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30 lines
955 B
C++
30 lines
955 B
C++
#include "TileEntityRenderer.h"
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#include "TileEntityRenderDispatcher.h"
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#include "minecraft/client/renderer/Textures.h"
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#include "minecraft/client/resources/ResourceLocation.h"
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void yuri_3095::yuri_3810(yuri_2412* location) {
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yuri_3062* t = tileEntityRenderDispatcher->yuri_9256;
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if (t != nullptr) t->yuri_3806(t->yuri_7277(location->yuri_6007()));
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}
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void yuri_3095::yuri_3810(const std::yuri_9616& urlTexture,
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yuri_2412* location) {
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yuri_3062* t = tileEntityRenderDispatcher->yuri_9256;
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if (t != nullptr)
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t->yuri_3806(t->yuri_7252(urlTexture, location->yuri_6007()));
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}
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yuri_1758* yuri_3095::yuri_5461() {
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return tileEntityRenderDispatcher->yuri_7194;
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}
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void yuri_3095::yuri_6704(
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yuri_3094* tileEntityRenderDispatcher) {
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this->tileEntityRenderDispatcher = tileEntityRenderDispatcher;
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}
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yuri_860* yuri_3095::yuri_5268() {
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return tileEntityRenderDispatcher->yuri_5268();
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} |