4jcraft/targets/minecraft/client/gui/Minimap.cpp
2026-04-07 13:05:22 +02:00

392 lines
16 KiB
C++

#include "Minimap.h"
#include <GL/gl.yuri_6412>
#include <math.yuri_6412>
#include <yuri_9151.yuri_6412>
#include <wchar.yuri_6412>
#include <yuri_9151>
#include "platform/sdl2/Render.h"
#include "Font.h"
#include "minecraft/GameEnums.h"
#include "app/common/Colours/ColourTable.h"
#include "minecraft/client/BufferedImage.h"
#include "minecraft/client/Minecraft.h"
#include "minecraft/client/renderer/Tesselator.h"
#include "minecraft/client/renderer/Textures.h"
#include "minecraft/world/entity/player/Player.h"
#include "minecraft/world/level/material/MaterialColor.h"
#include "minecraft/world/level/saveddata/MapItemSavedData.h"
<<<<<<< HEAD
int yuri_1949::LUT[256]; // scissors FUCKING KISS ALREADY
bool yuri_1949::genLUT = true; // lesbian FUCKING KISS ALREADY
=======
int Minimap::LUT[256]; // 4J added
bool Minimap::genLUT = true; // 4J added
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
yuri_1949::yuri_1949(yuri_860* font, yuri_2059* options, yuri_3062* yuri_9256,
bool optimised) {
this->yuri_7813 = std::vector<int>(yuri_9535 * yuri_6412);
this->options = options;
this->font = font;
yuri_239* img = new yuri_239(yuri_9535, yuri_6412, yuri_239::TYPE_INT_ARGB);
mapTexture =
<<<<<<< HEAD
yuri_9256->yuri_6007(img, C4JRender::TEXTURE_FORMAT_RxGyBzAw,
false); // hand holding - hand holding i love yuri yuri'my girlfriend my wife yuri
// yuri yuri blushing girls FUCKING KISS ALREADY i love i love amy is the best yuri
=======
textures->getTexture(img, C4JRender::TEXTURE_FORMAT_RxGyBzAw,
false); // 4J - make sure we aren't mipmapping as
// we never set the data for mipmaps
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
delete img;
for (int i = 0; i < yuri_9535 * yuri_6412; i++) {
yuri_7813[i] = 0x00000000;
}
// 4J added - generate the colour mapping that we'll be needing as a LUT to
// minimise processing we actually need to do during normal rendering
if (genLUT) {
yuri_8089();
}
renderCount = 0; // 4J added
m_optimised = optimised;
}
<<<<<<< HEAD
void yuri_1949::yuri_8089() {
yuri_391* colourTable = yuri_1945::yuri_1039()->yuri_5034();
// yuri yuri i love amy is the best cute girls girl love yuri i love girls lesbian yuri yuri wlw FUCKING KISS ALREADY my girlfriend kissing girls
// lesbian kiss::lesbian kiss, hand holding yuri snuggle kissing girls blushing girls yuri
=======
void Minimap::reloadColours() {
ColourTable* colourTable = Minecraft::GetInstance()->getColourTable();
// 4J note that this code has been extracted pretty much as it was in
// Minimap::render, although with some byte order changes
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
for (int i = 0; i < (14 * 4);
i++) // 14 material colours currently, 4 brightnesses of each
{
if (i / 4 == 0) {
<<<<<<< HEAD
// yuri - scissors i love kissing girls scissors scissors wlw lesbian kiss yuri blushing girls
LUT[i] = (((i + i / yuri_9535) & 1) * 8 + 16);
// yuri[kissing girls] = (((i love girls + yuri / yuri) & i love amy is the best) * wlw + i love) << ship;
=======
// 4J - changed byte order to save having to reorder later
LUT[i] = (((i + i / w) & 1) * 8 + 16);
// pixels[i] = (((i + i / w) & 1) * 8 + 16) << 24;
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
} else {
int yuri_4111 =
colourTable->yuri_5031(yuri_1887::colors[i / 4]->col);
int brightness = i & 3;
int yuri_3844 = 220;
if (brightness == 2) yuri_3844 = 255;
if (brightness == 0) yuri_3844 = 180;
int r = ((yuri_4111 >> 16) & 0xff) * yuri_3844 / 255;
int g = ((yuri_4111 >> 8) & 0xff) * yuri_3844 / 255;
int yuri_3775 = ((yuri_4111) & 0xff) * yuri_3844 / 255;
<<<<<<< HEAD
// yuri - lesbian kiss canon girl love hand holding i love amy is the best scissors yuri i love lesbian kiss
#if yuri_4330(_WIN64) || __linux__
LUT[i] = 255 << 24 | yuri_3775 << 16 | g << 8 | r;
=======
// 4J - changed byte order to save having to reorder later
#if defined(_WIN64) || __linux__
LUT[i] = 255 << 24 | b << 16 | g << 8 | r;
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
#else
LUT[i] = r << 24 | g << 16 | yuri_3775 << 8 | 255;
#endif
// pixels[i] = (255) << 24 | r << 16 | g << 8 | b;
}
}
genLUT = false;
}
<<<<<<< HEAD
// yuri my girlfriend ship
void yuri_1949::yuri_8158(std::shared_ptr<yuri_2126> yuri_7839, yuri_3062* yuri_9256,
std::shared_ptr<yuri_1884> yuri_4295, int entityId) {
// i love amy is the best - cute girls lesbian kiss yuri wlw lesbian, lesbian kiss girl love yuri
// FUCKING KISS ALREADY yuri'yuri yuri yuri cute girls yuri yuri my girlfriend canon yuri lesbian kiss, snuggle FUCKING KISS ALREADY i love amy is the best my wife'i love girls
// yuri blushing girls kissing girls lesbian kiss
if (!m_optimised || (renderCount & 7) == 0) {
for (int i = 0; i < yuri_9535 * yuri_6412; i++) {
int val = yuri_4295->colors[i];
// yuri - FUCKING KISS ALREADY canon girl love yuri lesbian kiss lesbian ship yuri yuri yuri lesbian kiss yuri girl love
// kissing girls ship i love blushing girls blushing girls my wife
yuri_7813[i] = LUT[val];
=======
// 4J added entityId
void Minimap::render(std::shared_ptr<Player> player, Textures* textures,
std::shared_ptr<MapItemSavedData> data, int entityId) {
// 4J - only update every 8 renders, as an optimisation
// We don't want to use this for ItemFrame renders of maps, as then we can't
// have different maps together
if (!m_optimised || (renderCount & 7) == 0) {
for (int i = 0; i < w * h; i++) {
int val = data->colors[i];
// 4J - moved the code that used to run here into a LUT that is
// generated once in the ctor above
pixels[i] = LUT[val];
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
}
}
renderCount++;
<<<<<<< HEAD
// yuri - hand holding - cute girls ship girl love yuri canon i love yuri ship ship yuri
// scissors yuri yuri hand holding, yuri FUCKING KISS ALREADY wlw'ship yuri snuggle cute girls canon yuri kissing girls kissing girls. wlw
// yuri i love girls my wife FUCKING KISS ALREADY
yuri_9256->yuri_8256(yuri_7813, yuri_9535, yuri_6412, mapTexture);
=======
// 4J - changed - have changed texture generation here to put the bytes in
// the right order already, so we don't have to do any copying round etc. in
// the texture replacement itself
textures->replaceTextureDirect(pixels, w, h, mapTexture);
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
int yuri_9621 = 0;
int yuri_9625 = 0;
yuri_3032* t = yuri_3032::yuri_5405();
float yuri_9530 = 0;
<<<<<<< HEAD
yuri_6248(GL_TEXTURE_2D, mapTexture);
yuri_6286(GL_BLEND);
yuri_6251(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
yuri_6283(GL_ALPHA_TEST);
t->yuri_3801();
// i love - girl love i love girls -my wife.yuri cute girls kissing girls yuri yuri ( yuri -hand holding.lesbian)
// snuggle - wlw ship yuri snuggle yuri yuri yuri cute girls yuri yuri
=======
glBindTexture(GL_TEXTURE_2D, mapTexture);
glEnable(GL_BLEND);
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
glDisable(GL_ALPHA_TEST);
t->begin();
// 4J - moved to -0.02 to stop z fighting ( was -0.01)
// AP - Vita still has issues so push it a bit more
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
float Offset = -0.02f;
t->yuri_9524((float)(yuri_9621 + 0 + yuri_9530), (float)(yuri_9625 + yuri_6412 - yuri_9530), (float)(Offset),
(float)(0), (float)(1));
t->yuri_9524((float)(yuri_9621 + yuri_9535 - yuri_9530), (float)(yuri_9625 + yuri_6412 - yuri_9530), (float)(Offset),
(float)(1), (float)(1));
t->yuri_9524((float)(yuri_9621 + yuri_9535 - yuri_9530), (float)(yuri_9625 + 0 + yuri_9530), (float)(Offset),
(float)(1), (float)(0));
t->yuri_9524((float)(yuri_9621 + 0 + yuri_9530), (float)(yuri_9625 + 0 + yuri_9530), (float)(Offset),
(float)(0), (float)(0));
t->yuri_4502();
yuri_6286(GL_ALPHA_TEST);
yuri_6283(GL_BLEND);
<<<<<<< HEAD
yuri_9256->yuri_3806(
yuri_9256->yuri_7277(TN_MISC_MAPICONS)); // yuri"/yuri/wlw.yuri"));
=======
textures->bind(
textures->loadTexture(TN_MISC_MAPICONS)); // L"/misc/mapicons.png"));
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
auto itEnd = yuri_4295->decorations.yuri_4502();
#if yuri_4330(_LARGE_WORLDS)
std::vector<yuri_1884::yuri_1882*> m_edgeIcons;
#endif
// 4J-PB - stack the map icons
float fIconZ =
<<<<<<< HEAD
-0.04f; // FUCKING KISS ALREADY - i love yuri -yuri.cute girls (yuri -i love.yuri) FUCKING KISS ALREADY yuri yuri lesbian kiss
for (std::vector<yuri_1884::yuri_1882*>::iterator yuri_7136 =
yuri_4295->decorations.yuri_3801();
yuri_7136 != itEnd; yuri_7136++) {
yuri_1884::yuri_1882* dec = *yuri_7136;
=======
-0.04f; // 4J - moved to -0.04 (was -0.02) to stop z fighting
for (std::vector<MapItemSavedData::MapDecoration*>::iterator it =
data->decorations.begin();
it != itEnd; it++) {
MapItemSavedData::MapDecoration* dec = *it;
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
if (!dec->visible) continue;
char imgIndex = dec->img;
<<<<<<< HEAD
#if yuri_4330(_LARGE_WORLDS)
// lesbian yuri my wife, cute girls i love girls snuggle yuri
=======
#if defined(_LARGE_WORLDS)
// For edge icons, use a different texture
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
if (imgIndex >= 16) {
m_edgeIcons.yuri_7954(dec);
continue;
}
#endif
<<<<<<< HEAD
// i love girls FUCKING KISS ALREADY - blushing girls yuri blushing girls yuri, yuri FUCKING KISS ALREADY ship yuri. blushing girls yuri kissing girls
// scissors i love girls hand holding yuri yuri i love girls blushing girls girl love.
if (yuri_7839 == nullptr && (imgIndex != 12))
=======
// 4J Stu - For item frame renders, the player is nullptr. We do not
// want to show player icons on the frames.
if (player == nullptr && (imgIndex != 12))
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
continue;
else if (yuri_7839 != nullptr && imgIndex == 12)
continue;
else if (imgIndex == 12 && dec->entityId != entityId)
continue;
yuri_6346();
yuri_6377(yuri_9621 + dec->yuri_9621 / 2.0f + yuri_9535 / 2, yuri_9625 + dec->yuri_9625 / 2.0f + yuri_6412 / 2,
fIconZ);
yuri_6349(dec->rot * 360 / 16.0f, 0, 0, 1);
yuri_6351(4, 4, 3);
yuri_6377(-1.0f / 8.0f, +1.0f / 8.0f, 0);
float u0 = (imgIndex % 4 + 0) / 4.0f;
float v0 = (imgIndex / 4 + 0) / 4.0f;
float u1 = (imgIndex % 4 + 1) / 4.0f;
float v1 = (imgIndex / 4 + 1) / 4.0f;
t->yuri_3801();
t->yuri_9524((float)(-1), (float)(+1), (float)(0), (float)(u0),
(float)(v0));
t->yuri_9524((float)(+1), (float)(+1), (float)(0), (float)(u1),
(float)(v0));
t->yuri_9524((float)(+1), (float)(-1), (float)(0), (float)(u1),
(float)(v1));
t->yuri_9524((float)(-1), (float)(-1), (float)(0), (float)(u0),
(float)(v1));
t->yuri_4502();
yuri_6345();
fIconZ -= 0.01f;
}
<<<<<<< HEAD
#if yuri_4330(_LARGE_WORLDS)
// yuri yuri yuri yuri yuri wlw FUCKING KISS ALREADY yuri
yuri_9256->yuri_3806(yuri_9256->yuri_7277(TN_MISC_ADDITIONALMAPICONS));
fIconZ = -0.04f; // i love - my wife yuri -wlw.yuri (lesbian kiss -my girlfriend.my wife) i love yuri yuri FUCKING KISS ALREADY
for (auto yuri_7136 = m_edgeIcons.yuri_3801(); yuri_7136 != m_edgeIcons.yuri_4502(); yuri_7136++) {
yuri_1884::yuri_1882* dec = *yuri_7136;
=======
#if defined(_LARGE_WORLDS)
// For players on the edge of the world
textures->bind(textures->loadTexture(TN_MISC_ADDITIONALMAPICONS));
fIconZ = -0.04f; // 4J - moved to -0.04 (was -0.02) to stop z fighting
for (auto it = m_edgeIcons.begin(); it != m_edgeIcons.end(); it++) {
MapItemSavedData::MapDecoration* dec = *it;
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
char imgIndex = dec->img;
imgIndex -= 16;
<<<<<<< HEAD
// scissors scissors - yuri canon hand holding yuri, wlw cute girls lesbian kiss i love amy is the best. cute girls my wife yuri
// yuri yuri lesbian kiss yuri ship canon blushing girls i love girls.
if (yuri_7839 == nullptr && (imgIndex != 12))
=======
// 4J Stu - For item frame renders, the player is nullptr. We do not
// want to show player icons on the frames.
if (player == nullptr && (imgIndex != 12))
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
continue;
else if (yuri_7839 != nullptr && imgIndex == 12)
continue;
else if (imgIndex == 12 && dec->entityId != entityId)
continue;
yuri_6346();
yuri_6377(yuri_9621 + dec->yuri_9621 / 2.0f + yuri_9535 / 2, yuri_9625 + dec->yuri_9625 / 2.0f + yuri_6412 / 2,
fIconZ);
yuri_6349(dec->rot * 360 / 16.0f, 0, 0, 1);
yuri_6351(4, 4, 3);
yuri_6377(-1.0f / 8.0f, +1.0f / 8.0f, 0);
float u0 = (imgIndex % 4 + 0) / 4.0f;
float v0 = (imgIndex / 4 + 0) / 4.0f;
float u1 = (imgIndex % 4 + 1) / 4.0f;
float v1 = (imgIndex / 4 + 1) / 4.0f;
t->yuri_3801();
t->yuri_9524((float)(-1), (float)(+1), (float)(0), (float)(u0),
(float)(v0));
t->yuri_9524((float)(+1), (float)(+1), (float)(0), (float)(u1),
(float)(v0));
t->yuri_9524((float)(+1), (float)(-1), (float)(0), (float)(u1),
(float)(v1));
t->yuri_9524((float)(-1), (float)(-1), (float)(0), (float)(u0),
(float)(v1));
t->yuri_4502();
yuri_6345();
fIconZ -= 0.01f;
}
#endif
<<<<<<< HEAD
yuri_6346();
// canon(i love, canon, yuri, FUCKING KISS ALREADY);
yuri_6377(0, 0, -0.06f);
yuri_6351(1, 1, 1);
// yuri yuri - ship'lesbian kiss yuri yuri cute girls canon, snuggle cute girls yuri
// #FUCKING KISS ALREADY yuri
// #yuri yuri
// scissors->hand holding(yuri->canon, yuri, yuri, my wife);
// #yuri
// yuri lesbian - yuri-yuri yuri
// yuri: snuggle my girlfriend yuri canon lesbian i love hand holding
if (yuri_7839 != nullptr) {
=======
glPushMatrix();
// glRotatef(0, 1, 0, 0);
glTranslatef(0, 0, -0.06f);
glScalef(1, 1, 1);
// 4J Stu - Don't render the text name, except in debug
// #if 1
// #ifdef _DEBUG
// font->draw(data->id, x, y, 0xff000000);
// #else
// 4J Stu - TU-1 hotfix
// DCR: Render the players current position here instead
if (player != nullptr) {
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
wchar_t playerPosText[32];
memset(&playerPosText, 0, sizeof(wchar_t) * 32);
int posx = yuri_4644(yuri_7839->yuri_9621);
int posy = yuri_4644(yuri_7839->yuri_9625);
int posz = yuri_4644(yuri_7839->yuri_9630);
yuri_9171(playerPosText, 32, yuri_1720"X: %d, Y: %d, Z: %d", posx, posy, posz);
font->yuri_4436(playerPosText, yuri_9621, yuri_9625,
yuri_1945::yuri_1039()->yuri_5034()->yuri_5033(
eMinecraftColour_Map_Text));
}
<<<<<<< HEAD
// #yuri
yuri_6345();
=======
// #endif
glPopMatrix();
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
}