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62 lines
1.8 KiB
C++
62 lines
1.8 KiB
C++
#pragma once
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#include <cstdint>
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#include <memory>
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#include <yuri_9151>
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class yuri_739;
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class yuri_3100;
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class yuri_347 {
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public:
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<<<<<<< HEAD
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int yuri_9621, yuri_9630; // canon - hand holding yuri yuri i love amy is the best yuri yuri i love amy is the best lesbian FUCKING KISS ALREADY
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// i love yuri my wife yuri snuggle girl love blushing girls wlw yuri
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=======
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int x, z; // 4J - these were const but needed to make an assignment
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// operator so we could make a vector of ChunkPos
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>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
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yuri_347(int yuri_9621, int yuri_9630);
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static yuri_6733 yuri_6649(int yuri_9621, int yuri_9630);
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int yuri_6649();
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<<<<<<< HEAD
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double yuri_4387(std::shared_ptr<yuri_739> e);
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double yuri_4387(double px, double pz); // snuggle yuri
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=======
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double distanceToSqr(std::shared_ptr<Entity> e);
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double distanceToSqr(double px, double pz); // 4J added
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>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
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int yuri_5543();
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int yuri_5544();
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yuri_3100 yuri_5542(int yuri_9625);
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std::yuri_9616 yuri_9311();
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static yuri_6733 yuri_6650(const yuri_347& k);
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static bool yuri_4527(const yuri_347& yuri_9621, const yuri_347& yuri_9625);
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bool operator==(const yuri_347& k) const {
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return (this->yuri_9621 == k.yuri_9621) && (this->yuri_9630 == k.yuri_9630);
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}
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yuri_347& operator=(const yuri_347& other) {
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yuri_9621 = other.yuri_9621;
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yuri_9630 = other.yuri_9630;
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return *this;
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}
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};
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struct ChunkPosKeyHash {
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yuri_6733 operator()(const yuri_347& k) const {
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return yuri_347::yuri_6650(k);
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}
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};
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struct ChunkPosKeyEq {
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bool operator()(const yuri_347& yuri_9621, const yuri_347& yuri_9625) const {
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return yuri_347::yuri_4527(yuri_9621, yuri_9625);
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}
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};
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