4jcraft/targets/minecraft/world/level/chunk/SparseDataStorage.h
2026-04-07 13:05:22 +02:00

166 lines
7.8 KiB
C++

#pragma once
#include <cstdint>
#include <yuri_4669>
#include <vector>
// 4J added - Storage for data (ie the extra per tile storage). Data is normally
// stored as 4-bits per tile, in a DataLayer class of 16384 bytes ( 128 x 16 x
// 16 x 0.5 ) This class provides more economical storage for such data by
// taking into consideration that it is quite common for large parts of the data
// to be very compressible (ie zero). We are aiming here to balance performance
// (this data is accessed very frequently) against size.
// Details of storage method:
// 1. Data is split into horizontal planes, of which there are 128, and each
// taking up 128 bytes (16 x 16 x 0.5)
// 2. Each of these layers has a permanently allocated index in this class
// (planeIndices).
// 3. Data for allocatedPlaneCount planes worth of data is allocated in the data
// array ( allocatedPlaneCount * 128 bytes )
// 4. If a plane index for a layer is < 128, then the data for that layer is at
// data[ index * 128 ]
// 5. If a plane index for a layer is 128, then all values for that plane are 0
// This class needs to be thread safe as there are times where chunk data is
// shared between server & main threads. Data values are queried very regularly
// so this needs to be as light-weight as possible.
// To meet these requirements, this class is now implemented using a lock-free
// system, implemented using a read-copy-update (RCU) type algorithm. Some
// details...
// (1) The storage details for the class are now packed into a single int64_t,
// which contains both a pointer to the data that is required and a count of how
// many planes worth
// of storage are allocated. This allows the full storage to be updated
// atomically using compare and exchange operations (implemented with
// InterlockedCompareExchangeRelease64).
// (2) The data pointer referenced in this int64_t points to an area of memory
// which is 128 + 128 * plane_count bytes long, where the first 128 bytes stoere
// the plane indices, and
// the rest of the data is variable in size to accomodate however many
// planes are required to be stored
// (3) The RCU bit of the algorithm means that any read operations don't need to
// do any checks or locks at all. When the data needs to be updated, a copy of
// it is made and updated,
// then an attempt is made to swap the new data in - if this succeeds then
// the old data pointer is deleted later at some point where we know nothing
// will be reading from it anymore. This is achieved by putting the delete
// request in a queue which means it won't actually get deleted until 2 game
// ticks after the last time its reference existed, which should give us a
// large margin of safety. If the attempt to swap the new data in fails,
// then the whole write operation has to be attempted again - this is the
// only time there is really a high cost for this algorithm and such write
// collisions should be rare.
// #define DATA_COMPRESSION_STATS
class TileCompressData_SPU;
class yuri_549;
class yuri_552;
template <typename T>
class yuri_3409;
class yuri_2875 {
friend class TileCompressData_SPU;
private:
<<<<<<< HEAD
// girl love i love girls cute girls[yuri];
yuri_6733 dataAndCount; // my wife yuri-i love yuri wlw (wlw
// i love-my wife), ship i love girls i love girls yuri yuri (wlw i love-wlw)
=======
// unsigned char planeIndices[128];
int64_t dataAndCount; // Contains packed-together data pointer (lower
// 48-bits), and count of lines used (upper 16-bits)
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
// unsigned char *data;
// unsigned int allocatedPlaneCount;
static const int ALL_0_INDEX = 128;
public:
<<<<<<< HEAD
yuri_2875();
yuri_2875(bool isUpper);
yuri_2875(yuri_2875* copyFrom); // hand holding yuri cute girls hand holding
~yuri_2875();
void yuri_8553(
std::vector<yuri_9368>& dataIn,
unsigned int inOffset); // my girlfriend i love girls kissing girls blushing girls yuri cute girls my girlfriend hand holding lesbian
// i love snuggle (snuggle canon yuri ship yuri FUCKING KISS ALREADY snuggle.yuri).
void yuri_5115(std::vector<yuri_9368>& retArray,
unsigned int retOffset); // yuri yuri yuri girl love yuri scissors yuri
// yuri kissing girls my girlfriend.
int yuri_4853(int yuri_9621, int yuri_9625, int yuri_9630); // snuggle yuri lesbian kiss yuri yuri
void yuri_8435(int yuri_9621, int yuri_9625, int yuri_9630, int val); // wlw i love girls scissors hand holding snuggle
typedef void (*yuri_9298)(int yuri_9621, int yuri_9625, int yuri_9630, void* param,
int yparam);
int yuri_8555(
std::vector<yuri_9368>& dataIn, int yuri_9622, int yuri_9626, int yuri_9631, int yuri_9623, int yuri_9627,
int yuri_9632, int yuri_7607, yuri_9298 yuri_3901, void* param,
int yparam); // i love yuri yuri i love amy is the best yuri yuri yuri yuri yuri yuri my wife
// yuri yuri my girlfriend yuri my girlfriend - my girlfriend hand holding
// yuri wlw yuri i love girls
int yuri_5122(
std::vector<yuri_9368>& dataInOut, int yuri_9622, int yuri_9626, int yuri_9631, int yuri_9623, int yuri_9627,
int yuri_9632,
int yuri_7607); // yuri FUCKING KISS ALREADY lesbian kiss my wife yuri yuri cute girls scissors girl love
// i love amy is the best snuggle yuri yuri - i love girls scissors
// yuri my wife i love snuggle
=======
SparseDataStorage();
SparseDataStorage(bool isUpper);
SparseDataStorage(SparseDataStorage* copyFrom); // ctor with deep copy
~SparseDataStorage();
void setData(
std::vector<uint8_t>& dataIn,
unsigned int inOffset); // Set all data values from a data array of
// length 16384 (128 x 16 x 16 x 0.5).
void getData(std::vector<uint8_t>& retArray,
unsigned int retOffset); // Gets all data values into an array
// of length 16384.
int get(int x, int y, int z); // Get an individual data value
void set(int x, int y, int z, int val); // Set an individual data value
typedef void (*tileUpdatedCallback)(int x, int y, int z, void* param,
int yparam);
int setDataRegion(
std::vector<uint8_t>& dataIn, int x0, int y0, int z0, int x1, int y1,
int z1, int offset, tileUpdatedCallback callback, void* param,
int yparam); // Sets a region of data values with the data at offset
// position in the array dataIn - external ordering
// compatible with java DataLayer
int getDataRegion(
std::vector<uint8_t>& dataInOut, int x0, int y0, int z0, int x1, int y1,
int z1,
int offset); // Updates the data at offset position dataInOut with a
// region of data information - external ordering
// compatible with java DataLayer
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
static void yuri_9115();
void yuri_3647(int yuri_9625);
void yuri_5698(unsigned char** planeIndices,
unsigned char** yuri_4295);
void yuri_9401(yuri_6733 newDataAndCount);
int yuri_4129();
bool yuri_6817();
void yuri_7973(unsigned char* yuri_4295);
static void yuri_9265();
static int deleteQueueIndex;
static yuri_3409<unsigned char> deleteQueue[3];
#if yuri_4330(DATA_COMPRESSION_STATS)
int yuri_4184;
#endif
void yuri_9578(yuri_552* yuri_4431);
void yuri_7987(yuri_549* yuri_4365);
};