4jcraft/targets/app/common/src/GameRules/LevelGeneration/ConsoleGenerateStructure.cpp
2026-04-02 16:09:32 +11:00

174 lines
7.2 KiB
C++

#include "ConsoleGenerateStructure.h"
#include <wchar.h>
#include <algorithm>
#include "app/common/src/GameRules/ConsoleGameRulesConstants.h"
#include "app/common/src/GameRules/LevelGeneration/ConsoleGenerateStructureAction.h"
#include "app/common/src/GameRules/LevelGeneration/StructureActions/XboxStructureActionGenerateBox.h"
#include "app/common/src/GameRules/LevelGeneration/StructureActions/XboxStructureActionPlaceBlock.h"
#include "app/common/src/GameRules/LevelGeneration/StructureActions/XboxStructureActionPlaceContainer.h"
#include "app/common/src/GameRules/LevelGeneration/StructureActions/XboxStructureActionPlaceSpawner.h"
#include "app/common/src/GameRules/LevelRules/RuleDefinitions/GameRuleDefinition.h"
#include "app/linux/Linux_App.h"
#include "console_helpers/StringHelpers.h"
#include "java/InputOutputStream/DataOutputStream.h"
#include "minecraft/Direction.h"
#include "minecraft/world/level/Level.h"
#include "minecraft/world/level/dimension/Dimension.h"
#include "minecraft/world/level/levelgen/structure/BoundingBox.h"
ConsoleGenerateStructure::ConsoleGenerateStructure() : StructurePiece(0) {
m_x = m_y = m_z = 0;
boundingBox = nullptr;
orientation = Direction::NORTH;
m_dimension = 0;
}
void ConsoleGenerateStructure::getChildren(
std::vector<GameRuleDefinition*>* children) {
GameRuleDefinition::getChildren(children);
for (auto it = m_actions.begin(); it != m_actions.end(); it++)
children->push_back(*it);
}
GameRuleDefinition* ConsoleGenerateStructure::addChild(
ConsoleGameRules::EGameRuleType ruleType) {
GameRuleDefinition* rule = nullptr;
if (ruleType == ConsoleGameRules::eGameRuleType_GenerateBox) {
rule = new XboxStructureActionGenerateBox();
m_actions.push_back((XboxStructureActionGenerateBox*)rule);
} else if (ruleType == ConsoleGameRules::eGameRuleType_PlaceBlock) {
rule = new XboxStructureActionPlaceBlock();
m_actions.push_back((XboxStructureActionPlaceBlock*)rule);
} else if (ruleType == ConsoleGameRules::eGameRuleType_PlaceContainer) {
rule = new XboxStructureActionPlaceContainer();
m_actions.push_back((XboxStructureActionPlaceContainer*)rule);
} else if (ruleType == ConsoleGameRules::eGameRuleType_PlaceSpawner) {
rule = new XboxStructureActionPlaceSpawner();
m_actions.push_back((XboxStructureActionPlaceSpawner*)rule);
} else {
#ifndef _CONTENT_PACKAGE
wprintf(
L"ConsoleGenerateStructure: Attempted to add invalid child rule - "
L"%d\n",
ruleType);
#endif
}
return rule;
}
void ConsoleGenerateStructure::writeAttributes(DataOutputStream* dos,
unsigned int numAttrs) {
GameRuleDefinition::writeAttributes(dos, numAttrs + 5);
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_x);
dos->writeUTF(_toString(m_x));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_y);
dos->writeUTF(_toString(m_y));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_z);
dos->writeUTF(_toString(m_z));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_orientation);
dos->writeUTF(_toString(orientation));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_dimension);
dos->writeUTF(_toString(m_dimension));
}
void ConsoleGenerateStructure::addAttribute(
const std::wstring& attributeName, const std::wstring& attributeValue) {
if (attributeName.compare(L"x") == 0) {
int value = _fromString<int>(attributeValue);
m_x = value;
app.DebugPrintf("ConsoleGenerateStructure: Adding parameter x=%d\n",
m_x);
} else if (attributeName.compare(L"y") == 0) {
int value = _fromString<int>(attributeValue);
m_y = value;
app.DebugPrintf("ConsoleGenerateStructure: Adding parameter y=%d\n",
m_y);
} else if (attributeName.compare(L"z") == 0) {
int value = _fromString<int>(attributeValue);
m_z = value;
app.DebugPrintf("ConsoleGenerateStructure: Adding parameter z=%d\n",
m_z);
} else if (attributeName.compare(L"orientation") == 0) {
int value = _fromString<int>(attributeValue);
orientation = value;
app.DebugPrintf(
"ConsoleGenerateStructure: Adding parameter orientation=%d\n",
orientation);
} else if (attributeName.compare(L"dim") == 0) {
m_dimension = _fromString<int>(attributeValue);
if (m_dimension > 1 || m_dimension < -1) m_dimension = 0;
app.DebugPrintf(
"ApplySchematicRuleDefinition: Adding parameter dimension=%d\n",
m_dimension);
} else {
GameRuleDefinition::addAttribute(attributeName, attributeValue);
}
}
BoundingBox* ConsoleGenerateStructure::getBoundingBox() {
if (boundingBox == nullptr) {
// Find the max bounds
int maxX, maxY, maxZ;
maxX = maxY = maxZ = 1;
for (auto it = m_actions.begin(); it != m_actions.end(); ++it) {
ConsoleGenerateStructureAction* action = *it;
maxX = std::max(maxX, action->getEndX());
maxY = std::max(maxY, action->getEndY());
maxZ = std::max(maxZ, action->getEndZ());
}
boundingBox =
new BoundingBox(m_x, m_y, m_z, m_x + maxX, m_y + maxY, m_z + maxZ);
}
return boundingBox;
}
bool ConsoleGenerateStructure::postProcess(Level* level, Random* random,
BoundingBox* chunkBB) {
if (level->dimension->id != m_dimension) return false;
for (auto it = m_actions.begin(); it != m_actions.end(); ++it) {
ConsoleGenerateStructureAction* action = *it;
switch (action->getActionType()) {
case ConsoleGameRules::eGameRuleType_GenerateBox: {
XboxStructureActionGenerateBox* genBox =
(XboxStructureActionGenerateBox*)action;
genBox->generateBoxInLevel(this, level, chunkBB);
} break;
case ConsoleGameRules::eGameRuleType_PlaceBlock: {
XboxStructureActionPlaceBlock* pPlaceBlock =
(XboxStructureActionPlaceBlock*)action;
pPlaceBlock->placeBlockInLevel(this, level, chunkBB);
} break;
case ConsoleGameRules::eGameRuleType_PlaceContainer: {
XboxStructureActionPlaceContainer* pPlaceContainer =
(XboxStructureActionPlaceContainer*)action;
pPlaceContainer->placeContainerInLevel(this, level, chunkBB);
} break;
case ConsoleGameRules::eGameRuleType_PlaceSpawner: {
XboxStructureActionPlaceSpawner* pPlaceSpawner =
(XboxStructureActionPlaceSpawner*)action;
pPlaceSpawner->placeSpawnerInLevel(this, level, chunkBB);
} break;
default:
break;
};
}
return false;
}
bool ConsoleGenerateStructure::checkIntersects(int x0, int y0, int z0, int x1,
int y1, int z1) {
return getBoundingBox()->intersects(x0, y0, z0, x1, y1, z1);
}
int ConsoleGenerateStructure::getMinY() { return getBoundingBox()->y0; }