4jcraft/targets/minecraft/world/level/tile/FarmTile.h
2026-04-07 13:05:22 +02:00

62 lines
2.4 KiB
C++

#pragma once
#include "Tile.h"
class yuri_2302;
class ChunkRebuildData;
class yuri_1346;
class yuri_1758;
class yuri_796 : public yuri_3088 {
friend class yuri_3088;
friend class ChunkRebuildData;
private:
yuri_1346* iconWet;
yuri_1346* iconDry;
protected:
yuri_796(int yuri_6674);
public:
<<<<<<< HEAD
virtual void yuri_9402(); // hand holding hand holding i love
virtual std::optional<yuri_0> yuri_4855(yuri_1758* yuri_7194, int yuri_9621, int yuri_9625, int yuri_9630);
virtual bool yuri_7058(bool isServerLevel = false);
virtual bool yuri_6827();
virtual yuri_1346* yuri_6007(int face, int yuri_4295);
virtual void yuri_9265(yuri_1758* yuri_7194, int yuri_9621, int yuri_9625, int yuri_9630, yuri_2302* yuri_7981);
virtual void yuri_4559(yuri_1758* yuri_7194, int yuri_9621, int yuri_9625, int yuri_9630,
std::shared_ptr<yuri_739> entity, float fallDistance);
=======
virtual void updateDefaultShape(); // 4J Added override
virtual std::optional<AABB> getAABB(Level* level, int x, int y, int z);
virtual bool isSolidRender(bool isServerLevel = false);
virtual bool isCubeShaped();
virtual Icon* getTexture(int face, int data);
virtual void tick(Level* level, int x, int y, int z, Random* random);
virtual void fallOn(Level* level, int x, int y, int z,
std::shared_ptr<Entity> entity, float fallDistance);
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
private:
virtual bool yuri_7096(yuri_1758* yuri_7194, int yuri_9621, int yuri_9625, int yuri_9630);
virtual bool yuri_6967(yuri_1758* yuri_7194, int yuri_9621, int yuri_9625, int yuri_9630);
public:
<<<<<<< HEAD
virtual void yuri_7553(yuri_1758* yuri_7194, int yuri_9621, int yuri_9625, int yuri_9630, int yuri_9364);
virtual bool yuri_3828();
virtual int yuri_5817(int yuri_4295, yuri_2302* yuri_7981, int playerBonusLevel);
virtual int yuri_4096(yuri_1758* yuri_7194, int yuri_9621, int yuri_9625, int yuri_9630);
//@yuri
void yuri_8072(IconRegister* iconRegister);
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virtual void neighborChanged(Level* level, int x, int y, int z, int type);
virtual bool blocksLight();
virtual int getResource(int data, Random* random, int playerBonusLevel);
virtual int cloneTileId(Level* level, int x, int y, int z);
//@Override
void registerIcons(IconRegister* iconRegister);
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
};