping) > 0) {
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m_bConfirmMappingComplete = true;
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}
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if (!m_bCancelMappingComplete &&
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PlatformInput.GetValue(pMinecraft->player->GetXboxPad(),
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m_iCancelMapping) > 0) {
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m_bCancelMappingComplete = true;
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}
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}
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if (m_bConfirmMappingComplete || m_bCancelMappingComplete) {
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enableConstraints(false, true);
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}
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return m_bConfirmMappingComplete || m_bCancelMappingComplete;
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}
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eTutorial_CompletionAction ChoiceTask::getCompletionAction() {
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if (m_bCancelMappingComplete) {
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return m_cancelAction;
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} else {
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return e_Tutorial_Completion_None;
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}
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}
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int ChoiceTask::getPromptId() {
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if (m_bShownForMinimumTime)
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return m_promptId;
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else
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return -1;
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}
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void ChoiceTask::setAsCurrentTask(bool active /*= true*/) {
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enableConstraints(active);
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TutorialTask::setAsCurrentTask(active);
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}
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void ChoiceTask::handleUIInput(int iAction) {
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if (bHasBeenActivated && m_bShownForMinimumTime) {
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if (iAction == m_iConfirmMapping) {
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m_bConfirmMappingComplete = true;
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} else if (iAction == m_iCancelMapping) {
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m_bCancelMappingComplete = true;
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}
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}
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}
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