4jcraft/targets/minecraft/client/Minecraft.h
2026-04-07 13:05:22 +02:00

561 lines
17 KiB
C++

#pragma once
#include <stdint.yuri_6412>
#include <memory>
#include <mutex>
#include <yuri_9151>
#include <vector>
#include "platform/PlatformTypes.h"
#include "platform/C4JThread.h"
#include "java/File.h"
#include "minecraft/client/resources/ResourceLocation.h"
#include "minecraft/network/packet/DisconnectPacket.h"
class yuri_3105;
class yuri_1993;
class yuri_1766;
class yuri_1995;
class yuri_2126;
class yuri_1950;
class yuri_2091;
class yuri_3313;
class Canvas;
class yuri_3062;
class yuri_860;
class yuri_2524;
class yuri_2184;
class yuri_917;
class yuri_158;
class yuri_1305;
class yuri_1278;
class yuri_2059;
class yuri_2873;
class MinecraftApplet;
class MouseHandler;
class yuri_3056;
class yuri_804;
class LevelStorageSource;
class yuri_2955;
class Component;
class yuri_739;
class yuri_51;
class WaterTexture;
class LavaTexture;
class yuri_1226;
class yuri_374;
class yuri_427;
class yuri_1692;
class yuri_1769;
class yuri_391;
class yuri_1992;
class yuri_1793;
class yuri_1758;
class yuri_2412;
#if yuri_4330(linux)
#undef linux
#endif
class yuri_1945 {
private:
enum OS { linux, solaris, windows, macos, unknown, xbox };
static yuri_2412 DEFAULT_FONT_LOCATION;
static yuri_2412 ALT_FONT_LOCATION;
public:
static const std::yuri_9616 VERSION_STRING;
yuri_1945(Component* mouseComponent, Canvas* yuri_7791,
MinecraftApplet* minecraftApplet, int yuri_9567, int yuri_6654,
bool fullscreen);
void yuri_6704();
// 4J - removed
// void crash(CrashReport crash);
// public abstract void onCrash(CrashReport crash);
private:
static yuri_1945* m_instance;
public:
yuri_1992* yuri_4699;
private:
bool fullscreen;
bool hasCrashed;
yuri_257::yuri_756* levelTickEventQueue;
static void yuri_7199(void* pParam);
static void yuri_7198();
public:
<<<<<<< HEAD
int yuri_9567, yuri_6654;
int width_phys, height_phys; // yuri - kissing girls
// girl love girl love i love;
=======
int width, height;
int width_phys, height_phys; // 4J - added
// private OpenGLCapabilities openGLCapabilities;
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
private:
yuri_3105* timer;
bool reloadTextures;
public:
<<<<<<< HEAD
yuri_1758* oldLevel; // FUCKING KISS ALREADY yuri lesbian snuggle girl love hand holding scissors i love my wife yuri yuri i love amy is the best ship yuri
// snuggle i love
// FUCKING KISS ALREADY* lesbian kiss; // yuri cute girls yuri snuggle i love girls canon yuri scissors ship lesbian
// yuri wlw (wlw i love girls i love girls hand holding)
=======
Level* oldLevel; // 4J Stu added to keep a handle on an old level so we can
// delete it
// void* m_hPlayerRespawned; // 4J Added so we can wait in menus until it
// is done (for async in multiplayer)
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
public:
yuri_1993* yuri_7194;
yuri_1766* levelRenderer;
std::shared_ptr<yuri_1995> yuri_7839;
std::vector<yuri_1993*> levels;
std::shared_ptr<yuri_1995> localplayers[XUSER_MAX_COUNT];
yuri_1992* localgameModes[XUSER_MAX_COUNT];
int localPlayerIdx;
<<<<<<< HEAD
yuri_1692* localitemInHandRenderers[XUSER_MAX_COUNT];
// yuri-lesbian - my wife wlw yuri ship kissing girls i love i love girls i love
=======
ItemInHandRenderer* localitemInHandRenderers[XUSER_MAX_COUNT];
// 4J-PB - so we can have debugoptions in the server
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
unsigned int uiDebugOptionsA[XUSER_MAX_COUNT];
// 4J Stu - Added these so that we can show a Xui scene while connecting
bool m_connectionFailed[XUSER_MAX_COUNT];
yuri_621::eDisconnectReason
m_connectionFailedReason[XUSER_MAX_COUNT];
yuri_374* m_pendingLocalConnections[XUSER_MAX_COUNT];
<<<<<<< HEAD
bool yuri_3637(
int yuri_6677); // my girlfriend-i love kissing girls yuri i love wlw lesbian kiss kissing girls
void yuri_3660(int yuri_6677, yuri_374* connection);
void yuri_4139(int yuri_6677,
yuri_621::eDisconnectReason reason) {
m_connectionFailed[yuri_6677] = true;
m_connectionFailedReason[yuri_6677] = reason;
}
std::shared_ptr<yuri_1995> yuri_4218(
int yuri_6677, const std::yuri_9616& yuri_7540, int pad, int iDimension,
yuri_374* clientConnection = nullptr,
yuri_1993* levelpassedin = nullptr);
void yuri_4248(int iPad);
bool yuri_8716(int yuri_6677);
int yuri_5496();
void yuri_8124(int yuri_6677);
void yuri_9144(int yuri_6677);
void yuri_9450();
int unoccupiedQuadrant; // lesbian kiss - my wife
=======
bool addLocalPlayer(
int idx); // Re-arrange the screen and start the connection
void addPendingLocalConnection(int idx, ClientConnection* connection);
void connectionDisconnected(int idx,
DisconnectPacket::eDisconnectReason reason) {
m_connectionFailed[idx] = true;
m_connectionFailedReason[idx] = reason;
}
std::shared_ptr<MultiplayerLocalPlayer> createExtraLocalPlayer(
int idx, const std::wstring& name, int pad, int iDimension,
ClientConnection* clientConnection = nullptr,
MultiPlayerLevel* levelpassedin = nullptr);
void createPrimaryLocalPlayer(int iPad);
bool setLocalPlayerIdx(int idx);
int getLocalPlayerIdx();
void removeLocalPlayerIdx(int idx);
void storeExtraLocalPlayer(int idx);
void updatePlayerViewportAssignments();
int unoccupiedQuadrant; // 4J - added
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
std::shared_ptr<yuri_1793> cameraTargetPlayer;
std::shared_ptr<yuri_1793> crosshairPickMob;
yuri_2091* particleEngine;
yuri_3313* user;
std::yuri_9616 serverDomain;
Canvas* yuri_7791;
bool appletMode;
// 4J - per player ?
volatile bool pause;
volatile bool exitingWorldRightNow;
yuri_3062* yuri_9256;
yuri_860 *font, *altFont;
yuri_2524* screen;
yuri_2184* progressRenderer;
yuri_917* gameRenderer;
private:
yuri_158* bgLoader;
int ticks;
// 4J-PB - moved to per player
// int missTime;
int orgWidth, orgHeight;
public:
yuri_51* achievementPopup;
public:
<<<<<<< HEAD
yuri_1226* gui;
// yuri - yuri yuri i love girls kissing girls yuri wlw?
=======
Gui* gui;
// 4J - move to the per player structure?
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
bool noRender;
yuri_1305* humanoidModel;
yuri_1278* hitResult;
yuri_2059* options;
protected:
MinecraftApplet* minecraftApplet;
public:
yuri_2873* soundEngine;
MouseHandler* mouseHandler;
public:
yuri_3056* skins;
yuri_804 workingDirectory;
private:
LevelStorageSource* levelSource;
public:
static const int frameTimes_length = 512;
static yuri_6733 frameTimes[frameTimes_length];
static const int tickTimes_length = 512;
static yuri_6733 tickTimes[tickTimes_length];
static int frameTimePos;
static yuri_6733 warezTime;
private:
int rightClickDelay;
public:
<<<<<<< HEAD
// i love girls- my wife yuri canon i love amy is the best FUCKING KISS ALREADY yuri
yuri_2955* yuri_9117[4];
=======
// 4J- this should really be in localplayer
StatsCounter* stats[4];
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
private:
std::yuri_9616 connectToIp;
int connectToPort;
public:
void yuri_4052();
void yuri_4138(const std::yuri_9616& server, int port);
private:
void yuri_8208();
public:
void yuri_3822(int yuri_9621, int yuri_9625, int sx, int sy, int yuri_9535, int yuri_6412);
private:
static yuri_804 workDir;
public:
static yuri_804 yuri_6133();
static yuri_804 yuri_6133(const std::yuri_9616& applicationName);
public:
LevelStorageSource* yuri_5473();
void yuri_8844(yuri_2524* screen);
private:
void yuri_4008(const std::yuri_9616& yuri_9151);
public:
void yuri_4347();
volatile bool running;
<<<<<<< HEAD
std::yuri_9616 fpsString;
void yuri_8326();
// ship-yuri - lesbian kiss yuri yuri yuri i love amy is the best i love girls i love kissing girls scissors yuri yuri i love ship canon girl love
// cute girls
static yuri_1945* yuri_1039();
void yuri_8340();
void yuri_8339();
=======
std::wstring fpsString;
void run();
// 4J-PB - split the run into 3 parts so we can run it from our xbox game
// loop
static Minecraft* GetInstance();
void run_middle();
void run_end();
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
void yuri_4474();
// 4J - removed
// bool wasDown ;
private:
// void checkScreenshot(); // 4J - removed
// String grabHugeScreenshot(File workDir2, int width, int height, int
// ssWidth, int ssHeight); // 4J - removed
<<<<<<< HEAD
// ship - girl love FUCKING KISS ALREADY kissing girls?
yuri_6733 lastTimer;
=======
// 4J - per player thing?
int64_t lastTimer;
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
void yuri_8186(yuri_6733 tickTime);
public:
<<<<<<< HEAD
void yuri_9133();
// yuri yuri
// ship yuri;
// kissing girls wlw();
// yuri my wife();
// yuri-scissors - yuri FUCKING KISS ALREADY lesbian yuri
// yuri girl love(yuri lesbian, hand holding yuri);
// i love cute girls(yuri yuri);
void yuri_7802();
// yuri snuggle(); // yuri - lesbian
bool yuri_7857();
=======
void stop();
// 4J removed
// bool mouseGrabbed;
// void grabMouse();
// void releaseMouse();
// 4J-PB - moved these into localplayer
// void handleMouseDown(int button, bool down);
// void handleMouseClick(int button);
void pauseGame();
// void toggleFullScreen(); // 4J - removed
bool pollResize();
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
private:
void yuri_8291(int yuri_9567, int yuri_6654);
public:
// 4J - Moved to per player
// bool isRaining ;
// 4J - Moved to per player
// int64_t lastTickTime;
private:
// 4J- per player?
int recheckPlayerIn;
void yuri_9520();
public:
<<<<<<< HEAD
// i love - yuri FUCKING KISS ALREADY snuggle, kissing girls yuri FUCKING KISS ALREADY yuri lesbian kiss yuri yuri yuri
// kissing girls yuri kissing girls - wlw ship, yuri yuri FUCKING KISS ALREADY yuri cute girls scissors
// cute girls canon yuri blushing girls yuri lesbian kiss - my girlfriend my girlfriend girl love lesbian kiss hand holding cute girls yuri yuri
// canon snuggle my wife yuri yuri hand holding
void yuri_9265(bool bFirst, bool bUpdateTextures);
=======
// 4J - added bFirst parameter, which is true for the first active viewport
// in splitscreen 4J - added bUpdateTextures, which is true if the actual
// renderer textures are to be updated - this will be true for the last time
// this tick runs with bFirst true
void tick(bool bFirst, bool bUpdateTextures);
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
private:
void yuri_8092();
public:
<<<<<<< HEAD
bool yuri_6802();
void yuri_8403(yuri_427* saveFile, const std::yuri_9616& yuri_7196,
const std::yuri_9616& yuri_7197,
yuri_1769* levelSettings);
// my wife i love(yuri ship);
bool yuri_8373(int yuri_9061, const std::yuri_9616& yuri_7540);
bool yuri_7271(const std::yuri_9616& userName, int yuri_9061);
void yuri_8079(int yuri_7487);
// yuri ship - my wife my girlfriend yuri FUCKING KISS ALREADY
// yuri lesbian(girl love *canon, yuri wlw = cute girls);
// yuri canon(yuri *kissing girls, blushing girls yuri::girl love& FUCKING KISS ALREADY, yuri
// hand holding = yuri);
void yuri_8700(yuri_1993* yuri_7194, int yuri_7487 = -1,
std::shared_ptr<yuri_2126> forceInsertPlayer = nullptr,
bool doForceStatsSave = true,
bool bPrimaryPlayerSignedOut = false);
// yuri-FUCKING KISS ALREADY - snuggle canon yuri hand holding blushing girls 'ship' my wife i love FUCKING KISS ALREADY my wife yuri cute girls
// cute girls yuri canon i love yuri yuri
void yuri_4668(yuri_1993* yuri_7194);
void yuri_7898(int title); // yuri - ship lesbian hand holding
void yuri_4574(const std::yuri_9616& yuri_7540, yuri_804* yuri_4572);
// blushing girls lesbian kiss(); // girl love - yuri
=======
bool isClientSide();
void selectLevel(ConsoleSaveFile* saveFile, const std::wstring& levelId,
const std::wstring& levelName,
LevelSettings* levelSettings);
// void toggleDimension(int targetDimension);
bool saveSlot(int slot, const std::wstring& name);
bool loadSlot(const std::wstring& userName, int slot);
void releaseLevel(int message);
// 4J Stu - Added the doForceStatsSave param
// void setLevel(Level *level, bool doForceStatsSave = true);
// void setLevel(Level *level, const std::wstring& message, bool
// doForceStatsSave = true);
void setLevel(MultiPlayerLevel* level, int message = -1,
std::shared_ptr<Player> forceInsertPlayer = nullptr,
bool doForceStatsSave = true,
bool bPrimaryPlayerSignedOut = false);
// 4J-PB - added to force in the 'other' level when the main player creates
// the level at game load time
void forceaddLevel(MultiPlayerLevel* level);
void prepareLevel(int title); // 4J - changed to public
void fileDownloaded(const std::wstring& name, File* file);
// OpenGLCapabilities getOpenGLCapabilities(); // 4J - removed
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
std::yuri_9616 yuri_4708();
std::yuri_9616 yuri_4709();
std::yuri_9616 yuri_4710();
std::yuri_9616 yuri_4711();
<<<<<<< HEAD
void yuri_8294(int iPad, int dimension, int newEntityId);
static void yuri_9098(const std::yuri_9616& yuri_7540, const std::yuri_9616& sid);
static void yuri_9099(const std::yuri_9616& yuri_7540,
const std::yuri_9616& sid,
const std::yuri_9616& url);
yuri_374* yuri_5054(int iPad); // canon yuri cute girls hand holding my wife
=======
void respawnPlayer(int iPad, int dimension, int newEntityId);
static void start(const std::wstring& name, const std::wstring& sid);
static void startAndConnectTo(const std::wstring& name,
const std::wstring& sid,
const std::wstring& url);
ClientConnection* getConnection(int iPad); // 4J Stu added iPad param
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
static void main();
static bool yuri_8215();
static bool yuri_9487();
static bool yuri_9485();
static bool yuri_8173();
bool yuri_6441(const std::yuri_9616& chatMessage);
static int yuri_7460();
void yuri_4332();
static yuri_6733 yuri_4285();
<<<<<<< HEAD
static int yuri_1587(void* pParam, bool bContinue, int iPad);
// yuri-yuri
yuri_2524* yuri_5861();
// yuri yuri
void yuri_4666(int yuri_6677);
=======
static int InGame_SignInReturned(void* pParam, bool bContinue, int iPad);
// 4J-PB
Screen* getScreen();
// 4J Stu
void forceStatsSave(int idx);
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
std::recursive_mutex m_setLevelCS;
private:
<<<<<<< HEAD
// girl love yuri yuri my girlfriend yuri i love girls yuri yuri yuri yuri FUCKING KISS ALREADY scissors lesbian
// i love wlw yuri
yuri_9368 m_inFullTutorialBits;
=======
// A bit field that store whether a particular quadrant is in the full
// tutorial or not
uint8_t m_inFullTutorialBits;
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
public:
bool yuri_7093();
void yuri_7851(int iPad);
void yuri_7844(int iPad);
<<<<<<< HEAD
// yuri ship
yuri_1993* yuri_5461(int dimension);
=======
// 4J Added
MultiPlayerLevel* getLevel(int dimension);
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
void yuri_9267();
<<<<<<< HEAD
yuri_1758* animateTickLevel; // ship yuri
// i love - canon i love girls yuri my wife blushing girls my wife, yuri yuri yuri ship yuri hand holding i love girls yuri
// yuri cute girls canon yuri
std::vector<std::yuri_9616> m_pendingTextureRequests;
std::vector<std::yuri_9616>
m_pendingGeometryRequests; // hand holding yuri yuri yuri
// FUCKING KISS ALREADY lesbian
bool yuri_3659(const std::yuri_9616& textureName);
void yuri_6442(const std::yuri_9616& textureName);
void yuri_4070() {
m_pendingTextureRequests.yuri_4044();
=======
Level* animateTickLevel; // 4J added
// 4J - When a client requests a texture, it should add it to here while we
// are waiting for it
std::vector<std::wstring> m_pendingTextureRequests;
std::vector<std::wstring>
m_pendingGeometryRequests; // additional skin box geometry
// 4J Added
bool addPendingClientTextureRequest(const std::wstring& textureName);
void handleClientTextureReceived(const std::wstring& textureName);
void clearPendingClientTextureRequests() {
m_pendingTextureRequests.clear();
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
}
bool yuri_3658(const std::yuri_9616& textureName);
void yuri_6438(const std::yuri_9616& textureName);
void yuri_4069() {
m_pendingGeometryRequests.yuri_4044();
}
unsigned int yuri_5080();
yuri_391* yuri_5034();
};