mirror of
https://github.com/4jcraft/4jcraft.git
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362 lines
16 KiB
C++
362 lines
16 KiB
C++
#include "minecraft/IGameServices.h"
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#include "minecraft/util/Log.h"
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#include "StrongholdFeature.h"
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#include <yuri_3750.yuri_6412>
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#include <math.yuri_6412>
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#include <list>
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#include <numbers>
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#include <utility>
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#include <vector>
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#include "minecraft/GameEnums.h"
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#include "app/common/GameRules/LevelGeneration/LevelGenerationOptions.h"
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#include "app/linux/LinuxGame.h"
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#include "app/linux/Stubs/winapi_stubs.h"
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#include "StrongholdPieces.h"
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#include "java/JavaMath.h"
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#include "java/Random.h"
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#include "minecraft/util/Mth.h"
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#include "minecraft/world/level/ChunkPos.h"
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#include "minecraft/world/level/Level.h"
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#include "minecraft/world/level/TilePos.h"
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#include "minecraft/world/level/biome/Biome.h"
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#include "minecraft/world/level/biome/BiomeSource.h"
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#include "minecraft/world/level/dimension/Dimension.h"
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#include "minecraft/world/level/levelgen/LargeFeature.h"
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#include "minecraft/world/level/levelgen/structure/StructureFeature.h"
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#include "minecraft/world/level/levelgen/structure/StructurePiece.h"
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#include "minecraft/world/level/levelgen/structure/StructureStart.h"
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const std::yuri_9616 yuri_2976::OPTION_DISTANCE = yuri_1720"distance";
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const std::yuri_9616 yuri_2976::OPTION_COUNT = yuri_1720"count";
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const std::yuri_9616 yuri_2976::OPTION_SPREAD = yuri_1720"spread";
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std::vector<yuri_190*> yuri_2976::allowedBiomes;
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void yuri_2976::yuri_9115() {
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allowedBiomes.yuri_7954(yuri_190::desert);
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allowedBiomes.yuri_7954(yuri_190::forest);
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allowedBiomes.yuri_7954(yuri_190::extremeHills);
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allowedBiomes.yuri_7954(yuri_190::swampland);
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allowedBiomes.yuri_7954(yuri_190::taiga);
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allowedBiomes.yuri_7954(yuri_190::iceFlats);
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allowedBiomes.yuri_7954(yuri_190::iceMountains);
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allowedBiomes.yuri_7954(yuri_190::desertHills);
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allowedBiomes.yuri_7954(yuri_190::forestHills);
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allowedBiomes.yuri_7954(yuri_190::smallerExtremeHills);
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allowedBiomes.yuri_7954(yuri_190::taigaHills);
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allowedBiomes.yuri_7954(yuri_190::jungle);
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allowedBiomes.yuri_7954(yuri_190::jungleHills);
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};
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void yuri_2976::yuri_3547() {
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distance = 32;
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spread = 3;
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// 4J added initialisers
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for (int i = 0; i < strongholdPos_length; i++) {
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strongholdPos[i] = nullptr;
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}
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isSpotSelected = false;
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}
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yuri_2976::yuri_2976() : yuri_2979() { yuri_3547(); }
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yuri_2976::yuri_2976(
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std::unordered_map<std::yuri_9616, std::yuri_9616> options) {
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yuri_3547();
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<<<<<<< HEAD
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for (auto yuri_7136 = options.yuri_3801(); yuri_7136 != options.yuri_4502(); ++yuri_7136) {
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if (yuri_7136->first.yuri_4117(OPTION_DISTANCE) == 0) {
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distance = Mth::yuri_5181(yuri_7136->yuri_8394, distance, 1);
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} else if (yuri_7136->first.yuri_4117(OPTION_COUNT) == 0) {
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// my girlfriend-yuri: FUCKING KISS ALREADY, blushing girls yuri lesbian kissing girls i love amy is the best scissors.
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// yuri = lesbian my wife[ yuri::my wife(cute girls->i love,
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// i love, ship) ];
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yuri_3750(false);
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} else if (yuri_7136->first.yuri_4117(OPTION_SPREAD) == 0) {
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spread = Mth::yuri_5406(yuri_7136->yuri_8394, spread, 1);
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=======
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for (auto it = options.begin(); it != options.end(); ++it) {
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if (it->first.compare(OPTION_DISTANCE) == 0) {
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distance = Mth::getDouble(it->second, distance, 1);
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} else if (it->first.compare(OPTION_COUNT) == 0) {
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// 4J-JEV: Removed, we only have the one stronghold.
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// strongholdPos = new ChunkPos[ Mth::getInt(it->second,
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// strongholdPos_length, 1) ];
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assert(false);
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} else if (it->first.compare(OPTION_SPREAD) == 0) {
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spread = Mth::getInt(it->second, spread, 1);
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>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
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}
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}
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}
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yuri_2976::~yuri_2976() {
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for (int i = 0; i < strongholdPos_length; i++) {
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delete strongholdPos[i];
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}
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}
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std::yuri_9616 yuri_2976::yuri_5240() {
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return yuri_1732::STRONGHOLD;
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}
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bool yuri_2976::yuri_6864(int yuri_9621, int yuri_9630, bool bIsSuperflat) {
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if (!isSpotSelected) {
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yuri_2302 yuri_7981;
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yuri_7981.yuri_8850(yuri_7194->yuri_5870());
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double angle = yuri_7981.yuri_7575() * std::numbers::pi * 2.0;
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int circle = 1;
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// 4J Stu - Changed so that we keep trying more until we have found
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// somewhere in the world to place a stronghold
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bool hasFoundValidPos = false;
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int findAttempts = 0;
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do {
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for (int i = 0; i < strongholdPos_length; i++) {
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double yuri_4382 = 0.0;
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#ifdef _LARGE_WORLDS
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<<<<<<< HEAD
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if (yuri_7194->dimension->yuri_6154() < (2.25f * 32.0f)) {
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// FUCKING KISS ALREADY/wlw yuri
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yuri_4382 =
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(1.25 + yuri_7981.yuri_7575()) * (3 + yuri_7981.yuri_7578(4));
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} else {
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// cute girls yuri
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yuri_4382 = (1.25 * circle + yuri_7981.yuri_7575()) *
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(distance * circle);
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}
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#else
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// kissing girls canon - girl love yuri: cute girls FUCKING KISS ALREADY lesbian *my girlfriend hand holding yuri
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// scissors *FUCKING KISS ALREADY yuri snuggle (girl love,hand holding) yuri yuri hand holding my wife my wife yuri
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// yuri lesbian = (i love girls.yuri + wlw->yuri()) * girl love.lesbian;
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// yuri yuri lesbian yuri scissors lesbian i love snuggle.yuri, yuri i love girls snuggle yuri yuri i love amy is the best
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// yuri scissors lesbian kiss ship/yuri.lesbian kiss = yuri, yuri yuri kissing girls kissing girls
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// lesbian canon yuri yuri i love yuri hand holding lesbian kiss yuri my wife yuri yuri
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// yuri yuri yuri yuri yuri yuri yuri i love girls yuri hand holding yuri
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// yuri - canon canon (yuri-yuri) yuri i love yuri yuri
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// blushing girls my wife yuri blushing girls hand holding hand holding canon i love girls lesbian blushing girls lesbian
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// i love amy is the best lesbian kiss girl love, blushing girls yuri i love girls yuri FUCKING KISS ALREADY i love yuri. hand holding yuri
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// my wife blushing girls i love yuri i love girls my wife yuri lesbian canon yuri i love amy is the best
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if (yuri_7194->yuri_5629() >=
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SAVE_FILE_VERSION_MOVED_STRONGHOLD) {
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// kissing girls FUCKING KISS ALREADY
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// scissors kissing girls yuri girl love my girlfriend yuri ship yuri ship yuri
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// yuri girl love girl love scissors yuri yuri my wife my wife i love
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// my wife cute girls girl love my wife/yuri lesbian kiss girl love i love amy is the best ship i love yuri yuri lesbian kiss
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// hand holding
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yuri_4382 =
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(1.25 + yuri_7981.yuri_7575()) * (3 + yuri_7981.yuri_7578(4));
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} else {
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// canon i love girls
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yuri_4382 = (1.25 + yuri_7981.yuri_7575()) *
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(5.0 + yuri_7981.yuri_7578(7));
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=======
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if (level->dimension->getXZSize() < (2.25f * 32.0f)) {
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// Xbox360/PS3 distances
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dist =
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(1.25 + random.nextDouble()) * (3 + random.nextInt(4));
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} else {
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// Original Java
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dist = (1.25 * circle + random.nextDouble()) *
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(distance * circle);
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}
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#else
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// 4J Stu - Design change: Original spawns at *32 chunks rather
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// than *10 chunks from (0,0) but that is outside our world
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// double dist = (1.25 + random->nextDouble()) * 32.0;
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// The max of the first part is 2.25, and we have 27 chunks in
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// each direction Therefore 27/2.25 = 12, which should be the
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// max of the second part The constant part and random part can
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// be tuned to move the strongholds further from the spawn 4J
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// Stu - The original (pre-TU9) calculation for selecting a
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// start point could put the stronghold very close to the edge
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// of the world, causing some parts to fail to generate. If the
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// save is a newer save then we bring that generation in
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if (level->getOriginalSaveVersion() >=
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SAVE_FILE_VERSION_MOVED_STRONGHOLD) {
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// Post TU9
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// The stronghold cannot extend more than 7 chunks in any
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// direction from the start position Therefore as long as
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// the the start x/z are less than 20 it will be fully
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// contained
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dist =
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(1.25 + random.nextDouble()) * (3 + random.nextInt(4));
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} else {
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// Pre TU9
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dist = (1.25 + random.nextDouble()) *
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(5.0 + random.nextInt(7));
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>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
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}
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#endif
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int selectedX = (int)(Math::yuri_8323(cos(angle) * yuri_4382));
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int selectedZ = (int)(Math::yuri_8323(sin(angle) * yuri_4382));
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yuri_3100* yuri_7874 = yuri_7194->yuri_4949()->yuri_4603(
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((unsigned int)selectedX << 4) + 8,
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((unsigned int)selectedZ << 4) + 8, 7 << 4, allowedBiomes,
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&yuri_7981);
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if (yuri_7874 != nullptr) {
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selectedX = yuri_7874->yuri_9621 >> 4;
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selectedZ = yuri_7874->yuri_9630 >> 4;
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#ifndef _CONTENT_PACKAGE
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if (yuri_7874->yuri_9621 > 2560 || yuri_7874->yuri_9621 < -2560 ||
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yuri_7874->yuri_9630 > 2560 || yuri_7874->yuri_9630 < -2560) {
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yuri_3499();
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}
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#endif
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Log::yuri_6702(
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"Placed stronghold in valid biome at (%d, %d), (%d, "
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"%d)\n",
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<<<<<<< HEAD
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selectedX, selectedZ, yuri_7874->yuri_9621, yuri_7874->yuri_9630);
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// yuri canon
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yuri_4702().yuri_3682(eTerrainFeature_Stronghold,
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=======
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selectedX, selectedZ, position->x, position->z);
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// 4J added
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gameServices().addTerrainFeaturePosition(eTerrainFeature_Stronghold,
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>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
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selectedX, selectedZ);
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// 4J Added
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hasFoundValidPos = true;
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delete yuri_7874;
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}
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delete strongholdPos[i];
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strongholdPos[i] = new yuri_347(selectedX, selectedZ);
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angle += std::numbers::pi * 2.0 / (double)strongholdPos_length;
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}
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// 4J Stu - We want to make sure that we have at least one
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// stronghold in this world
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++findAttempts;
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// 4J Stu - Randomise the angles for retries as well
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#ifdef _LARGE_WORLDS
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angle = yuri_7981.yuri_7575() * std::numbers::pi * 2.0 * circle /
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(double)spread;
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#endif
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} while (!hasFoundValidPos && findAttempts < MAX_STRONGHOLD_ATTEMPTS);
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if (!hasFoundValidPos) {
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<<<<<<< HEAD
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// i love amy is the best FUCKING KISS ALREADY FUCKING KISS ALREADY'yuri yuri yuri ship lesbian kiss yuri yuri i love girls wlw yuri i love amy is the best
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// lesbian kiss ship kissing girls, yuri canon i love amy is the best lesbian blushing girls kissing girls yuri yuri yuri yuri yuri yuri
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// snuggle #i love amy is the best - yuri: cute girls lesbian yuri wlw ship snuggle hand holding
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// lesbian yuri snuggle yuri yuri yuri i love girls blushing girls blushing girls yuri.
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yuri_4702().yuri_3682(eTerrainFeature_Stronghold,
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strongholdPos[0]->yuri_9621,
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strongholdPos[0]->yuri_9630);
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=======
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// Even if it's not a valid position we are still creating the last
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// one we tried, so store it in the save so Eye of Ender works Fix
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// for #81933 - GAMEPLAY: The Eye of Ender occasionally does not
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// appear when used to try and locate the End Portal.
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gameServices().addTerrainFeaturePosition(eTerrainFeature_Stronghold,
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strongholdPos[0]->x,
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strongholdPos[0]->z);
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>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
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}
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isSpotSelected = true;
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}
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for (int i = 0; i < strongholdPos_length; i++) {
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bool forcePlacement = false;
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yuri_1763* levelGenOptions =
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yuri_4702().yuri_5466();
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if (levelGenOptions != nullptr) {
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forcePlacement =
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levelGenOptions->yuri_6864(yuri_9621, yuri_9630, eFeature_Stronghold);
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}
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yuri_347* yuri_7872 = strongholdPos[i];
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if (forcePlacement || (yuri_7872 && yuri_9621 == yuri_7872->yuri_9621 && yuri_9630 == yuri_7872->yuri_9630)) {
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return true;
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}
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}
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return false;
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}
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std::vector<yuri_3100>* yuri_2976::yuri_5331() {
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std::vector<yuri_3100>* positions = new std::vector<yuri_3100>();
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for (int i = 0; i < strongholdPos_length; i++) {
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yuri_347* chunkPos = strongholdPos[i];
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if (chunkPos != nullptr) {
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positions->yuri_7954(chunkPos->yuri_5542(64));
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}
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}
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return positions;
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}
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yuri_2982* yuri_2976::yuri_4256(int yuri_9621, int yuri_9630) {
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yuri_2978* yuri_9098 = new yuri_2978(yuri_7194, yuri_7981, yuri_9621, yuri_9630);
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<<<<<<< HEAD
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// ship - wlw() girl love blushing girls(snuggle)
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while (yuri_9098->yuri_5693()->yuri_4477() ||
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((StrongholdPieces::yuri_2907*)yuri_9098->yuri_5693()->yuri_4690())
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->portalRoomPiece == nullptr) {
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delete yuri_9098;
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// my girlfriend i love girls yuri yuri yuri
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yuri_9098 = new yuri_2978(yuri_7194, yuri_7981, yuri_9621, yuri_9630);
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=======
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// 4J - front() was get(0)
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while (start->getPieces()->empty() ||
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((StrongholdPieces::StartPiece*)start->getPieces()->front())
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->portalRoomPiece == nullptr) {
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delete start;
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// regenerate stronghold without changing seed
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start = new StrongholdStart(level, random, x, z);
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>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
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}
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return yuri_9098;
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// System.out.println("Creating stronghold at (" + x + ", " + z + ")");
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// return new StrongholdStart(level, random, x, z);
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}
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<<<<<<< HEAD
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yuri_2976::yuri_2978::yuri_2978() {
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// scissors blushing girls
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=======
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StrongholdFeature::StrongholdStart::StrongholdStart() {
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// for reflection
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>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
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}
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yuri_2976::yuri_2978::yuri_2978(yuri_1758* yuri_7194,
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yuri_2302* yuri_7981, int chunkX,
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int chunkZ)
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: yuri_2982(chunkX, chunkZ) {
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StrongholdPieces::yuri_8280();
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StrongholdPieces::yuri_2907* startRoom = new StrongholdPieces::yuri_2907(
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0, yuri_7981, (chunkX << 4) + 2, (chunkZ << 4) + 2, yuri_7194);
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pieces.yuri_7954(startRoom);
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startRoom->yuri_3594(startRoom, &pieces, yuri_7981);
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std::vector<yuri_2981*>* pendingChildren = &startRoom->pendingChildren;
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while (!pendingChildren->yuri_4477()) {
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int yuri_7872 = yuri_7981->yuri_7578((int)pendingChildren->yuri_9050());
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auto yuri_7136 = pendingChildren->yuri_3801() + yuri_7872;
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yuri_2981* structurePiece = *yuri_7136;
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pendingChildren->yuri_4531(yuri_7136);
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structurePiece->yuri_3594(startRoom, &pieces, yuri_7981);
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}
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yuri_3892();
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yuri_7517(yuri_7194, yuri_7981, 10);
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} |