mirror of
https://github.com/4jcraft/4jcraft.git
synced 2026-04-24 07:13:36 +00:00
1760 lines
54 KiB
C++
1760 lines
54 KiB
C++
#include "../Platform/stdafx.h"
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#include "../Headers/com.mojang.nbt.h"
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#include "../Headers/net.minecraft.world.item.h"
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#include "../Headers/net.minecraft.world.item.enchantment.h"
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#include "../Headers/net.minecraft.world.level.h"
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#include "../Headers/net.minecraft.world.level.tile.h"
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#include "../Headers/net.minecraft.world.phys.h"
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#include "../Headers/net.minecraft.world.entity.item.h"
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#include "../Headers/net.minecraft.world.level.material.h"
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#include "../Headers/net.minecraft.world.damagesource.h"
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#include "SyncedEntityData.h"
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#include "../Level/Storage/EntityIO.h"
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#include "../Util/SharedConstants.h"
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#include "../Util/ParticleTypes.h"
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#include "EntityPos.h"
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#include "Entity.h"
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#include "../Util/SoundTypes.h"
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#include "../../Minecraft.Client/Rendering/Models/HumanoidModel.h"
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#include "../../Minecraft.Client/MinecraftServer.h"
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#include "../../Minecraft.Client/Level/MultiPlayerLevel.h"
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#include "../../Minecraft.Client/Player/MultiPlayerLocalPlayer.h"
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#include <cstdint>
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namespace {
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#if defined(_WIN32)
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inline void* EntityTlsGetValue(Entity::TlsKey key) { return TlsGetValue(key); }
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inline void EntityTlsSetValue(Entity::TlsKey key, void* value) {
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TlsSetValue(key, value);
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}
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#else
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pthread_key_t CreateEntityTlsKey() {
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pthread_key_t key;
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const int result = pthread_key_create(&key, nullptr);
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assert(result == 0);
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return key;
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}
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inline void* EntityTlsGetValue(pthread_key_t key) {
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return pthread_getspecific(key);
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}
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inline void EntityTlsSetValue(pthread_key_t key, void* value) {
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pthread_setspecific(key, value);
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}
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#endif
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} // namespace
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int Entity::entityCounter =
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2048; // 4J - changed initialiser to 2048, as we are using range 0 - 2047
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// as special unique smaller ids for things that need network tracked
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#if defined(_WIN32)
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Entity::TlsKey Entity::tlsIdx = TlsAlloc();
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#else
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Entity::TlsKey Entity::tlsIdx = CreateEntityTlsKey();
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#endif
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// 4J - added getSmallId & freeSmallId methods
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unsigned int Entity::entityIdUsedFlags[2048 / 32] = {0};
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unsigned int Entity::entityIdWanderFlags[2048 / 32] = {0};
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unsigned int Entity::entityIdRemovingFlags[2048 / 32] = {0};
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int Entity::extraWanderIds[EXTRA_WANDER_MAX] = {0};
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int Entity::extraWanderTicks = 0;
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int Entity::extraWanderCount = 0;
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int Entity::getSmallId() {
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unsigned int* puiUsedFlags = entityIdUsedFlags;
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unsigned int* puiRemovedFlags = NULL;
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// If we are the server (we should be, if we are allocating small Ids), then
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// check with the server if there are any small Ids which are still in the
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// ServerPlayer's vectors of entities to be removed - these are used to
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// gather up a set of entities into one network packet for final
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// notification to the client that the entities are removed. We can't go
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// re-using these small Ids yet, as otherwise we will potentially end up
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// telling the client that the entity has been removed After we have already
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// re-used its Id and created a new entity. This ends up with newly created
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// client-side entities being removed by accident, causing invisible mobs.
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if (reinterpret_cast<std::intptr_t>(EntityTlsGetValue(tlsIdx)) != 0) {
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MinecraftServer* server = MinecraftServer::getInstance();
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if (server) {
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// In some attempt to optimise this, flagEntitiesToBeRemoved most of
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// the time shouldn't do anything at all, and in this case it
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// doesn't even memset the entityIdRemovingFlags array, so we
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// shouldn't use it if the return value is false.
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bool removedFound =
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server->flagEntitiesToBeRemoved(entityIdRemovingFlags);
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if (removedFound) {
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// Has set up the entityIdRemovingFlags vector in this case, so
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// we should check against this when allocating new ids
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// app.DebugPrintf("getSmallId:
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//Removed entities found\n");
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puiRemovedFlags = entityIdRemovingFlags;
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}
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}
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}
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for (int i = 0; i < (2048 / 32); i++) {
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unsigned int uiFlags = *puiUsedFlags;
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if (uiFlags != 0xffffffff) {
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unsigned int uiMask = 0x80000000;
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for (int j = 0; j < 32; j++) {
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// See comments above - now checking (if required) that these
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// aren't newly removed entities that the clients still haven't
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// been told about, so we don't reuse those ids before we
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// should.
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if (puiRemovedFlags) {
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if (puiRemovedFlags[i] & uiMask) {
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// app.DebugPrintf("Avoiding
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//using ID %d (0x%x)\n", i * 32 + j,puiRemovedFlags[i]);
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uiMask >>= 1;
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continue;
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}
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}
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if ((uiFlags & uiMask) == 0) {
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uiFlags |= uiMask;
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*puiUsedFlags = uiFlags;
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return i * 32 + j;
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}
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uiMask >>= 1;
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}
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}
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puiUsedFlags++;
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}
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app.DebugPrintf("Out of small entity Ids... possible leak?\n");
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__debugbreak();
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return -1;
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}
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void Entity::countFlagsForPIX() {
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int freecount = 0;
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unsigned int* puiUsedFlags = entityIdUsedFlags;
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for (int i = 0; i < (2048 / 32); i++) {
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unsigned int uiFlags = *puiUsedFlags;
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if (uiFlags != 0xffffffff) {
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unsigned int uiMask = 0x80000000;
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for (int j = 0; j < 32; j++) {
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if ((uiFlags & uiMask) == 0) {
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freecount++;
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}
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uiMask >>= 1;
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}
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}
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puiUsedFlags++;
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}
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PIXAddNamedCounter(freecount, "Small Ids free");
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PIXAddNamedCounter(2048 - freecount, "Small Ids used");
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}
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void Entity::resetSmallId() {
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freeSmallId(entityId);
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if (reinterpret_cast<std::intptr_t>(EntityTlsGetValue(tlsIdx)) != 0) {
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entityId = getSmallId();
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}
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}
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void Entity::freeSmallId(int index) {
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if (reinterpret_cast<std::intptr_t>(EntityTlsGetValue(tlsIdx)) == 0)
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return; // Don't do anything with small ids if this isn't the server
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// thread
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if (index >= 2048) return; // Don't do anything if this isn't a short id
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unsigned int i = index / 32;
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unsigned int j = index % 32;
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unsigned int uiMask = ~(0x80000000 >> j);
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entityIdUsedFlags[i] &= uiMask;
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entityIdWanderFlags[i] &= uiMask;
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}
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void Entity::useSmallIds() {
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EntityTlsSetValue(tlsIdx,
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reinterpret_cast<void*>(static_cast<std::intptr_t>(1)));
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}
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// Things also added here to be able to manage the concept of a number of extra
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// "wandering" entities - normally path finding entities aren't allowed to
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// randomly wander about once they are a certain distance away from any player,
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// but we want to be able to (in a controlled fashion) allow some to be able to
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// move so that we can determine whether they have been enclosed in some kind of
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// farm, and so be able to better determine what shouldn't or shouldn't be
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// despawned.
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// Let the management system here know whether or not to consider this
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// particular entity for some extra wandering
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void Entity::considerForExtraWandering(bool enable) {
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if (reinterpret_cast<std::intptr_t>(EntityTlsGetValue(tlsIdx)) == 0)
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return; // Don't do anything with small ids if this isn't the server
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// thread
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if (entityId >= 2048) return; // Don't do anything if this isn't a short id
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unsigned int i = entityId / 32;
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unsigned int j = entityId % 32;
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if (enable) {
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unsigned int uiMask = 0x80000000 >> j;
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entityIdWanderFlags[i] |= uiMask;
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} else {
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unsigned int uiMask = ~(0x80000000 >> j);
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entityIdWanderFlags[i] &= uiMask;
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}
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}
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// Should this entity do wandering in addition to what the java code would have
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// done?
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bool Entity::isExtraWanderingEnabled() {
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if (reinterpret_cast<std::intptr_t>(EntityTlsGetValue(tlsIdx)) == 0)
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return false; // Don't do anything with small ids if this isn't the
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// server thread
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if (entityId >= 2048)
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return false; // Don't do anything if this isn't a short id
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for (int i = 0; i < extraWanderCount; i++) {
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if (extraWanderIds[i] == entityId) return true;
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}
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return false;
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}
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// Returns a quadrant of direction that a given entity should be moved in - this
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// is to stop the randomness of the wandering/strolling from just making the
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// entity double back on itself and thus making the determination of whether the
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// entity has been enclosed take longer than it needs to. This function returns
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// a quadrant from 0 to 3 that should be consistent within one period of an
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// entity being considered for extra wandering, but should potentially vary
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// between tries and between different entities.
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int Entity::getWanderingQuadrant() {
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return (entityId + (extraWanderTicks / EXTRA_WANDER_TICKS)) & 3;
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}
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// Every EXTRA_WANDER_TICKS ticks, attempt to find EXTRA_WANDER_MAX entity Ids
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// from those that have been flagged as ones that should be considered for extra
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// wandering
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void Entity::tickExtraWandering() {
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extraWanderTicks++;
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// Time to move onto some new entities?
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if ((extraWanderTicks % EXTRA_WANDER_TICKS == 0)) {
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// printf("Updating extras: ");
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// Start from the next Id after the one that we last found, or zero if
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// we didn't find anything last time
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int entityId = 0;
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if (extraWanderCount) {
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entityId = (extraWanderIds[extraWanderCount - 1] + 1) % 2048;
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}
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extraWanderCount = 0;
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for (int k = 0; (k < 2048) && (extraWanderCount < EXTRA_WANDER_MAX);
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k++) {
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unsigned int i = entityId / 32;
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unsigned int j = entityId % 32;
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unsigned int uiMask = 0x80000000 >> j;
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if (entityIdWanderFlags[i] & uiMask) {
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extraWanderIds[extraWanderCount++] = entityId;
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// printf("%d, ", entityId);
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}
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entityId = (entityId + 1) % 2048;
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}
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// printf("\n");
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}
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}
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// 4J - added for common ctor code
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// Do all the default initialisations done in the java class
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void Entity::_init(bool useSmallId) {
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// 4J - changed to assign two different types of ids. A range from 0-2047 is
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// used for things that we'll be wanting to identify over the network, so we
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// should only need 11 bits rather than 32 to uniquely identify them. The
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// rest of the range is used for anything we don't need to track like this,
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// currently particles. We only ever want to allocate this type of id from
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// the server thread, so using thread local storage to isolate this.
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if (useSmallId &&
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reinterpret_cast<std::intptr_t>(EntityTlsGetValue(tlsIdx)) != 0) {
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entityId = getSmallId();
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} else {
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entityId = Entity::entityCounter++;
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if (entityCounter == 0x7ffffff) entityCounter = 2048;
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}
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viewScale = 1.0;
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blocksBuilding = false;
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rider = std::weak_ptr<Entity>();
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riding = nullptr;
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// level = NULL; // Level is assigned to in the original c_tor code
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xo = yo = zo = 0.0;
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x = y = z = 0.0;
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xd = yd = zd = 0.0;
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yRot = xRot = 0.0f;
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yRotO = xRotO = 0.0f;
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bb = AABB::newPermanent(0, 0, 0, 0, 0, 0); // 4J Was final
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onGround = false;
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horizontalCollision = verticalCollision = false;
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collision = false;
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hurtMarked = false;
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isStuckInWeb = false;
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slide = true;
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removed = false;
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heightOffset = 0 / 16.0f;
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bbWidth = 0.6f;
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bbHeight = 1.8f;
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walkDistO = 0;
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walkDist = 0;
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fallDistance = 0;
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nextStep = 1;
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xOld = yOld = zOld = 0.0;
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ySlideOffset = 0;
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footSize = 0.0f;
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noPhysics = false;
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pushthrough = 0.0f;
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random = new Random();
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tickCount = 0;
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flameTime = 1;
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onFire = 0;
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wasInWater = false;
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invulnerableTime = 0;
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firstTick = true;
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customTextureUrl = L"";
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customTextureUrl2 = L"";
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fireImmune = false;
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// values that need to be sent to clients in SMP
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entityData = std::shared_ptr<SynchedEntityData>(new SynchedEntityData());
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xRideRotA = yRideRotA = 0.0;
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inChunk = false;
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xChunk = yChunk = zChunk = 0;
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xp = yp = zp = 0;
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xRotp = yRotp = 0;
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noCulling = false;
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hasImpulse = false;
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// 4J Added
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m_ignoreVerticalCollisions = false;
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m_uiAnimOverrideBitmask = 0L;
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}
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Entity::Entity(Level* level,
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bool useSmallId) // 4J - added useSmallId parameter
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{
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MemSect(16);
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_init(useSmallId);
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MemSect(0);
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this->level = level;
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// resetPos();
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setPos(0, 0, 0);
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entityData->define(DATA_SHARED_FLAGS_ID, (uint8_t)0);
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entityData->define(
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DATA_AIR_SUPPLY_ID,
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TOTAL_AIR_SUPPLY); // 4J Stu - Brought forward from 1.2.3 to fix 38654
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// - Gameplay: Player will take damage when air
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// bubbles are present if resuming game from
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// load/autosave underwater.
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// 4J Stu - We cannot call virtual functions in ctors, as at this point the
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// object is of type Entity and not a derived class
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// this->defineSynchedData();
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}
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Entity::~Entity() {
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freeSmallId(entityId);
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delete random;
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delete bb;
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}
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std::shared_ptr<SynchedEntityData> Entity::getEntityData() {
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return entityData;
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}
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/*
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public bool equals(Object obj) {
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if (obj instanceof Entity) {
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return ((Entity) obj).entityId == entityId;
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}
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return false;
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}
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public int hashCode() {
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return entityId;
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}
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*/
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void Entity::resetPos() {
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if (level == NULL) return;
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std::shared_ptr<Entity> sharedThis = shared_from_this();
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while (true && y > 0) {
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setPos(x, y, z);
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if (level->getCubes(sharedThis, bb)->empty()) break;
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y += 1;
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}
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xd = yd = zd = 0;
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xRot = 0;
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}
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void Entity::remove() { removed = true; }
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void Entity::setSize(float w, float h) {
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if (w != bbWidth || h != bbHeight) {
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float oldW = bbWidth;
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bbWidth = w;
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bbHeight = h;
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bb->x1 = bb->x0 + bbWidth;
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bb->z1 = bb->z0 + bbWidth;
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bb->y1 = bb->y0 + bbHeight;
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if (bbWidth > oldW && !firstTick && !level->isClientSide) {
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move(oldW - bbWidth, 0, oldW - bbWidth);
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}
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}
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}
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void Entity::setPos(EntityPos* pos) {
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if (pos->move)
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setPos(pos->x, pos->y, pos->z);
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else
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setPos(x, y, z);
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if (pos->rot)
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setRot(pos->yRot, pos->xRot);
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else
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setRot(yRot, xRot);
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}
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void Entity::setRot(float yRot, float xRot) {
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/* JAVA:
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this->yRot = yRot % 360.0f;
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this->xRot = xRot % 360.0f;
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C++ Cannot do mod of non-integral type
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*/
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while (yRot >= 360.0f) yRot -= 360.0f;
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while (yRot < 0) yRot += 360.0f;
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while (xRot >= 360.0f) xRot -= 360.0f;
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this->yRot = yRot;
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this->xRot = xRot;
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}
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void Entity::setPos(double x, double y, double z) {
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this->x = x;
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this->y = y;
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this->z = z;
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float w = bbWidth / 2;
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float h = bbHeight;
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bb->set(x - w, y - heightOffset + ySlideOffset, z - w, x + w,
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y - heightOffset + ySlideOffset + h, z + w);
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}
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void Entity::turn(float xo, float yo) {
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float xRotOld = xRot;
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float yRotOld = yRot;
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yRot += xo * 0.15f;
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xRot -= yo * 0.15f;
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if (xRot < -90) xRot = -90;
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if (xRot > 90) xRot = 90;
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xRotO += xRot - xRotOld;
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yRotO += yRot - yRotOld;
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}
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void Entity::interpolateTurn(float xo, float yo) {
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yRot += xo * 0.15f;
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xRot -= yo * 0.15f;
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if (xRot < -90) xRot = -90;
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if (xRot > 90) xRot = 90;
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}
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void Entity::tick() { baseTick(); }
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void Entity::baseTick() {
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// 4J Stu - Not needed
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// util.Timer.push("entityBaseTick");
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if (riding != NULL && riding->removed) riding = nullptr;
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tickCount++;
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walkDistO = walkDist;
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xo = x;
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yo = y;
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zo = z;
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xRotO = xRot;
|
|
yRotO = yRot;
|
|
|
|
if (isSprinting() && !isInWater() && canCreateParticles()) {
|
|
int xt = Mth::floor(x);
|
|
int yt = Mth::floor(y - 0.2f - this->heightOffset);
|
|
int zt = Mth::floor(z);
|
|
int t = level->getTile(xt, yt, zt);
|
|
int d = level->getData(xt, yt, zt);
|
|
if (t > 0) {
|
|
level->addParticle(PARTICLE_TILECRACK(t, d),
|
|
x + (random->nextFloat() - 0.5) * bbWidth,
|
|
bb->y0 + 0.1,
|
|
z + (random->nextFloat() - 0.5) * bbWidth,
|
|
-xd * 4, 1.5, -zd * 4);
|
|
}
|
|
}
|
|
|
|
if (updateInWaterState()) {
|
|
if (!wasInWater && !firstTick && canCreateParticles()) {
|
|
float speed =
|
|
Mth::sqrt(xd * xd * 0.2f + yd * yd + zd * zd * 0.2f) * 0.2f;
|
|
if (speed > 1) speed = 1;
|
|
MemSect(31);
|
|
level->playSound(
|
|
shared_from_this(), eSoundType_RANDOM_SPLASH, speed,
|
|
1 + (random->nextFloat() - random->nextFloat()) * 0.4f);
|
|
MemSect(0);
|
|
float yt = (float)Mth::floor(bb->y0);
|
|
for (int i = 0; i < 1 + bbWidth * 20; i++) {
|
|
float xo = (random->nextFloat() * 2 - 1) * bbWidth;
|
|
float zo = (random->nextFloat() * 2 - 1) * bbWidth;
|
|
level->addParticle(eParticleType_bubble, x + xo, yt + 1, z + zo,
|
|
xd, yd - random->nextFloat() * 0.2f, zd);
|
|
}
|
|
for (int i = 0; i < 1 + bbWidth * 20; i++) {
|
|
float xo = (random->nextFloat() * 2 - 1) * bbWidth;
|
|
float zo = (random->nextFloat() * 2 - 1) * bbWidth;
|
|
level->addParticle(eParticleType_splash, x + xo, yt + 1, z + zo,
|
|
xd, yd, zd);
|
|
}
|
|
}
|
|
fallDistance = 0;
|
|
wasInWater = true;
|
|
onFire = 0;
|
|
} else {
|
|
wasInWater = false;
|
|
}
|
|
|
|
if (level->isClientSide) {
|
|
onFire = 0;
|
|
} else {
|
|
if (onFire > 0) {
|
|
if (fireImmune) {
|
|
onFire -= 4;
|
|
if (onFire < 0) onFire = 0;
|
|
} else {
|
|
if (onFire % 20 == 0) {
|
|
hurt(DamageSource::onFire, 1);
|
|
}
|
|
onFire--;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (isInLava()) {
|
|
lavaHurt();
|
|
fallDistance *= .5f;
|
|
}
|
|
|
|
if (y < -64) {
|
|
outOfWorld();
|
|
}
|
|
|
|
if (!level->isClientSide) {
|
|
setSharedFlag(FLAG_ONFIRE, onFire > 0);
|
|
setSharedFlag(FLAG_RIDING, riding != NULL);
|
|
}
|
|
|
|
firstTick = false;
|
|
|
|
// 4J Stu - Unused
|
|
// util.Timer.pop();
|
|
}
|
|
|
|
void Entity::lavaHurt() {
|
|
if (fireImmune) {
|
|
} else {
|
|
hurt(DamageSource::lava, 4);
|
|
setOnFire(15);
|
|
}
|
|
}
|
|
|
|
void Entity::setOnFire(int numberOfSeconds) {
|
|
int newValue = numberOfSeconds * SharedConstants::TICKS_PER_SECOND;
|
|
newValue = ProtectionEnchantment::getFireAfterDampener(shared_from_this(),
|
|
newValue);
|
|
if (onFire < newValue) {
|
|
onFire = newValue;
|
|
}
|
|
}
|
|
|
|
void Entity::clearFire() { onFire = 0; }
|
|
|
|
void Entity::outOfWorld() { remove(); }
|
|
|
|
bool Entity::isFree(float xa, float ya, float za, float grow) {
|
|
AABB* box = bb->grow(grow, grow, grow)->cloneMove(xa, ya, za);
|
|
AABBList* aABBs = level->getCubes(shared_from_this(), box);
|
|
if (!aABBs->empty()) return false;
|
|
if (level->containsAnyLiquid(box)) return false;
|
|
return true;
|
|
}
|
|
|
|
bool Entity::isFree(double xa, double ya, double za) {
|
|
AABB* box = bb->cloneMove(xa, ya, za);
|
|
AABBList* aABBs = level->getCubes(shared_from_this(), box);
|
|
if (!aABBs->empty()) return false;
|
|
if (level->containsAnyLiquid(box)) return false;
|
|
return true;
|
|
}
|
|
|
|
void Entity::move(double xa, double ya, double za,
|
|
bool noEntityCubes) // 4J - added noEntityCubes parameter
|
|
{
|
|
if (noPhysics) {
|
|
bb->move(xa, ya, za);
|
|
x = (bb->x0 + bb->x1) / 2.0f;
|
|
y = bb->y0 + heightOffset - ySlideOffset;
|
|
z = (bb->z0 + bb->z1) / 2.0f;
|
|
return;
|
|
}
|
|
|
|
ySlideOffset *= 0.4f;
|
|
|
|
double xo = x;
|
|
double zo = z;
|
|
|
|
if (isStuckInWeb) {
|
|
isStuckInWeb = false;
|
|
|
|
xa *= 0.25f;
|
|
ya *= 0.05f;
|
|
za *= 0.25f;
|
|
xd = 0.0f;
|
|
yd = 0.0f;
|
|
zd = 0.0f;
|
|
}
|
|
|
|
double xaOrg = xa;
|
|
double yaOrg = ya;
|
|
double zaOrg = za;
|
|
|
|
AABB* bbOrg = bb->copy();
|
|
|
|
bool isPlayerSneaking =
|
|
onGround && isSneaking() &&
|
|
std::dynamic_pointer_cast<Player>(shared_from_this()) != NULL;
|
|
|
|
if (isPlayerSneaking) {
|
|
double d = 0.05;
|
|
while (xa != 0 &&
|
|
level->getCubes(shared_from_this(), bb->cloneMove(xa, -1.0, 0))
|
|
->empty()) {
|
|
if (xa < d && xa >= -d)
|
|
xa = 0;
|
|
else if (xa > 0)
|
|
xa -= d;
|
|
else
|
|
xa += d;
|
|
xaOrg = xa;
|
|
}
|
|
while (za != 0 &&
|
|
level->getCubes(shared_from_this(), bb->cloneMove(0, -1.0, za))
|
|
->empty()) {
|
|
if (za < d && za >= -d)
|
|
za = 0;
|
|
else if (za > 0)
|
|
za -= d;
|
|
else
|
|
za += d;
|
|
zaOrg = za;
|
|
}
|
|
while (xa != 0 && za != 0 &&
|
|
level->getCubes(shared_from_this(), bb->cloneMove(xa, -1.0, za))
|
|
->empty()) {
|
|
if (xa < d && xa >= -d)
|
|
xa = 0;
|
|
else if (xa > 0)
|
|
xa -= d;
|
|
else
|
|
xa += d;
|
|
if (za < d && za >= -d)
|
|
za = 0;
|
|
else if (za > 0)
|
|
za -= d;
|
|
else
|
|
za += d;
|
|
xaOrg = xa;
|
|
zaOrg = za;
|
|
}
|
|
}
|
|
|
|
AABBList* aABBs = level->getCubes(
|
|
shared_from_this(), bb->expand(xa, ya, za), noEntityCubes, true);
|
|
|
|
// LAND FIRST, then x and z
|
|
AUTO_VAR(itEndAABB, aABBs->end());
|
|
|
|
// 4J Stu - Particles (and possibly other entities) don't have xChunk and
|
|
// zChunk set, so calculate the chunk instead
|
|
int xc = Mth::floor(x / 16);
|
|
int zc = Mth::floor(z / 16);
|
|
if (!level->isClientSide || level->reallyHasChunk(xc, zc)) {
|
|
// 4J Stu - It's horrible that the client is doing any movement at all!
|
|
// But if we don't have the chunk data then all the collision info will
|
|
// be incorrect as well
|
|
for (AUTO_VAR(it, aABBs->begin()); it != itEndAABB; it++)
|
|
ya = (*it)->clipYCollide(bb, ya);
|
|
bb->move(0, ya, 0);
|
|
}
|
|
|
|
if (!slide && yaOrg != ya) {
|
|
xa = ya = za = 0;
|
|
}
|
|
|
|
bool og = onGround || (yaOrg != ya && yaOrg < 0);
|
|
|
|
itEndAABB = aABBs->end();
|
|
for (AUTO_VAR(it, aABBs->begin()); it != itEndAABB; it++)
|
|
xa = (*it)->clipXCollide(bb, xa);
|
|
|
|
bb->move(xa, 0, 0);
|
|
|
|
if (!slide && xaOrg != xa) {
|
|
xa = ya = za = 0;
|
|
}
|
|
|
|
itEndAABB = aABBs->end();
|
|
for (AUTO_VAR(it, aABBs->begin()); it != itEndAABB; it++)
|
|
za = (*it)->clipZCollide(bb, za);
|
|
bb->move(0, 0, za);
|
|
|
|
if (!slide && zaOrg != za) {
|
|
xa = ya = za = 0;
|
|
}
|
|
|
|
if (footSize > 0 && og && (isPlayerSneaking || ySlideOffset < 0.05f) &&
|
|
((xaOrg != xa) || (zaOrg != za))) {
|
|
double xaN = xa;
|
|
double yaN = ya;
|
|
double zaN = za;
|
|
|
|
xa = xaOrg;
|
|
ya = footSize;
|
|
za = zaOrg;
|
|
|
|
AABB* normal = bb->copy();
|
|
bb->set(bbOrg);
|
|
// 4J - added extra expand, as if we don't move up by footSize by
|
|
// hitting a block above us, then overall we could be trying to move as
|
|
// much as footSize downwards, so we'd better include cubes under our
|
|
// feet in this list of things we might possibly collide with
|
|
aABBs = level->getCubes(shared_from_this(),
|
|
bb->expand(xa, ya, za)->expand(0, -ya, 0),
|
|
false, true);
|
|
|
|
// LAND FIRST, then x and z
|
|
itEndAABB = aABBs->end();
|
|
|
|
if (!level->isClientSide || level->reallyHasChunk(xc, zc)) {
|
|
// 4J Stu - It's horrible that the client is doing any movement at
|
|
// all! But if we don't have the chunk data then all the collision
|
|
// info will be incorrect as well
|
|
for (AUTO_VAR(it, aABBs->begin()); it != itEndAABB; it++)
|
|
ya = (*it)->clipYCollide(bb, ya);
|
|
bb->move(0, ya, 0);
|
|
}
|
|
|
|
if (!slide && yaOrg != ya) {
|
|
xa = ya = za = 0;
|
|
}
|
|
|
|
itEndAABB = aABBs->end();
|
|
for (AUTO_VAR(it, aABBs->begin()); it != itEndAABB; it++)
|
|
xa = (*it)->clipXCollide(bb, xa);
|
|
bb->move(xa, 0, 0);
|
|
|
|
if (!slide && xaOrg != xa) {
|
|
xa = ya = za = 0;
|
|
}
|
|
|
|
itEndAABB = aABBs->end();
|
|
for (AUTO_VAR(it, aABBs->begin()); it != itEndAABB; it++)
|
|
za = (*it)->clipZCollide(bb, za);
|
|
bb->move(0, 0, za);
|
|
|
|
if (!slide && zaOrg != za) {
|
|
xa = ya = za = 0;
|
|
}
|
|
|
|
if (!slide && yaOrg != ya) {
|
|
xa = ya = za = 0;
|
|
} else {
|
|
ya = -footSize;
|
|
// LAND FIRST, then x and z
|
|
itEndAABB = aABBs->end();
|
|
for (AUTO_VAR(it, aABBs->begin()); it != itEndAABB; it++)
|
|
ya = (*it)->clipYCollide(bb, ya);
|
|
bb->move(0, ya, 0);
|
|
}
|
|
|
|
if (xaN * xaN + zaN * zaN >= xa * xa + za * za) {
|
|
xa = xaN;
|
|
ya = yaN;
|
|
za = zaN;
|
|
bb->set(normal);
|
|
} else {
|
|
double ss = bb->y0 - (int)bb->y0;
|
|
if (ss > 0) {
|
|
ySlideOffset += (float)(ss + 0.01);
|
|
}
|
|
}
|
|
}
|
|
|
|
x = (bb->x0 + bb->x1) / 2.0f;
|
|
y = bb->y0 + heightOffset - ySlideOffset;
|
|
z = (bb->z0 + bb->z1) / 2.0f;
|
|
|
|
horizontalCollision = (xaOrg != xa) || (zaOrg != za);
|
|
verticalCollision = !m_ignoreVerticalCollisions && (yaOrg != ya);
|
|
onGround = !m_ignoreVerticalCollisions && yaOrg != ya && yaOrg < 0;
|
|
collision = horizontalCollision || verticalCollision;
|
|
checkFallDamage(ya, onGround);
|
|
|
|
if (xaOrg != xa) xd = 0;
|
|
if (yaOrg != ya) yd = 0;
|
|
if (zaOrg != za) zd = 0;
|
|
|
|
double xm = x - xo;
|
|
double zm = z - zo;
|
|
|
|
if (makeStepSound() && !isPlayerSneaking && riding == NULL) {
|
|
walkDist += (float)(sqrt(xm * xm + zm * zm) * 0.6);
|
|
int xt = Mth::floor(x);
|
|
int yt = Mth::floor(y - 0.2f - this->heightOffset);
|
|
int zt = Mth::floor(z);
|
|
int t = level->getTile(xt, yt, zt);
|
|
if (t == 0) {
|
|
int renderShape = level->getTileRenderShape(xt, yt - 1, zt);
|
|
if (renderShape == Tile::SHAPE_FENCE ||
|
|
renderShape == Tile::SHAPE_WALL ||
|
|
renderShape == Tile::SHAPE_FENCE_GATE) {
|
|
t = level->getTile(xt, yt - 1, zt);
|
|
}
|
|
}
|
|
|
|
if (walkDist > nextStep && t > 0) {
|
|
nextStep = (int)walkDist + 1;
|
|
playStepSound(xt, yt, zt, t);
|
|
Tile::tiles[t]->stepOn(level, xt, yt, zt, shared_from_this());
|
|
}
|
|
}
|
|
|
|
checkInsideTiles();
|
|
|
|
bool water = this->isInWaterOrRain();
|
|
if (level->containsFireTile(bb->shrink(0.001, 0.001, 0.001))) {
|
|
burn(1);
|
|
if (!water) {
|
|
onFire++;
|
|
if (onFire == 0) setOnFire(8);
|
|
}
|
|
} else {
|
|
if (onFire <= 0) {
|
|
onFire = -flameTime;
|
|
}
|
|
}
|
|
|
|
if (water && onFire > 0) {
|
|
level->playSound(
|
|
shared_from_this(), eSoundType_RANDOM_FIZZ, 0.7f,
|
|
1.6f + (random->nextFloat() - random->nextFloat()) * 0.4f);
|
|
onFire = -flameTime;
|
|
}
|
|
}
|
|
|
|
void Entity::checkInsideTiles() {
|
|
int x0 = Mth::floor(bb->x0 + 0.001);
|
|
int y0 = Mth::floor(bb->y0 + 0.001);
|
|
int z0 = Mth::floor(bb->z0 + 0.001);
|
|
int x1 = Mth::floor(bb->x1 - 0.001);
|
|
int y1 = Mth::floor(bb->y1 - 0.001);
|
|
int z1 = Mth::floor(bb->z1 - 0.001);
|
|
|
|
if (level->hasChunksAt(x0, y0, z0, x1, y1, z1)) {
|
|
for (int x = x0; x <= x1; x++)
|
|
for (int y = y0; y <= y1; y++)
|
|
for (int z = z0; z <= z1; z++) {
|
|
int t = level->getTile(x, y, z);
|
|
if (t > 0) {
|
|
Tile::tiles[t]->entityInside(level, x, y, z,
|
|
shared_from_this());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Entity::playStepSound(int xt, int yt, int zt, int t) {
|
|
const Tile::SoundType* soundType = Tile::tiles[t]->soundType;
|
|
MemSect(31);
|
|
if (GetType() == eTYPE_PLAYER) {
|
|
// should we turn off step sounds?
|
|
unsigned int uiAnimOverrideBitmask =
|
|
getAnimOverrideBitmask(); // this is masked for custom anim off,
|
|
// and force anim
|
|
|
|
if ((uiAnimOverrideBitmask & (1 << HumanoidModel::eAnim_NoLegAnim)) !=
|
|
0) {
|
|
return;
|
|
}
|
|
|
|
MultiPlayerLevel* mplevel = (MultiPlayerLevel*)level;
|
|
|
|
if (mplevel) {
|
|
if (level->getTile(xt, yt + 1, zt) == Tile::topSnow_Id) {
|
|
soundType = Tile::topSnow->soundType;
|
|
mplevel->playLocalSound(
|
|
(double)xt + 0.5, (double)yt, (double)zt + 0.5,
|
|
soundType->getStepSound(), soundType->getVolume() * 0.15f,
|
|
soundType->getPitch());
|
|
} else if (!Tile::tiles[t]->material->isLiquid()) {
|
|
mplevel->playLocalSound(
|
|
(double)xt + 0.5, (double)yt, (double)zt + 0.5,
|
|
soundType->getStepSound(), soundType->getVolume() * 0.15f,
|
|
soundType->getPitch());
|
|
}
|
|
} else {
|
|
if (level->getTile(xt, yt + 1, zt) == Tile::topSnow_Id) {
|
|
soundType = Tile::topSnow->soundType;
|
|
level->playLocalSound(
|
|
(double)xt + 0.5, (double)yt, (double)zt + 0.5,
|
|
soundType->getStepSound(), soundType->getVolume() * 0.15f,
|
|
soundType->getPitch());
|
|
} else if (!Tile::tiles[t]->material->isLiquid()) {
|
|
level->playLocalSound(
|
|
(double)xt + 0.5, (double)yt, (double)zt + 0.5,
|
|
soundType->getStepSound(), soundType->getVolume() * 0.15f,
|
|
soundType->getPitch());
|
|
}
|
|
}
|
|
} else {
|
|
if (level->getTile(xt, yt + 1, zt) == Tile::topSnow_Id) {
|
|
soundType = Tile::topSnow->soundType;
|
|
level->playSound(shared_from_this(), soundType->getStepSound(),
|
|
soundType->getVolume() * 0.15f,
|
|
soundType->getPitch());
|
|
} else if (!Tile::tiles[t]->material->isLiquid()) {
|
|
level->playSound(shared_from_this(), soundType->getStepSound(),
|
|
soundType->getVolume() * 0.15f,
|
|
soundType->getPitch());
|
|
}
|
|
}
|
|
MemSect(0);
|
|
}
|
|
|
|
void Entity::playSound(int iSound, float volume, float pitch) {
|
|
level->playSound(shared_from_this(), iSound, volume, pitch);
|
|
}
|
|
|
|
bool Entity::makeStepSound() { return true; }
|
|
|
|
void Entity::checkFallDamage(double ya, bool onGround) {
|
|
if (onGround) {
|
|
if (fallDistance > 0) {
|
|
if (std::dynamic_pointer_cast<Mob>(shared_from_this()) != NULL) {
|
|
int xt = Mth::floor(x);
|
|
int yt = Mth::floor(y - 0.2f - this->heightOffset);
|
|
int zt = Mth::floor(z);
|
|
int t = level->getTile(xt, yt, zt);
|
|
if (t == 0 &&
|
|
level->getTile(xt, yt - 1, zt) == Tile::fence_Id) {
|
|
t = level->getTile(xt, yt - 1, zt);
|
|
}
|
|
|
|
if (t > 0) {
|
|
Tile::tiles[t]->fallOn(level, xt, yt, zt,
|
|
shared_from_this(), fallDistance);
|
|
}
|
|
}
|
|
causeFallDamage(fallDistance);
|
|
fallDistance = 0;
|
|
}
|
|
} else {
|
|
if (ya < 0) fallDistance -= (float)ya;
|
|
}
|
|
}
|
|
|
|
AABB* Entity::getCollideBox() { return NULL; }
|
|
|
|
void Entity::burn(int dmg) {
|
|
if (!fireImmune) {
|
|
hurt(DamageSource::inFire, dmg);
|
|
}
|
|
}
|
|
|
|
bool Entity::isFireImmune() { return fireImmune; }
|
|
|
|
void Entity::causeFallDamage(float distance) {
|
|
if (rider.lock() != NULL) rider.lock()->causeFallDamage(distance);
|
|
}
|
|
|
|
bool Entity::isInWaterOrRain() {
|
|
return wasInWater ||
|
|
(level->isRainingAt(Mth::floor(x), Mth::floor(y), Mth::floor(z)));
|
|
}
|
|
|
|
bool Entity::isInWater() { return wasInWater; }
|
|
|
|
bool Entity::updateInWaterState() {
|
|
return level->checkAndHandleWater(
|
|
bb->grow(0, -0.4f, 0)->shrink(0.001, 0.001, 0.001), Material::water,
|
|
shared_from_this());
|
|
}
|
|
|
|
bool Entity::isUnderLiquid(Material* material) {
|
|
double yp = y + getHeadHeight();
|
|
int xt = Mth::floor(x);
|
|
int yt = Mth::floor(
|
|
yp); // 4J - this used to be a nested pair of floors for some reason
|
|
int zt = Mth::floor(z);
|
|
int t = level->getTile(xt, yt, zt);
|
|
if (t != 0 && Tile::tiles[t]->material == material) {
|
|
float hh = LiquidTile::getHeight(level->getData(xt, yt, zt)) - 1 / 9.0f;
|
|
float h = yt + 1 - hh;
|
|
return yp < h;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
float Entity::getHeadHeight() { return 0; }
|
|
|
|
bool Entity::isInLava() {
|
|
return level->containsMaterial(bb->grow(-0.1f, -0.4f, -0.1f),
|
|
Material::lava);
|
|
}
|
|
|
|
void Entity::moveRelative(float xa, float za, float speed) {
|
|
float dist = xa * xa + za * za;
|
|
if (dist < 0.01f * 0.01f) return;
|
|
|
|
dist = sqrt(dist);
|
|
if (dist < 1) dist = 1;
|
|
dist = speed / dist;
|
|
xa *= dist;
|
|
za *= dist;
|
|
|
|
float sinVar = Mth::sin(yRot * PI / 180);
|
|
float cosVar = Mth::cos(yRot * PI / 180);
|
|
|
|
xd += xa * cosVar - za * sinVar;
|
|
zd += za * cosVar + xa * sinVar;
|
|
}
|
|
|
|
// 4J - change brought forward from 1.8.2
|
|
int Entity::getLightColor(float a) {
|
|
int xTile = Mth::floor(x);
|
|
int zTile = Mth::floor(z);
|
|
|
|
if (level->hasChunkAt(xTile, 0, zTile)) {
|
|
double hh = (bb->y1 - bb->y0) * 0.66;
|
|
int yTile = Mth::floor(y - this->heightOffset + hh);
|
|
return level->getLightColor(xTile, yTile, zTile, 0);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
// 4J - changes brought forward from 1.8.2
|
|
float Entity::getBrightness(float a) {
|
|
int xTile = Mth::floor(x);
|
|
int zTile = Mth::floor(z);
|
|
if (level->hasChunkAt(xTile, 0, zTile)) {
|
|
double hh = (bb->y1 - bb->y0) * 0.66;
|
|
int yTile = Mth::floor(y - this->heightOffset + hh);
|
|
return level->getBrightness(xTile, yTile, zTile);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void Entity::setLevel(Level* level) { this->level = level; }
|
|
|
|
void Entity::absMoveTo(double x, double y, double z, float yRot, float xRot) {
|
|
this->xo = this->x = x;
|
|
this->yo = this->y = y;
|
|
this->zo = this->z = z;
|
|
this->yRotO = this->yRot = yRot;
|
|
this->xRotO = this->xRot = xRot;
|
|
ySlideOffset = 0;
|
|
|
|
double yRotDiff = yRotO - yRot;
|
|
if (yRotDiff < -180) yRotO += 360;
|
|
if (yRotDiff >= 180) yRotO -= 360;
|
|
this->setPos(this->x, this->y, this->z);
|
|
this->setRot(yRot, xRot);
|
|
}
|
|
|
|
void Entity::moveTo(double x, double y, double z, float yRot, float xRot) {
|
|
this->xOld = this->xo = this->x = x;
|
|
this->yOld = this->yo = this->y = y + heightOffset;
|
|
this->zOld = this->zo = this->z = z;
|
|
this->yRot = yRot;
|
|
this->xRot = xRot;
|
|
this->setPos(this->x, this->y, this->z);
|
|
}
|
|
|
|
float Entity::distanceTo(std::shared_ptr<Entity> e) {
|
|
float xd = (float)(x - e->x);
|
|
float yd = (float)(y - e->y);
|
|
float zd = (float)(z - e->z);
|
|
return sqrt(xd * xd + yd * yd + zd * zd);
|
|
}
|
|
|
|
double Entity::distanceToSqr(double x2, double y2, double z2) {
|
|
double xd = (x - x2);
|
|
double yd = (y - y2);
|
|
double zd = (z - z2);
|
|
return xd * xd + yd * yd + zd * zd;
|
|
}
|
|
|
|
double Entity::distanceTo(double x2, double y2, double z2) {
|
|
double xd = (x - x2);
|
|
double yd = (y - y2);
|
|
double zd = (z - z2);
|
|
return sqrt(xd * xd + yd * yd + zd * zd);
|
|
}
|
|
|
|
double Entity::distanceToSqr(std::shared_ptr<Entity> e) {
|
|
double xd = x - e->x;
|
|
double yd = y - e->y;
|
|
double zd = z - e->z;
|
|
return xd * xd + yd * yd + zd * zd;
|
|
}
|
|
|
|
void Entity::playerTouch(std::shared_ptr<Player> player) {}
|
|
|
|
void Entity::push(std::shared_ptr<Entity> e) {
|
|
if (e->rider.lock().get() == this || e->riding.get() == this) return;
|
|
|
|
double xa = e->x - x;
|
|
double za = e->z - z;
|
|
|
|
double dd = Mth::asbMax(xa, za);
|
|
|
|
if (dd >= 0.01f) {
|
|
dd = sqrt(dd);
|
|
xa /= dd;
|
|
za /= dd;
|
|
|
|
double pow = 1 / dd;
|
|
if (pow > 1) pow = 1;
|
|
xa *= pow;
|
|
za *= pow;
|
|
|
|
xa *= 0.05f;
|
|
za *= 0.05f;
|
|
|
|
xa *= 1 - pushthrough;
|
|
za *= 1 - pushthrough;
|
|
|
|
this->push(-xa, 0, -za);
|
|
e->push(xa, 0, za);
|
|
}
|
|
}
|
|
|
|
void Entity::push(double xa, double ya, double za) {
|
|
xd += xa;
|
|
yd += ya;
|
|
zd += za;
|
|
this->hasImpulse = true;
|
|
}
|
|
|
|
void Entity::markHurt() { this->hurtMarked = true; }
|
|
|
|
bool Entity::hurt(DamageSource* source, int damage) {
|
|
markHurt();
|
|
return false;
|
|
}
|
|
|
|
bool Entity::intersects(double x0, double y0, double z0, double x1, double y1,
|
|
double z1) {
|
|
return bb->intersects(x0, y0, z0, x1, y1, z1);
|
|
}
|
|
|
|
bool Entity::isPickable() { return false; }
|
|
|
|
bool Entity::isPushable() { return false; }
|
|
|
|
bool Entity::isShootable() { return false; }
|
|
|
|
void Entity::awardKillScore(std::shared_ptr<Entity> victim, int score) {}
|
|
|
|
bool Entity::shouldRender(Vec3* c) {
|
|
double xd = x - c->x;
|
|
double yd = y - c->y;
|
|
double zd = z - c->z;
|
|
double distance = xd * xd + yd * yd + zd * zd;
|
|
return shouldRenderAtSqrDistance(distance);
|
|
}
|
|
|
|
bool Entity::shouldRenderAtSqrDistance(double distance) {
|
|
double size = bb->getSize();
|
|
size *= 64.0f * viewScale;
|
|
return distance < size * size;
|
|
}
|
|
|
|
// 4J - used to be std::wstring return type, returning L""
|
|
int Entity::getTexture() { return -1; }
|
|
|
|
bool Entity::isCreativeModeAllowed() { return false; }
|
|
|
|
bool Entity::save(CompoundTag* entityTag) {
|
|
std::wstring id = getEncodeId();
|
|
if (removed || id.empty()) {
|
|
return false;
|
|
}
|
|
// TODO Is this fine to be casting to a non-const char pointer?
|
|
entityTag->putString(L"id", id);
|
|
saveWithoutId(entityTag);
|
|
return true;
|
|
}
|
|
|
|
void Entity::saveWithoutId(CompoundTag* entityTag) {
|
|
entityTag->put(L"Pos", newDoubleList(3, x, y + ySlideOffset, z));
|
|
entityTag->put(L"Motion", newDoubleList(3, xd, yd, zd));
|
|
entityTag->put(L"Rotation", newFloatList(2, yRot, xRot));
|
|
|
|
entityTag->putFloat(L"FallDistance", fallDistance);
|
|
entityTag->putShort(L"Fire", (short)onFire);
|
|
entityTag->putShort(L"Air", (short)getAirSupply());
|
|
entityTag->putBoolean(L"OnGround", onGround);
|
|
|
|
addAdditonalSaveData(entityTag);
|
|
}
|
|
|
|
void Entity::load(CompoundTag* tag) {
|
|
// 4jcraft changed c style cast of templated class
|
|
// to getting the actual type and casting when needed
|
|
ListTag<Tag>* pos = tag->getList(L"Pos");
|
|
ListTag<Tag>* motion = tag->getList(L"Motion");
|
|
ListTag<Tag>* rotation = tag->getList(L"Rotation");
|
|
|
|
xd = ((DoubleTag*)motion->get(0))->data;
|
|
yd = ((DoubleTag*)motion->get(1))->data;
|
|
zd = ((DoubleTag*)motion->get(2))->data;
|
|
|
|
if (abs(xd) > 10.0) {
|
|
xd = 0;
|
|
}
|
|
if (abs(yd) > 10.0) {
|
|
yd = 0;
|
|
}
|
|
if (abs(zd) > 10.0) {
|
|
zd = 0;
|
|
}
|
|
|
|
xo = xOld = x = ((DoubleTag*)pos->get(0))->data;
|
|
yo = yOld = y = ((DoubleTag*)pos->get(1))->data;
|
|
zo = zOld = z = ((DoubleTag*)pos->get(2))->data;
|
|
|
|
yRotO = yRot = ((FloatTag*)rotation->get(0))->data;
|
|
xRotO = xRot = ((FloatTag*)rotation->get(1))->data;
|
|
|
|
fallDistance = tag->getFloat(L"FallDistance");
|
|
onFire = tag->getShort(L"Fire");
|
|
setAirSupply(tag->getShort(L"Air"));
|
|
onGround = tag->getBoolean(L"OnGround");
|
|
|
|
setPos(x, y, z);
|
|
setRot(yRot, xRot);
|
|
|
|
readAdditionalSaveData(tag);
|
|
}
|
|
|
|
const std::wstring Entity::getEncodeId() {
|
|
return EntityIO::getEncodeId(shared_from_this());
|
|
}
|
|
|
|
ListTag<DoubleTag>* Entity::newDoubleList(unsigned int number,
|
|
double firstValue, ...) {
|
|
ListTag<DoubleTag>* res = new ListTag<DoubleTag>();
|
|
|
|
// Add the first parameter to the ListTag
|
|
res->add(new DoubleTag(L"", firstValue));
|
|
|
|
va_list vl;
|
|
va_start(vl, firstValue);
|
|
|
|
double val;
|
|
|
|
for (unsigned int i = 1; i < number; i++) {
|
|
val = va_arg(vl, double);
|
|
res->add(new DoubleTag(L"", val));
|
|
}
|
|
|
|
va_end(vl);
|
|
|
|
return res;
|
|
}
|
|
|
|
ListTag<FloatTag>* Entity::newFloatList(unsigned int number, float firstValue,
|
|
float secondValue) {
|
|
ListTag<FloatTag>* res = new ListTag<FloatTag>();
|
|
|
|
// Add the first parameter to the ListTag
|
|
res->add(new FloatTag(L"", firstValue));
|
|
|
|
// TODO - 4J Stu For some reason the va_list wasn't working correctly here
|
|
// We only make a list of two floats so just overriding and not using
|
|
// va_list
|
|
res->add(new FloatTag(L"", secondValue));
|
|
|
|
/*
|
|
va_list vl;
|
|
va_start(vl,firstValue);
|
|
|
|
float val;
|
|
|
|
for (unsigned int i = 1; i < number; i++)
|
|
{
|
|
val = va_arg(vl,float);
|
|
res->add(new FloatTag(val));
|
|
}
|
|
va_end(vl);
|
|
*/
|
|
return res;
|
|
}
|
|
|
|
float Entity::getShadowHeightOffs() { return bbHeight / 2; }
|
|
|
|
std::shared_ptr<ItemEntity> Entity::spawnAtLocation(int resource, int count) {
|
|
return spawnAtLocation(resource, count, 0);
|
|
}
|
|
|
|
std::shared_ptr<ItemEntity> Entity::spawnAtLocation(int resource, int count,
|
|
float yOffs) {
|
|
return spawnAtLocation(
|
|
std::shared_ptr<ItemInstance>(new ItemInstance(resource, count, 0)),
|
|
yOffs);
|
|
}
|
|
|
|
std::shared_ptr<ItemEntity> Entity::spawnAtLocation(
|
|
std::shared_ptr<ItemInstance> itemInstance, float yOffs) {
|
|
std::shared_ptr<ItemEntity> ie = std::shared_ptr<ItemEntity>(
|
|
new ItemEntity(level, x, y + yOffs, z, itemInstance));
|
|
ie->throwTime = 10;
|
|
level->addEntity(ie);
|
|
return ie;
|
|
}
|
|
|
|
bool Entity::isAlive() { return !removed; }
|
|
|
|
bool Entity::isInWall() {
|
|
for (int i = 0; i < 8; i++) {
|
|
float xo = ((i >> 0) % 2 - 0.5f) * bbWidth * 0.8f;
|
|
float yo = ((i >> 1) % 2 - 0.5f) * 0.1f;
|
|
float zo = ((i >> 2) % 2 - 0.5f) * bbWidth * 0.8f;
|
|
int xt = Mth::floor(x + xo);
|
|
int yt = Mth::floor(y + this->getHeadHeight() + yo);
|
|
int zt = Mth::floor(z + zo);
|
|
if (level->isSolidBlockingTile(xt, yt, zt)) {
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool Entity::interact(std::shared_ptr<Player> player) { return false; }
|
|
|
|
AABB* Entity::getCollideAgainstBox(std::shared_ptr<Entity> entity) {
|
|
return NULL;
|
|
}
|
|
|
|
void Entity::rideTick() {
|
|
if (riding->removed) {
|
|
riding = nullptr;
|
|
return;
|
|
}
|
|
xd = yd = zd = 0;
|
|
tick();
|
|
|
|
if (riding == NULL) return;
|
|
|
|
// Sets riders old&new position to it's mount's old&new position (plus the
|
|
// ride y-seperatation).
|
|
riding->positionRider();
|
|
|
|
yRideRotA += (riding->yRot - riding->yRotO);
|
|
xRideRotA += (riding->xRot - riding->xRotO);
|
|
|
|
// Wrap rotation angles.
|
|
while (yRideRotA >= 180) yRideRotA -= 360;
|
|
while (yRideRotA < -180) yRideRotA += 360;
|
|
while (xRideRotA >= 180) xRideRotA -= 360;
|
|
while (xRideRotA < -180) xRideRotA += 360;
|
|
|
|
double yra = yRideRotA * 0.5;
|
|
double xra = xRideRotA * 0.5;
|
|
|
|
// Cap rotation speed.
|
|
float max = 10;
|
|
if (yra > max) yra = max;
|
|
if (yra < -max) yra = -max;
|
|
if (xra > max) xra = max;
|
|
if (xra < -max) xra = -max;
|
|
|
|
yRideRotA -= yra;
|
|
xRideRotA -= xra;
|
|
|
|
yRot += (float)yra;
|
|
xRot += (float)xra;
|
|
}
|
|
|
|
void Entity::positionRider() {
|
|
std::shared_ptr<Entity> lockedRider = rider.lock();
|
|
if (lockedRider) {
|
|
std::shared_ptr<Player> player =
|
|
std::dynamic_pointer_cast<Player>(lockedRider);
|
|
if (!(player && player->isLocalPlayer())) {
|
|
lockedRider->xOld = xOld;
|
|
lockedRider->yOld =
|
|
yOld + getRideHeight() + lockedRider->getRidingHeight();
|
|
lockedRider->zOld = zOld;
|
|
}
|
|
lockedRider->setPos(
|
|
x, y + getRideHeight() + lockedRider->getRidingHeight(), z);
|
|
}
|
|
}
|
|
|
|
double Entity::getRidingHeight() { return heightOffset; }
|
|
|
|
double Entity::getRideHeight() { return bbHeight * .75; }
|
|
|
|
void Entity::ride(std::shared_ptr<Entity> e) {
|
|
xRideRotA = 0;
|
|
yRideRotA = 0;
|
|
|
|
if (e == NULL) {
|
|
if (riding != NULL) {
|
|
// 4J Stu - Position should already be updated before the
|
|
// SetRidingPacket comes in
|
|
if (!level->isClientSide)
|
|
moveTo(riding->x, riding->bb->y0 + riding->bbHeight, riding->z,
|
|
yRot, xRot);
|
|
riding->rider = std::weak_ptr<Entity>();
|
|
}
|
|
riding = nullptr;
|
|
return;
|
|
}
|
|
if (riding != NULL) {
|
|
riding->rider = std::weak_ptr<Entity>();
|
|
}
|
|
riding = e;
|
|
e->rider = shared_from_this();
|
|
}
|
|
|
|
// 4J Stu - Brought forward from 12w36 to fix #46282 - TU5: Gameplay: Exiting
|
|
// the minecart in a tight corridor damages the player
|
|
void Entity::findStandUpPosition(std::shared_ptr<Entity> vehicle) {
|
|
AABB* boundingBox;
|
|
double fallbackX = vehicle->x;
|
|
double fallbackY = vehicle->bb->y0 + vehicle->bbHeight;
|
|
double fallbackZ = vehicle->z;
|
|
|
|
for (double xDiff = -1.5; xDiff < 2; xDiff += 1.5) {
|
|
for (double zDiff = -1.5; zDiff < 2; zDiff += 1.5) {
|
|
if (xDiff == 0 && zDiff == 0) {
|
|
continue;
|
|
}
|
|
|
|
int xToInt = (int)(this->x + xDiff);
|
|
int zToInt = (int)(this->z + zDiff);
|
|
|
|
// 4J Stu - Added loop over y to restaring the bb into 2 block high
|
|
// spaces if required (eg the track block plus 1 air block above it
|
|
// for minecarts)
|
|
for (double yDiff = 1.0; yDiff >= 0; yDiff -= 0.5) {
|
|
boundingBox = this->bb->cloneMove(xDiff, yDiff, zDiff);
|
|
|
|
if (level->getTileCubes(boundingBox, true)->size() == 0) {
|
|
if (level->isTopSolidBlocking(
|
|
xToInt, (int)(y - (1 - yDiff)), zToInt)) {
|
|
this->moveTo(this->x + xDiff, this->y + yDiff,
|
|
this->z + zDiff, yRot, xRot);
|
|
return;
|
|
} else if (level->isTopSolidBlocking(
|
|
xToInt, (int)(y - (1 - yDiff)) - 1,
|
|
zToInt) ||
|
|
level->getMaterial(xToInt,
|
|
(int)(y - (1 - yDiff)) - 1,
|
|
zToInt) == Material::water) {
|
|
fallbackX = x + xDiff;
|
|
fallbackY = y + yDiff;
|
|
fallbackZ = z + zDiff;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
this->moveTo(fallbackX, fallbackY, fallbackZ, yRot, xRot);
|
|
}
|
|
|
|
void Entity::lerpTo(double x, double y, double z, float yRot, float xRot,
|
|
int steps) {
|
|
setPos(x, y, z);
|
|
setRot(yRot, xRot);
|
|
|
|
// 4J - don't know what this special y collision is specifically for, but
|
|
// its definitely bad news for arrows as they are actually Meant to
|
|
// intersect the geometry they land in slightly.
|
|
if (GetType() != eTYPE_ARROW) {
|
|
AABBList* collisions = level->getCubes(
|
|
shared_from_this(), bb->shrink(1 / 32.0, 0, 1 / 32.0));
|
|
if (!collisions->empty()) {
|
|
double yTop = 0;
|
|
AUTO_VAR(itEnd, collisions->end());
|
|
for (AUTO_VAR(it, collisions->begin()); it != itEnd; it++) {
|
|
AABB* ab = *it; // collisions->at(i);
|
|
if (ab->y1 > yTop) yTop = ab->y1;
|
|
}
|
|
|
|
y += yTop - bb->y0;
|
|
setPos(x, y, z);
|
|
}
|
|
}
|
|
}
|
|
|
|
float Entity::getPickRadius() { return 0.1f; }
|
|
|
|
Vec3* Entity::getLookAngle() { return NULL; }
|
|
|
|
void Entity::handleInsidePortal() {}
|
|
|
|
void Entity::lerpMotion(double xd, double yd, double zd) {
|
|
this->xd = xd;
|
|
this->yd = yd;
|
|
this->zd = zd;
|
|
}
|
|
|
|
void Entity::handleEntityEvent(uint8_t eventId) {}
|
|
|
|
void Entity::animateHurt() {}
|
|
|
|
void Entity::prepareCustomTextures() {}
|
|
|
|
ItemInstanceArray Entity::getEquipmentSlots() // ItemInstance[]
|
|
{
|
|
return ItemInstanceArray(); // Default ctor creates NULL internal array
|
|
}
|
|
|
|
// 4J Stu - Brought forward change from 1.3 to fix #64688 - Customer
|
|
// Encountered: TU7: Content: Art: Aura of enchanted item is not displayed for
|
|
// other players in online game
|
|
void Entity::setEquippedSlot(int slot, std::shared_ptr<ItemInstance> item) {}
|
|
|
|
bool Entity::isOnFire() { return onFire > 0 || getSharedFlag(FLAG_ONFIRE); }
|
|
|
|
bool Entity::isRiding() { return riding != NULL || getSharedFlag(FLAG_RIDING); }
|
|
|
|
bool Entity::isSneaking() { return getSharedFlag(FLAG_SNEAKING); }
|
|
|
|
void Entity::setSneaking(bool value) { setSharedFlag(FLAG_SNEAKING, value); }
|
|
|
|
bool Entity::isIdle() { return getSharedFlag(FLAG_IDLEANIM); }
|
|
|
|
void Entity::setIsIdle(bool value) { setSharedFlag(FLAG_IDLEANIM, value); }
|
|
|
|
bool Entity::isSprinting() { return getSharedFlag(FLAG_SPRINTING); }
|
|
|
|
void Entity::setSprinting(bool value) { setSharedFlag(FLAG_SPRINTING, value); }
|
|
|
|
bool Entity::isInvisible() { return getSharedFlag(FLAG_INVISIBLE); }
|
|
|
|
bool Entity::isInvisibleTo(std::shared_ptr<Player> plr) {
|
|
return isInvisible();
|
|
}
|
|
|
|
void Entity::setInvisible(bool value) { setSharedFlag(FLAG_INVISIBLE, value); }
|
|
|
|
bool Entity::isWeakened() { return getSharedFlag(FLAG_EFFECT_WEAKENED); }
|
|
|
|
void Entity::setWeakened(bool value) {
|
|
setSharedFlag(FLAG_EFFECT_WEAKENED, value);
|
|
}
|
|
|
|
bool Entity::isUsingItemFlag() { return getSharedFlag(FLAG_USING_ITEM); }
|
|
|
|
void Entity::setUsingItemFlag(bool value) {
|
|
setSharedFlag(FLAG_USING_ITEM, value);
|
|
}
|
|
|
|
bool Entity::getSharedFlag(int flag) {
|
|
return (entityData->getByte(DATA_SHARED_FLAGS_ID) & (1 << flag)) != 0;
|
|
}
|
|
|
|
void Entity::setSharedFlag(int flag, bool value) {
|
|
uint8_t currentValue = entityData->getByte(DATA_SHARED_FLAGS_ID);
|
|
if (value) {
|
|
entityData->set(DATA_SHARED_FLAGS_ID,
|
|
(uint8_t)(currentValue | (1 << flag)));
|
|
} else {
|
|
entityData->set(DATA_SHARED_FLAGS_ID,
|
|
(uint8_t)(currentValue & ~(1 << flag)));
|
|
}
|
|
}
|
|
|
|
// 4J Stu - Brought forward from 1.2.3 to fix 38654 - Gameplay: Player will take
|
|
// damage when air bubbles are present if resuming game from load/autosave
|
|
// underwater.
|
|
int Entity::getAirSupply() { return entityData->getShort(DATA_AIR_SUPPLY_ID); }
|
|
|
|
// 4J Stu - Brought forward from 1.2.3 to fix 38654 - Gameplay: Player will take
|
|
// damage when air bubbles are present if resuming game from load/autosave
|
|
// underwater.
|
|
void Entity::setAirSupply(int supply) {
|
|
entityData->set(DATA_AIR_SUPPLY_ID, (short)supply);
|
|
}
|
|
|
|
void Entity::thunderHit(const LightningBolt* lightningBolt) {
|
|
burn(5);
|
|
onFire++;
|
|
if (onFire == 0) setOnFire(8);
|
|
}
|
|
|
|
void Entity::killed(std::shared_ptr<Mob> mob) {}
|
|
|
|
bool Entity::checkInTile(double x, double y, double z) {
|
|
int xTile = Mth::floor(x);
|
|
int yTile = Mth::floor(y);
|
|
int zTile = Mth::floor(z);
|
|
|
|
double xd = x - (xTile);
|
|
double yd = y - (yTile);
|
|
double zd = z - (zTile);
|
|
|
|
if (level->isSolidBlockingTile(xTile, yTile, zTile)) {
|
|
bool west = !level->isSolidBlockingTile(xTile - 1, yTile, zTile);
|
|
bool east = !level->isSolidBlockingTile(xTile + 1, yTile, zTile);
|
|
bool up = !level->isSolidBlockingTile(xTile, yTile - 1, zTile);
|
|
bool down = !level->isSolidBlockingTile(xTile, yTile + 1, zTile);
|
|
bool north = !level->isSolidBlockingTile(xTile, yTile, zTile - 1);
|
|
bool south = !level->isSolidBlockingTile(xTile, yTile, zTile + 1);
|
|
|
|
int dir = -1;
|
|
double closest = 9999;
|
|
if (west && xd < closest) {
|
|
closest = xd;
|
|
dir = 0;
|
|
}
|
|
if (east && 1 - xd < closest) {
|
|
closest = 1 - xd;
|
|
dir = 1;
|
|
}
|
|
if (up && yd < closest) {
|
|
closest = yd;
|
|
dir = 2;
|
|
}
|
|
if (down && 1 - yd < closest) {
|
|
closest = 1 - yd;
|
|
dir = 3;
|
|
}
|
|
if (north && zd < closest) {
|
|
closest = zd;
|
|
dir = 4;
|
|
}
|
|
if (south && 1 - zd < closest) {
|
|
closest = 1 - zd;
|
|
dir = 5;
|
|
}
|
|
|
|
float speed = random->nextFloat() * 0.2f + 0.1f;
|
|
if (dir == 0) this->xd = -speed;
|
|
if (dir == 1) this->xd = +speed;
|
|
|
|
if (dir == 2) this->yd = -speed;
|
|
if (dir == 3) this->yd = +speed;
|
|
|
|
if (dir == 4) this->zd = -speed;
|
|
if (dir == 5) this->zd = +speed;
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void Entity::makeStuckInWeb() {
|
|
isStuckInWeb = true;
|
|
fallDistance = 0;
|
|
}
|
|
|
|
std::wstring Entity::getAName() {
|
|
std::wstring id = EntityIO::getEncodeId(shared_from_this());
|
|
if (id.empty()) id = L"generic";
|
|
return L"entity." + id + _toString(entityId);
|
|
// return I18n.get("entity." + id + ".name");
|
|
}
|
|
|
|
std::vector<std::shared_ptr<Entity> >* Entity::getSubEntities() { return NULL; }
|
|
|
|
bool Entity::is(std::shared_ptr<Entity> other) {
|
|
return shared_from_this() == other;
|
|
}
|
|
|
|
float Entity::getYHeadRot() { return 0; }
|
|
|
|
void Entity::setYHeadRot(float yHeadRot) {}
|
|
|
|
bool Entity::isAttackable() { return true; }
|
|
|
|
bool Entity::isInvulnerable() { return false; }
|
|
|
|
void Entity::copyPosition(std::shared_ptr<Entity> target) {
|
|
moveTo(target->x, target->y, target->z, target->yRot, target->xRot);
|
|
}
|
|
|
|
void Entity::setAnimOverrideBitmask(unsigned int uiBitmask) {
|
|
m_uiAnimOverrideBitmask = uiBitmask;
|
|
app.DebugPrintf("!!! Setting anim override bitmask to %d\n", uiBitmask);
|
|
}
|
|
unsigned int Entity::getAnimOverrideBitmask() {
|
|
if (app.GetGameSettings(eGameSetting_CustomSkinAnim) == 0) {
|
|
// We have a force animation for some skins (claptrap)
|
|
// 4J-PB - treat all the eAnim_Disable flags as a force anim
|
|
unsigned int uiIgnoreUserCustomSkinAnimSettingMask =
|
|
(1 << HumanoidModel::eAnim_ForceAnim) |
|
|
(1 << HumanoidModel::eAnim_DisableRenderArm0) |
|
|
(1 << HumanoidModel::eAnim_DisableRenderArm1) |
|
|
(1 << HumanoidModel::eAnim_DisableRenderTorso) |
|
|
(1 << HumanoidModel::eAnim_DisableRenderLeg0) |
|
|
(1 << HumanoidModel::eAnim_DisableRenderLeg1) |
|
|
(1 << HumanoidModel::eAnim_DisableRenderHair);
|
|
|
|
if ((m_uiAnimOverrideBitmask &
|
|
HumanoidModel::m_staticBitmaskIgnorePlayerCustomAnimSetting) !=
|
|
0) {
|
|
return m_uiAnimOverrideBitmask;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
return m_uiAnimOverrideBitmask;
|
|
}
|