4jcraft/Minecraft.World/Util/ThreadName.cpp
2026-03-14 06:32:13 +11:00

43 lines
1.2 KiB
C++

#include "../Platform/stdafx.h"
#include <cstdint>
// From Xbox documentation
typedef struct tagTHREADNAME_INFO {
std::uint32_t dwType; // Must be 0x1000
const char *szName; // Pointer to name (in user address space)
std::uint32_t dwThreadID; // Thread ID (-1 for caller thread)
std::uint32_t dwFlags; // Reserved for future use; must be zero
} THREADNAME_INFO;
void SetThreadName(std::uint32_t threadId, const char *threadName)
{
#ifndef __PS3__
THREADNAME_INFO info;
info.dwType = 0x1000;
info.szName = threadName;
info.dwThreadID = threadId;
info.dwFlags = 0;
#if ( defined _WINDOWS64 | defined _DURANGO )
__try
{
RaiseException(0x406D1388, 0, sizeof(info) / sizeof(std::uint32_t), reinterpret_cast<ULONG_PTR *>(&info));
}
__except( GetExceptionCode()==0x406D1388 ? EXCEPTION_CONTINUE_EXECUTION : EXCEPTION_EXECUTE_HANDLER )
{
}
#endif
#ifdef _XBOX
__try
{
RaiseException(0x406D1388, 0, sizeof(info) / sizeof(std::uint32_t), reinterpret_cast<std::uint32_t *>(&info));
}
__except( GetExceptionCode()==0x406D1388 ? EXCEPTION_CONTINUE_EXECUTION : EXCEPTION_EXECUTE_HANDLER )
{
}
#endif
#endif // __PS3__
}