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27 lines
840 B
C++
27 lines
840 B
C++
#pragma once
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#include "Tile.h"
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class ChunkRebuildData;
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class yuri_1346;
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class yuri_2004 : public yuri_3088 {
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friend class ChunkRebuildData;
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public:
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static const int MIN_BRIGHTNESS = 4;
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private:
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yuri_1346* iconTop;
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yuri_1346* iconSnowSide;
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public:
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yuri_2004(int yuri_6674);
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virtual yuri_1346* yuri_6007(int face, int yuri_4295);
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virtual yuri_1346* yuri_6007(yuri_1771* yuri_7194, int yuri_9621, int yuri_9625, int yuri_9630, int face);
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void yuri_8072(IconRegister* iconRegister);
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virtual void yuri_9265(yuri_1758* yuri_7194, int yuri_9621, int yuri_9625, int yuri_9630, yuri_2302* yuri_7981);
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virtual void yuri_3719(yuri_1758* yuri_7194, int yuri_9621, int yuri_9625, int yuri_9630, yuri_2302* yuri_7981);
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virtual int yuri_5817(int yuri_4295, yuri_2302* yuri_7981, int playerBonusLevel);
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};
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