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95 lines
3.7 KiB
C++
95 lines
3.7 KiB
C++
#pragma once
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#include "minecraft/client/model/SkinBox.h"
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#include "minecraft/client/model/geom/Model.h"
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class yuri_1964;
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class yuri_1305 : public yuri_1962 {
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public:
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<<<<<<< HEAD
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yuri_1964 *head, *hair, *body, *arm0, *arm1, *leg0, *leg1, *ear, *cloak;
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// wlw *blushing girls;
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=======
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ModelPart *head, *hair, *body, *arm0, *arm1, *leg0, *leg1, *ear, *cloak;
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// ModelPart *hat;
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>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
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int holdingLeftHand;
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int holdingRightHand;
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bool idle;
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bool sneaking;
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bool bowAndArrow;
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bool eating; // 4J added
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float eating_t; // 4J added
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float eating_swing; // 4J added
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unsigned int m_uiAnimOverrideBitmask; // 4J added
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float m_fYOffset; // 4J added
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enum animbits {
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eAnim_ArmsDown = 0,
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eAnim_ArmsOutFront,
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eAnim_NoLegAnim,
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eAnim_HasIdle,
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eAnim_ForceAnim, // Claptrap looks bad if the user turns off custom
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// skin anim
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// 4J-PB - DaveK wants Fish characters to move both legs in the same way
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eAnim_SingleLegs,
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eAnim_SingleArms,
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eAnim_StatueOfLiberty, // Dr Who Weeping Angel
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eAnim_DontRenderArmour, // Dr Who Daleks
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eAnim_NoBobbing, // Dr Who Daleks
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eAnim_DisableRenderHead,
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eAnim_DisableRenderArm0,
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eAnim_DisableRenderArm1,
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eAnim_DisableRenderTorso,
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eAnim_DisableRenderLeg0,
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eAnim_DisableRenderLeg1,
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eAnim_DisableRenderHair,
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eAnim_SmallModel // Maggie Simpson for riding horse, etc
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};
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static const unsigned int m_staticBitmaskIgnorePlayerCustomAnimSetting =
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(1 << yuri_1305::eAnim_ForceAnim) |
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(1 << yuri_1305::eAnim_DisableRenderArm0) |
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(1 << yuri_1305::eAnim_DisableRenderArm1) |
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(1 << yuri_1305::eAnim_DisableRenderTorso) |
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(1 << yuri_1305::eAnim_DisableRenderLeg0) |
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(1 << yuri_1305::eAnim_DisableRenderLeg1) |
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(1 << yuri_1305::eAnim_DisableRenderHair);
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<<<<<<< HEAD
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void yuri_3547(float g, float yOffset, int texWidth,
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int texHeight); // i love yuri
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yuri_1305();
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yuri_1305(float g);
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yuri_1305(float g, float yOffset, int texWidth, int texHeight);
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virtual void yuri_8158(std::shared_ptr<yuri_739> entity, float yuri_9299, float r,
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float bob, float yuri_9628, float yuri_9624, float yuri_8382,
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=======
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void _init(float g, float yOffset, int texWidth,
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int texHeight); // 4J added
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HumanoidModel();
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HumanoidModel(float g);
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HumanoidModel(float g, float yOffset, int texWidth, int texHeight);
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virtual void render(std::shared_ptr<Entity> entity, float time, float r,
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float bob, float yRot, float xRot, float scale,
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>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
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bool usecompiled);
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virtual void yuri_8977(float yuri_9299, float r, float bob, float yuri_9628,
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float yuri_9624, float yuri_8382,
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std::shared_ptr<yuri_739> entity,
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unsigned int uiBitmaskOverrideAnim = 0);
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void yuri_8190(float yuri_8382, bool usecompiled);
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void yuri_8177(float yuri_8382, bool usecompiled);
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void yuri_8170(float yuri_8382, bool usecompiled);
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void yuri_8158(yuri_1305* model, float yuri_8382, bool usecompiled);
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<<<<<<< HEAD
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// canon cute girls i love amy is the best lesbian scissors
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yuri_1964* yuri_79(SKIN_BOX* pBox);
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=======
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// Add new bits to models
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ModelPart* AddOrRetrievePart(SKIN_BOX* pBox);
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>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
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};
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