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87 lines
2.3 KiB
C++
87 lines
2.3 KiB
C++
#pragma once
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#include <cstdint>
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#include "LocalPlayer.h"
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#include "../../Minecraft.World/Util/SharedConstants.h"
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class ClientConnection;
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class Minecraft;
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class Level;
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class MultiplayerLocalPlayer : public LocalPlayer {
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private:
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static const int POSITION_REMINDER_INTERVAL =
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SharedConstants::TICKS_PER_SECOND;
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public:
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ClientConnection* connection;
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private:
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bool flashOnSetHealth;
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public:
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MultiplayerLocalPlayer(Minecraft* minecraft, Level* level, User* user,
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ClientConnection* connection);
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private:
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double xLast, yLast1, yLast2, zLast;
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float yRotLast, xRotLast;
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public:
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virtual bool hurt(DamageSource* source, int dmg);
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virtual void heal(int heal);
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virtual void tick();
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private:
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bool lastOnGround;
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bool lastSneaked;
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bool lastIdle;
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bool lastSprinting;
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int positionReminder;
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public:
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void sendPosition();
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using Player::drop;
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virtual std::shared_ptr<ItemEntity> drop();
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protected:
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virtual void reallyDrop(std::shared_ptr<ItemEntity> itemEntity);
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public:
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virtual void chat(const std::wstring& message);
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virtual void swing();
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virtual void respawn();
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protected:
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virtual void actuallyHurt(DamageSource* source, int dmg);
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// 4J Added override to capture event for tutorial messages
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virtual void completeUsingItem();
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// 4J Added overrides to capture events for tutorial
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virtual void onEffectAdded(MobEffectInstance* effect);
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virtual void onEffectUpdated(MobEffectInstance* effect);
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virtual void onEffectRemoved(MobEffectInstance* effect);
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public:
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virtual void closeContainer();
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virtual void hurtTo(int newHealth, ETelemetryChallenges damageSource);
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virtual void awardStat(Stat* stat, byteArray param);
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void awardStatFromServer(Stat* stat, byteArray param);
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void onUpdateAbilities();
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bool isLocalPlayer();
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// 4J - send the custom skin texture data if there is one
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// void CustomSkin(PBYTE pbData, DWORD dwBytes);
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// 4J Overriding this so we can flag an event for the tutorial
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virtual void ride(std::shared_ptr<Entity> e);
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// 4J - added for the Stop Sleeping
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virtual void StopSleeping();
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// 4J Added
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virtual void setAndBroadcastCustomSkin(std::uint32_t skinId);
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virtual void setAndBroadcastCustomCape(std::uint32_t capeId);
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};
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