4jcraft/minecraft/Minecraft.Client/Common/Source Files/GameRules/LevelGeneration/StartFeature.h
2026-03-31 13:50:13 -05:00

29 lines
1,020 B
C++

#pragma once
// using namespace std;
#include <string>
#include "Minecraft.Client/Common/Source Files/GameRules/LevelRules/RuleDefinitions/GameRuleDefinition.h"
#include "Minecraft.World/net/minecraft/world/level/levelgen/structure/StructureFeature.h"
#include "Minecraft.Client/Common/Source Files/GameRules/ConsoleGameRulesConstants.h"
class StartFeature : public GameRuleDefinition {
private:
int m_chunkX, m_chunkZ, m_orientation;
StructureFeature::EFeatureTypes m_feature;
public:
StartFeature();
virtual ConsoleGameRules::EGameRuleType getActionType() {
return ConsoleGameRules::eGameRuleType_StartFeature;
}
virtual void writeAttributes(DataOutputStream* dos, unsigned int numAttrs);
virtual void addAttribute(const std::wstring& attributeName,
const std::wstring& attributeValue);
bool isFeatureChunk(int chunkX, int chunkZ,
StructureFeature::EFeatureTypes feature,
int* orientation);
};