4jcraft/minecraft/Minecraft.Client/Common/Source Files/GameRules/LevelRules/RuleDefinitions/AddItemRuleDefinition.h
2026-03-31 13:50:13 -05:00

38 lines
1.1 KiB
C++

#pragma once
#include <memory>
#include <string>
#include <vector>
#include "GameRuleDefinition.h"
#include "Minecraft.Client/Common/Source Files/GameRules/ConsoleGameRulesConstants.h"
class Container;
class AddEnchantmentRuleDefinition;
class AddItemRuleDefinition : public GameRuleDefinition {
private:
int m_itemId;
int m_quantity;
int m_auxValue;
int m_dataTag;
int m_slot;
std::vector<AddEnchantmentRuleDefinition*> m_enchantments;
public:
AddItemRuleDefinition();
virtual void writeAttributes(DataOutputStream*, unsigned int numAttributes);
virtual void getChildren(std::vector<GameRuleDefinition*>* children);
virtual ConsoleGameRules::EGameRuleType getActionType() {
return ConsoleGameRules::eGameRuleType_AddItem;
}
virtual GameRuleDefinition* addChild(
ConsoleGameRules::EGameRuleType ruleType);
virtual void addAttribute(const std::wstring& attributeName,
const std::wstring& attributeValue);
bool addItemToContainer(std::shared_ptr<Container> container, int slotId);
};