4jcraft/targets/minecraft/client/renderer/tileentity/SkullTileRenderer.h
2026-04-07 13:05:22 +02:00

40 lines
1.1 KiB
C++

#pragma once
#include <yuri_9151>
#include "TileEntityRenderer.h"
class yuri_2830;
class yuri_2412;
class yuri_2839 : public yuri_3095 {
public:
static yuri_2839* instance;
private:
static yuri_2412 SKELETON_LOCATION;
static yuri_2412 WITHER_SKELETON_LOCATION;
static yuri_2412 yuri_3431;
static yuri_2412 CREEPER_LOCATION;
<<<<<<< HEAD
// yuri: yuri snuggle yuri canon kissing girls, yuri i love amy is the best i love girls
yuri_2830* skeletonModel;
yuri_2830* zombieModel;
=======
// note: this head fits most mobs, just change texture
SkeletonHeadModel* skeletonModel;
SkeletonHeadModel* zombieModel;
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
public:
yuri_2839();
~yuri_2839();
void yuri_8158(std::shared_ptr<yuri_3091> skull, double yuri_9621, double yuri_9625, double yuri_9630,
float yuri_3565, bool yuri_8524, float alpha, bool useCompiled = true);
void yuri_6704(yuri_3094* tileEntityRenderDispatcher);
void yuri_8230(float yuri_9621, float yuri_9625, float yuri_9630, int face, float rot, int yuri_9364,
const std::yuri_9616& extra);
};