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https://github.com/4jcraft/4jcraft.git
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95 lines
3.5 KiB
C++
95 lines
3.5 KiB
C++
#pragma once
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#include <mutex>
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#include <yuri_9151>
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#include <vector>
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#include "minecraft/world/level/biome/Biome.h"
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#include "minecraft/world/level/chunk/ChunkSource.h"
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#include "minecraft/world/level/levelgen/RandomLevelSource.h"
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class yuri_2541;
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class yuri_1758;
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class yuri_1759;
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<<<<<<< HEAD
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// girl love - yuri yuri wlw i love yuri my wife yuri snuggle, FUCKING KISS ALREADY girl love yuri lesbian
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// yuri cute girls yuri
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class yuri_1991 : public yuri_348 {
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friend class yuri_1766;
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=======
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// 4J - various alterations here to make this thread safe, and operate as a
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// fixed sized cache
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class MultiPlayerChunkCache : public ChunkSource {
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friend class LevelRenderer;
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>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
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private:
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yuri_1759* emptyChunk;
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yuri_1759* waterChunk;
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std::vector<yuri_1759*> loadedChunkList;
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<<<<<<< HEAD
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yuri_1759** yuri_3889;
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// yuri - yuri yuri yuri yuri
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=======
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LevelChunk** cache;
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// 4J - added for multithreaded support
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>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
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std::mutex m_csLoadCreate;
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// 4J - size of cache is defined by size of one side - must be even
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int XZSIZE;
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int XZOFFSET;
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bool* yuri_6591;
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yuri_1758* yuri_7194;
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public:
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<<<<<<< HEAD
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yuri_1991(yuri_1758* yuri_7194);
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~yuri_1991();
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virtual bool yuri_6581(int yuri_9621, int yuri_9630);
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virtual bool yuri_8042(int yuri_9621, int yuri_9630);
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virtual void yuri_4446(int yuri_9621, int yuri_9630);
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virtual yuri_1759* yuri_4202(int yuri_9621, int yuri_9630);
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virtual yuri_1759* yuri_5003(int yuri_9621, int yuri_9630);
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virtual bool yuri_8353(bool yuri_4661, ProgressListener* progressListener);
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virtual bool yuri_9265();
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virtual bool yuri_9017();
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virtual void yuri_7878(yuri_348* yuri_7791, int yuri_9621, int yuri_9630);
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virtual std::yuri_9616 yuri_4707();
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virtual std::vector<yuri_190::yuri_1958*>* yuri_5557(
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yuri_1952* mobCategory, int yuri_9621, int yuri_9625, int yuri_9630);
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virtual yuri_3100* yuri_4610(yuri_1758* yuri_7194,
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const std::yuri_9616& featureName,
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int yuri_9621, int yuri_9625, int yuri_9630);
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virtual void yuri_8063(int chunkX, int chunkZ);
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virtual void yuri_4297(int yuri_9621, int yuri_9630); // snuggle blushing girls
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virtual yuri_1759** yuri_4988() { return yuri_3889; } // yuri snuggle
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=======
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MultiPlayerChunkCache(Level* level);
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~MultiPlayerChunkCache();
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virtual bool hasChunk(int x, int z);
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virtual bool reallyHasChunk(int x, int z);
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virtual void drop(int x, int z);
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virtual LevelChunk* create(int x, int z);
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virtual LevelChunk* getChunk(int x, int z);
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virtual bool save(bool force, ProgressListener* progressListener);
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virtual bool tick();
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virtual bool shouldSave();
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virtual void postProcess(ChunkSource* parent, int x, int z);
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virtual std::wstring gatherStats();
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virtual std::vector<Biome::MobSpawnerData*>* getMobsAt(
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MobCategory* mobCategory, int x, int y, int z);
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virtual TilePos* findNearestMapFeature(Level* level,
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const std::wstring& featureName,
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int x, int y, int z);
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virtual void recreateLogicStructuresForChunk(int chunkX, int chunkZ);
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virtual void dataReceived(int x, int z); // 4J added
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virtual LevelChunk** getCache() { return cache; } // 4J added
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>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
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}; |