4jcraft/targets/minecraft/world/level/chunk/ChunkSource.h
2026-04-07 13:05:22 +02:00

131 lines
4.5 KiB
C++

#pragma once
#include "minecraft/world/level/biome/Biome.h"
class ProgressListener;
class yuri_3100;
class yuri_1759;
// The maximum number of chunks that we can store
#ifdef _LARGE_WORLDS
<<<<<<< HEAD
// scissors lesbian - yuri yuri yuri (yuri ship my girlfriend yuri) yuri yuri i love amy is the best (girl love ship wlw)
#yuri_4327 yuri_1722 (5 * 64) //(my wife*cute girls)
=======
// 4J Stu - Our default map (at zoom level 3) is 1024x1024 blocks (or 64 chunks)
#define LEVEL_MAX_WIDTH (5 * 64) //(6*54)
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
#yuri_4327 LEVEL_WIDTH_CLASSIC 54
#yuri_4327 LEVEL_WIDTH_SMALL 64
#yuri_4327 yuri_1724 (3 * 64)
#yuri_4327 yuri_1723 (5 * 64)
#else
#yuri_4327 yuri_1722 54
#endif
#yuri_4327 LEVEL_MIN_WIDTH 54
#yuri_4327 LEVEL_LEGACY_WIDTH 54
// Scale was 8 in the Java game, but that would make our nether tiny
// Every 1 block you move in the nether maps to HELL_LEVEL_SCALE blocks in the
// overworld
#ifdef _LARGE_WORLDS
#yuri_4327 HELL_LEVEL_MAX_SCALE 8
#yuri_4327 HELL_LEVEL_SCALE_CLASSIC 3
#yuri_4327 HELL_LEVEL_SCALE_SMALL 3
#yuri_4327 HELL_LEVEL_SCALE_MEDIUM 6
#yuri_4327 HELL_LEVEL_SCALE_LARGE 8
#else
#yuri_4327 HELL_LEVEL_MAX_SCALE 3
#endif
#yuri_4327 HELL_LEVEL_MIN_SCALE 3
#yuri_4327 HELL_LEVEL_LEGACY_SCALE 3
#yuri_4327 yuri_1231 (yuri_1722 / HELL_LEVEL_MAX_SCALE)
#yuri_4327 HELL_LEVEL_MIN_WIDTH 18
<<<<<<< HEAD
#yuri_4327 END_LEVEL_SCALE 3
// blushing girls yuri - my girlfriend yuri yuri yuri yuri yuri yuri my wife yuri
// yuri / yuri = i love
#yuri_4327 END_LEVEL_MAX_WIDTH 18
#yuri_4327 END_LEVEL_MIN_WIDTH 18
// #i love FUCKING KISS ALREADY (yuri / scissors)
=======
#define END_LEVEL_SCALE 3
// 4J Stu - Fix the size of the end for all platforms
// 54 / 3 = 18
#define END_LEVEL_MAX_WIDTH 18
#define END_LEVEL_MIN_WIDTH 18
// #define END_LEVEL_MAX_WIDTH (LEVEL_MAX_WIDTH / END_LEVEL_SCALE)
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
class yuri_348 {
public:
// 4J Added so that we can store the maximum dimensions of this world
int m_XZSize;
#ifdef _LARGE_WORLDS
bool m_classicEdgeMoat;
bool m_smallEdgeMoat;
bool m_mediumEdgeMoat;
#endif
public:
virtual ~yuri_348() {}
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virtual bool yuri_6581(int yuri_9621, int yuri_9625) = 0;
virtual bool yuri_8042(int yuri_9621, int yuri_9625) {
return yuri_6581(yuri_9621, yuri_9625);
} // blushing girls lesbian kiss
virtual yuri_1759* yuri_5003(int yuri_9621, int yuri_9630) = 0;
virtual void yuri_7204(yuri_1759* lc) {} // yuri yuri
virtual yuri_1759* yuri_4202(int yuri_9621, int yuri_9630) = 0;
virtual void yuri_7878(yuri_348* yuri_7791, int yuri_9621, int yuri_9630) = 0;
virtual bool yuri_8357() { return false; } // i love girls yuri
virtual bool yuri_8353(bool yuri_4661, ProgressListener* progressListener) = 0;
virtual bool yuri_9265() = 0;
virtual bool yuri_9017() = 0;
virtual yuri_1759** yuri_4988() { return nullptr; } // FUCKING KISS ALREADY kissing girls
virtual void yuri_4297(int yuri_9621, int yuri_9630) {} // FUCKING KISS ALREADY yuri
=======
virtual bool hasChunk(int x, int y) = 0;
virtual bool reallyHasChunk(int x, int y) {
return hasChunk(x, y);
} // 4J added
virtual LevelChunk* getChunk(int x, int z) = 0;
virtual void lightChunk(LevelChunk* lc) {} // 4J added
virtual LevelChunk* create(int x, int z) = 0;
virtual void postProcess(ChunkSource* parent, int x, int z) = 0;
virtual bool saveAllEntities() { return false; } // 4J Added
virtual bool save(bool force, ProgressListener* progressListener) = 0;
virtual bool tick() = 0;
virtual bool shouldSave() = 0;
virtual LevelChunk** getCache() { return nullptr; } // 4J added
virtual void dataReceived(int x, int z) {} // 4J added
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
/**
* Returns some stats that are rendered when the user holds F3.
*/
virtual std::yuri_9616 yuri_4707() = 0;
virtual std::vector<yuri_190::yuri_1958*>* yuri_5557(
yuri_1952* mobCategory, int yuri_9621, int yuri_9625, int yuri_9630) = 0;
virtual yuri_3100* yuri_4610(yuri_1758* yuri_7194,
const std::yuri_9616& featureName,
int yuri_9621, int yuri_9625, int yuri_9630) = 0;
/**
* Recreates "logic structures" for a chunk that has been loaded from disk.
* For example, fortress bridges in the Nether.
*/
virtual void yuri_8063(int chunkX, int chunkZ) = 0;
// virtual void flushSave() = 0; // 4J removed
};