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65 lines
2.2 KiB
C++
65 lines
2.2 KiB
C++
#include <assert.h>
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#include "IUIScene_ContainerMenu.h"
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#include "Minecraft.Client/Common/Source Files/UI/All Platforms/IUIScene_AbstractContainerMenu.h"
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#include "Minecraft.World/net/minecraft/world/inventory/AbstractContainerMenu.h"
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IUIScene_AbstractContainerMenu::ESceneSection
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IUIScene_ContainerMenu::GetSectionAndSlotInDirection(ESceneSection eSection,
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ETapState eTapDirection,
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int* piTargetX,
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int* piTargetY) {
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ESceneSection newSection = eSection;
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// Find the new section if there is one
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switch (eSection) {
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case eSectionContainerChest:
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if (eTapDirection == eTapStateDown) {
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newSection = eSectionContainerInventory;
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} else if (eTapDirection == eTapStateUp) {
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newSection = eSectionContainerUsing;
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}
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break;
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case eSectionContainerInventory:
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if (eTapDirection == eTapStateDown) {
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newSection = eSectionContainerUsing;
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} else if (eTapDirection == eTapStateUp) {
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newSection = eSectionContainerChest;
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}
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break;
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case eSectionContainerUsing:
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if (eTapDirection == eTapStateDown) {
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newSection = eSectionContainerChest;
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} else if (eTapDirection == eTapStateUp) {
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newSection = eSectionContainerInventory;
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}
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break;
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default:
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assert(false);
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break;
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}
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updateSlotPosition(eSection, newSection, eTapDirection, piTargetX,
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piTargetY, 0);
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return newSection;
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}
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int IUIScene_ContainerMenu::getSectionStartOffset(ESceneSection eSection) {
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int offset = 0;
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switch (eSection) {
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case eSectionContainerChest:
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offset = 0;
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break;
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case eSectionContainerInventory:
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offset = m_menu->getSize() - (27 + 9);
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break;
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case eSectionContainerUsing:
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offset = m_menu->getSize() - 9;
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break;
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default:
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assert(false);
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break;
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}
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return offset;
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} |