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125 lines
3.7 KiB
C++
125 lines
3.7 KiB
C++
#include "../../Platform/stdafx.h"
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#include "DefaultTexturePack.h"
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#include "../Textures.h"
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#include "../../../Minecraft.World/Util/StringHelpers.h"
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DefaultTexturePack::DefaultTexturePack()
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: AbstractTexturePack(0, NULL, L"Minecraft", NULL) {
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// 4J Stu - These calls need to be in the most derived version of the class
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loadIcon();
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loadName(); // 4J-PB - added so the PS3 can have localised texture names'
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loadDescription();
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loadColourTable();
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}
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void DefaultTexturePack::loadIcon() {
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#if 0
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// 4J Stu - Temporary only
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constexpr int LOCATOR_SIZE =
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256; // Use this to allocate space to hold a ResourceLocator string
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WCHAR szResourceLocator[LOCATOR_SIZE];
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const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(NULL);
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swprintf(szResourceLocator, LOCATOR_SIZE, L"section://%X,%ls#%ls",
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c_ModuleHandle, L"media", L"media/Graphics/TexturePackIcon.png");
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unsigned int size = 0;
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HRESULT hr = XuiResourceLoadAllNoLoc(szResourceLocator, &m_iconData, &size);
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m_iconSize = size;
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#else
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if (app.hasArchiveFile(L"Graphics\\TexturePackIcon.png")) {
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byteArray ba = app.getArchiveFile(L"Graphics\\TexturePackIcon.png");
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m_iconData = ba.data;
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m_iconSize = static_cast<std::uint32_t>(ba.length);
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}
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#endif
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}
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void DefaultTexturePack::loadDescription() {
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desc1 = L"LOCALISE ME: The default look of Minecraft";
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}
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void DefaultTexturePack::loadName() { texname = L"Minecraft"; }
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bool DefaultTexturePack::hasFile(const std::wstring& name) {
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// return DefaultTexturePack::class->getResourceAsStream(name) != null;
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return true;
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}
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bool DefaultTexturePack::isTerrainUpdateCompatible() { return true; }
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InputStream* DefaultTexturePack::getResourceImplementation(
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const std::wstring& name) // throws FileNotFoundException
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{
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std::wstring wDrive = L"";
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// Make the content package point to to the UPDATE: drive is needed
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#if 0
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#ifdef _TU_BUILD
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wDrive = L"UPDATE:\\res";
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#else
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wDrive = L"GAME:\\res\\TitleUpdate\\res";
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#endif
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#elif 0
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char* pchUsrDir;
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if (app.GetBootedFromDiscPatch()) {
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const char* pchTextureName = wstringtofilename(name);
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pchUsrDir = app.GetBDUsrDirPath(pchTextureName);
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app.DebugPrintf(
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"DefaultTexturePack::getResourceImplementation - texture %s - "
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"Drive - %s\n",
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pchTextureName, pchUsrDir);
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} else {
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const char* pchTextureName = wstringtofilename(name);
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pchUsrDir = getUsrDirPath();
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app.DebugPrintf(
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"DefaultTexturePack::getResourceImplementation - texture %s - "
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"Drive - %s\n",
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pchTextureName, pchUsrDir);
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}
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std::wstring wstr(pchUsrDir, pchUsrDir + strlen(pchUsrDir));
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wDrive = wstr + L"\\Common\\res\\TitleUpdate\\res";
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#elif 0
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/*
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char *pchUsrDir=getUsrDirPath();
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std::wstring wstr (pchUsrDir, pchUsrDir+strlen(pchUsrDir));
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wDrive = wstr + L"Common\\res\\TitleUpdate\\res";
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*/
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wDrive = L"Common\\res\\TitleUpdate\\res";
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#else
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wDrive = L"Common\\res\\TitleUpdate\\res";
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#endif
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InputStream* resource = InputStream::getResourceAsStream(wDrive + name);
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// InputStream *stream =
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// DefaultTexturePack::class->getResourceAsStream(name); if (stream == NULL)
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//{
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// throw new FileNotFoundException(name);
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// }
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// return stream;
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return resource;
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}
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void DefaultTexturePack::loadUI() {
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loadDefaultUI();
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AbstractTexturePack::loadUI();
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}
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void DefaultTexturePack::unloadUI() {
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#if 0
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// Unload skin
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XuiFreeVisuals(L"TexturePack");
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XuiFreeVisuals(L"");
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CXuiSceneBase::GetInstance()->SetVisualPrefix(L"");
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CXuiSceneBase::GetInstance()->SkinChanged(
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CXuiSceneBase::GetInstance()->m_hObj);
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#endif
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AbstractTexturePack::unloadUI();
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}
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