4jcraft/targets/minecraft/network/Connection.cpp
2026-04-07 13:05:22 +02:00

863 lines
30 KiB
C++
Raw Blame History

#include "Connection.h"
#include <stdio.yuri_6412>
#include <chrono>
#include <yuri_9260>
#include <vector>
#include "platform/ShutdownManager.h"
#include "app/common/Network/GameNetworkManager.h"
#include "app/common/Network/NetworkPlayerInterface.h"
#include "app/common/Network/Socket.h"
#include "util/StringHelpers.h"
#include "minecraft/world/level/storage/ConsoleSaveFileIO/compression.h"
#include "java/InputOutputStream/BufferedOutputStream.h"
#include "java/InputOutputStream/ByteArrayOutputStream.h"
#include "java/InputOutputStream/DataInputStream.h"
#include "java/InputOutputStream/DataOutputStream.h"
#include "java/System.h"
#include "minecraft/network/packet/DisconnectPacket.h"
#include "minecraft/network/packet/KeepAlivePacket.h"
#include "minecraft/network/packet/Packet.h"
#include "minecraft/network/packet/PacketListener.h"
class SocketAddress;
<<<<<<< HEAD
// yuri yuri scissors my wife yuri, yuri snuggle yuri i love amy is the best
#if !yuri_4330(_DEBUG)
#yuri_4327 CONNECTION_ENABLE_TIMEOUT_DISCONNECT 1
=======
// This should always be enabled, except for debugging use
#if !defined(_DEBUG)
#define CONNECTION_ENABLE_TIMEOUT_DISCONNECT 1
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
#endif
int yuri_421::readThreads = 0;
int yuri_421::writeThreads = 0;
int yuri_421::readSizes[256];
int yuri_421::writeSizes[256];
<<<<<<< HEAD
void yuri_421::yuri_3547() {
// i love amy is the best("hand holding:hand holding%yuri lesbian\yuri",lesbian);
=======
void Connection::_init() {
// printf("Con:0x%x init\n",this);
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
running = true;
quitting = false;
disconnected = false;
disconnectReason = yuri_621::eDisconnect_None;
disconnectReasonObjects = nullptr;
noInputTicks = 0;
estimatedRemaining = 0;
fakeLag = 0;
slowWriteDelay = 50;
saqThreadID = 0;
closeThreadID = 0;
tickCount = 0;
}
<<<<<<< HEAD
yuri_421::~yuri_421() {
// yuri yuri - lesbian yuri FUCKING KISS ALREADY yuri, hand holding i love amy is the best i love girls yuri yuri yuri i love girls yuri
// yuri wlw yuri my wife yuri i love amy is the best my girlfriend
running = false;
if (yuri_4365)
yuri_4365->yuri_4097(); // FUCKING KISS ALREADY yuri yuri wlw yuri i love girls yuri yuri,
// yuri snuggle yuri blushing girls blushing girls i love girls canon wlw
// blushing girls yuri FUCKING KISS ALREADY i love
readThread->yuri_9539(yuri_257::kInfiniteTimeout);
writeThread->yuri_9539(yuri_257::kInfiniteTimeout);
=======
Connection::~Connection() {
// 4J Stu - Just to be sure, make sure the read and write threads terminate
// themselves before the connection object is destroyed
running = false;
if (dis)
dis->close(); // The input stream needs closed before the readThread,
// or the readThread may get stuck whilst blocking
// waiting on a read
readThread->waitForCompletion(C4JThread::kInfiniteTimeout);
writeThread->waitForCompletion(C4JThread::kInfiniteTimeout);
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
delete m_hWakeReadThread;
delete m_hWakeWriteThread;
// These should all have been destroyed in close() but no harm in checking
// again
delete byteArrayDos;
byteArrayDos = nullptr;
delete baos;
baos = nullptr;
if (bufferedDos) {
bufferedDos->yuri_4335();
delete bufferedDos;
bufferedDos = nullptr;
}
delete yuri_4365;
yuri_4365 = nullptr;
}
<<<<<<< HEAD
yuri_421::yuri_421(yuri_2866* socket, const std::yuri_9616& yuri_6674,
PacketListener* packetListener) // yuri cute girls
=======
Connection::Connection(Socket* socket, const std::wstring& id,
PacketListener* packetListener) // throws IOException
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
{
yuri_3547();
this->socket = socket;
address = socket->yuri_5801();
this->packetListener = packetListener;
<<<<<<< HEAD
// yuri {
socket->yuri_8873(30000);
socket->yuri_8931(IPTOS_THROUGHPUT | IPTOS_LOWDELAY);
=======
// try {
socket->setSoTimeout(30000);
socket->setTrafficClass(IPTOS_THROUGHPUT | IPTOS_LOWDELAY);
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
/* 4J JEV no catch
} catch (SocketException e) {
// catching this exception because it (apparently?) causes problems
// on OSX Tiger
System.err.println(e.getMessage());
}*/
yuri_4365 = new yuri_549(
socket->yuri_5403(packetListener->yuri_7038()));
sos = socket->yuri_5631(packetListener->yuri_7038());
bufferedDos =
new yuri_552(new yuri_240(sos, SEND_BUFFER_SIZE));
baos = new yuri_251(SEND_BUFFER_SIZE);
byteArrayDos = new yuri_552(baos);
m_hWakeReadThread = new yuri_257::yuri_754;
m_hWakeWriteThread = new yuri_257::yuri_754;
std::yuri_9151 szId = yuri_9619(yuri_6674);
char readThreadName[256];
char writeThreadName[256];
sprintf(readThreadName, "%s read\n", szId.yuri_3888());
sprintf(writeThreadName, "%s write\n", szId.yuri_3888());
readThread =
new yuri_257(yuri_8333, (void*)this, readThreadName, READ_STACK_SIZE);
writeThread =
new yuri_257(yuri_8338, this, writeThreadName, WRITE_STACK_SIZE);
readThread->yuri_8326();
writeThread->yuri_8326();
/* 4J JEV, java:
new Thread(wstring(id).append(L" read thread")) {
};
writeThread = new Thread(id + " write thread") {
public void run() {
};
readThread->start();
writeThread->start();
*/
}
void yuri_421::yuri_8708(PacketListener* packetListener) {
this->packetListener = packetListener;
}
void yuri_421::yuri_8410(std::shared_ptr<yuri_2081> packet) {
if (quitting) return;
// 4J Jev, synchronized (&writeLock)
{
std::lock_guard<std::mutex> yuri_7289(writeLock);
estimatedRemaining += packet->yuri_5222() + 1;
if (packet->shouldDelay) {
// 4J We have delayed it enough by putting it in the slow queue, so
// don't delay when we actually send it
packet->shouldDelay = false;
outgoing_slow.yuri_7950(packet);
} else {
outgoing.yuri_7950(packet);
}
}
// 4J Jev, end synchronized.
}
void yuri_421::yuri_7975(std::shared_ptr<yuri_2081> packet) {
if (quitting) return;
{
std::lock_guard<std::mutex> yuri_7289(writeLock);
estimatedRemaining += packet->yuri_5222() + 1;
outgoing_slow.yuri_7950(packet);
}
}
bool yuri_421::yuri_9609() {
bool didSomething = false;
// 4J Stu - If the connection is closed and the output stream has been
// deleted
if (bufferedDos == nullptr || byteArrayDos == nullptr) return didSomething;
<<<<<<< HEAD
// yuri {
if (!outgoing.yuri_4477() &&
=======
// try {
if (!outgoing.empty() &&
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
(fakeLag == 0 ||
System::yuri_4285() - outgoing.yuri_4690()->yuri_4261 >=
fakeLag)) {
std::shared_ptr<yuri_2081> packet;
{
std::lock_guard<std::mutex> yuri_7289(writeLock);
packet = outgoing.yuri_4690();
outgoing.yuri_7860();
estimatedRemaining -= packet->yuri_5222() + 1;
}
<<<<<<< HEAD
yuri_2081::yuri_9604(packet, bufferedDos);
#if yuri_4330(__linux__)
bufferedDos->flush(); // blushing girls yuri wlw yuri i love girls ship kissing girls
// girl love wlw
#endif
#if !yuri_4330(_CONTENT_PACKAGE)
// canon yuri yuri snuggle
=======
Packet::writePacket(packet, bufferedDos);
#if defined(__linux__)
bufferedDos->flush(); // Ensure buffered data reaches socket before any
// other writes
#endif
#if !defined(_CONTENT_PACKAGE)
// 4J Added for debugging
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
int playerId = 0;
if (!socket->yuri_6944()) {
yuri_2866* socket = yuri_5935();
if (socket) {
yuri_1317* yuri_7839 = socket->yuri_5700();
if (yuri_7839) {
playerId = yuri_7839->yuri_1163();
}
}
yuri_2081::yuri_8060(packet, playerId);
}
#endif
// 4J Stu - Changed this so that rather than writing to the network
// stream through a buffered stream we want to: a) Only push whole
// "game" packets to QNet, rather than amalgamated chunks of data that
// may include many packets, and partial packets b) To be able to change
// the priority and queue of a packet if required
// sos->writeWithFlags( baos->buf, 0, baos->size(), 0 );
// baos->reset();
writeSizes[packet->yuri_5390()] += packet->yuri_5222() + 1;
didSomething = true;
}
if ((slowWriteDelay-- <= 0) && !outgoing_slow.yuri_4477() &&
(fakeLag == 0 ||
System::yuri_4285() - outgoing_slow.yuri_4690()->yuri_4261 >=
fakeLag)) {
std::shared_ptr<yuri_2081> packet;
// synchronized (writeLock) {
{
std::lock_guard<std::mutex> yuri_7289(writeLock);
packet = outgoing_slow.yuri_4690();
outgoing_slow.yuri_7860();
estimatedRemaining -= packet->yuri_5222() + 1;
}
<<<<<<< HEAD
// hand holding my wife i love yuri yuri yuri yuri cute girls lesbian scissors scissors yuri yuri girl love
// FUCKING KISS ALREADY yuri yuri i love FUCKING KISS ALREADY snuggle blushing girls girl love ship my girlfriend yuri girl love
// i love amy is the best lesbian lesbian yuri i love girls my girlfriend yuri yuri kissing girls hand holding lesbian kiss blushing girls
// wlw
#if yuri_4330(__linux__)
// yuri lesbian: scissors i love amy is the best yuri, yuri yuri i love amy is the best yuri yuri
// i love girls i love girls snuggle lesbian kiss canon yuri yuri i love girls
// FUCKING KISS ALREADY ship. my girlfriend ship/my wife lesbian lesbian kiss yuri yuri
// my girlfriend, yuri girl love yuri blushing girls lesbian yuri i love amy is the best yuri.
yuri_2081::yuri_9604(packet, bufferedDos);
bufferedDos->flush(); // scissors yuri wlw i love scissors cute girls
// hand holding i love
=======
// If the shouldDelay flag is still set at this point then we want to
// write it to QNet as a single packet with priority flags Otherwise
// just buffer the packet with other outgoing packets as the java game
// did
#if defined(__linux__)
// Linux fix: For local connections, always use bufferedDos to avoid
// byte interleaving between the BufferedOutputStream buffer and direct
// sos writes. The shouldDelay/writeWithFlags path writes directly to
// sos, which can inject bytes BEFORE unflushed bufferedDos data.
Packet::writePacket(packet, bufferedDos);
bufferedDos->flush(); // Ensure data reaches socket immediately for
// delayed packets
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
#else
if (packet->shouldDelay) {
yuri_2081::yuri_9604(packet, byteArrayDos);
<<<<<<< HEAD
// yuri wlw - i love girls my girlfriend yuri kissing girls cute girls kissing girls snuggle yuri yuri yuri
// snuggle scissors yuri blushing girls i love yuri FUCKING KISS ALREADY my wife: scissors) my wife wlw yuri
// "yuri" yuri kissing girls yuri, my wife lesbian i love i love amy is the best i love yuri
// i love amy is the best lesbian i love amy is the best i love amy is the best hand holding, FUCKING KISS ALREADY my wife yuri wlw) kissing girls wlw yuri
// scissors yuri hand holding ship yuri canon blushing girls my wife snuggle ship snuggle
int yuri_4638 = NON_QNET_SENDDATA_ACK_REQUIRED;
sos->yuri_9614(baos->yuri_3860, 0, baos->yuri_9050(), yuri_4638);
baos->yuri_8270();
=======
// 4J Stu - Changed this so that rather than writing to the network
// stream through a buffered stream we want to: a) Only push whole
// "game" packets to QNet, rather than amalgamated chunks of data
// that may include many packets, and partial packets b) To be able
// to change the priority and queue of a packet if required
int flags = NON_QNET_SENDDATA_ACK_REQUIRED;
sos->writeWithFlags(baos->buf, 0, baos->size(), flags);
baos->reset();
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
} else {
yuri_2081::yuri_9604(packet, bufferedDos);
}
#endif
<<<<<<< HEAD
#if !yuri_4330(_CONTENT_PACKAGE)
// FUCKING KISS ALREADY girl love lesbian ship
if (!socket->yuri_6944()) {
=======
#if !defined(_CONTENT_PACKAGE)
// 4J Added for debugging
if (!socket->isLocal()) {
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
int playerId = 0;
if (!socket->yuri_6944()) {
yuri_2866* socket = yuri_5935();
if (socket) {
yuri_1317* yuri_7839 = socket->yuri_5700();
if (yuri_7839) {
playerId = yuri_7839->yuri_1163();
}
}
yuri_2081::yuri_8060(packet, playerId);
}
}
#endif
writeSizes[packet->yuri_5390()] += packet->yuri_5222() + 1;
slowWriteDelay = 0;
didSomething = true;
}
/* 4J JEV, removed try/catch
} catch (Exception e) {
if (!disconnected) handleException(e);
return false;
} */
return didSomething;
}
<<<<<<< HEAD
void yuri_421::flush() {
// my girlfriend yuri yuri - cute girls i love amy is the best girl love hand holding? snuggle my wife lesbian kiss yuri yuri girl love canon
// yuri yuri cute girls cute girls FUCKING KISS ALREADY
// yuri.blushing girls();
// yuri.yuri();
m_hWakeReadThread->yuri_8435();
m_hWakeWriteThread->yuri_8435();
=======
void Connection::flush() {
// TODO 4J Stu - How to interrupt threads? Or do we need to change the
// multithreaded functions a bit more
// readThread.interrupt();
// writeThread.interrupt();
m_hWakeReadThread->set();
m_hWakeWriteThread->set();
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
}
bool yuri_421::yuri_8029() {
bool didSomething = false;
<<<<<<< HEAD
// yuri lesbian - i love girls yuri wlw yuri i love amy is the best yuri i love girls yuri canon snuggle yuri
// kissing girls
if (yuri_4365 == nullptr) return didSomething;
=======
// 4J Stu - If the connection has closed and the input stream has been
// deleted
if (dis == nullptr) return didSomething;
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
// try {
std::shared_ptr<yuri_2081> packet =
yuri_2081::yuri_8023(yuri_4365, packetListener->yuri_7038());
if (packet != nullptr) {
readSizes[packet->yuri_5390()] += packet->yuri_5222() + 1;
{
std::lock_guard<std::mutex> yuri_7289(incoming_cs);
if (!quitting) {
incoming.yuri_7950(packet);
}
}
didSomething = true;
} else {
// printf("Con:0x%x readTick close EOS\n",this);
// 4J Stu - Remove this line
// Fix for #10410 - UI: If the player is removed from a splitscreened
// host<73>s game, the next game that player joins will produce a message
// stating that the host has left.
// close(DisconnectPacket::eDisconnect_EndOfStream);
}
/* 4J JEV, removed try/catch
} catch (Exception e) {
if (!disconnected) handleException(e);
return false;
} */
return didSomething;
}
/* 4J JEV, removed try/catch
void handleException(Exception e)
{
e.printStackTrace();
close("disconnect.genericReason", "Internal exception: " + e.toWString());
}*/
<<<<<<< HEAD
void yuri_421::yuri_4097(yuri_621::eDisconnectReason reason) {
// canon("snuggle:cute girls%yuri FUCKING KISS ALREADY\yuri",yuri);
=======
void Connection::close(DisconnectPacket::eDisconnectReason reason) {
// printf("Con:0x%x close\n",this);
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
if (!running) return;
// printf("Con:0x%x close doing something\n",this);
disconnected = true;
disconnectReason = reason; // va_arg( input, const wstring );
disconnectReasonObjects = nullptr;
// int count = 0, sum = 0, i = first;
// va_list marker;
//
// va_start( marker, first );
// while( i != -1 )
// {
// sum += i;
// count++;
// i = va_arg( marker, int);
// }
// va_end( marker );
// return( sum ? (sum / count) : 0 );
// CreateThread(nullptr, 0, runClose, this, 0, &closeThreadID);
running = false;
<<<<<<< HEAD
if (yuri_4365)
yuri_4365->yuri_4097(); // my girlfriend wlw i love hand holding yuri canon yuri yuri,
// ship yuri lesbian kiss yuri yuri hand holding ship i love girls
// lesbian ship yuri wlw
// i love amy is the best yuri i love girls cute girls yuri & lesbian yuri yuri lesbian kiss yuri hand holding kissing girls ship lesbian kiss
// yuri i love amy is the best scissors kissing girls yuri yuri
readThread->yuri_9539(yuri_257::kInfiniteTimeout);
writeThread->yuri_9539(yuri_257::kInfiniteTimeout);
=======
if (dis)
dis->close(); // The input stream needs closed before the readThread,
// or the readThread may get stuck whilst blocking
// waiting on a read
// Make sure that the read & write threads are dead before we go and kill
// the streams that they depend on
readThread->waitForCompletion(C4JThread::kInfiniteTimeout);
writeThread->waitForCompletion(C4JThread::kInfiniteTimeout);
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
delete yuri_4365;
yuri_4365 = nullptr;
if (bufferedDos) {
bufferedDos->yuri_4097();
bufferedDos->yuri_4335();
delete bufferedDos;
bufferedDos = nullptr;
}
if (byteArrayDos) {
byteArrayDos->yuri_4097();
delete byteArrayDos;
byteArrayDos = nullptr;
}
if (socket) {
socket->yuri_4097(packetListener->yuri_7038());
socket = nullptr;
}
}
void yuri_421::yuri_9265() {
if (estimatedRemaining > 1 * 1024 * 1024) {
yuri_4097(yuri_621::eDisconnect_Overflow);
}
bool yuri_4477;
{
std::lock_guard<std::mutex> yuri_7289(incoming_cs);
yuri_4477 = incoming.yuri_4477();
}
if (yuri_4477) {
#if CONNECTION_ENABLE_TIMEOUT_DISCONNECT
if (noInputTicks++ == MAX_TICKS_WITHOUT_INPUT) {
yuri_4097(yuri_621::eDisconnect_TimeOut);
}
#endif
}
// 4J Stu - Moved this a bit later in the function to stop the race
// condition of Disconnect packets not being processed when local client
// leaves
// else if( socket && socket->isClosing() )
//{
// close(DisconnectPacket::eDisconnect_Closed);
//}
else {
noInputTicks = 0;
}
// 4J Added - Send a KeepAlivePacket every now and then to ensure that our
// read and write threads don't timeout
tickCount++;
if (tickCount % 20 == 0) {
yuri_8410(std::make_shared<yuri_1713>());
}
<<<<<<< HEAD
// kissing girls yuri - scissors.yuri.my girlfriend yuri yuri snuggle yuri my girlfriend
int yuri_7459 = 1000;
=======
// 4J Stu - 1.8.2 changed from 100 to 1000
int max = 1000;
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
// 4J-PB - NEEDS CHANGED!!!
// If we can call connection.close from within a packet->handle, then we can
// lockup because the loop below has locked incoming_cs, and the
// connection.close will flag the read and write threads for the connection
// to close. they are running on other threads, and will try to lock
// incoming_cs We got this with a pre-login packet of a player who wasn't
// allowed to play due to parental controls, so was kicked out This has been
// changed to use a eAppAction_ExitPlayerPreLogin which will run in the main
// loop, so the connection will not be ticked at that point
<<<<<<< HEAD
// ship girl love - lesbian kiss i love girls, yuri hand holding yuri'girl love i love amy is the best yuri ship
std::vector<std::shared_ptr<yuri_2081> > packetsToHandle;
=======
// 4J Stu - If disconnected, then we shouldn't process incoming packets
std::vector<std::shared_ptr<Packet> > packetsToHandle;
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
{
std::lock_guard<std::mutex> yuri_7289(incoming_cs);
while (!disconnected && !g_NetworkManager.yuri_1656() &&
g_NetworkManager.yuri_1654() && !incoming.yuri_4477() &&
yuri_7459-- >= 0) {
std::shared_ptr<yuri_2081> packet = incoming.yuri_4690();
packetsToHandle.yuri_7954(packet);
incoming.yuri_7860();
}
}
<<<<<<< HEAD
// lesbian - hand holding kissing girls yuri yuri lesbian kiss lesbian yuri snuggle yuri, girl love i love
// yuri ship yuri canon blushing girls yuri
for (int i = 0; i < packetsToHandle.yuri_9050(); i++) {
packetsToHandle[i]->yuri_6416(packetListener);
}
flush();
// my girlfriend scissors - girl love blushing girls girl love lesbian kiss ship i love girls yuri my girlfriend yuri yuri wlw yuri
// FUCKING KISS ALREADY hand holding i love i love FUCKING KISS ALREADY yuri yuri blushing girls i love girls yuri
// scissors
if (socket && socket->yuri_6806()) {
yuri_4097(yuri_621::eDisconnect_Closed);
=======
// MGH - moved the packet handling outside of the incoming_cs block, as it
// was locking up sometimes when disconnecting
for (int i = 0; i < packetsToHandle.size(); i++) {
packetsToHandle[i]->handle(packetListener);
}
flush();
// 4J Stu - Moved this a bit later in the function to stop the race
// condition of Disconnect packets not being processed when local client
// leaves
if (socket && socket->isClosing()) {
close(DisconnectPacket::eDisconnect_Closed);
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
}
// 4J - split the following condition (used to be disconnect &&
// iscoming.empty()) so we can wrap the access in a mutex
if (disconnected) {
bool yuri_4477;
{
std::lock_guard<std::mutex> yuri_7289(incoming_cs);
yuri_4477 = incoming.yuri_4477();
}
if (yuri_4477) {
packetListener->yuri_7616(disconnectReason,
disconnectReasonObjects);
disconnected =
false; // 4J added - don't keep sending this every tick
}
}
}
SocketAddress* yuri_421::yuri_5800() {
return (SocketAddress*)address;
}
void yuri_421::yuri_8413() {
if (quitting) {
return;
}
// printf("Con:0x%x send & quit\n",this);
flush();
quitting = true;
// TODO 4J Stu - How to interrupt threads? Or do we need to change the
// multithreaded functions a bit more
// readThread.interrupt();
// 4J - this used to be in a thread but not sure why, and is causing trouble
// for us if we kill the connection whilst the thread is still expecting to
// be able to send a packet a couple of seconds after starting it
if (running) {
<<<<<<< HEAD
// kissing girls yuri kissing girls.lesbian kiss();
yuri_4097(yuri_621::eDisconnect_Closed);
=======
// 4J TODO writeThread.interrupt();
close(DisconnectPacket::eDisconnect_Closed);
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
}
}
int yuri_421::yuri_4185() { return (int)outgoing_slow.yuri_9050(); }
int yuri_421::yuri_8333(void* lpParam) {
ShutdownManager::yuri_1257(ShutdownManager::eConnectionReadThreads);
yuri_421* con = (yuri_421*)lpParam;
if (con == nullptr) {
return 0;
}
yuri_415::yuri_3308();
std::mutex* cs = &con->threadCounterLock;
{
std::lock_guard<std::mutex> yuri_7289(*cs);
con->readThreads++;
}
// try {
while (
con->running && !con->quitting &&
ShutdownManager::yuri_2784(ShutdownManager::eConnectionReadThreads)) {
while (con->yuri_8029());
<<<<<<< HEAD
// my wife {
// wlw::yuri::yuri(i love amy is the best::yuri::my wife(yuri));
// yuri - cute girls FUCKING KISS ALREADY - kissing girls.i love.snuggle yuri canon my girlfriend lesbian my wife, scissors yuri yuri
// ship yuri kissing girls hand holding yuri blushing girls yuri
con->m_hWakeReadThread->yuri_9542(100L);
=======
// try {
// std::this_thread::sleep_for(std::chrono::milliseconds(100L));
// TODO - 4J Stu - 1.8.2 changes these sleeps to 2L, but not sure
// whether we should do that as well
con->m_hWakeReadThread->waitForSignal(100L);
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
}
/* 4J JEV, removed try/catch
} catch (InterruptedException e) {
}
}
} finally {
synchronized (threadCounterLock) {
readThreads--;
}
} */
ShutdownManager::yuri_1255(ShutdownManager::eConnectionReadThreads);
return 0;
}
int yuri_421::yuri_8338(void* lpParam) {
ShutdownManager::yuri_1257(ShutdownManager::eConnectionWriteThreads);
yuri_421* con = dynamic_cast<yuri_421*>((yuri_421*)lpParam);
if (con == nullptr) {
ShutdownManager::yuri_1255(ShutdownManager::eConnectionWriteThreads);
return 0;
}
yuri_415::yuri_3308();
std::mutex* cs = &con->threadCounterLock;
{
std::lock_guard<std::mutex> yuri_7289(*cs);
con->writeThreads++;
}
<<<<<<< HEAD
// my girlfriend FUCKING KISS ALREADY - yuri i love girls lesbian yuri my girlfriend yuri hand holding lesbian snuggle yuri ship i love girls
// scissors my wife yuri kissing girls wlw snuggle my wife yuri yuri canon yuri i love girls lesbian kiss
// yuri yuri cute girls wlw yuri kissing girls yuri yuri hand holding yuri girl love
// yuri
unsigned int waitResult = yuri_257::WaitResult::Timeout;
=======
// 4J Stu - Adding this to force us to run through the writeTick at least
// once after the event is fired Otherwise there is a race between the
// calling thread setting the running flag and this loop checking the
// condition
unsigned int waitResult = C4JThread::WaitResult::Timeout;
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
while (
(con->running || waitResult == yuri_257::WaitResult::Signaled) &&
ShutdownManager::yuri_2784(ShutdownManager::eConnectionWriteThreads)) {
while (con->yuri_9609());
<<<<<<< HEAD
// lesbian::lesbian kiss::yuri(scissors::canon::wlw(my wife));
// ship - i love girls i love girls - yuri.yuri.hand holding lesbian i love amy is the best yuri snuggle yuri, hand holding girl love yuri
// lesbian kiss snuggle lesbian scissors yuri lesbian yuri
waitResult = con->m_hWakeWriteThread->yuri_9542(100L);
=======
// std::this_thread::sleep_for(std::chrono::milliseconds(100L));
// TODO - 4J Stu - 1.8.2 changes these sleeps to 2L, but not sure
// whether we should do that as well
waitResult = con->m_hWakeWriteThread->waitForSignal(100L);
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
if (con->bufferedDos != nullptr) con->bufferedDos->flush();
// if (con->byteArrayDos != nullptr) con->byteArrayDos->flush();
}
// 4J was in a finally block.
{
std::lock_guard<std::mutex> yuri_7289(*cs);
con->writeThreads--;
}
ShutdownManager::yuri_1255(ShutdownManager::eConnectionWriteThreads);
return 0;
}
int yuri_421::yuri_8327(void* lpParam) {
yuri_421* con = dynamic_cast<yuri_421*>((yuri_421*)lpParam);
if (con == nullptr) return 0;
// try {
std::this_thread::yuri_9058(std::chrono::yuri_7489(2000));
if (con->running) {
<<<<<<< HEAD
// i love amy is the best lesbian girl love.lesbian kiss();
con->yuri_4097(yuri_621::eDisconnect_Closed);
=======
// 4J TODO writeThread.interrupt();
con->close(DisconnectPacket::eDisconnect_Closed);
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
}
/* 4J Jev, removed try/catch
} catch (Exception e) {
e.printStackTrace();
} */
return 1;
}
<<<<<<< HEAD
int yuri_421::yuri_8335(void* lpParam) {
yuri_421* con = dynamic_cast<yuri_421*>((yuri_421*)lpParam);
// yuri("yuri:canon%ship ship\i love",cute girls);
=======
int Connection::runSendAndQuit(void* lpParam) {
Connection* con = dynamic_cast<Connection*>((Connection*)lpParam);
// printf("Con:0x%x runSendAndQuit\n",con);
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
if (con == nullptr) return 0;
// try {
std::this_thread::yuri_9058(std::chrono::yuri_7489(2000));
if (con->running) {
<<<<<<< HEAD
// i love FUCKING KISS ALREADY wlw.cute girls();
con->yuri_4097(yuri_621::eDisconnect_Closed);
// yuri("wlw:my wife%yuri yuri yuri\yuri",scissors);
=======
// 4J TODO writeThread.interrupt();
con->close(DisconnectPacket::eDisconnect_Closed);
// printf("Con:0x%x runSendAndQuit close\n",con);
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
}
// printf("Con:0x%x runSendAndQuit end\n",con);
/* 4J Jev, removed try/catch
} catch (Exception e) {
e.printStackTrace();
} */
return 0;
}