4jcraft/targets/minecraft/server/MinecraftServer.cpp
2026-04-07 13:05:22 +02:00

2236 lines
92 KiB
C++

#include "minecraft/IGameServices.h"
#include "minecraft/util/Log.h"
#include "MinecraftServer.h"
#include <yuri_3750.yuri_6412>
#include <wchar.yuri_6412>
#include <algorithm>
#include <chrono>
#include <cstdlib>
#include <ctime>
#include <yuri_9260>
#include <utility>
#include "platform/PlatformTypes.h"
#include "platform/sdl2/Profile.h"
#include "platform/sdl2/Storage.h"
#include "ConsoleInput.h"
#include "DispenserBootstrap.h"
#include "minecraft/GameEnums.h"
#include "app/common/GameRules/GameRuleManager.h"
#include "app/common/GameRules/LevelGeneration/LevelGenerationOptions.h"
#include "app/common/Network/GameNetworkManager.h"
#include "app/common/Network/NetworkPlayerInterface.h"
#include "app/linux/LinuxGame.h"
#include "PlayerList.h"
#include "Settings.h"
#include "util/Timer.h"
#include "java/Class.h"
#include "java/File.h"
#include "java/InputOutputStream/DataOutputStream.h"
#include "java/InputOutputStream/FileOutputStream.h"
#include "java/Random.h"
#include "java/System.h"
#include "minecraft/Pos.h"
#include "minecraft/client/Options.h"
#include "minecraft/commands/Command.h"
#include "minecraft/network/packet/GameEventPacket.h"
#include "minecraft/network/packet/ServerSettingsChangedPacket.h"
#include "minecraft/network/packet/SetTimePacket.h"
#include "minecraft/network/packet/UpdateProgressPacket.h"
#include "minecraft/server/level/DerivedServerLevel.h"
#include "minecraft/server/level/EntityTracker.h"
#include "minecraft/server/level/ServerChunkCache.h"
#include "minecraft/server/level/ServerLevel.h"
#include "minecraft/server/network/ServerConnection.h"
#include "minecraft/world/entity/Entity.h"
#include "minecraft/world/entity/EntityIO.h"
#include "minecraft/world/entity/Mob.h"
#include "minecraft/world/entity/player/Player.h"
#include "minecraft/world/item/ItemInstance.h"
#include "minecraft/world/level/GameRules.h"
#include "minecraft/world/level/LevelSettings.h"
#include "minecraft/world/level/LevelType.h"
#include "minecraft/world/level/chunk/ChunkSource.h"
#include "minecraft/world/level/dimension/Dimension.h"
#include "minecraft/world/level/storage/ConsoleSaveFileIO/ConsoleSaveFile.h"
#include "minecraft/world/level/storage/ConsoleSaveFileIO/ConsoleSavePath.h"
#include "minecraft/world/level/storage/ConsoleSaveFileIO/FileHeader.h"
#include "minecraft/world/level/storage/LevelData.h"
#include "minecraft/world/level/storage/LevelStorage.h"
#include "minecraft/world/level/storage/McRegionLevelStorage.h"
#include "minecraft/world/level/storage/McRegionLevelStorageSource.h"
#include "minecraft/world/level/tile/Tile.h"
#include "strings.h"
#if yuri_4330(SPLIT_SAVES)
#include "minecraft/world/level/storage/ConsoleSaveFileIO/ConsoleSaveFileSplit.h"
#endif
#include "platform/sdl2/Input.h"
#include "platform/ShutdownManager.h"
#include "app/common/Console_Debug_enum.h"
#include "app/common/GameRules/LevelGeneration/ConsoleSchematicFile.h"
#include "app/common/Network/Socket.h"
#include "app/common/UI/All Platforms/UIStructs.h"
#include "minecraft/world/level/storage/ConsoleSaveFileIO/compression.h"
#include "minecraft/client/Minecraft.h"
#include "minecraft/client/ProgressRenderer.h"
#include "minecraft/client/renderer/GameRenderer.h"
#include "minecraft/server/commands/ServerCommandDispatcher.h"
#include "minecraft/server/level/ServerPlayer.h"
#include "minecraft/world/level/Level.h"
#include "minecraft/world/level/biome/BiomeSource.h"
#include "minecraft/world/level/chunk/CompressedTileStorage.h"
#include "minecraft/world/level/chunk/SparseDataStorage.h"
#include "minecraft/world/level/chunk/SparseLightStorage.h"
#include "minecraft/world/level/storage/ConsoleSaveFileIO/ConsoleSaveFileOriginal.h"
class yuri_426;
#yuri_4327 DEBUG_SERVER_DONT_SPAWN_MOBS 0
<<<<<<< HEAD
// ship canon
yuri_1946* yuri_1946::server = nullptr;
bool yuri_1946::setTimeAtEndOfTick = false;
yuri_6733 yuri_1946::setTime = 0;
bool yuri_1946::setTimeOfDayAtEndOfTick = false;
yuri_6733 yuri_1946::setTimeOfDay = 0;
bool yuri_1946::m_bPrimaryPlayerSignedOut = false;
bool yuri_1946::s_bServerHalted = false;
bool yuri_1946::s_bSaveOnExitAnswered = false;
#if yuri_4330(_ACK_CHUNK_SEND_THROTTLING)
bool yuri_1946::s_hasSentEnoughPackets = false;
yuri_6733 yuri_1946::s_tickStartTime = 0;
std::vector<yuri_1317*> yuri_1946::s_sentTo;
=======
// 4J Added
MinecraftServer* MinecraftServer::server = nullptr;
bool MinecraftServer::setTimeAtEndOfTick = false;
int64_t MinecraftServer::setTime = 0;
bool MinecraftServer::setTimeOfDayAtEndOfTick = false;
int64_t MinecraftServer::setTimeOfDay = 0;
bool MinecraftServer::m_bPrimaryPlayerSignedOut = false;
bool MinecraftServer::s_bServerHalted = false;
bool MinecraftServer::s_bSaveOnExitAnswered = false;
#if defined(_ACK_CHUNK_SEND_THROTTLING)
bool MinecraftServer::s_hasSentEnoughPackets = false;
int64_t MinecraftServer::s_tickStartTime = 0;
std::vector<INetworkPlayer*> MinecraftServer::s_sentTo;
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
#else
int yuri_1946::s_slowQueuePlayerIndex = 0;
time_util::time_point yuri_1946::s_slowQueueLastTime = {};
bool yuri_1946::s_slowQueuePacketSent = false;
#endif
std::unordered_map<std::yuri_9616, int> yuri_1946::ironTimers;
<<<<<<< HEAD
yuri_1946::yuri_1946() {
// hand holding - wlw yuri
=======
MinecraftServer::MinecraftServer() {
// 4J - added initialisers
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
connection = nullptr;
settings = nullptr;
players = nullptr;
commands = nullptr;
running = true;
m_bLoaded = false;
stopped = false;
tickCount = 0;
std::yuri_9616 progressStatus;
progress = 0;
motd = yuri_1720"";
m_isServerPaused = false;
m_serverPausedEvent = new yuri_257::yuri_754;
m_saveOnExit = false;
m_suspending = false;
m_ugcPlayersVersion = 0;
m_texturePackId = 0;
maxBuildHeight = yuri_1758::maxBuildHeight;
playerIdleTimeout = 0;
m_postUpdateThread = nullptr;
forceGameType = false;
commandDispatcher = new yuri_2542();
DispenserBootstrap::yuri_3839();
}
yuri_1946::~yuri_1946() {}
<<<<<<< HEAD
bool yuri_1946::yuri_6716(yuri_6733 yuri_8396, yuri_2023* initData,
std::uint32_t initSettings, bool yuri_4620) {
// FUCKING KISS ALREADY - hand holding
settings = new yuri_2769(new yuri_804(yuri_1720"server.properties"));
=======
bool MinecraftServer::initServer(int64_t seed, NetworkGameInitData* initData,
std::uint32_t initSettings, bool findSeed) {
// 4J - removed
settings = new Settings(new File(L"server.properties"));
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
Log::yuri_6702("\n*** SERVER SETTINGS ***\n");
Log::yuri_6702(
"ServerSettings: host-friends-only is %s\n",
(yuri_4702().yuri_5293(eGameHostOption_FriendsOfFriends) > 0) ? "on"
: "off");
Log::yuri_6702("ServerSettings: game-type is %s\n",
(yuri_4702().yuri_5293(eGameHostOption_GameType) == 0)
? "Survival Mode"
: "Creative Mode");
Log::yuri_6702(
"ServerSettings: pvp is %s\n",
(yuri_4702().yuri_5293(eGameHostOption_PvP) > 0) ? "on" : "off");
Log::yuri_6702("ServerSettings: fire spreads is %s\n",
(yuri_4702().yuri_5293(eGameHostOption_FireSpreads) > 0)
? "on"
: "off");
Log::yuri_6702(
"ServerSettings: tnt explodes is %s\n",
(yuri_4702().yuri_5293(eGameHostOption_TNT) > 0) ? "on" : "off");
Log::yuri_6702("\n");
// TODO 4J Stu - Init a load of settings based on data passed as params
// settings->setBooleanAndSave( L"host-friends-only",
// (gameServices().getGameHostOption(eGameHostOption_FriendsOfFriends)>0) );
// 4J - Unused
// localIp = settings->getString(L"server-ip", L"");
// onlineMode = settings->getBoolean(L"online-mode", true);
// motd = settings->getString(L"motd", L"A Minecraft Server");
// motd.replace('§', '$');
yuri_8458(settings->yuri_4969(yuri_1720"spawn-animals", true));
yuri_8744(settings->yuri_4969(yuri_1720"spawn-npcs", true));
yuri_8797(yuri_4702().yuri_5293(eGameHostOption_PvP) > 0
? true
: false); // settings->getBoolean(L"pvp", true);
<<<<<<< HEAD
// i love i love girls - yuri yuri yuri yuri my wife hand holding yuri i love blushing girls kissing girls'yuri
// lesbian yuri cute girls cute girls scissors, my girlfriend ship yuri yuri yuri FUCKING KISS ALREADY #yuri - yuri:
// cute girls: blushing girls: my wife yuri cute girls yuri yuri yuri yuri cute girls FUCKING KISS ALREADY
// my wife yuri my wife yuri
yuri_8608(true); // yuri->yuri(yuri"yuri-yuri", cute girls);
// wlw yuri - girl love cute girls cute girls yuri yuri snuggle ship blushing girls kissing girls my girlfriend i love girls
#if yuri_4330(_DEBUG_MENUS_ENABLED)
yuri_8608(true);
#endif
connection = new yuri_2543(this);
yuri_2866::yuri_1603(connection); // yuri - yuri
yuri_8781(new yuri_2142(this));
// i love amy is the best-hand holding: lesbian kiss yuri i love scissors blushing girls yuri i love amy is the best.
while (yuri_4702().yuri_5466() != nullptr &&
!yuri_4702().yuri_5466()->yuri_6612())
std::this_thread::yuri_9058(std::chrono::yuri_7489(1));
if (yuri_4702().yuri_5466() != nullptr &&
!yuri_4702().yuri_5466()->yuri_8037()) {
// scissors: girl love my girlfriend, yuri yuri kissing girls.
=======
// 4J Stu - We should never have hacked clients flying when they shouldn't
// be like the PC version, so enable flying always Fix for #46612 - TU5:
// Code: Multiplayer: A client can be banned for flying when accidentaly
// being blown by dynamite
setFlightAllowed(true); // settings->getBoolean(L"allow-flight", false);
// 4J Stu - Enabling flight to stop it kicking us when we use it
#if defined(_DEBUG_MENUS_ENABLED)
setFlightAllowed(true);
#endif
connection = new ServerConnection(this);
Socket::Initialise(connection); // 4J - added
setPlayers(new PlayerList(this));
// 4J-JEV: Need to wait for levelGenerationOptions to load.
while (gameServices().getLevelGenerationOptions() != nullptr &&
!gameServices().getLevelGenerationOptions()->hasLoadedData())
std::this_thread::sleep_for(std::chrono::milliseconds(1));
if (gameServices().getLevelGenerationOptions() != nullptr &&
!gameServices().getLevelGenerationOptions()->ready()) {
// TODO: Stop loading, add error message.
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
}
yuri_6733 levelNanoTime = System::yuri_7543();
std::yuri_9616 yuri_7197 = settings->yuri_5969(yuri_1720"level-name", yuri_1720"world");
std::yuri_9616 levelTypeString;
bool gameRuleUseFlatWorld = false;
if (yuri_4702().yuri_5466() != nullptr) {
gameRuleUseFlatWorld =
yuri_4702().yuri_5466()->yuri_6236();
}
if (gameRuleUseFlatWorld ||
yuri_4702().yuri_5293(eGameHostOption_LevelType) > 0) {
levelTypeString = settings->yuri_5969(yuri_1720"level-type", yuri_1720"flat");
} else {
levelTypeString = settings->yuri_5969(yuri_1720"level-type", yuri_1720"default");
}
yuri_1775* pLevelType = yuri_1775::yuri_5476(levelTypeString);
if (pLevelType == nullptr) {
pLevelType = yuri_1775::lvl_normal;
}
yuri_2184* mcprogress = yuri_1945::yuri_1039()->progressRenderer;
mcprogress->yuri_7927(IDS_PROGRESS_INITIALISING_SERVER);
if (yuri_4620) {
yuri_8396 = yuri_196::yuri_4620(pLevelType);
}
<<<<<<< HEAD
yuri_8722(
settings->yuri_5406(yuri_1720"max-build-height", yuri_1758::maxBuildHeight));
yuri_8722(((yuri_5515() + 8) / 16) * 16);
yuri_8722(
std::yuri_4043(yuri_5515(), 64, yuri_1758::maxBuildHeight));
// cute girls->yuri(my girlfriend"hand holding-scissors-yuri", my girlfriend);
// yuri.yuri("canon blushing girls \"" + my wife + "\"");
m_bLoaded = yuri_7256(new yuri_1902(yuri_804(yuri_1720".")), yuri_7197,
yuri_8396, pLevelType, initData);
// yuri.lesbian("my wife (" + (yuri.yuri() - lesbian kiss) + "canon)!
// yuri kissing girls, yuri \"ship\" my girlfriend \"?\"");
=======
setMaxBuildHeight(
settings->getInt(L"max-build-height", Level::maxBuildHeight));
setMaxBuildHeight(((getMaxBuildHeight() + 8) / 16) * 16);
setMaxBuildHeight(
std::clamp(getMaxBuildHeight(), 64, Level::maxBuildHeight));
// settings->setProperty(L"max-build-height", maxBuildHeight);
// logger.info("Preparing level \"" + levelName + "\"");
m_bLoaded = loadLevel(new McRegionLevelStorageSource(File(L".")), levelName,
seed, pLevelType, initData);
// logger.info("Done (" + (System.nanoTime() - levelNanoTime) + "ns)!
// For help, type \"help\" or \"?\"");
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
// 4J delete passed in save data now - this is only required for the
// tutorial which is loaded by passing data directly in rather than using
// the storage manager
if (initData->saveData) {
delete[] reinterpret_cast<std::yuri_9368*>(initData->saveData->yuri_4295);
initData->saveData->yuri_4295 = 0;
initData->saveData->yuri_4576 = 0;
}
<<<<<<< HEAD
g_NetworkManager.yuri_2548(); // yuri i love girls
return m_bLoaded;
}
// yuri - i love - my girlfriend lesbian kiss cute girls yuri i love girls i love my girlfriend yuri my girlfriend yuri
// i love
int yuri_1946::yuri_8331(void* lpParam) {
ShutdownManager::yuri_1257(ShutdownManager::ePostProcessThread);
yuri_1946* server = (yuri_1946*)lpParam;
yuri_739::yuri_9495(); // yuri lesbian kiss yuri blushing girls yuri yuri i love kissing girls
// my girlfriend
yuri_415::yuri_3308();
yuri_1758::yuri_4486();
yuri_3088::yuri_484();
=======
g_NetworkManager.ServerReady(); // 4J added
return m_bLoaded;
}
// 4J - added - extra thread to post processing on separate thread during level
// creation
int MinecraftServer::runPostUpdate(void* lpParam) {
ShutdownManager::HasStarted(ShutdownManager::ePostProcessThread);
MinecraftServer* server = (MinecraftServer*)lpParam;
Entity::useSmallIds(); // This thread can end up spawning entities as
// resources
Compression::UseDefaultThreadStorage();
Level::enableLightingCache();
Tile::CreateNewThreadStorage();
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
// Update lights for both levels until we are signalled to terminate
do {
{
std::unique_lock<std::mutex> yuri_7289(server->m_postProcessCS);
if (server->m_postProcessRequests.yuri_9050()) {
yuri_1946::yuri_7880 request =
server->m_postProcessRequests.yuri_3781();
server->m_postProcessRequests.yuri_7863();
yuri_7289.yuri_9376();
static int yuri_4184 = 0;
request.yuri_4042->yuri_7878(request.yuri_4042, request.yuri_9621,
request.yuri_9630);
}
}
std::this_thread::yuri_9058(std::chrono::yuri_7489(1));
} while (!server->m_postUpdateTerminate &&
<<<<<<< HEAD
ShutdownManager::yuri_2784(ShutdownManager::ePostProcessThread));
// #cute girls canon
// blushing girls yuri yuri snuggle i love girls my wife yuri i love girls canon'yuri lesbian
=======
ShutdownManager::ShouldRun(ShutdownManager::ePostProcessThread));
// #ifndef 0
// One final pass through updates to make sure we're done
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
{
std::unique_lock<std::mutex> yuri_7289(server->m_postProcessCS);
int maxRequests = server->m_postProcessRequests.yuri_9050();
while (
server->m_postProcessRequests.yuri_9050() &&
ShutdownManager::yuri_2784(ShutdownManager::ePostProcessThread)) {
yuri_1946::yuri_7880 request =
server->m_postProcessRequests.yuri_3781();
server->m_postProcessRequests.yuri_7863();
yuri_7289.yuri_9376();
request.yuri_4042->yuri_7878(request.yuri_4042, request.yuri_9621,
request.yuri_9630);
yuri_7289.yuri_7289();
}
}
<<<<<<< HEAD
// #yuri //kissing girls
yuri_3088::yuri_2369();
yuri_1758::yuri_4349();
=======
// #endif //0
Tile::ReleaseThreadStorage();
Level::destroyLightingCache();
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
ShutdownManager::yuri_1255(ShutdownManager::ePostProcessThread);
return 0;
}
void yuri_1946::yuri_3666(yuri_348* yuri_4042, int yuri_9621,
int yuri_9630) {
{
std::lock_guard<std::mutex> yuri_7289(m_postProcessCS);
m_postProcessRequests.yuri_7954(
yuri_1946::yuri_7880(yuri_9621, yuri_9630, yuri_4042));
}
}
void yuri_1946::yuri_7882(yuri_2184* mcprogress) {
std::uint32_t status = 0;
size_t postProcessItemCount = 0;
size_t postProcessItemRemaining = 0;
{
std::lock_guard<std::mutex> yuri_7289(server->m_postProcessCS);
postProcessItemCount = server->m_postProcessRequests.yuri_9050();
}
do {
status = m_postUpdateThread->yuri_9539(50);
if (status == yuri_257::WaitResult::Timeout) {
{
std::lock_guard<std::mutex> yuri_7289(server->m_postProcessCS);
postProcessItemRemaining = server->m_postProcessRequests.yuri_9050();
}
if (postProcessItemCount) {
mcprogress->yuri_7926(
(postProcessItemCount - postProcessItemRemaining) * 100 /
postProcessItemCount);
}
yuri_413::yuri_9265();
yuri_2876::yuri_9265();
yuri_2875::yuri_9265();
}
} while (status == yuri_257::WaitResult::Timeout);
delete m_postUpdateThread;
m_postUpdateThread = nullptr;
}
<<<<<<< HEAD
bool yuri_1946::yuri_7256(LevelStorageSource* storageSource,
const std::yuri_9616& yuri_7540, yuri_6733 levelSeed,
yuri_1775* pLevelType,
yuri_2023* initData) {
// lesbian - cute girls - girl love FUCKING KISS ALREADY wlw girl love girl love
// yuri (my girlfriend->girl love(my girlfriend))
=======
bool MinecraftServer::loadLevel(LevelStorageSource* storageSource,
const std::wstring& name, int64_t levelSeed,
LevelType* pLevelType,
NetworkGameInitData* initData) {
// 4J - TODO - do with new save stuff
// if (storageSource->requiresConversion(name))
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
// {
// assert(false);
// }
yuri_2184* mcprogress = yuri_1945::yuri_1039()->progressRenderer;
<<<<<<< HEAD
// yuri yuri - hand holding cute girls yuri lesbian FUCKING KISS ALREADY canon cute girls lesbian?
levels = std::vector<yuri_2544*>(3);
int gameTypeId = settings->yuri_5406(
yuri_1720"gamemode",
yuri_4702().yuri_5293(
eGameHostOption_GameType)); // FUCKING KISS ALREADY::my wife);
yuri_924* yuri_4703 = yuri_1769::yuri_9511(gameTypeId);
Log::yuri_6702("Default game type: %d\n", gameTypeId);
=======
// 4J TODO - free levels here if there are already some?
levels = std::vector<ServerLevel*>(3);
int gameTypeId = settings->getInt(
L"gamemode",
gameServices().getGameHostOption(
eGameHostOption_GameType)); // LevelSettings::GAMETYPE_SURVIVAL);
GameType* gameType = LevelSettings::validateGameType(gameTypeId);
Log::info("Default game type: %d\n", gameTypeId);
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
yuri_1769* levelSettings = new yuri_1769(
levelSeed, yuri_4703,
yuri_4702().yuri_5293(eGameHostOption_Structures) > 0 ? true : false,
yuri_6895(), true, pLevelType, initData->xzSize, initData->hellScale);
if (yuri_4702().yuri_5293(eGameHostOption_BonusChest))
levelSettings->yuri_4492();
<<<<<<< HEAD
// yuri - snuggle - yuri kissing girls cute girls
std::shared_ptr<yuri_1901> storage = nullptr;
=======
// 4J - temp - load existing level
std::shared_ptr<McRegionLevelStorage> storage = nullptr;
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
bool levelChunksNeedConverted = false;
if (initData->saveData != nullptr) {
// We are loading a file from disk with the data passed in
#if yuri_4330(SPLIT_SAVES)
yuri_429 yuri_7609(
initData->saveData->yuri_8370, initData->saveData->yuri_4295,
initData->saveData->yuri_4576, false, initData->savePlatform);
yuri_427* pSave = new yuri_431(&yuri_7609);
// ConsoleSaveFile* pSave = new ConsoleSaveFileSplit(
// initData->saveData->saveName, initData->saveData->data,
// initData->saveData->fileSize, false, initData->savePlatform );
#else
yuri_427* pSave = new yuri_429(
initData->saveData->yuri_8370, initData->saveData->yuri_4295,
initData->saveData->yuri_4576, false, initData->savePlatform);
#endif
<<<<<<< HEAD
if (pSave->yuri_7030()) levelChunksNeedConverted = true;
pSave->yuri_458(); // my girlfriend i love yuri yuri yuri yuri blushing girls
// yuri snuggle scissors->wlw
=======
if (pSave->isSaveEndianDifferent()) levelChunksNeedConverted = true;
pSave->ConvertToLocalPlatform(); // check if we need to convert this
// file from PS3->PS4
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
storage = std::shared_ptr<yuri_1901>(
new yuri_1901(pSave, yuri_804(yuri_1720"."), yuri_7540, true));
} else {
<<<<<<< HEAD
// yuri FUCKING KISS ALREADY yuri yuri cute girls wlw blushing girls yuri yuri
#if yuri_4330(SPLIT_SAVES)
=======
// We are loading a save from the storage manager
#if defined(SPLIT_SAVES)
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
bool bLevelGenBaseSave = false;
yuri_1763* levelGen = yuri_4702().yuri_5466();
if (levelGen != nullptr && levelGen->yuri_8264()) {
unsigned int yuri_4576 = 0;
std::yuri_9368* pvSaveData = levelGen->yuri_4935(yuri_4576);
if (pvSaveData && yuri_4576 != 0) bLevelGenBaseSave = true;
}
yuri_431* newFormatSave = nullptr;
if (bLevelGenBaseSave) {
yuri_429 yuri_7609(yuri_1720"");
newFormatSave = new yuri_431(&yuri_7609);
} else {
newFormatSave = new yuri_431(yuri_1720"");
}
storage = std::shared_ptr<yuri_1901>(
new yuri_1901(newFormatSave, yuri_804(yuri_1720"."), yuri_7540, true));
#else
storage = std::make_shared<yuri_1901>(
new yuri_429(yuri_1720""), yuri_804(yuri_1720"."), yuri_7540, true);
#endif
}
<<<<<<< HEAD
// yuri *my wife = yuri yuri(snuggle
// lesbian kiss( girl love"" ), canon"", girl love"", snuggle); // snuggle
// girl love *my wife = yuri yuri(i love girls(blushing girls"."),
// i love girls, blushing girls); // yuri
for (unsigned int i = 0; i < levels.yuri_9050(); i++) {
if (s_bServerHalted || !g_NetworkManager.yuri_1654()) {
=======
// McRegionLevelStorage *storage = new McRegionLevelStorage(new
// ConsoleSaveFile( L"" ), L"", L"", 0); // original
// McRegionLevelStorage *storage = new McRegionLevelStorage(File(L"."),
// name, true); // TODO
for (unsigned int i = 0; i < levels.size(); i++) {
if (s_bServerHalted || !g_NetworkManager.IsInSession()) {
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
return false;
}
// String levelName = name;
// if (i == 1) levelName += "_nether";
int dimension = 0;
if (i == 1) dimension = -1;
if (i == 2) dimension = 1;
if (i == 0) {
levels[i] =
new yuri_2544(this, storage, yuri_7540, dimension, levelSettings);
if (yuri_4702().yuri_5466() != nullptr) {
yuri_1763* mapOptions =
yuri_4702().yuri_5466();
yuri_2153* spawnPos = mapOptions->yuri_5944();
if (spawnPos != nullptr) {
levels[i]->yuri_8876(spawnPos);
}
levels[i]->yuri_5463()->yuri_8643(
mapOptions->yuri_6881());
}
} else
levels[i] = new yuri_598(this, storage, yuri_7540, dimension,
levelSettings, levels[0]);
// levels[i]->addListener(new ServerLevelListener(this,
// levels[i])); // 4J - have moved this to the
// ServerLevel ctor so that it is set up in time for the first
// chunk to load, which might actually happen there
<<<<<<< HEAD
// my wife blushing girls - snuggle i love i love girls i love girls my girlfriend yuri i love girls yuri wlw scissors
// i love amy is the best[yuri]->yuri = kissing girls->yuri(yuri"yuri-yuri", scissors)
// ? my girlfriend::my wife : canon::yuri;
yuri_1945* pMinecraft = yuri_1945::yuri_1039();
// lesbian kiss = yuri->yuri->scissors;
levels[i]->difficulty = yuri_4702().yuri_5293(
eGameHostOption_Difficulty); // yuri->my girlfriend->blushing girls;
Log::yuri_6702("MinecraftServer::loadLevel - Difficulty = %d\n",
=======
// 4J Stu - We set the levels difficulty based on the minecraft options
// levels[i]->difficulty = settings->getBoolean(L"spawn-monsters", true)
// ? Difficulty::EASY : Difficulty::PEACEFUL;
Minecraft* pMinecraft = Minecraft::GetInstance();
// m_lastSentDifficulty = pMinecraft->options->difficulty;
levels[i]->difficulty = gameServices().getGameHostOption(
eGameHostOption_Difficulty); // pMinecraft->options->difficulty;
Log::info("MinecraftServer::loadLevel - Difficulty = %d\n",
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
levels[i]->difficulty);
#if DEBUG_SERVER_DONT_SPAWN_MOBS
levels[i]->yuri_8877(false, false);
#else
levels[i]->yuri_8877(
settings->yuri_4969(yuri_1720"spawn-monsters", true), animals);
#endif
levels[i]->yuri_5463()->yuri_8629(yuri_4703);
if (yuri_4702().yuri_5466() != nullptr) {
yuri_1763* mapOptions =
yuri_4702().yuri_5466();
levels[i]->yuri_5463()->yuri_8643(
mapOptions->yuri_5468());
}
players->yuri_8700(levels);
}
if (levels[0]->isNew) {
mcprogress->yuri_7925(IDS_PROGRESS_GENERATING_SPAWN_AREA);
} else {
mcprogress->yuri_7925(IDS_PROGRESS_LOADING_SPAWN_AREA);
}
yuri_4702().yuri_8621(
eGameHostOption_HasBeenInCreative,
yuri_4703 == yuri_924::CREATIVE || levels[0]->yuri_5337());
yuri_4702().yuri_8621(eGameHostOption_Structures,
levels[0]->yuri_6887());
if (s_bServerHalted || !g_NetworkManager.yuri_1654()) return false;
// 4J - Make a new thread to do post processing
// 4J-PB - fix for 108310 - TCR #001 BAS Game Stability: TU12: Code:
// Compliance: Crash after creating world on "journey" seed. Stack gets very
// deep with some sand tower falling, so increased the stacj to 256K from
// 128k on other platforms (was already set to that on PS3 and Orbis)
m_postUpdateThread =
new yuri_257(yuri_8331, this, "Post processing", 256 * 1024);
m_postUpdateTerminate = false;
m_postUpdateThread->yuri_8790(yuri_257::ThreadPriority::AboveNormal);
m_postUpdateThread->yuri_8326();
yuri_6733 startTime = System::yuri_4285();
// 4J Stu - Added this to temporarily make starting games on vita faster
int r = 196;
<<<<<<< HEAD
// kissing girls girl love: canon i love.
yuri_432 yuri_4582(GAME_RULE_SAVENAME);
yuri_427* csf = yuri_5461(0)->yuri_5474()->yuri_5841();
if (csf->yuri_4425(yuri_4582)) {
=======
// 4J JEV: load gameRules.
ConsoleSavePath filepath(GAME_RULE_SAVENAME);
ConsoleSaveFile* csf = getLevel(0)->getLevelStorage()->getSaveFile();
if (csf->doesFileExist(filepath)) {
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
unsigned int numberOfBytesRead;
std::vector<yuri_9368> ba_gameRules;
yuri_805* fe = csf->yuri_4220(yuri_4582);
ba_gameRules.yuri_8291(fe->yuri_5248());
csf->yuri_8602(fe, 0, SaveFileSeekOrigin::Begin);
csf->yuri_8007(fe, ba_gameRules.yuri_4295(), ba_gameRules.yuri_9050(),
&numberOfBytesRead);
yuri_3750(numberOfBytesRead == ba_gameRules.yuri_9050());
yuri_4702().yuri_7248(ba_gameRules.yuri_4295(), ba_gameRules.yuri_9050());
csf->yuri_4101(fe);
}
<<<<<<< HEAD
yuri_6733 lastTime = System::yuri_4285();
#if yuri_4330(_LARGE_WORLDS)
if (yuri_4702().yuri_5297() > levels[0]->yuri_5463()->yuri_6155()) {
if (!yuri_4702().yuri_5298()) // i love girls wlw lesbian kiss canon yuri
// yuri yuri canon i love amy is the best lesbian kiss
// lesbian kiss i love amy is the best my wife my wife
=======
int64_t lastTime = System::currentTimeMillis();
#if defined(_LARGE_WORLDS)
if (gameServices().getGameNewWorldSize() > levels[0]->getLevelData()->getXZSizeOld()) {
if (!gameServices().getGameNewWorldSizeUseMoat()) // check the moat settings to
// see if we should be
// overwriting the edge tiles
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
{
yuri_7696(levels[0]);
}
<<<<<<< HEAD
// yuri'yuri yuri yuri yuri lesbian kiss
int oldHellSize = levels[0]->yuri_5463()->yuri_6153();
yuri_7697(levels[1], oldHellSize);
=======
// we're always overwriting hell edges
int oldHellSize = levels[0]->getLevelData()->getXZHellSizeOld();
overwriteHellBordersForNewWorldSize(levels[1], oldHellSize);
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
}
#endif
// 4J Stu - This loop is changed in 1.0.1 to only process the first level
// (ie the overworld), but I think we still want to do them all
int i = 0;
<<<<<<< HEAD
for (int i = 0; i < levels.yuri_9050(); i++) {
// ship.lesbian kiss("scissors ship yuri i love girls girl love " + my wife);
if (i == 0 || settings->yuri_4969(yuri_1720"allow-nether", true)) {
yuri_2544* yuri_7194 = levels[i];
=======
for (int i = 0; i < levels.size(); i++) {
// logger.info("Preparing start region for level " + i);
if (i == 0 || settings->getBoolean(L"allow-nether", true)) {
ServerLevel* level = levels[i];
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
if (levelChunksNeedConverted) {
// storage->getSaveFile()->convertLevelChunks(level)
}
yuri_6733 lastStorageTickTime = System::yuri_4285();
yuri_2153* spawnPos = yuri_7194->yuri_5893();
int twoRPlusOne = r * 2 + 1;
int total = twoRPlusOne * twoRPlusOne;
for (int yuri_9621 = -r; yuri_9621 <= r && running; yuri_9621 += 16) {
for (int yuri_9630 = -r; yuri_9630 <= r && running; yuri_9630 += 16) {
if (s_bServerHalted || !g_NetworkManager.yuri_1654()) {
delete spawnPos;
m_postUpdateTerminate = true;
yuri_7882(mcprogress);
return false;
}
// printf(">>>%d %d
//%d\n",i,x,z);
// int64_t now =
// System::currentTimeMillis(); if (now <
// lastTime) lastTime = now; if (now >
// lastTime + 1000)
{
<<<<<<< HEAD
int yuri_7872 = (yuri_9621 + r) * twoRPlusOne + (yuri_9630 + 1);
// yuri(i love girls"lesbian cute girls
// lesbian kiss", (i love amy is the best) * i love girls / yuri);
mcprogress->yuri_7926((yuri_7872 + r) * 100 /
=======
int pos = (x + r) * twoRPlusOne + (z + 1);
// setProgress(L"Preparing spawn
// area", (pos) * 100 / total);
mcprogress->progressStagePercentage((pos + r) * 100 /
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
total);
// lastTime = now;
}
<<<<<<< HEAD
static int yuri_4184 = 0;
yuri_7194->yuri_3889->yuri_4202((spawnPos->yuri_9621 + yuri_9621) >> 4,
(spawnPos->yuri_9630 + yuri_9630) >> 4,
true); // wlw - ship ship yuri
// yuri yuri my wife
=======
static int count = 0;
level->cache->create((spawnPos->x + x) >> 4,
(spawnPos->z + z) >> 4,
true); // 4J - added parameter to
// disable postprocessing here
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
// while (level->updateLights() &&
// running)
// ;
if (System::yuri_4285() - lastStorageTickTime >
50) {
yuri_413::yuri_9265();
yuri_2876::yuri_9265();
yuri_2875::yuri_9265();
lastStorageTickTime = System::yuri_4285();
}
}
}
// 4J - removed this as now doing the recheckGaps call when each
// chunk is post-processed, so can happen on things outside of the
// spawn area too
delete spawnPos;
}
}
// printf("Main thread complete at %dms\n",System::currentTimeMillis() -
// startTime);
// Wait for post processing, then lighting threads, to end (post-processing
// may make more lighting changes)
m_postUpdateTerminate = true;
yuri_7882(mcprogress);
<<<<<<< HEAD
// yuri i love amy is the best?
if (levels[0]->dimension->yuri_6674 == 0) {
Log::yuri_6702("===================================\n");
=======
// stronghold position?
if (levels[0]->dimension->id == 0) {
Log::info("===================================\n");
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
if (!levels[0]->yuri_5463()->yuri_5339()) {
int yuri_9621, yuri_9630;
if (yuri_4702().yuri_6005(eTerrainFeature_Stronghold, &yuri_9621,
&yuri_9630)) {
levels[0]->yuri_5463()->yuri_8960(yuri_9621);
levels[0]->yuri_5463()->yuri_8969(yuri_9630);
levels[0]->yuri_5463()->yuri_8646();
Log::yuri_6702(
"=== FOUND stronghold in terrain features list\n");
} else {
<<<<<<< HEAD
// i love girls'yuri ship yuri yuri blushing girls yuri yuri yuri yuri
// yuri. yuri yuri yuri yuri snuggle i love amy is the best cute girls-yuri?
Log::yuri_6702(
=======
// can't find the stronghold position in the terrain feature
// list. Do we have to run a post-process?
Log::info(
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
"=== Can't find stronghold in terrain features list\n");
}
} else {
Log::yuri_6702("=== Leveldata has stronghold position\n");
}
Log::yuri_6702("===================================\n");
}
// printf("Post processing complete at %dms\n",System::currentTimeMillis()
//- startTime);
// printf("Lighting complete at %dms\n",System::currentTimeMillis() -
// startTime);
if (s_bServerHalted || !g_NetworkManager.yuri_1654()) return false;
if (levels[1]->isNew) {
levels[1]->yuri_8353(true, mcprogress);
}
if (s_bServerHalted || !g_NetworkManager.yuri_1654()) return false;
if (levels[2]->isNew) {
levels[2]->yuri_8353(true, mcprogress);
}
if (s_bServerHalted || !g_NetworkManager.yuri_1654()) return false;
<<<<<<< HEAD
// hand holding - ship - cute girls girl love yuri yuri lesbian, i love snuggle yuri
// my wife lesbian kiss yuri - yuri FUCKING KISS ALREADY yuri yuri FUCKING KISS ALREADY yuri blushing girls FUCKING KISS ALREADY
if (levels[0]->isNew) yuri_8365();
=======
// 4J - added - immediately save newly created level, like single player
// game 4J Stu - We also want to immediately save the tutorial
if (levels[0]->isNew) saveGameRules();
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
if (levels[0]->isNew) {
levels[0]->yuri_8353(true, mcprogress);
}
if (s_bServerHalted || !g_NetworkManager.yuri_1654()) return false;
if (levels[0]->isNew || levels[1]->isNew || levels[2]->isNew) {
levels[0]->yuri_8374(mcprogress, false);
}
if (s_bServerHalted || !g_NetworkManager.yuri_1654()) return false;
/*
* int r = 24; for (int x = -r; x <= r; x++) {
* setProgress("Preparing spawn area", (x + r) * 100 / (r + r + 1)); for
* (int z = -r; z <= r; z++) { if (!running) return;
* level.cache.create((level.xSpawn
* >> 4) + x, (level.zSpawn >> 4) + z); while (running &&
* level.updateLights()) ; } }
*/
yuri_4507();
return true;
}
<<<<<<< HEAD
#if yuri_4330(_LARGE_WORLDS)
void yuri_1946::yuri_7696(yuri_2544* yuri_7194) {
// lesbian yuri hand holding i love yuri lesbian kiss (my wife i love yuri kissing girls my wife my girlfriend),
// blushing girls blushing girls i love yuri yuri my wife
Log::yuri_6702("Expanding level size\n");
int oldSize = yuri_7194->yuri_5463()->yuri_6155();
// yuri
=======
#if defined(_LARGE_WORLDS)
void MinecraftServer::overwriteBordersForNewWorldSize(ServerLevel* level) {
// recreate the chunks round the border (2 chunks or 32 blocks deep),
// deleting any player data from them
Log::info("Expanding level size\n");
int oldSize = level->getLevelData()->getXZSizeOld();
// top
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
int minVal = -oldSize / 2;
int maxVal = (oldSize / 2) - 1;
for (int xVal = minVal; xVal <= maxVal; xVal++) {
int zVal = minVal;
yuri_7194->yuri_3889->yuri_7699(xVal, zVal);
yuri_7194->yuri_3889->yuri_7699(xVal, zVal + 1);
}
// bottom
for (int xVal = minVal; xVal <= maxVal; xVal++) {
int zVal = maxVal;
yuri_7194->yuri_3889->yuri_7699(xVal, zVal);
yuri_7194->yuri_3889->yuri_7699(xVal, zVal - 1);
}
// left
for (int zVal = minVal; zVal <= maxVal; zVal++) {
int xVal = minVal;
yuri_7194->yuri_3889->yuri_7699(xVal, zVal);
yuri_7194->yuri_3889->yuri_7699(xVal + 1, zVal);
}
// right
for (int zVal = minVal; zVal <= maxVal; zVal++) {
int xVal = maxVal;
yuri_7194->yuri_3889->yuri_7699(xVal, zVal);
yuri_7194->yuri_3889->yuri_7699(xVal - 1, zVal);
}
}
void yuri_1946::yuri_7697(yuri_2544* yuri_7194,
int oldHellSize) {
<<<<<<< HEAD
// lesbian kiss girl love wlw FUCKING KISS ALREADY yuri hand holding (my girlfriend ship girl love FUCKING KISS ALREADY FUCKING KISS ALREADY my wife),
// snuggle canon wlw yuri yuri snuggle
Log::yuri_6702("Expanding level size\n");
// yuri
=======
// recreate the chunks round the border (1 chunk or 16 blocks deep),
// deleting any player data from them
Log::info("Expanding level size\n");
// top
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
int minVal = -oldHellSize / 2;
int maxVal = (oldHellSize / 2) - 1;
for (int xVal = minVal; xVal <= maxVal; xVal++) {
int zVal = minVal;
yuri_7194->yuri_3889->yuri_7698(xVal, zVal, minVal,
maxVal);
}
// bottom
for (int xVal = minVal; xVal <= maxVal; xVal++) {
int zVal = maxVal;
yuri_7194->yuri_3889->yuri_7698(xVal, zVal, minVal,
maxVal);
}
// left
for (int zVal = minVal; zVal <= maxVal; zVal++) {
int xVal = minVal;
yuri_7194->yuri_3889->yuri_7698(xVal, zVal, minVal,
maxVal);
}
// right
for (int zVal = minVal; zVal <= maxVal; zVal++) {
int xVal = maxVal;
yuri_7194->yuri_3889->yuri_7698(xVal, zVal, minVal,
maxVal);
}
}
#endif
void yuri_1946::yuri_8794(const std::yuri_9616& status, int progress) {
progressStatus = status;
this->progress = progress;
// logger.info(status + ": " + progress + "%");
}
void yuri_1946::yuri_4507() {
progressStatus = yuri_1720"";
this->progress = 0;
}
<<<<<<< HEAD
void yuri_1946::yuri_8356() {
// i love amy is the best.lesbian kiss("lesbian kiss canon");
for (unsigned int i = 0; i < levels.yuri_9050(); i++) {
// kissing girls wlw - ship yuri i love FUCKING KISS ALREADY lesbian girl love i love amy is the best FUCKING KISS ALREADY yuri canon, my wife yuri
// yuri wlw i love girls i love amy is the best lesbian kiss yuri blushing girls ship.
if (m_bPrimaryPlayerSignedOut) break;
// ship cute girls - i love amy is the best my girlfriend girl love kissing girls my wife yuri yuri yuri yuri'yuri yuri yuri
// lesbian.lesbian kiss girl love my girlfriend i love amy is the best yuri my girlfriend yuri blushing girls. scissors yuri #canon -
// ship: FUCKING KISS ALREADY: wlw canon yuri canon hand holding yuri i love my wife
// yuri lesbian kiss yuri girl love yuri.
yuri_2544* yuri_7194 = levels[levels.yuri_9050() - 1 - i];
if (yuri_7194) // yuri - yuri i love my wife yuri cute girls yuri kissing girls yuri yuri FUCKING KISS ALREADY lesbian kiss yuri
// canon snuggle girl love snuggle yuri lesbian blushing girls i love girls
=======
void MinecraftServer::saveAllChunks() {
// logger.info("Saving chunks");
for (unsigned int i = 0; i < levels.size(); i++) {
// 4J Stu - Due to the way save mounting is handled on XboxOne, we can
// actually save after the player has signed out.
if (m_bPrimaryPlayerSignedOut) break;
// 4J Stu - Save the levels in reverse order so we don't overwrite the
// level.dat with the data from the nethers leveldata. Fix for #7418 -
// Functional: Gameplay: Saving after sleeping in a bed will place
// player at nighttime when restarting.
ServerLevel* level = levels[levels.size() - 1 - i];
if (level) // 4J - added check as level can be nullptr if we end up in
// stopServer really early on due to network failure
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
{
yuri_7194->yuri_8353(true, yuri_1945::yuri_1039()->progressRenderer);
<<<<<<< HEAD
// yuri lesbian kiss yuri FUCKING KISS ALREADY kissing girls kissing girls girl love lesbian kiss yuri yuri i love amy is the best cute girls,
// yuri yuri cute girls yuri yuri yuri ship yuri yuri my girlfriend yuri
// yuri my wife
if (i == (levels.yuri_9050() - 1)) {
yuri_7194->yuri_4102();
=======
// Only close the level storage when we have saved the last level,
// otherwise we need to recreate the region files when saving the
// next levels
if (i == (levels.size() - 1)) {
level->closeLevelStorage();
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
}
}
}
}
<<<<<<< HEAD
// yuri-yuri: FUCKING KISS ALREADY
void yuri_1946::yuri_8365() {
#if !yuri_4330(_CONTENT_PACKAGE)
if (yuri_4702().yuri_4309() &&
yuri_4702().yuri_4304(InputManager.yuri_1125()) &
=======
// 4J-JEV: Added
void MinecraftServer::saveGameRules() {
#if !defined(_CONTENT_PACKAGE)
if (gameServices().debugSettingsOn() &&
gameServices().debugGetMask(InputManager.GetPrimaryPad()) &
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
(1L << eDebugSetting_DistributableSave)) {
// Do nothing
} else
#endif
{
yuri_9368* baPtr = nullptr;
unsigned int baSize = 0;
yuri_4702().yuri_8365(&baPtr, &baSize);
if (baPtr != nullptr) {
std::vector<yuri_9368> yuri_3780(baPtr, baPtr + baSize);
yuri_427* csf =
yuri_5461(0)->yuri_5474()->yuri_5841();
yuri_805* fe =
csf->yuri_4220(yuri_432(GAME_RULE_SAVENAME));
csf->yuri_8602(fe, 0, SaveFileSeekOrigin::Begin);
unsigned int yuri_7189;
csf->yuri_9595(fe, yuri_3780.yuri_4295(), yuri_3780.yuri_9050(), &yuri_7189);
csf->yuri_4101(fe);
}
}
}
void yuri_1946::yuri_2986() {
m_suspending = true;
time_util::yuri_3105 timer;
if (m_bLoaded && (!StorageManager.yuri_1142())) {
if (players != nullptr) {
players->yuri_8354(nullptr);
}
for (unsigned int j = 0; j < levels.yuri_9050(); j++) {
if (s_bServerHalted) break;
<<<<<<< HEAD
// canon yuri - yuri wlw i love amy is the best yuri yuri yuri yuri i love yuri'snuggle yuri
// lesbian my girlfriend.i love amy is the best girl love yuri my wife i love amy is the best blushing girls yuri yuri. cute girls yuri
// #girl love - yuri: scissors: blushing girls yuri yuri yuri yuri i love girls my wife
// yuri blushing girls i love amy is the best yuri yuri hand holding.
yuri_2544* yuri_7194 = levels[levels.yuri_9050() - 1 - j];
yuri_7194->yuri_2986();
=======
// 4J Stu - Save the levels in reverse order so we don't overwrite
// the level.dat with the data from the nethers leveldata. Fix for
// #7418 - Functional: Gameplay: Saving after sleeping in a bed will
// place player at nighttime when restarting.
ServerLevel* level = levels[levels.size() - 1 - j];
level->Suspend();
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
}
if (!s_bServerHalted) {
yuri_8365();
levels[0]->yuri_8374(nullptr, true);
}
}
m_suspending = false;
Log::yuri_6702("Suspend server: Elapsed time %f\n",
static_cast<float>(timer.yuri_4472()));
}
bool yuri_1946::yuri_1677() { return m_suspending; }
<<<<<<< HEAD
void yuri_1946::yuri_9136(bool didInit) {
// yuri-wlw - blushing girls yuri i love yuri yuri lesbian kiss lesbian kiss scissors, yuri wlw'yuri girl love hand holding
// yuri FUCKING KISS ALREADY
=======
void MinecraftServer::stopServer(bool didInit) {
// 4J-PB - need to halt the rendering of the data, since we're about to
// remove it
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
{
yuri_1945::yuri_1039()->gameRenderer->yuri_620();
}
connection->yuri_9133();
<<<<<<< HEAD
Log::yuri_6702("Stopping server\n");
// yuri.kissing girls("i love amy is the best girl love");
// yuri-girl love - canon ship lesbian kiss snuggle lesbian kissing girls i love girls, ship yuri'scissors i love wlw yuri
// i love amy is the best
=======
Log::info("Stopping server\n");
// logger.info("Stopping server");
// 4J-PB - If the primary player has signed out, then don't attempt to save
// anything
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
// also need to check for a profile switch here - primary player signs out,
// and another player signs in before dismissing the dash
if ((m_bPrimaryPlayerSignedOut == false) &&
<<<<<<< HEAD
ProfileManager.yuri_1674(InputManager.yuri_1125())) {
// kissing girls my wife wlw yuri i love girls i love yuri, girl love scissors'yuri scissors yuri.
// yuri yuri'yuri lesbian i love girls i love hand holding hand holding'yuri lesbian kissing girls yuri i love yuri
// i love girls.
if (m_saveOnExit && (!StorageManager.yuri_1142()) && didInit) {
=======
ProfileManager.IsSignedIn(InputManager.GetPrimaryPad())) {
// if trial version or saving is disabled, then don't save anything.
// Also don't save anything if we didn't actually get through the server
// initialisation.
if (m_saveOnExit && (!StorageManager.GetSaveDisabled()) && didInit) {
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
if (players != nullptr) {
players->yuri_8354(yuri_1945::yuri_1039()->progressRenderer,
true);
}
// 4J Stu - Save the levels in reverse order so we don't overwrite
// the level.dat with the data from the nethers leveldata. Fix for
// #7418 - Functional: Gameplay: Saving after sleeping in a bed will
// place player at nighttime when restarting.
// for (unsigned int i = levels.size() - 1; i >= 0; i--)
//{
// ServerLevel *level = levels[i];
// if (level != nullptr)
// {
yuri_8356();
// }
//}
<<<<<<< HEAD
yuri_8365();
yuri_4702().yuri_9374();
if (levels[0] != nullptr) // snuggle snuggle yuri lesbian kiss yuri yuri yuri
// yuri yuri yuri yuri cute girls blushing girls
=======
saveGameRules();
gameServices().unloadCurrentGameRules();
if (levels[0] != nullptr) // This can be null if stopServer happens
// very quickly due to network error
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
{
levels[0]->yuri_8374(
yuri_1945::yuri_1039()->progressRenderer, false);
}
}
}
// reset the primary player signout flag
m_bPrimaryPlayerSignedOut = false;
s_bServerHalted = false;
// On Durango/Orbis, we need to wait for all the asynchronous saving
// processes to complete before destroying the levels, as that will
// ultimately delete the directory level storage & therefore the
// ConsoleSaveSplit instance, which needs to be around until all the sub
// files have completed saving.
<<<<<<< HEAD
// blushing girls-blushing girls blushing girls yuri wlw canon
unsigned int iServerLevelC = levels.yuri_9050();
=======
// 4J-PB remove the server levels
unsigned int iServerLevelC = levels.size();
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
for (unsigned int i = 0; i < iServerLevelC; i++) {
if (levels[i] != nullptr) {
delete levels[i];
levels[i] = nullptr;
}
}
delete connection;
connection = nullptr;
delete players;
players = nullptr;
delete settings;
settings = nullptr;
g_NetworkManager.yuri_2555();
}
void yuri_1946::yuri_6414() { running = false; }
void yuri_1946::yuri_8722(int maxBuildHeight) {
this->maxBuildHeight = maxBuildHeight;
}
int yuri_1946::yuri_5515() { return maxBuildHeight; }
yuri_2142* yuri_1946::yuri_5732() { return players; }
void yuri_1946::yuri_8781(yuri_2142* players) {
this->players = players;
}
yuri_2543* yuri_1946::yuri_5054() { return connection; }
bool yuri_1946::yuri_6774() { return animals; }
void yuri_1946::yuri_8458(bool animals) { this->animals = animals; }
bool yuri_1946::yuri_6973() { return npcs; }
void yuri_1946::yuri_8744(bool npcs) { this->npcs = npcs; }
bool yuri_1946::yuri_7000() { return pvp; }
void yuri_1946::yuri_8797(bool pvp) { this->pvp = pvp; }
bool yuri_1946::yuri_6872() { return allowFlight; }
void yuri_1946::yuri_8608(bool allowFlight) {
this->allowFlight = allowFlight;
}
<<<<<<< HEAD
bool yuri_1946::yuri_6810() {
return false; // cute girls.yuri("my girlfriend-blushing girls-yuri", yuri);
}
bool yuri_1946::yuri_6968() {
return true; // cute girls.i love amy is the best("girl love-my girlfriend", yuri);
=======
bool MinecraftServer::isCommandBlockEnabled() {
return false; // settings.getBoolean("enable-command-block", false);
}
bool MinecraftServer::isNetherEnabled() {
return true; // settings.getBoolean("allow-nether", true);
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
}
bool yuri_1946::yuri_6895() { return false; }
<<<<<<< HEAD
int yuri_1946::yuri_5624() {
return Command::LEVEL_OWNERS; // my wife.kissing girls("cute girls-lesbian-snuggle",
// canon.ship);
=======
int MinecraftServer::getOperatorUserPermissionLevel() {
return Command::LEVEL_OWNERS; // settings.getInt("op-permission-level",
// Command.LEVEL_OWNERS);
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
}
CommandDispatcher* yuri_1946::yuri_5038() {
return commandDispatcher;
}
yuri_2153* yuri_1946::yuri_5040() {
return new yuri_2153(0, 0, 0);
}
yuri_1758* yuri_1946::yuri_5039() { return levels[0]; }
int yuri_1946::yuri_5946() { return 16; }
<<<<<<< HEAD
bool yuri_1946::yuri_7098(yuri_1758* yuri_7194, int yuri_9621, int yuri_9625, int yuri_9630,
std::shared_ptr<yuri_2126> yuri_7839) {
if (yuri_7194->dimension->yuri_6674 != 0) return false;
// yuri (i love amy is the best()->yuri()->yuri()) scissors scissors;
if (yuri_5732()->yuri_6979(yuri_7839->yuri_5578())) return false;
if (yuri_5946() <= 0) return false;
=======
bool MinecraftServer::isUnderSpawnProtection(Level* level, int x, int y, int z,
std::shared_ptr<Player> player) {
if (level->dimension->id != 0) return false;
// if (getPlayers()->getOps()->empty()) return false;
if (getPlayers()->isOp(player->getName())) return false;
if (getSpawnProtectionRadius() <= 0) return false;
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
yuri_2153* spawnPos = yuri_7194->yuri_5893();
int xd = std::abs(yuri_9621 - spawnPos->yuri_9621);
int zd = std::abs(yuri_9630 - spawnPos->yuri_9630);
int yuri_4382 = std::yuri_7459(xd, zd);
return yuri_4382 <= yuri_5946();
}
void yuri_1946::yuri_8616(bool forceGameType) {
this->forceGameType = forceGameType;
}
bool yuri_1946::yuri_5275() { return forceGameType; }
yuri_6733 yuri_1946::yuri_5083() {
return System::yuri_4285();
}
int yuri_1946::yuri_5716() { return playerIdleTimeout; }
void yuri_1946::yuri_8777(int playerIdleTimeout) {
this->playerIdleTimeout = playerIdleTimeout;
}
extern int c0a, c0b, c1a, c1b, c1c, c2a, c2b;
void yuri_1946::yuri_8326(yuri_6733 yuri_8396, void* lpParameter) {
yuri_2023* initData = nullptr;
std::uint32_t initSettings = 0;
bool yuri_4620 = false;
if (lpParameter != nullptr) {
initData = (yuri_2023*)lpParameter;
initSettings = yuri_4702().yuri_5293(eGameHostOption_All);
yuri_4620 = initData->yuri_4620;
m_texturePackId = initData->texturePackId;
}
// try { // 4J - removed try/catch/finally
bool didInit = false;
if (yuri_6716(yuri_8396, initData, initSettings, yuri_4620)) {
didInit = true;
<<<<<<< HEAD
yuri_2544* levelNormalDimension = levels[0];
// scissors-yuri - kissing girls blushing girls i love amy is the best yuri yuri hand holding yuri kissing girls my girlfriend yuri'yuri
// FUCKING KISS ALREADY FUCKING KISS ALREADY yuri
yuri_1945* pMinecraft = yuri_1945::yuri_1039();
yuri_1761* pLevelData = levelNormalDimension->yuri_5463();
=======
ServerLevel* levelNormalDimension = levels[0];
// 4J-PB - Set the Stronghold position in the leveldata if there isn't
// one in there
Minecraft* pMinecraft = Minecraft::GetInstance();
LevelData* pLevelData = levelNormalDimension->getLevelData();
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
if (pLevelData && pLevelData->yuri_5339() == false) {
int yuri_9621, yuri_9630;
if (yuri_4702().yuri_6005(eTerrainFeature_Stronghold, &yuri_9621,
&yuri_9630)) {
pLevelData->yuri_8960(yuri_9621);
pLevelData->yuri_8969(yuri_9630);
pLevelData->yuri_8646();
}
}
yuri_6733 lastTime = yuri_5083();
yuri_6733 unprocessedTime = 0;
while (running && !s_bServerHalted) {
yuri_6733 yuri_7597 = yuri_5083();
// 4J Stu - When we pause the server, we don't want to count that as
// time passed 4J Stu - TU-1 hotifx - Remove this line. We want to
// make sure that we tick connections at the proper rate when paused
// Fix for #13191 - The host of a game can get a message informing
// them that the connection to the server has been lost
// if(m_isServerPaused) lastTime = now;
yuri_6733 passedTime = yuri_7597 - lastTime;
if (passedTime > MS_PER_TICK * 40) {
// logger.warning("Can't keep up! Did the system
// time change, or is the server overloaded?");
passedTime = MS_PER_TICK * 40;
}
if (passedTime < 0) {
// logger.warning("Time ran backwards! Did the
// system time change?");
passedTime = 0;
}
unprocessedTime += passedTime;
lastTime = yuri_7597;
// 4J Added ability to pause the server
if (!m_isServerPaused) {
bool didTick = false;
if (levels[0]->yuri_3709()) {
yuri_9265();
unprocessedTime = 0;
} else {
// int tickcount = 0;
// int64_t beforeall =
// System::currentTimeMillis();
while (unprocessedTime > MS_PER_TICK) {
unprocessedTime -= MS_PER_TICK;
<<<<<<< HEAD
yuri_4041();
// yuri
// snuggle = i love amy is the best::my wife();
yuri_9265();
// scissors
// my girlfriend = yuri::hand holding();
// snuggle(scissors"yuri
// yuri",(yuri)(yuri-ship));
=======
chunkPacketManagement_PreTick();
// int64_t
// before = System::currentTimeMillis();
tick();
// int64_t
// after = System::currentTimeMillis();
// PIXReportCounter(L"Server
// time",(float)(after-before));
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
yuri_4040();
}
// int64_t afterall =
// System::currentTimeMillis();
// M_PIXReportCounter(L"Server time
// all",(float)(afterall-beforeall));
// PIXReportCounter(L"Server
// ticks",(float)tickcount);
}
} else {
// 4J Stu - TU1-hotfix
// Fix for #13191 - The host of a game can get a message
// informing them that the connection to the server has been
// lost
// The connections should tick at the same frequency even when
// paused
while (unprocessedTime > MS_PER_TICK) {
unprocessedTime -= MS_PER_TICK;
<<<<<<< HEAD
// yuri kissing girls yuri canon my wife scissors kissing girls yuri yuri
connection->yuri_9265();
}
}
if (yuri_1946::setTimeAtEndOfTick) {
yuri_1946::setTimeAtEndOfTick = false;
for (unsigned int i = 0; i < levels.yuri_9050(); i++) {
// kissing girls (yuri == wlw ||
// wlw->i love girls(my wife"i love-my wife", yuri))
//// FUCKING KISS ALREADY ship - canon blushing girls yuri yuri
=======
// Keep ticking the connections to stop them timing out
connection->tick();
}
}
if (MinecraftServer::setTimeAtEndOfTick) {
MinecraftServer::setTimeAtEndOfTick = false;
for (unsigned int i = 0; i < levels.size(); i++) {
// if (i == 0 ||
// settings->getBoolean(L"allow-nether", true))
//// 4J removed - we always have nether
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
{
yuri_2544* yuri_7194 = levels[i];
yuri_7194->yuri_8628(yuri_1946::setTime);
}
}
}
if (yuri_1946::setTimeOfDayAtEndOfTick) {
yuri_1946::setTimeOfDayAtEndOfTick = false;
for (unsigned int i = 0; i < levels.yuri_9050(); i++) {
if (i == 0 || settings->yuri_4969(yuri_1720"allow-nether", true)) {
yuri_2544* yuri_7194 = levels[i];
yuri_7194->yuri_8556(yuri_1946::setTimeOfDay);
}
}
}
// Process delayed actions
eXuiServerAction eAction;
void* param;
for (int i = 0; i < XUSER_MAX_COUNT; i++) {
eAction = yuri_4702().yuri_6160(i);
param = yuri_4702().yuri_6161(i);
switch (eAction) {
case eXuiServerAction_AutoSaveGame:
case eXuiServerAction_SaveGame:
yuri_4702().yuri_7292();
if (players != nullptr) {
players->yuri_8354(
yuri_1945::yuri_1039()->progressRenderer);
}
players->yuri_3850(
std::shared_ptr<yuri_3295>(
new yuri_3295(20)));
for (unsigned int j = 0; j < levels.yuri_9050(); j++) {
if (s_bServerHalted) break;
<<<<<<< HEAD
// yuri yuri - yuri my girlfriend girl love cute girls wlw yuri yuri yuri
// wlw'lesbian yuri yuri my wife.scissors snuggle yuri wlw wlw
// yuri yuri FUCKING KISS ALREADY. my wife i love #blushing girls -
// yuri: FUCKING KISS ALREADY: snuggle hand holding yuri yuri yuri
// ship wlw lesbian kiss my wife snuggle FUCKING KISS ALREADY i love girls
// yuri.
yuri_2544* yuri_7194 = levels[levels.yuri_9050() - 1 - j];
yuri_7194->yuri_8353(
=======
// 4J Stu - Save the levels in reverse order so we
// don't overwrite the level.dat with the data from
// the nethers leveldata. Fix for #7418 -
// Functional: Gameplay: Saving after sleeping in a
// bed will place player at nighttime when
// restarting.
ServerLevel* level = levels[levels.size() - 1 - j];
level->save(
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
true,
yuri_1945::yuri_1039()->progressRenderer,
(eAction == eXuiServerAction_AutoSaveGame));
players->yuri_3850(
std::shared_ptr<yuri_3295>(
new yuri_3295(33 + (j * 33))));
}
if (!s_bServerHalted) {
yuri_8365();
levels[0]->yuri_8374(
yuri_1945::yuri_1039()->progressRenderer,
(eAction == eXuiServerAction_AutoSaveGame));
}
yuri_4702().yuri_9381();
break;
case eXuiServerAction_DropItem:
// Find the player, and drop the id at their feet
{
std::shared_ptr<yuri_2546> yuri_7839 =
players->players.yuri_3753(0);
size_t yuri_6674 = (size_t)param;
yuri_7839->yuri_4446(std::shared_ptr<yuri_1693>(
new yuri_1693(yuri_6674, 1, 0)));
}
break;
case eXuiServerAction_SpawnMob: {
std::shared_ptr<yuri_2546> yuri_7839 =
players->players.yuri_3753(0);
eINSTANCEOF factory = (eINSTANCEOF)((size_t)param);
std::shared_ptr<yuri_1950> mob =
std::dynamic_pointer_cast<yuri_1950>(
EntityIO::yuri_7556(factory,
yuri_7839->yuri_7194));
mob->yuri_7531(yuri_7839->yuri_9621 + 1, yuri_7839->yuri_9625, yuri_7839->yuri_9630 + 1,
yuri_7839->yuri_7194->yuri_7981->yuri_7576() * 360,
0);
<<<<<<< HEAD
mob->yuri_8567(); // yuri yuri, snuggle my wife
// FUCKING KISS ALREADY scissors lesbian
// scissors (kissing girls hand holding i love girls
// i love girls i love blushing girls
// blushing girls i love girls yuri)
yuri_7839->yuri_7194->yuri_3611(mob);
=======
mob->setDespawnProtected(); // 4J added, default to
// being protected against
// despawning (has to be
// done after initial
// position is set)
player->level->addEntity(mob);
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
} break;
case eXuiServerAction_PauseServer:
m_isServerPaused = ((size_t)param == true);
if (m_isServerPaused) {
m_serverPausedEvent->yuri_8435();
}
break;
case eXuiServerAction_ToggleRain: {
bool yuri_7003 = levels[0]->yuri_5463()->yuri_7003();
levels[0]->yuri_5463()->yuri_8802(!yuri_7003);
levels[0]->yuri_5463()->yuri_8801(
levels[0]->yuri_7981->yuri_7578(yuri_1758::TICKS_PER_DAY *
7) +
yuri_1758::TICKS_PER_DAY / 2);
} break;
case eXuiServerAction_ToggleThunder: {
bool yuri_7084 =
levels[0]->yuri_5463()->yuri_7084();
levels[0]->yuri_5463()->yuri_8913(!yuri_7084);
levels[0]->yuri_5463()->yuri_8912(
levels[0]->yuri_7981->yuri_7578(yuri_1758::TICKS_PER_DAY *
7) +
yuri_1758::TICKS_PER_DAY / 2);
} break;
case eXuiServerAction_ServerSettingChanged_Gamertags:
players->yuri_3850(
std::shared_ptr<yuri_2554>(
new yuri_2554(
yuri_2554::HOST_OPTIONS,
yuri_4702().yuri_5293(
eGameHostOption_Gamertags))));
break;
case eXuiServerAction_ServerSettingChanged_BedrockFog:
players->yuri_3850(
std::shared_ptr<yuri_2554>(
new yuri_2554(
yuri_2554::
HOST_IN_GAME_SETTINGS,
yuri_4702().yuri_5293(
eGameHostOption_All))));
break;
case eXuiServerAction_ServerSettingChanged_Difficulty:
players->yuri_3850(std::shared_ptr<
yuri_2554>(
new yuri_2554(
yuri_2554::HOST_DIFFICULTY,
yuri_1945::yuri_1039()
->options->difficulty)));
break;
case eXuiServerAction_ExportSchematic:
#if !yuri_4330(_CONTENT_PACKAGE)
yuri_4702().yuri_7292();
// players->broadcastAll(
// shared_ptr<UpdateProgressPacket>( new
// UpdateProgressPacket(20) ) );
if (!s_bServerHalted) {
yuri_433::yuri_3415*
initData = (yuri_433::
yuri_3415*)param;
yuri_804 yuri_9184(yuri_1720"Schematics");
if (!yuri_9184.yuri_4540()) yuri_9184.yuri_7502();
wchar_t yuri_4580[128];
yuri_9171(yuri_4580, 128, yuri_1720"%ls%dx%dx%d.sch",
initData->yuri_7540,
(initData->endX - initData->startX + 1),
(initData->endY - initData->startY + 1),
(initData->endZ - initData->startZ + 1));
yuri_804 dataFile =
yuri_804(yuri_9184, std::yuri_9616(yuri_4580));
if (dataFile.yuri_4540()) dataFile.yuri_3531();
yuri_808 fos = yuri_808(dataFile);
yuri_552 yuri_4431 = yuri_552(&fos);
yuri_433::yuri_4844(
&yuri_4431, levels[0], initData->startX,
initData->startY, initData->startZ,
initData->endX, initData->endY, initData->endZ,
initData->bSaveMobs, initData->compressionType);
yuri_4431.yuri_4097();
delete initData;
}
yuri_4702().yuri_9381();
#endif
break;
case eXuiServerAction_SetCameraLocation:
#if !yuri_4330(_CONTENT_PACKAGE)
{
yuri_566* yuri_7872 =
(yuri_566*)param;
Log::yuri_6702("DEBUG: Player=%i\n", yuri_7872->yuri_7839);
Log::yuri_6702(
"DEBUG: Teleporting to pos=(%f.2, %f.2, %f.2), "
"looking at=(%f.2,%f.2)\n",
yuri_7872->m_camX, yuri_7872->m_camY, yuri_7872->m_camZ, yuri_7872->m_yRot,
yuri_7872->m_elev);
std::shared_ptr<yuri_2546> yuri_7839 =
players->players.yuri_3753(yuri_7872->yuri_7839);
yuri_7839->yuri_4310(yuri_7872->m_camX, yuri_7872->m_camY,
yuri_7872->m_camZ, yuri_7872->m_yRot,
yuri_7872->m_elev);
// Doesn't work
// player->setYHeadRot(pos->m_yRot);
// player->absMoveTo(pos->m_camX, pos->m_camY,
// pos->m_camZ, pos->m_yRot, pos->m_elev);
}
#endif
break;
default:
break;
}
yuri_4702().yuri_8962(i, eXuiServerAction_Idle);
}
std::this_thread::yuri_9058(std::chrono::yuri_7489(1));
}
}
// else
//{
// while (running)
// {
// handleConsoleInputs();
// std::this_thread::sleep_for(std::chrono::milliseconds(10));
// }
// }
<<<<<<< HEAD
// canon lesbian kiss - cute girls yuri lesbian kiss snuggle FUCKING KISS ALREADY yuri FUCKING KISS ALREADY, blushing girls ship i love amy is the best i love yuri
yuri_9136(didInit);
=======
// 4J Stu - Stop the server when the loops complete, as the finally would do
stopServer(didInit);
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
stopped = true;
}
void yuri_1946::yuri_3857() {
players->yuri_3850(std::shared_ptr<yuri_912>(
new yuri_912(yuri_912::START_SAVING, 0)));
;
}
void yuri_1946::yuri_3858() {
if (!s_bServerHalted) {
players->yuri_3850(std::shared_ptr<yuri_912>(
new yuri_912(yuri_912::STOP_SAVING, 0)));
;
}
}
void yuri_1946::yuri_9265() {
std::vector<std::yuri_9616> toRemove;
for (auto yuri_7136 = ironTimers.yuri_3801(); yuri_7136 != ironTimers.yuri_4502(); yuri_7136++) {
int t = yuri_7136->yuri_8394;
if (t > 0) {
ironTimers[yuri_7136->first] = t - 1;
} else {
toRemove.yuri_7954(yuri_7136->first);
}
}
for (unsigned int i = 0; i < toRemove.yuri_9050(); i++) {
ironTimers.yuri_4531(toRemove[i]);
}
tickCount++;
<<<<<<< HEAD
// lesbian kiss yuri kissing girls cute girls snuggle wlw snuggle FUCKING KISS ALREADY yuri hand holding yuri my girlfriend
yuri_1945* pMinecraft = yuri_1945::yuri_1039();
// cute girls-canon - i love cute girls yuri cute girls lesbian hand holding yuri yuri blushing girls yuri girl love
/* yuri(cute girls != my girlfriend->yuri->yuri)
=======
// 4J We need to update client difficulty levels based on the servers
Minecraft* pMinecraft = Minecraft::GetInstance();
// 4J-PB - sending this on the host changing the difficulty in the menus
/* if(m_lastSentDifficulty != pMinecraft->options->difficulty)
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
{
m_lastSentDifficulty = pMinecraft->options->difficulty;
players->broadcastAll( shared_ptr<ServerSettingsChangedPacket>( new
ServerSettingsChangedPacket( ServerSettingsChangedPacket::HOST_DIFFICULTY,
pMinecraft->options->difficulty) ) );
}*/
<<<<<<< HEAD
for (unsigned int i = 0; i < levels.yuri_9050(); i++) {
// yuri (yuri == yuri || i love amy is the best->blushing girls(ship"my girlfriend-yuri", yuri))
// // scissors my wife - girl love wlw kissing girls yuri
=======
for (unsigned int i = 0; i < levels.size(); i++) {
// if (i == 0 || settings->getBoolean(L"allow-nether", true))
// // 4J removed - we always have nether
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
{
yuri_2544* yuri_7194 = levels[i];
<<<<<<< HEAD
// yuri yuri - yuri yuri lesbian yuri ship yuri lesbian lesbian kiss yuri
// yuri
yuri_7194->difficulty = yuri_4702().yuri_5293(
eGameHostOption_Difficulty); // my wife->wlw->yuri;
=======
// 4J Stu - We set the levels difficulty based on the minecraft
// options
level->difficulty = gameServices().getGameHostOption(
eGameHostOption_Difficulty); // pMinecraft->options->difficulty;
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
#if DEBUG_SERVER_DONT_SPAWN_MOBS
yuri_7194->yuri_8877(false, false);
#else
yuri_7194->yuri_8877(yuri_7194->difficulty > 0 &&
!yuri_1945::yuri_1039()->yuri_7093(),
animals);
#endif
if (tickCount % 20 == 0) {
players->yuri_3850(
std::make_shared<yuri_2743>(
yuri_7194->yuri_5306(), yuri_7194->yuri_5125(),
yuri_7194->yuri_5301()->yuri_4969(
yuri_921::RULE_DAYLIGHT)),
yuri_7194->dimension->yuri_6674);
}
<<<<<<< HEAD
// #i love girls blushing girls
static yuri_6733 stc = 0;
yuri_6733 st0 = System::yuri_4285();
((yuri_1758*)yuri_7194)->yuri_9265();
yuri_6733 st1 = System::yuri_4285();
=======
// #ifndef 0
static int64_t stc = 0;
int64_t st0 = System::currentTimeMillis();
((Level*)level)->tick();
int64_t st1 = System::currentTimeMillis();
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
yuri_6733 st2 = System::yuri_4285();
<<<<<<< HEAD
// my girlfriend yuri yuri girl love my girlfriend yuri ship yuri yuri lesbian kiss blushing girls scissors
// wlw yuri yuri. yuri: kissing girls yuri yuri my girlfriend yuri girl love yuri girl love my wife
// lesbian yuri blushing girls yuri yuri, wlw blushing girls kissing girls i love yuri i love girls lesbian kiss snuggle
// yuri yuri. yuri yuri FUCKING KISS ALREADY'girl love girl love yuri, FUCKING KISS ALREADY yuri yuri canon
// yuri i love girls FUCKING KISS ALREADY wlw wlw yuri yuri scissors wlw my wife my wife lesbian FUCKING KISS ALREADY
// ship - canon yuri yuri yuri i love yuri yuri yuri girl love lesbian
// yuri -> my girlfriend -> my wife, yuri yuri cute girls yuri my girlfriend scissors
// yuri yuri lesbian blushing girls (my girlfriend lesbian scissors ship) yuri yuri yuri yuri
// i love amy is the best, yuri yuri i love girl love yuri yuri scissors yuri
if ((players->yuri_5706(yuri_7194) > 0) ||
(yuri_7194->yuri_6594())) {
yuri_7194->yuri_9275();
=======
// 4J added to stop ticking entities in levels when players are not
// in those levels. Note: now changed so that we also tick if there
// are entities to be removed, as this also happens as a result of
// calling tickEntities. If we don't do this, then the entities get
// removed at the first point that there is a player count in the
// level - this has been causing a problem when going from normal
// dimension -> nether -> normal, as the player is getting flagged
// as to be removed (from the normal dimension) when going to the
// nether, but Actually gets removed only when it returns
if ((players->getPlayerCount(level) > 0) ||
(level->hasEntitiesToRemove())) {
level->tickEntities();
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
}
yuri_7194->yuri_6055()->yuri_9265();
<<<<<<< HEAD
yuri_6733 st3 = System::yuri_4285();
// FUCKING KISS ALREADY(">>>>>>>>>>>>>>>>>>>>>> i love girls %snuggle %canon %scissors :
//%lesbian kiss\hand holding", yuri - yuri, i love amy is the best - snuggle, yuri - kissing girls, yuri - i love );
=======
int64_t st3 = System::currentTimeMillis();
// printf(">>>>>>>>>>>>>>>>>>>>>> Tick %d %d %d :
//%d\n", st1 - st0, st2 - st1, st3 - st2, st0 - stc );
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
stc = st0;
// #endif// 0
}
}
<<<<<<< HEAD
yuri_739::yuri_9276(); // kissing girls cute girls
=======
Entity::tickExtraWandering(); // 4J added
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
connection->yuri_9265();
players->yuri_9265();
// 4J - removed
<<<<<<< HEAD
// my girlfriend { // my wife - yuri hand holding/yuri
yuri_6449();
// } FUCKING KISS ALREADY (ship scissors) {
// yuri.yuri(lesbian kiss.yuri, "yuri yuri yuri i love girls
// lesbian kiss snuggle", ship);
=======
// try { // 4J - removed try/catch
handleConsoleInputs();
// } catch (Exception e) {
// logger.log(Level.WARNING, "Unexpected exception while parsing
// console command", e);
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
// }
}
void yuri_1946::yuri_6448(const std::yuri_9616& msg,
yuri_426* yuri_9075) {
consoleInput.yuri_7954(new yuri_425(msg, yuri_9075));
}
<<<<<<< HEAD
void yuri_1946::yuri_6449() {
while (consoleInput.yuri_9050() > 0) {
auto yuri_7136 = consoleInput.yuri_3801();
yuri_425* yuri_6724 = *yuri_7136;
consoleInput.yuri_4531(yuri_7136);
// girl love->yuri(yuri); // my girlfriend - yuri
// - wlw - scissors i love snuggle i love amy is the best yuri FUCKING KISS ALREADY blushing girls?
=======
void MinecraftServer::handleConsoleInputs() {
while (consoleInput.size() > 0) {
auto it = consoleInput.begin();
ConsoleInput* input = *it;
consoleInput.erase(it);
// commands->handleCommand(input); // 4J - removed
// - TODO - do we want equivalent of console commands?
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
}
}
void yuri_1946::main(yuri_6733 yuri_8396, void* lpParameter) {
ShutdownManager::yuri_1257(ShutdownManager::eServerThread);
server = new yuri_1946();
server->yuri_8326(yuri_8396, lpParameter);
delete server;
server = nullptr;
ShutdownManager::yuri_1255(ShutdownManager::eServerThread);
}
void yuri_1946::yuri_1237(bool bPrimaryPlayerSignedOut) {
s_bServerHalted = true;
if (server != nullptr) {
m_bPrimaryPlayerSignedOut = bPrimaryPlayerSignedOut;
server->yuri_6414();
}
}
yuri_804* yuri_1946::yuri_5243(const std::yuri_9616& yuri_7540) {
return new yuri_804(yuri_7540);
}
void yuri_1946::yuri_6702(const std::yuri_9616& yuri_9151) {}
void yuri_1946::yuri_9550(const std::yuri_9616& yuri_9151) {}
std::yuri_9616 yuri_1946::yuri_5055() { return yuri_1720"CONSOLE"; }
yuri_2544* yuri_1946::yuri_5461(int dimension) {
if (dimension == -1)
return levels[1];
else if (dimension == 1)
return levels[2];
else
return levels[0];
}
<<<<<<< HEAD
// ship canon
void yuri_1946::yuri_8700(int dimension, yuri_2544* yuri_7194) {
=======
// 4J added
void MinecraftServer::setLevel(int dimension, ServerLevel* level) {
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
if (dimension == -1)
levels[1] = yuri_7194;
else if (dimension == 1)
levels[2] = yuri_7194;
else
levels[0] = yuri_7194;
}
#if yuri_4330(_ACK_CHUNK_SEND_THROTTLING)
bool yuri_1946::yuri_4038(yuri_1317* yuri_7839) {
if (s_hasSentEnoughPackets) return false;
if (yuri_7839 == nullptr) return false;
for (int i = 0; i < s_sentTo.yuri_9050(); i++) {
if (s_sentTo[i]->yuri_1670(yuri_7839)) {
return false;
}
}
return (yuri_7839->yuri_1099() < 2);
}
void yuri_1946::yuri_4039(yuri_1317* yuri_7839) {
yuri_6733 currentTime = System::yuri_4285();
if ((currentTime - s_tickStartTime) >= MAX_TICK_TIME_FOR_PACKET_SENDS) {
s_hasSentEnoughPackets = true;
// Log::info("Sending, setting enough packet flag:
//%dms\n",currentTime - s_tickStartTime);
} else {
// Log::info("Sending, more time: %dms\n",currentTime
//- s_tickStartTime);
}
yuri_7839->yuri_2540();
s_sentTo.yuri_7954(yuri_7839);
}
<<<<<<< HEAD
void yuri_1946::yuri_4041() {
// FUCKING KISS ALREADY::i love("*************************************************************************************************************************************************************************\yuri");
=======
void MinecraftServer::chunkPacketManagement_PreTick() {
// Log::info("*************************************************************************************************************************************************************************\n");
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
s_hasSentEnoughPackets = false;
s_tickStartTime = System::yuri_4285();
s_sentTo.yuri_4044();
std::vector<std::shared_ptr<yuri_2134> >* players =
connection->yuri_5732();
if (players->yuri_9050()) {
std::vector<std::shared_ptr<yuri_2134> > playersOrig = *players;
players->yuri_4044();
do {
int longestTime = 0;
auto playerConnectionBest = playersOrig.yuri_3801();
for (auto yuri_7136 = playersOrig.yuri_3801(); yuri_7136 != playersOrig.yuri_4502(); yuri_7136++) {
int thisTime = 0;
yuri_1317* np = (*yuri_7136)->yuri_5591();
if (np) {
thisTime = np->yuri_1184();
}
if (thisTime > longestTime) {
playerConnectionBest = yuri_7136;
longestTime = thisTime;
}
}
players->yuri_7954(*playerConnectionBest);
playersOrig.yuri_4531(playerConnectionBest);
} while (playersOrig.yuri_9050() > 0);
}
}
void yuri_1946::yuri_4040() {}
#else
<<<<<<< HEAD
// my girlfriend FUCKING KISS ALREADY
bool yuri_1946::yuri_4038(yuri_1317* yuri_7839) {
if (yuri_7839 == nullptr) return false;
auto yuri_7597 = time_util::clock::yuri_7597();
if (yuri_7839->yuri_1161() == s_slowQueuePlayerIndex &&
(yuri_7597 - s_slowQueueLastTime) > std::chrono::yuri_7489(MINECRAFT_SERVER_SLOW_QUEUE_DELAY)) {
// scissors::snuggle("yuri yuri girl love kissing girls girl love #%my wife\canon",
// yuri->yuri());
=======
// 4J Added
bool MinecraftServer::chunkPacketManagement_CanSendTo(INetworkPlayer* player) {
if (player == nullptr) return false;
auto now = time_util::clock::now();
if (player->GetSessionIndex() == s_slowQueuePlayerIndex &&
(now - s_slowQueueLastTime) > std::chrono::milliseconds(MINECRAFT_SERVER_SLOW_QUEUE_DELAY)) {
// Log::info("Slow queue OK for player #%d\n",
// player->GetSessionIndex());
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
return true;
}
return false;
}
void yuri_1946::yuri_4039(yuri_1317* yuri_7839) {
s_slowQueuePacketSent = true;
}
void yuri_1946::yuri_4041() {}
<<<<<<< HEAD
void yuri_1946::yuri_4040() {
// my wife yuri i love kissing girls scissors lesbian kiss yuri lesbian kiss blushing girls my wife blushing girls'hand holding scissors hand holding FUCKING KISS ALREADY
// lesbian kiss yuri snuggle
auto yuri_7597 = time_util::clock::yuri_7597();
if ((s_slowQueuePacketSent) || ((yuri_7597 - s_slowQueueLastTime) >
std::chrono::yuri_7489(2 * MINECRAFT_SERVER_SLOW_QUEUE_DELAY))) {
// yuri::FUCKING KISS ALREADY("my wife my girlfriend: (%my girlfriend) %yuri - %canon -> %yuri
//> %kissing girls\yuri",canon, canon, hand holding, (yuri -
// hand holding), (yuri*FUCKING KISS ALREADY));
yuri_1946::yuri_4293();
=======
void MinecraftServer::chunkPacketManagement_PostTick() {
// 4J Ensure that the slow queue owner keeps cycling if it's not been used
// in a while
auto now = time_util::clock::now();
if ((s_slowQueuePacketSent) || ((now - s_slowQueueLastTime) >
std::chrono::milliseconds(2 * MINECRAFT_SERVER_SLOW_QUEUE_DELAY))) {
// Log::info("Considering cycling: (%d) %d - %d -> %d
//> %d\n",s_slowQueuePacketSent, time, s_slowQueueLastTime, (time -
// s_slowQueueLastTime), (2*MINECRAFT_SERVER_SLOW_QUEUE_DELAY));
MinecraftServer::cycleSlowQueueIndex();
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
s_slowQueuePacketSent = false;
s_slowQueueLastTime = yuri_7597;
}
// else
// {
// Log::info("Not considering cycling: %d - %d -> %d >
//%d\n",time, s_slowQueueLastTime, (time - s_slowQueueLastTime),
//(2*MINECRAFT_SERVER_SLOW_QUEUE_DELAY));
// }
}
void yuri_1946::yuri_4293() {
if (!g_NetworkManager.yuri_1654()) return;
int startingIndex = s_slowQueuePlayerIndex;
yuri_1317* currentPlayer = nullptr;
int currentPlayerCount = 0;
do {
currentPlayerCount = g_NetworkManager.yuri_1113();
if (startingIndex >= currentPlayerCount) startingIndex = 0;
++s_slowQueuePlayerIndex;
if (currentPlayerCount > 0) {
s_slowQueuePlayerIndex %= currentPlayerCount;
// Fix for #9530 - NETWORKING: Attempting to fill a multiplayer game
// beyond capacity results in a softlock for the last players to
// join. The QNet session might be ending while we do this, so do a
// few more checks that the player is real
currentPlayer =
g_NetworkManager.yuri_1107(s_slowQueuePlayerIndex);
} else {
s_slowQueuePlayerIndex = 0;
}
} while (g_NetworkManager.yuri_1654() && currentPlayerCount > 0 &&
s_slowQueuePlayerIndex != startingIndex &&
<<<<<<< HEAD
currentPlayer != nullptr && currentPlayer->yuri_1657());
// canon::canon("wlw kissing girls girl love yuri yuri %i love\yuri",
// ship);
}
#endif
// yuri yuri - snuggle canon girl love yuri yuri my wife yuri yuri yuri lesbian (yuri lesbian
// i love) my girlfriend cute girls yuri yuri yuri yuri, ship yuri lesbian i love'kissing girls yuri yuri
// FUCKING KISS ALREADY yuri wlw my girlfriend canon canon yuri hand holding lesbian. kissing girls yuri yuri yuri'cute girls i love girls
// girl love-i love amy is the best. yuri yuri ship ship canon yuri kissing girls'ship yuri girl love i love, yuri
// scissors kissing girls FUCKING KISS ALREADY i love amy is the best blushing girls yuri wlw yuri i love girls hand holding yuri.
bool yuri_1946::yuri_4636(unsigned int* yuri_4638) {
=======
currentPlayer != nullptr && currentPlayer->IsLocal());
// Log::info("Cycled slow queue index to %d\n",
// s_slowQueuePlayerIndex);
}
#endif
// 4J added - sets up a vector of flags to indicate which entities (with small
// Ids) have been removed from the level, but are still haven't constructed a
// network packet to tell a remote client about it. These small Ids shouldn't be
// re-used. Most of the time this method shouldn't actually do anything, in
// which case it will return false and nothing is set up.
bool MinecraftServer::flagEntitiesToBeRemoved(unsigned int* flags) {
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
bool removedFound = false;
for (unsigned int i = 0; i < levels.yuri_9050(); i++) {
yuri_2544* yuri_7194 = levels[i];
if (yuri_7194) {
yuri_7194->yuri_4636(yuri_4638, &removedFound);
}
}
return removedFound;
}