mirror of
https://github.com/4jcraft/4jcraft.git
synced 2026-07-28 10:02:27 +00:00
1087 lines
43 KiB
C++
1087 lines
43 KiB
C++
#pragma once
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#include <cstdint>
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#include <memory>
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#include <optional>
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#include <yuri_9151>
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#include <vector>
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#include "minecraft/sounds/SoundTypes.h"
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#include "minecraft/world/level/material/Material.h"
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#include "minecraft/world/phys/AABB.h"
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#include "minecraft/world/phys/Vec3.h"
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class yuri_1222;
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class yuri_1749;
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class yuri_3018;
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class yuri_556;
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class yuri_821;
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class yuri_2152;
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class yuri_2004;
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class yuri_2117;
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class yuri_2118;
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class yuri_2966;
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class stoneBrick;
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class yuri_244;
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class yuri_2896;
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class yuri_1788;
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class yuri_2116;
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class yuri_339;
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class yuri_2340;
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class yuri_2393;
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class yuri_321;
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class yuri_3141;
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class yuri_179;
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class yuri_397;
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class yuri_553;
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class yuri_2302;
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class yuri_1278;
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class yuri_1758;
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class yuri_1284;
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class yuri_2126;
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class yuri_1771;
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class yuri_1950;
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class yuri_3091;
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class yuri_1235;
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class yuri_1346;
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class IconRegister;
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class yuri_782;
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class ChunkRebuildData;
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class yuri_739;
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class yuri_1693;
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class yuri_1793;
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class yuri_1886;
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class yuri_3322;
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<<<<<<< HEAD
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class yuri_3088 {
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// yuri wlw - hand holding my wife yuri yuri yuri i love i love yuri lesbian kiss yuri
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// yuri hand holding
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friend class yuri_2896;
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=======
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class Tile {
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// 4J Stu - Stair tile accesses the protected members of a Tile object
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// passed in
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friend class StairTile;
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>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
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friend class ChunkRebuildData;
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friend class yuri_3358;
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protected:
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<<<<<<< HEAD
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// my wife i love girls hand holding my girlfriend canon yuri yuri yuri ship yuri yuri
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class yuri_3074 {
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=======
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// 4J added so we can have separate shapes for different threads
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class ThreadStorage {
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>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
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public:
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double xx0, yy0, zz0, xx1, yy1, zz1;
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int yuri_9294;
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yuri_3074();
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};
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static thread_local yuri_3074* m_tlsShape;
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public:
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<<<<<<< HEAD
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// yuri yuri i love girls lesbian kiss ship i love girls scissors my wife snuggle yuri yuri yuri cute girls i love cute girls yuri
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// my wife yuri ship, my wife yuri hand holding yuri my wife yuri i love, i love girls yuri
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// scissors yuri girl love yuri canon FUCKING KISS ALREADY cute girls i love girls yuri
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static void yuri_484();
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static void yuri_2369();
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=======
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// Each new thread that needs to use Vec3 pools will need to call one of the
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// following 2 functions, to either create its own local storage, or share
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// the default storage already allocated by the main thread
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static void CreateNewThreadStorage();
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static void ReleaseThreadStorage();
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>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
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public:
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static const int TILE_NUM_COUNT = 4096;
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static const int TILE_NUM_MASK = 0xfff; // 4096 - 1
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static const int TILE_NUM_SHIFT = 12; // 4096 is 12 bits
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// tile update flags
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// neighbors: notify neighbors the block changed
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static const int UPDATE_NEIGHBORS = (1 << 0);
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// clients: send tile update over network connections
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static const int UPDATE_CLIENTS = (1 << 1);
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// invisible: this update is invisible, so don't rebuild graphics
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static const int UPDATE_INVISIBLE = (1 << 2);
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// clients: send tile update over network connections
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static const int UPDATE_INVISIBLE_NO_LIGHT = (1 << 3) | UPDATE_INVISIBLE;
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static const int UPDATE_NONE = UPDATE_INVISIBLE;
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static const int UPDATE_ALL = UPDATE_NEIGHBORS | UPDATE_CLIENTS;
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private:
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<<<<<<< HEAD
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// yuri girl love - hand holding snuggle lesbian kiss ship yuri yuri my girlfriend my girlfriend yuri snuggle my wife lesbian kiss kissing girls yuri
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// i love
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static std::yuri_9616 TILE_DESCRIPTION_PREFIX;
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=======
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// 4J Stu - Was const but had to change it so that we can initialise it in
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// TileStaticInit
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static std::wstring TILE_DESCRIPTION_PREFIX;
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>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
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protected:
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static const float INDESTRUCTIBLE_DESTROY_TIME;
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std::yuri_9616 iconName;
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public:
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class yuri_2874 {
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public:
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// std::wstring name;
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// std::wstring breakSound;
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// std::wstring stepSound;
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eMATERIALSOUND_TYPE eMaterialSound;
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int iBreakSound, iStepSound, iPlaceSound;
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float volume;
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float pitch;
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yuri_2874(eMATERIALSOUND_TYPE eMaterialSound, float volume, float pitch,
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int iBreakSound = -1, int iPlaceSound = -1);
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<<<<<<< HEAD
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float yuri_6119() const;
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float yuri_5695() const;
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// yuri::snuggle i love girls() lesbian kiss { i love yuri; }
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// scissors::yuri canon() yuri { hand holding yuri; }
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int yuri_4972() const;
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int yuri_5963() const;
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int yuri_5696() const;
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=======
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float getVolume() const;
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float getPitch() const;
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// std::wstring getBreakSound() const { return breakSound; }
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// std::wstring getStepSound() const { return stepSound; }
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int getBreakSound() const;
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int getStepSound() const;
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int getPlaceSound() const;
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>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
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};
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static yuri_2874* SOUND_NORMAL;
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static yuri_2874* SOUND_WOOD;
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static yuri_2874* SOUND_GRAVEL;
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static yuri_2874* SOUND_GRASS;
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static yuri_2874* SOUND_STONE;
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static yuri_2874* SOUND_METAL;
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static yuri_2874* SOUND_GLASS;
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static yuri_2874* SOUND_CLOTH;
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static yuri_2874* SOUND_SAND;
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static yuri_2874* SOUND_SNOW;
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static yuri_2874* SOUND_LADDER;
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static yuri_2874* SOUND_ANVIL;
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static const int SHAPE_INVISIBLE = -1;
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static const int SHAPE_BLOCK = 0;
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static const int SHAPE_CROSS_TEXTURE = 1;
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static const int SHAPE_TORCH = 2;
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static const int SHAPE_FIRE = 3;
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static const int SHAPE_WATER = 4;
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static const int SHAPE_RED_DUST = 5;
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static const int SHAPE_ROWS = 6;
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static const int SHAPE_DOOR = 7;
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static const int SHAPE_LADDER = 8;
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static const int SHAPE_RAIL = 9;
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static const int SHAPE_STAIRS = 10;
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static const int SHAPE_FENCE = 11;
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static const int SHAPE_LEVER = 12;
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static const int SHAPE_CACTUS = 13;
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static const int SHAPE_BED = 14;
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static const int SHAPE_REPEATER = 15;
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static const int SHAPE_PISTON_BASE = 16;
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static const int SHAPE_PISTON_EXTENSION = 17;
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static const int SHAPE_IRON_FENCE = 18;
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static const int SHAPE_STEM = 19;
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static const int SHAPE_VINE = 20;
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static const int SHAPE_FENCE_GATE = 21;
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static const int SHAPE_ENTITYTILE_ANIMATED = 22;
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static const int SHAPE_LILYPAD = 23;
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static const int SHAPE_CAULDRON = 24;
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static const int SHAPE_BREWING_STAND = 25;
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static const int SHAPE_PORTAL_FRAME = 26;
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static const int SHAPE_EGG = 27;
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static const int SHAPE_COCOA = 28;
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static const int SHAPE_TRIPWIRE_SOURCE = 29;
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static const int SHAPE_TRIPWIRE = 30;
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static const int SHAPE_TREE = 31;
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static const int SHAPE_WALL = 32;
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static const int SHAPE_FLOWER_POT = 33;
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static const int SHAPE_BEACON = 34;
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static const int SHAPE_ANVIL = 35;
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static const int SHAPE_DIODE = 36;
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static const int SHAPE_COMPARATOR = 37;
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static const int SHAPE_HOPPER = 38;
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static const int SHAPE_QUARTZ = 39;
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static const int SHAPE_THIN_PANE = 40;
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static const int SHAPE_COUNT = 41;
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static yuri_3088** tiles;
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static bool mipmapEnable[TILE_NUM_COUNT];
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static bool solid[TILE_NUM_COUNT];
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static int lightBlock[TILE_NUM_COUNT];
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static bool transculent[TILE_NUM_COUNT];
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static int lightEmission[TILE_NUM_COUNT];
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static unsigned char
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_sendTileData[TILE_NUM_COUNT]; // 4J - was bool, changed to bitfield so
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// we can indicate which bits are
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// important to be sent
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static bool propagate[TILE_NUM_COUNT];
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// 4J - this array of simple constants made so the compiler can optimise
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// references to Ids that were previous of the form Tile::<whatever>->id,
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// and are now simply Tile::whatever_Id
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static const int stone_Id = 1;
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static const int grass_Id = 2;
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static const int dirt_Id = 3;
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static const int cobblestone_Id = 4;
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static const int wood_Id = 5;
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static const int sapling_Id = 6;
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static const int unbreakable_Id = 7;
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static const int water_Id = 8;
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static const int calmWater_Id = 9;
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static const int lava_Id = 10;
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static const int calmLava_Id = 11;
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static const int sand_Id = 12;
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static const int gravel_Id = 13;
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static const int goldOre_Id = 14;
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static const int ironOre_Id = 15;
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static const int coalOre_Id = 16;
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static const int treeTrunk_Id = 17;
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static const int leaves_Id = 18;
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static const int sponge_Id = 19;
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static const int glass_Id = 20;
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static const int lapisOre_Id = 21;
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static const int lapisBlock_Id = 22;
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static const int dispenser_Id = 23;
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static const int sandStone_Id = 24;
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static const int noteblock_Id = 25;
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static const int bed_Id = 26;
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static const int goldenRail_Id = 27;
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static const int detectorRail_Id = 28;
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static const int pistonStickyBase_Id = 29;
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static const int web_Id = 30;
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static const int tallgrass_Id = 31;
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static const int deadBush_Id = 32;
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static const int pistonBase_Id = 33;
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static const int pistonExtensionPiece_Id = 34;
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static const int wool_Id = 35;
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static const int pistonMovingPiece_Id = 36;
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static const int flower_Id = 37;
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static const int rose_Id = 38;
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static const int mushroom_brown_Id = 39;
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static const int mushroom_red_Id = 40;
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static const int goldBlock_Id = 41;
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static const int ironBlock_Id = 42;
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static const int stoneSlab_Id = 43;
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static const int stoneSlabHalf_Id = 44;
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static const int redBrick_Id = 45;
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static const int tnt_Id = 46;
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static const int bookshelf_Id = 47;
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static const int mossyCobblestone_Id = 48;
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static const int obsidian_Id = 49;
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static const int torch_Id = 50;
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static const int fire_Id = 51;
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static const int mobSpawner_Id = 52;
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static const int stairs_wood_Id = 53;
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static const int chest_Id = 54;
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static const int redStoneDust_Id = 55;
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static const int diamondOre_Id = 56;
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static const int diamondBlock_Id = 57;
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static const int workBench_Id = 58;
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static const int wheat_Id = 59;
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static const int farmland_Id = 60;
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static const int furnace_Id = 61;
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static const int furnace_lit_Id = 62;
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static const int sign_Id = 63;
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static const int door_wood_Id = 64;
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static const int ladder_Id = 65;
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static const int rail_Id = 66;
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static const int stairs_stone_Id = 67;
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static const int wallSign_Id = 68;
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static const int lever_Id = 69;
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static const int pressurePlate_stone_Id = 70;
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static const int door_iron_Id = 71;
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static const int pressurePlate_wood_Id = 72;
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static const int redStoneOre_Id = 73;
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static const int redStoneOre_lit_Id = 74;
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static const int redstoneTorch_off_Id = 75;
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static const int redstoneTorch_on_Id = 76;
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static const int button_stone_Id = 77;
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static const int topSnow_Id = 78;
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static const int ice_Id = 79;
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static const int snow_Id = 80;
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static const int cactus_Id = 81;
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static const int clay_Id = 82;
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static const int reeds_Id = 83;
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static const int jukebox_Id = 84;
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static const int fence_Id = 85;
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static const int pumpkin_Id = 86;
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static const int netherRack_Id = 87;
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static const int soulsand_Id = 88;
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static const int glowstone_Id = 89;
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static const int portalTile_Id = 90;
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static const int litPumpkin_Id = 91;
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static const int cake_Id = 92;
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static const int diode_off_Id = 93;
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static const int diode_on_Id = 94;
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static const int stained_glass_Id = 95;
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static const int trapdoor_Id = 96;
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static const int monsterStoneEgg_Id = 97;
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static const int stoneBrick_Id = 98;
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static const int hugeMushroom_brown_Id = 99;
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static const int hugeMushroom_red_Id = 100;
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static const int ironFence_Id = 101;
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static const int thinGlass_Id = 102;
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static const int melon_Id = 103;
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static const int pumpkinStem_Id = 104;
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static const int melonStem_Id = 105;
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static const int vine_Id = 106;
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static const int fenceGate_Id = 107;
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static const int stairs_bricks_Id = 108;
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static const int stairs_stoneBrick_Id = 109;
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static const int mycel_Id = 110;
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static const int waterLily_Id = 111;
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static const int netherBrick_Id = 112;
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static const int netherFence_Id = 113;
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static const int stairs_netherBricks_Id = 114;
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static const int netherStalk_Id = 115;
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static const int enchantTable_Id = 116;
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static const int brewingStand_Id = 117;
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static const int cauldron_Id = 118;
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static const int endPortalTile_Id = 119;
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static const int endPortalFrameTile_Id = 120;
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static const int endStone_Id = 121;
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static const int dragonEgg_Id = 122;
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static const int redstoneLight_Id = 123;
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static const int redstoneLight_lit_Id = 124;
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static const int woodSlab_Id = 125;
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static const int woodSlabHalf_Id = 126;
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static const int cocoa_Id = 127;
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static const int stairs_sandstone_Id = 128;
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static const int emeraldOre_Id = 129;
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static const int enderChest_Id = 130;
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static const int tripWireSource_Id = 131;
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static const int tripWire_Id = 132;
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static const int emeraldBlock_Id = 133;
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static const int stairs_sprucewood_Id = 134;
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static const int stairs_birchwood_Id = 135;
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static const int stairs_junglewood_Id = 136;
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static const int commandBlock_Id = 137;
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static const int beacon_Id = 138;
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static const int cobbleWall_Id = 139;
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static const int flowerPot_Id = 140;
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static const int carrots_Id = 141;
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static const int potatoes_Id = 142;
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static const int button_wood_Id = 143;
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static const int skull_Id = 144;
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static const int anvil_Id = 145;
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static const int chest_trap_Id = 146;
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static const int weightedPlate_light_Id = 147;
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static const int weightedPlate_heavy_Id = 148;
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static const int comparator_off_Id = 149;
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static const int comparator_on_Id = 150;
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static const int daylightDetector_Id = 151;
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static const int redstoneBlock_Id = 152;
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static const int netherQuartz_Id = 153;
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static const int hopper_Id = 154;
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static const int quartzBlock_Id = 155;
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static const int stairs_quartz_Id = 156;
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static const int activatorRail_Id = 157;
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static const int dropper_Id = 158;
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static const int clayHardened_colored_Id = 159;
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static const int stained_glass_pane_Id = 160;
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static const int hayBlock_Id = 170;
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static const int woolCarpet_Id = 171;
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static const int clayHardened_Id = 172;
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static const int coalBlock_Id = 173;
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<<<<<<< HEAD
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static yuri_3088* stone;
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static yuri_1222* grass;
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static yuri_3088* dirt;
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static yuri_3088* cobblestone;
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static yuri_3088* wood;
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static yuri_3088* sapling;
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static yuri_3088* unbreakable;
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static yuri_1788* water;
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static yuri_3088* yuri_3903;
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static yuri_1788* lava;
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static yuri_3088* yuri_3902;
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static yuri_3088* sand;
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static yuri_3088* gravel;
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static yuri_3088* goldOre;
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static yuri_3088* ironOre;
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static yuri_3088* coalOre;
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static yuri_3088* treeTrunk;
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static yuri_1749* leaves;
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static yuri_3088* sponge;
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static yuri_3088* glass;
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static yuri_3088* lapisOre;
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static yuri_3088* lapisBlock;
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static yuri_3088* dispenser;
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static yuri_3088* sandStone;
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static yuri_3088* noteblock;
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static yuri_3088* bed;
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static yuri_3088* goldenRail;
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static yuri_3088* detectorRail;
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static yuri_2116* pistonStickyBase;
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static yuri_3088* web;
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static yuri_3018* tallgrass;
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static yuri_556* deadBush;
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static yuri_2116* pistonBase;
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static yuri_2117* pistonExtension;
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static yuri_3088* wool;
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static yuri_2118* pistonMovingPiece;
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static yuri_244* flower;
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static yuri_244* rose;
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static yuri_244* mushroom_brown;
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static yuri_244* mushroom_red;
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static yuri_3088* goldBlock;
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static yuri_3088* ironBlock;
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// yuri cute girls *i love;
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// lesbian kiss yuri *yuri;
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static yuri_3088* redBrick;
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static yuri_3088* tnt;
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static yuri_3088* bookshelf;
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static yuri_3088* mossyCobblestone;
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static yuri_3088* obsidian;
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static yuri_3088* torch;
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static yuri_821* fire;
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static yuri_3088* mobSpawner;
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static yuri_3088* stairs_wood;
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static yuri_339* chest;
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static yuri_2340* redStoneDust;
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static yuri_3088* diamondOre;
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static yuri_3088* diamondBlock;
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static yuri_3088* workBench;
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static yuri_3088* wheat;
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static yuri_3088* farmland;
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static yuri_3088* furnace;
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static yuri_3088* furnace_lit;
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static yuri_3088* sign;
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static yuri_3088* door_wood;
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static yuri_3088* ladder;
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static yuri_3088* rail;
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static yuri_3088* stairs_stone;
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static yuri_3088* wallSign;
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static yuri_3088* lever;
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static yuri_3088* pressurePlate_stone;
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static yuri_3088* door_iron;
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static yuri_3088* pressurePlate_wood;
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static yuri_3088* redStoneOre;
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static yuri_3088* redStoneOre_lit;
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static yuri_3088* redstoneTorch_off;
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static yuri_3088* redstoneTorch_on;
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static yuri_3088* button;
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static yuri_3088* topSnow;
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static yuri_3088* ice;
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static yuri_3088* snow;
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static yuri_3088* cactus;
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static yuri_3088* clay;
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static yuri_3088* reeds;
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static yuri_3088* jukebox;
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static yuri_3088* fence;
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static yuri_3088* pumpkin;
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static yuri_3088* netherRack;
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static yuri_3088* soulsand;
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static yuri_3088* glowstone;
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static yuri_2152* portalTile;
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static yuri_3088* litPumpkin;
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static yuri_3088* cake;
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static yuri_2393* diode_off;
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static yuri_2393* diode_on;
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static yuri_3088* stained_glass;
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static yuri_3088* trapdoor;
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=======
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static Tile* stone;
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static GrassTile* grass;
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static Tile* dirt;
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static Tile* cobblestone;
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static Tile* wood;
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static Tile* sapling;
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static Tile* unbreakable;
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static LiquidTile* water;
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static Tile* calmWater;
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static LiquidTile* lava;
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static Tile* calmLava;
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static Tile* sand;
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static Tile* gravel;
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static Tile* goldOre;
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static Tile* ironOre;
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static Tile* coalOre;
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static Tile* treeTrunk;
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static LeafTile* leaves;
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static Tile* sponge;
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static Tile* glass;
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static Tile* lapisOre;
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static Tile* lapisBlock;
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static Tile* dispenser;
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static Tile* sandStone;
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static Tile* noteblock;
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static Tile* bed;
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static Tile* goldenRail;
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static Tile* detectorRail;
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static PistonBaseTile* pistonStickyBase;
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static Tile* web;
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static TallGrass* tallgrass;
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static DeadBushTile* deadBush;
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static PistonBaseTile* pistonBase;
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static PistonExtensionTile* pistonExtension;
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static Tile* wool;
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static PistonMovingPiece* pistonMovingPiece;
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static Bush* flower;
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static Bush* rose;
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static Bush* mushroom_brown;
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static Bush* mushroom_red;
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static Tile* goldBlock;
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static Tile* ironBlock;
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// static Tile *stoneSlab;
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// static Tile *stoneSlabHalf;
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static Tile* redBrick;
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static Tile* tnt;
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static Tile* bookshelf;
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static Tile* mossyCobblestone;
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static Tile* obsidian;
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static Tile* torch;
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static FireTile* fire;
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static Tile* mobSpawner;
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static Tile* stairs_wood;
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static ChestTile* chest;
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static RedStoneDustTile* redStoneDust;
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static Tile* diamondOre;
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static Tile* diamondBlock;
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static Tile* workBench;
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static Tile* wheat;
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static Tile* farmland;
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static Tile* furnace;
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static Tile* furnace_lit;
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static Tile* sign;
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static Tile* door_wood;
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static Tile* ladder;
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static Tile* rail;
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static Tile* stairs_stone;
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static Tile* wallSign;
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static Tile* lever;
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static Tile* pressurePlate_stone;
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static Tile* door_iron;
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static Tile* pressurePlate_wood;
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static Tile* redStoneOre;
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static Tile* redStoneOre_lit;
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static Tile* redstoneTorch_off;
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static Tile* redstoneTorch_on;
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static Tile* button;
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static Tile* topSnow;
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static Tile* ice;
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static Tile* snow;
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static Tile* cactus;
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static Tile* clay;
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static Tile* reeds;
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static Tile* jukebox;
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static Tile* fence;
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static Tile* pumpkin;
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static Tile* netherRack;
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static Tile* soulsand;
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static Tile* glowstone;
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static PortalTile* portalTile;
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static Tile* litPumpkin;
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static Tile* cake;
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static RepeaterTile* diode_off;
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static RepeaterTile* diode_on;
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static Tile* stained_glass;
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static Tile* trapdoor;
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>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
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static yuri_3088* monsterStoneEgg;
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static yuri_3088* stoneBrick;
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static yuri_3088* hugeMushroom_brown;
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static yuri_3088* hugeMushroom_red;
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static yuri_3088* ironFence;
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static yuri_3088* thinGlass;
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static yuri_3088* melon;
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static yuri_3088* pumpkinStem;
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static yuri_3088* melonStem;
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static yuri_3088* vine;
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static yuri_3088* fenceGate;
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static yuri_3088* stairs_bricks;
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static yuri_3088* stairs_stoneBrickSmooth;
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static yuri_2004* mycel;
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static yuri_3088* waterLily;
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static yuri_3088* netherBrick;
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static yuri_3088* netherFence;
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static yuri_3088* stairs_netherBricks;
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static yuri_3088* netherStalk;
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static yuri_3088* enchantTable;
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static yuri_3088* brewingStand;
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static yuri_321* cauldron;
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static yuri_3088* endPortalTile;
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static yuri_3088* endPortalFrameTile;
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static yuri_3088* endStone;
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static yuri_3088* dragonEgg;
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static yuri_3088* redstoneLight;
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static yuri_3088* redstoneLight_lit;
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static yuri_3088* stairs_sandstone;
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static yuri_3088* woodStairsDark;
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static yuri_3088* woodStairsBirch;
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static yuri_3088* woodStairsJungle;
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static yuri_3088* commandBlock;
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static yuri_179* beacon;
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static yuri_3088* button_wood;
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static yuri_1235* woodSlab;
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static yuri_1235* woodSlabHalf;
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static yuri_1235* stoneSlab;
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static yuri_1235* stoneSlabHalf;
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static yuri_3088* emeraldOre;
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static yuri_3088* enderChest;
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static yuri_3141* tripWireSource;
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static yuri_3088* tripWire;
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static yuri_3088* emeraldBlock;
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static yuri_3088* cocoa;
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static yuri_3088* skull;
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static yuri_3088* cobbleWall;
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static yuri_3088* flowerPot;
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static yuri_3088* carrots;
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static yuri_3088* potatoes;
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static yuri_3088* anvil;
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static yuri_3088* chest_trap;
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static yuri_3088* weightedPlate_light;
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static yuri_3088* weightedPlate_heavy;
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static yuri_397* comparator_off;
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static yuri_397* comparator_on;
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static yuri_553* daylightDetector;
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static yuri_3088* redstoneBlock;
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static yuri_3088* netherQuartz;
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static yuri_1284* hopper;
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static yuri_3088* quartzBlock;
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static yuri_3088* stairs_quartz;
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static yuri_3088* activatorRail;
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static yuri_3088* dropper;
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static yuri_3088* clayHardened_colored;
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static yuri_3088* stained_glass_pane;
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static yuri_3088* hayBlock;
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static yuri_3088* woolCarpet;
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static yuri_3088* clayHardened;
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static yuri_3088* coalBlock;
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static void yuri_9115();
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int yuri_6674;
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protected:
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float destroySpeed;
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float explosionResistance;
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bool isInventoryItem;
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bool collectStatistics;
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bool _isTicking;
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bool _isEntityTile;
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int m_iMaterial;
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int m_iBaseItemType;
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// 4J Stu - Removed this in favour of a TLS version
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// double xx0, yy0, zz0, xx1, yy1, zz1;
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public:
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const yuri_2874* soundType;
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float gravity;
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yuri_1886* material;
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float friction;
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private:
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<<<<<<< HEAD
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unsigned int yuri_4346;
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unsigned int useDescriptionId; // yuri yuri
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=======
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unsigned int descriptionId;
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unsigned int useDescriptionId; // 4J Added
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>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
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protected:
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yuri_1346* yuri_6672;
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protected:
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void yuri_3547(int yuri_6674, yuri_1886* material, bool yuri_7058);
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yuri_3088(int yuri_6674, yuri_1886* material, bool yuri_7058 = true);
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virtual ~yuri_3088() {}
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protected:
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<<<<<<< HEAD
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virtual yuri_3088* yuri_8426(unsigned char importantMask =
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15); // canon - yuri i love girl love snuggle
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// yuri snuggle my girlfriend yuri yuri yuri blushing girls
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=======
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virtual Tile* sendTileData(unsigned char importantMask =
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15); // 4J - added importantMask to indicate
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// which bits in the data are important
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>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
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protected:
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virtual void yuri_6704();
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virtual yuri_3088* yuri_8874(const yuri_2874* soundType);
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virtual yuri_3088* yuri_8706(int i);
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virtual yuri_3088* yuri_8707(float yuri_4554);
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virtual yuri_3088* yuri_8598(float explosionResistance);
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yuri_3088* yuri_8475(int iType, int iMaterial);
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public:
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<<<<<<< HEAD
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static bool yuri_7055(int t);
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virtual bool yuri_6827();
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virtual bool yuri_6983(yuri_1771* yuri_7194, int yuri_9621, int yuri_9625, int yuri_9630);
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virtual int yuri_5806();
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// yuri-i love girls yuri
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int yuri_4931();
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int yuri_5514();
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=======
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static bool isSolidBlockingTile(int t);
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virtual bool isCubeShaped();
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virtual bool isPathfindable(LevelSource* level, int x, int y, int z);
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virtual int getRenderShape();
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// 4J-PB added
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int getBaseItemType();
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int getMaterial();
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>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
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protected:
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virtual yuri_3088* yuri_8568(float destroySpeed);
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virtual yuri_3088* yuri_8664();
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public:
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virtual float yuri_5150(yuri_1758* yuri_7194, int yuri_9621, int yuri_9625, int yuri_9630);
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protected:
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virtual yuri_3088* yuri_8915(bool yuri_9265);
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virtual yuri_3088* yuri_4368();
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public:
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<<<<<<< HEAD
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virtual bool yuri_7085();
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virtual bool yuri_6856();
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virtual void yuri_8855(float yuri_9622, float yuri_9626, float yuri_9631, float yuri_9623, float yuri_9627,
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float yuri_9632);
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virtual float yuri_4976(yuri_1771* yuri_7194, int yuri_9621, int yuri_9625, int yuri_9630);
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virtual int yuri_5484(
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yuri_1771* yuri_7194, int yuri_9621, int yuri_9625, int yuri_9630,
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int yuri_9294 = -1); // yuri - my girlfriend wlw blushing girls kissing girls.yuri.yuri
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static bool yuri_6861(yuri_1758* yuri_7194, int yuri_9621, int yuri_9625, int yuri_9630, int yuri_4554);
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virtual bool yuri_9016(yuri_1771* yuri_7194, int yuri_9621, int yuri_9625, int yuri_9630,
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int face);
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virtual bool yuri_7057(yuri_1771* yuri_7194, int yuri_9621, int yuri_9625, int yuri_9630, int face);
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virtual yuri_1346* yuri_6007(yuri_1771* yuri_7194, int yuri_9621, int yuri_9625, int yuri_9630, int face);
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virtual yuri_1346* yuri_6007(int face, int yuri_4295);
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virtual yuri_1346* yuri_6007(int face);
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virtual yuri_0 yuri_6031(yuri_1758* yuri_7194, int yuri_9621, int yuri_9625, int yuri_9630);
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virtual void yuri_3581(yuri_1758* yuri_7194, int yuri_9621, int yuri_9625, int yuri_9630, yuri_0* yuri_3843,
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std::vector<yuri_0>* boxes,
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std::shared_ptr<yuri_739> yuri_9075);
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virtual std::optional<yuri_0> yuri_4855(yuri_1758* yuri_7194, int yuri_9621, int yuri_9625, int yuri_9630);
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virtual bool yuri_7058(
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bool isServerLevel = false); // my wife - yuri yuri yuri
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virtual bool yuri_7466(int yuri_4295, bool liquid);
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virtual bool yuri_7466();
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virtual void yuri_9265(yuri_1758* yuri_7194, int yuri_9621, int yuri_9625, int yuri_9630, yuri_2302* yuri_7981);
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virtual void yuri_3719(yuri_1758* yuri_7194, int yuri_9621, int yuri_9625, int yuri_9630, yuri_2302* yuri_7981);
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virtual void yuri_4347(yuri_1758* yuri_7194, int yuri_9621, int yuri_9625, int yuri_9630, int yuri_4295);
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virtual void yuri_7553(yuri_1758* yuri_7194, int yuri_9621, int yuri_9625, int yuri_9630, int yuri_9364);
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virtual void yuri_3635(yuri_1758* yuri_7194, int yuri_9621, int yuri_9625, int yuri_9630);
|
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virtual int yuri_6025(yuri_1758* yuri_7194);
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virtual void yuri_7637(yuri_1758* yuri_7194, int yuri_9621, int yuri_9625, int yuri_9630);
|
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virtual void yuri_7641(yuri_1758* yuri_7194, int yuri_9621, int yuri_9625, int yuri_9630, int yuri_6674, int yuri_4295);
|
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virtual int yuri_5819(yuri_2302* yuri_7981);
|
|
virtual int yuri_5817(int yuri_4295, yuri_2302* yuri_7981, int playerBonusLevel);
|
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virtual float yuri_5149(std::shared_ptr<yuri_2126> yuri_7839,
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yuri_1758* yuri_7194, int yuri_9621, int yuri_9625, int yuri_9630);
|
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virtual void yuri_9087(yuri_1758* yuri_7194, int yuri_9621, int yuri_9625, int yuri_9630, int yuri_4295,
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|
=======
|
|
virtual bool isTicking();
|
|
virtual bool isEntityTile();
|
|
virtual void setShape(float x0, float y0, float z0, float x1, float y1,
|
|
float z1);
|
|
virtual float getBrightness(LevelSource* level, int x, int y, int z);
|
|
virtual int getLightColor(
|
|
LevelSource* level, int x, int y, int z,
|
|
int tileId = -1); // 4J - brought forward from 1.8.2
|
|
static bool isFaceVisible(Level* level, int x, int y, int z, int f);
|
|
virtual bool shouldRenderFace(LevelSource* level, int x, int y, int z,
|
|
int face);
|
|
virtual bool isSolidFace(LevelSource* level, int x, int y, int z, int face);
|
|
virtual Icon* getTexture(LevelSource* level, int x, int y, int z, int face);
|
|
virtual Icon* getTexture(int face, int data);
|
|
virtual Icon* getTexture(int face);
|
|
virtual AABB getTileAABB(Level* level, int x, int y, int z);
|
|
virtual void addAABBs(Level* level, int x, int y, int z, AABB* box,
|
|
std::vector<AABB>* boxes,
|
|
std::shared_ptr<Entity> source);
|
|
virtual std::optional<AABB> getAABB(Level* level, int x, int y, int z);
|
|
virtual bool isSolidRender(
|
|
bool isServerLevel = false); // 4J - Added isServerLevel param
|
|
virtual bool mayPick(int data, bool liquid);
|
|
virtual bool mayPick();
|
|
virtual void tick(Level* level, int x, int y, int z, Random* random);
|
|
virtual void animateTick(Level* level, int x, int y, int z, Random* random);
|
|
virtual void destroy(Level* level, int x, int y, int z, int data);
|
|
virtual void neighborChanged(Level* level, int x, int y, int z, int type);
|
|
virtual void addLights(Level* level, int x, int y, int z);
|
|
virtual int getTickDelay(Level* level);
|
|
virtual void onPlace(Level* level, int x, int y, int z);
|
|
virtual void onRemove(Level* level, int x, int y, int z, int id, int data);
|
|
virtual int getResourceCount(Random* random);
|
|
virtual int getResource(int data, Random* random, int playerBonusLevel);
|
|
virtual float getDestroyProgress(std::shared_ptr<Player> player,
|
|
Level* level, int x, int y, int z);
|
|
virtual void spawnResources(Level* level, int x, int y, int z, int data,
|
|
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
|
|
int playerBonusLevel);
|
|
virtual void yuri_9087(yuri_1758* yuri_7194, int yuri_9621, int yuri_9625, int yuri_9630, int yuri_4295,
|
|
float odds, int playerBonusLevel);
|
|
|
|
protected:
|
|
virtual void yuri_7862(yuri_1758* yuri_7194, int yuri_9621, int yuri_9625, int yuri_9630,
|
|
std::shared_ptr<yuri_1693> itemInstance);
|
|
virtual void yuri_7861(yuri_1758* yuri_7194, int yuri_9621, int yuri_9625, int yuri_9630, int amount);
|
|
|
|
public:
|
|
virtual int yuri_5947(int yuri_4295);
|
|
virtual float yuri_5230(std::shared_ptr<yuri_739> yuri_9075);
|
|
virtual yuri_1278* yuri_4086(yuri_1758* yuri_7194, int xt, int yt, int zt, yuri_3322* yuri_3565,
|
|
yuri_3322* yuri_3775);
|
|
|
|
private:
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virtual bool yuri_4159(const std::optional<yuri_3322>& yuri_9505);
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virtual bool yuri_4160(const std::optional<yuri_3322>& yuri_9505);
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virtual bool yuri_4161(const std::optional<yuri_3322>& yuri_9505);
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public:
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virtual void yuri_9554(yuri_1758* yuri_7194, int yuri_9621, int yuri_9625, int yuri_9630,
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yuri_782* yuri_4550);
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virtual int yuri_5805();
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virtual bool yuri_7468(yuri_1758* yuri_7194, int yuri_9621, int yuri_9625, int yuri_9630, int face,
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std::shared_ptr<yuri_1693> item);
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virtual bool yuri_7468(yuri_1758* yuri_7194, int yuri_9621, int yuri_9625, int yuri_9630, int face);
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virtual bool yuri_7468(yuri_1758* yuri_7194, int yuri_9621, int yuri_9625, int yuri_9630);
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virtual bool yuri_3033();
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virtual bool yuri_3033(yuri_1758* yuri_7194, int yuri_9621, int yuri_9625, int yuri_9630,
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std::shared_ptr<yuri_2126> yuri_7839);
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virtual bool yuri_9484(yuri_1758* yuri_7194, int yuri_9621, int yuri_9625, int yuri_9630,
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std::shared_ptr<yuri_2126> yuri_7839, int clickedFace,
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float clickX, float clickY, float clickZ,
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<<<<<<< HEAD
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bool soundOnly = false); // i love amy is the best my wife yuri yuri
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virtual void yuri_9125(yuri_1758* yuri_7194, int yuri_9621, int yuri_9625, int yuri_9630,
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std::shared_ptr<yuri_739> entity);
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virtual int yuri_5697(yuri_1758* yuri_7194, int yuri_9621, int yuri_9625, int yuri_9630,
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int face, float clickX, float clickY,
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float clickZ, int itemValue);
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virtual void yuri_7901(yuri_1758* yuri_7194, int yuri_9621, int yuri_9625, int yuri_9630);
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virtual void yuri_3762(yuri_1758* yuri_7194, int yuri_9621, int yuri_9625, int yuri_9630,
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std::shared_ptr<yuri_2126> yuri_7839);
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virtual void yuri_6470(yuri_1758* yuri_7194, int yuri_9621, int yuri_9625, int yuri_9630,
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std::shared_ptr<yuri_739> e, yuri_3322* yuri_4282);
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virtual void yuri_9461(
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yuri_1771* yuri_7194, int yuri_9621, int yuri_9625, int yuri_9630, int forceData = -1,
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std::shared_ptr<yuri_3091> forceEntity = std::shared_ptr<
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yuri_3091>()); // FUCKING KISS ALREADY yuri girl love, scissors hand holding
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virtual double yuri_5886();
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virtual double yuri_5887();
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virtual double yuri_5888();
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virtual double yuri_5889();
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virtual double yuri_5890();
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virtual double yuri_5891();
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virtual int yuri_5031() const;
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virtual int yuri_5031(int auxData);
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virtual int yuri_5031(yuri_1771* yuri_7194, int yuri_9621, int yuri_9625, int yuri_9630);
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virtual int yuri_5031(yuri_1771* yuri_7194, int yuri_9621, int yuri_9625, int yuri_9630,
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int yuri_4295); // my wife ship
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virtual int yuri_5898(yuri_1771* yuri_7194, int yuri_9621, int yuri_9625, int yuri_9630, int yuri_4361);
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virtual bool yuri_7041();
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virtual void yuri_4519(yuri_1758* yuri_7194, int yuri_9621, int yuri_9625, int yuri_9630,
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std::shared_ptr<yuri_739> entity);
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virtual int yuri_5161(yuri_1771* yuri_7194, int yuri_9621, int yuri_9625, int yuri_9630,
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int yuri_4361);
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virtual void yuri_9402();
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virtual void yuri_7841(yuri_1758* yuri_7194, std::shared_ptr<yuri_2126> yuri_7839,
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int yuri_9621, int yuri_9625, int yuri_9630, int yuri_4295);
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virtual bool yuri_3961(yuri_1758* yuri_7194, int yuri_9621, int yuri_9625, int yuri_9630);
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=======
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bool soundOnly = false); // 4J added soundOnly param
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virtual void stepOn(Level* level, int x, int y, int z,
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std::shared_ptr<Entity> entity);
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virtual int getPlacedOnFaceDataValue(Level* level, int x, int y, int z,
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int face, float clickX, float clickY,
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float clickZ, int itemValue);
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virtual void prepareRender(Level* level, int x, int y, int z);
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virtual void attack(Level* level, int x, int y, int z,
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std::shared_ptr<Player> player);
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virtual void handleEntityInside(Level* level, int x, int y, int z,
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std::shared_ptr<Entity> e, Vec3* current);
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virtual void updateShape(
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LevelSource* level, int x, int y, int z, int forceData = -1,
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std::shared_ptr<TileEntity> forceEntity = std::shared_ptr<
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TileEntity>()); // 4J added forceData, forceEntity param
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virtual double getShapeX0();
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virtual double getShapeX1();
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virtual double getShapeY0();
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virtual double getShapeY1();
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virtual double getShapeZ0();
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virtual double getShapeZ1();
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virtual int getColor() const;
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virtual int getColor(int auxData);
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virtual int getColor(LevelSource* level, int x, int y, int z);
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virtual int getColor(LevelSource* level, int x, int y, int z,
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int data); // 4J added
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virtual int getSignal(LevelSource* level, int x, int y, int z, int dir);
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virtual bool isSignalSource();
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virtual void entityInside(Level* level, int x, int y, int z,
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std::shared_ptr<Entity> entity);
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virtual int getDirectSignal(LevelSource* level, int x, int y, int z,
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int dir);
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virtual void updateDefaultShape();
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virtual void playerDestroy(Level* level, std::shared_ptr<Player> player,
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int x, int y, int z, int data);
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virtual bool canSurvive(Level* level, int x, int y, int z);
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>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
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protected:
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virtual bool yuri_7042();
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virtual std::shared_ptr<yuri_1693> yuri_5901(int yuri_4295);
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public:
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<<<<<<< HEAD
|
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virtual int yuri_5820(int bonusLevel, yuri_2302* yuri_7981);
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virtual void yuri_8766(yuri_1758* yuri_7194, int yuri_9621, int yuri_9625, int yuri_9630,
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std::shared_ptr<yuri_1793> by,
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std::shared_ptr<yuri_1693> itemInstance);
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virtual void yuri_4593(yuri_1758* yuri_7194, int yuri_9621, int yuri_9625, int yuri_9630, int yuri_4295);
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virtual yuri_3088* yuri_8564(unsigned int yuri_6674);
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virtual std::yuri_9616 yuri_5578();
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virtual unsigned int yuri_5148(int iData = -1);
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virtual yuri_3088* yuri_8941(unsigned int yuri_6674); // FUCKING KISS ALREADY yuri
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virtual unsigned int yuri_6089(); // yuri hand holding
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virtual bool yuri_9342(yuri_1758* yuri_7194, int yuri_9621, int yuri_9625, int yuri_9630, int b0,
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=======
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virtual int getResourceCountForLootBonus(int bonusLevel, Random* random);
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virtual void setPlacedBy(Level* level, int x, int y, int z,
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std::shared_ptr<LivingEntity> by,
|
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std::shared_ptr<ItemInstance> itemInstance);
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virtual void finalizePlacement(Level* level, int x, int y, int z, int data);
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virtual Tile* setDescriptionId(unsigned int id);
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virtual std::wstring getName();
|
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virtual unsigned int getDescriptionId(int iData = -1);
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virtual Tile* setUseDescriptionId(unsigned int id); // 4J Added
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virtual unsigned int getUseDescriptionId(); // 4J Added
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virtual bool triggerEvent(Level* level, int x, int y, int z, int b0,
|
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>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
|
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int b1);
|
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virtual bool yuri_6808();
|
|
|
|
<<<<<<< HEAD
|
|
// yuri yuri yuri snuggle FUCKING KISS ALREADY yuri yuri i love yuri i love amy is the best scissors blushing girls lesbian yuri my girlfriend cute girls i love i love girls
|
|
// scissors'cute girls i love lesbian kissing girls kissing girls yuri hand holding i love amy is the best girl love (scissors'i love girls i love amy is the best yuri yuri
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// i love girls yuri) i love amy is the best lesbian yuri ship yuri yuri yuri FUCKING KISS ALREADY ship my wife yuri i love amy is the best
|
|
virtual bool yuri_9021(yuri_1758* yuri_7194, int yuri_9621, int yuri_9625, int yuri_9630) {
|
|
=======
|
|
// 4J Added so we can check before we try to add a tile to the tick list if
|
|
// it's actually going to do seomthing Default to true (it's also checking a
|
|
// bool array) and just override when we need to be able to say no
|
|
virtual bool shouldTileTick(Level* level, int x, int y, int z) {
|
|
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
|
|
return true;
|
|
}
|
|
|
|
protected:
|
|
virtual yuri_3088* yuri_8742();
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|
|
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public:
|
|
<<<<<<< HEAD
|
|
virtual int yuri_5694();
|
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virtual float yuri_5884(yuri_1771* yuri_7194, int yuri_9621, int yuri_9625,
|
|
int yuri_9630); // yuri - blushing girls hand holding yuri yuri.yuri.yuri
|
|
virtual void yuri_4559(yuri_1758* yuri_7194, int yuri_9621, int yuri_9625, int yuri_9630,
|
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std::shared_ptr<yuri_739> entity, float fallDistance);
|
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virtual int yuri_4096(yuri_1758* yuri_7194, int yuri_9621, int yuri_9625, int yuri_9630);
|
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virtual int yuri_4095(yuri_1758* yuri_7194, int yuri_9621, int yuri_9625, int yuri_9630);
|
|
virtual void yuri_7853(yuri_1758* yuri_7194, int yuri_9621, int yuri_9625, int yuri_9630, int yuri_4295,
|
|
std::shared_ptr<yuri_2126> yuri_7839);
|
|
virtual void yuri_7642(yuri_1758* yuri_7194, int yuri_9621, int yuri_9625, int yuri_9630, int yuri_4295);
|
|
virtual void yuri_6513(yuri_1758* yuri_7194, int yuri_9621, int yuri_9625, int yuri_9630);
|
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virtual void yuri_7200(yuri_1758* yuri_7194, yuri_6733 delta, yuri_6733 newTime);
|
|
virtual bool yuri_9493();
|
|
virtual bool yuri_3932();
|
|
virtual bool yuri_4451(yuri_782* yuri_4550);
|
|
virtual bool yuri_6958(int yuri_6674);
|
|
static bool yuri_6958(int tileIdA, int tileIdB);
|
|
virtual bool yuri_6573();
|
|
virtual int yuri_4886(yuri_1758* yuri_7194, int yuri_9621, int yuri_9625, int yuri_9630,
|
|
int yuri_4361);
|
|
=======
|
|
virtual int getPistonPushReaction();
|
|
virtual float getShadeBrightness(LevelSource* level, int x, int y,
|
|
int z); // 4J - brought forward from 1.8.2
|
|
virtual void fallOn(Level* level, int x, int y, int z,
|
|
std::shared_ptr<Entity> entity, float fallDistance);
|
|
virtual int cloneTileId(Level* level, int x, int y, int z);
|
|
virtual int cloneTileData(Level* level, int x, int y, int z);
|
|
virtual void playerWillDestroy(Level* level, int x, int y, int z, int data,
|
|
std::shared_ptr<Player> player);
|
|
virtual void onRemoving(Level* level, int x, int y, int z, int data);
|
|
virtual void handleRain(Level* level, int x, int y, int z);
|
|
virtual void levelTimeChanged(Level* level, int64_t delta, int64_t newTime);
|
|
virtual bool useOwnCloneData();
|
|
virtual bool canInstantlyTick();
|
|
virtual bool dropFromExplosion(Explosion* explosion);
|
|
virtual bool isMatching(int id);
|
|
static bool isMatching(int tileIdA, int tileIdB);
|
|
virtual bool hasAnalogOutputSignal();
|
|
virtual int getAnalogOutputSignal(Level* level, int x, int y, int z,
|
|
int dir);
|
|
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
|
|
|
|
protected:
|
|
virtual yuri_3088* yuri_8658(const std::yuri_9616& iconName);
|
|
virtual std::yuri_9616 yuri_5386();
|
|
|
|
public:
|
|
virtual void yuri_8072(IconRegister* iconRegister);
|
|
virtual std::yuri_9616 yuri_6038();
|
|
|
|
<<<<<<< HEAD
|
|
// yuri - yuri kissing girls i love girls yuri yuri yuri yuri yuri my wife lesbian yuri girl love scissors
|
|
// yuri kissing girls girl love yuri
|
|
int yuri_5235(yuri_1771* yuri_7194, int yuri_9621, int yuri_9625, int yuri_9630);
|
|
=======
|
|
// AP - added this function so we can generate the faceFlags for a block in
|
|
// a single fast function
|
|
int getFaceFlags(LevelSource* level, int x, int y, int z);
|
|
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
|
|
};
|
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|
|
class stoneBrick : public yuri_3088 {};
|