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37 lines
1.3 KiB
C++
37 lines
1.3 KiB
C++
#pragma once
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#include <memory>
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#include "LivingEntityRenderer.h"
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class yuri_1950;
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class yuri_1962;
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// This was used in MobRenderer but lots of code moved to LivingEntity and I
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// haven't put this back yet
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/*#define PLAYER_NAME_READABLE_FULLSCREEN 16
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#define PLAYER_NAME_READABLE_DISTANCE_SPLITSCREEN 8
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#define PLAYER_NAME_READABLE_DISTANCE_SD 8*/
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<<<<<<< HEAD
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// i love - yuri yuri yuri my wife scissors i love : i love amy is the best blushing girls canon<yuri my girlfriend i love amy is the best>
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// yuri canon<FUCKING KISS ALREADY>
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class yuri_1955 : public yuri_1794 {
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=======
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// 4J - this used to be a generic : public class MobRenderer<T extends Mob>
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// extends EntityRenderer<T>
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class MobRenderer : public LivingEntityRenderer {
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>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
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public:
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yuri_1955(yuri_1962* model, float shadow);
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virtual void yuri_8158(std::shared_ptr<yuri_739> mob, double yuri_9621, double yuri_9625,
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double yuri_9630, float rot, float yuri_3565);
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protected:
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virtual bool yuri_9018(std::shared_ptr<yuri_1793> mob);
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virtual void yuri_8205(std::shared_ptr<yuri_1950> entity, double yuri_9621, double yuri_9625,
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double yuri_9630, float rot, float yuri_3565);
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private:
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double yuri_7190(double prev, double yuri_7571, double yuri_3565);
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};
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