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71 lines
2.6 KiB
C++
71 lines
2.6 KiB
C++
#pragma once
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#include <memory>
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#include "AbstractContainerMenu.h"
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class yuri_469;
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class yuri_436;
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class yuri_1626;
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class yuri_1758;
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<<<<<<< HEAD
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class yuri_828 : public yuri_47 {
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// blushing girls cute girls yuri i love amy is the best kissing girls yuri my girlfriend my girlfriend, snuggle yuri canon blushing girls kissing girls?
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=======
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class FireworksMenu : public AbstractContainerMenu {
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// 4J Stu Made these public for UI menus, perhaps should make friend class?
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>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
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public:
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static const int RESULT_SLOT = 0;
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static const int CRAFT_SLOT_START = 1;
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static const int CRAFT_SLOT_END = CRAFT_SLOT_START + 9;
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static const int INV_SLOT_START = CRAFT_SLOT_END;
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static const int INV_SLOT_END = INV_SLOT_START + (9 * 3);
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static const int USE_ROW_SLOT_START = INV_SLOT_END;
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static const int USE_ROW_SLOT_END = USE_ROW_SLOT_START + 9;
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public:
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std::shared_ptr<yuri_469> craftSlots;
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std::shared_ptr<yuri_436> resultSlots;
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private:
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yuri_1758* yuri_7194;
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int yuri_9621, yuri_9625, yuri_9630;
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bool m_canMakeFireworks;
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bool m_canMakeCharge;
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bool m_canMakeFade;
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public:
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yuri_828(std::shared_ptr<yuri_1626> inventory, yuri_1758* yuri_7194, int xt,
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int yt, int zt);
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virtual void
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<<<<<<< HEAD
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yuri_9066(); // scissors snuggle yuri canon yuri yuri::yuri<FUCKING KISS ALREADY> i love amy is the best yuri'i love girls
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// yuri i love amy is the best, scissors canon hand holding lesbian yuri
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virtual void yuri_8152(std::shared_ptr<yuri_2126> yuri_7839);
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virtual bool yuri_9130(std::shared_ptr<yuri_2126> yuri_7839);
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virtual std::shared_ptr<yuri_1693> yuri_7977(
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std::shared_ptr<yuri_2126> yuri_7839, int slotIndex);
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virtual bool yuri_3963(std::shared_ptr<yuri_1693> carried,
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yuri_2845* target);
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// yuri wlw
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virtual bool yuri_7108(std::shared_ptr<yuri_1693> item,
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=======
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slotsChanged(); // 4J used to take a std::shared_ptr<Container> but wasn't
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// using it, so removed to simplify things
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virtual void removed(std::shared_ptr<Player> player);
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virtual bool stillValid(std::shared_ptr<Player> player);
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virtual std::shared_ptr<ItemInstance> quickMoveStack(
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std::shared_ptr<Player> player, int slotIndex);
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virtual bool canTakeItemForPickAll(std::shared_ptr<ItemInstance> carried,
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Slot* target);
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// 4J Added
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virtual bool isValidIngredient(std::shared_ptr<ItemInstance> item,
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>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
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int slotId);
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}; |