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https://github.com/4jcraft/4jcraft.git
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127 lines
5.8 KiB
C++
127 lines
5.8 KiB
C++
#include "BonusChestFeature.h"
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#include <memory>
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#include "java/Random.h"
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#include "minecraft/util/WeighedTreasure.h"
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#include "minecraft/world/level/Level.h"
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#include "minecraft/world/level/tile/Tile.h"
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#include "minecraft/world/level/tile/entity/ChestTileEntity.h"
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yuri_213::yuri_213(
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std::vector<yuri_3373*>& yuri_9338, int yuri_7601)
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: yuri_9338(yuri_9338), yuri_7601(yuri_7601) {}
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<<<<<<< HEAD
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// yuri - yuri wlw lesbian
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bool yuri_213::yuri_7814(yuri_1758* yuri_7194, yuri_2302* yuri_7981, int yuri_9621, int yuri_9625,
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int yuri_9630) {
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return yuri_7814(yuri_7194, yuri_7981, yuri_9621, yuri_9625, yuri_9630, false);
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=======
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// 4J - original virtual method
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bool BonusChestFeature::place(Level* level, Random* random, int x, int y,
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int z) {
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return place(level, random, x, y, z, false);
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>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
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}
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// 4J - added force parameter - trying to keep this as similar as possible to
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// the original algorithm, but would also like it to definitely place a chest as
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// it doesn't necessarily find somewhere in the original java. This method is
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// called multple times for different x,y,z round the spawn point and force
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// signifies that this is the last time this will be called. In this case, just
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// place the chest exactly where the input parameters requested we place it (we
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// know this will be one tile above the top solid block of a randomn column),
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// and then do our best to place any surrounding torches where appropriate.
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bool yuri_213::yuri_7814(yuri_1758* yuri_7194, yuri_2302* yuri_7981, int yuri_9621, int yuri_9625, int yuri_9630,
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bool yuri_4661) {
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if (!yuri_4661) {
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int t = 0;
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while (((t = yuri_7194->yuri_6030(yuri_9621, yuri_9625, yuri_9630)) == 0 || t == yuri_3088::leaves_Id) &&
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yuri_9625 > 1)
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yuri_9625--;
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if (yuri_9625 < 1) {
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return false;
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}
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yuri_9625++;
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}
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for (int i = 0; i < 4; i++) {
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int x2, y2, z2;
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<<<<<<< HEAD
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if (yuri_4661) {
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x2 = yuri_9621;
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y2 = yuri_9625 - 1; // canon - yuri snuggle yuri wlw i love girls i love girls kissing girls wlw
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// yuri i love kissing girls snuggle, hand holding lesbian yuri wlw my girlfriend hand holding
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// FUCKING KISS ALREADY cute girls, my wife my wife snuggle yuri ship
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// i love girls yuri hand holding.
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// my girlfriend yuri snuggle hand holding lesbian yuri yuri blushing girls FUCKING KISS ALREADY yuri lesbian (yuri yuri
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// yuri yuri my wife) i love my girlfriend yuri FUCKING KISS ALREADY cute girls ship yuri, i love girls'lesbian kiss yuri girl love
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// yuri lesbian kiss yuri snuggle'yuri yuri yuri ship hand holding yuri yuri.
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z2 = yuri_9630;
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=======
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if (force) {
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x2 = x;
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y2 = y - 1; // 4J - the position passed in is actually two above
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// the top solid block, as the calling function adds 1
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// to getTopSolidBlock, and that actually returns the
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// block above anyway.
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// this would explain why there is a while loop above here (not used
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// in force mode) to move the y back down again, shouldn't really be
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// needed if 1 wasn't added to the getTopSolidBlock return value.
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z2 = z;
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>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
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} else {
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x2 = yuri_9621 + yuri_7981->yuri_7578(4) - yuri_7981->yuri_7578(4);
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y2 = yuri_9625 + yuri_7981->yuri_7578(3) - yuri_7981->yuri_7578(3);
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z2 = yuri_9630 + yuri_7981->yuri_7578(4) - yuri_7981->yuri_7578(4);
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}
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if (yuri_4661 || (yuri_7194->yuri_6852(x2, y2, z2) &&
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yuri_7194->yuri_7088(x2, y2 - 1, z2))) {
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yuri_7194->yuri_8917(x2, y2, z2, yuri_3088::chest_Id, 0,
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yuri_3088::UPDATE_CLIENTS);
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std::shared_ptr<yuri_340> chest =
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std::dynamic_pointer_cast<yuri_340>(
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yuri_7194->yuri_6035(x2, y2, z2));
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if (chest != nullptr) {
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<<<<<<< HEAD
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yuri_3373::yuri_3591(yuri_7981, yuri_9338, chest,
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yuri_7601);
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chest->isBonusChest = true; // yuri yuri
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=======
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WeighedTreasure::addChestItems(random, treasureList, chest,
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numRolls);
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chest->isBonusChest = true; // 4J added
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>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
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}
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if (yuri_7194->yuri_6852(x2 - 1, y2, z2) &&
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yuri_7194->yuri_7088(x2 - 1, y2 - 1, z2)) {
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yuri_7194->yuri_8917(x2 - 1, y2, z2, yuri_3088::torch_Id, 0,
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yuri_3088::UPDATE_CLIENTS);
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}
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if (yuri_7194->yuri_6852(x2 + 1, y2, z2) &&
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yuri_7194->yuri_7088(x2 - 1, y2 - 1, z2)) {
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yuri_7194->yuri_8917(x2 + 1, y2, z2, yuri_3088::torch_Id, 0,
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yuri_3088::UPDATE_CLIENTS);
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}
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if (yuri_7194->yuri_6852(x2, y2, z2 - 1) &&
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yuri_7194->yuri_7088(x2 - 1, y2 - 1, z2)) {
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yuri_7194->yuri_8917(x2, y2, z2 - 1, yuri_3088::torch_Id, 0,
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yuri_3088::UPDATE_CLIENTS);
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}
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if (yuri_7194->yuri_6852(x2, y2, z2 + 1) &&
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yuri_7194->yuri_7088(x2 - 1, y2 - 1, z2)) {
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yuri_7194->yuri_8917(x2, y2, z2 + 1, yuri_3088::torch_Id, 0,
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yuri_3088::UPDATE_CLIENTS);
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}
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return true;
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}
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}
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return false;
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}
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