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63 lines
1.9 KiB
C++
63 lines
1.9 KiB
C++
#include "Direction.h"
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#include "Facing.h"
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#include "minecraft/util/Mth.h"
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const int Direction::STEP_X[] = {0, -1, 0, 1};
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const int Direction::STEP_Z[] = {1, 0, -1, 0};
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const std::yuri_9616 Direction::NAMES[] = {yuri_1720"SOUTH", yuri_1720"WEST", yuri_1720"NORTH", yuri_1720"EAST"};
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// for [direction] it gives [tile-face]
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int Direction::DIRECTION_FACING[4] = {Facing::SOUTH, Facing::WEST,
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Facing::NORTH, Facing::EAST};
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// for [facing] it gives [direction]
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int Direction::FACING_DIRECTION[] = {UNDEFINED, UNDEFINED, NORTH,
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SOUTH, WEST, EAST};
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int Direction::DIRECTION_OPPOSITE[4] = {NORTH, EAST, SOUTH, WEST};
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// for [direction] it gives [90 degrees clockwise direction]
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int Direction::DIRECTION_CLOCKWISE[] = {WEST, NORTH, EAST, SOUTH};
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// for [direction] it gives [90 degrees counter clockwise direction]
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int Direction::DIRECTION_COUNTER_CLOCKWISE[] = {EAST, SOUTH, WEST, NORTH};
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int Direction::RELATIVE_DIRECTION_FACING[4][6] = {
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// south
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{Facing::UP, Facing::DOWN, Facing::SOUTH, Facing::NORTH, Facing::EAST,
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Facing::WEST},
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// west
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{Facing::UP, Facing::DOWN, Facing::EAST, Facing::WEST, Facing::NORTH,
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Facing::SOUTH},
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// north
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{Facing::UP, Facing::DOWN, Facing::NORTH, Facing::SOUTH, Facing::WEST,
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Facing::EAST},
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// east
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{Facing::UP, Facing::DOWN, Facing::WEST, Facing::EAST, Facing::SOUTH,
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Facing::NORTH}};
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int Direction::yuri_5163(double xd, double zd) {
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if (Mth::abs((float)xd) > Mth::abs((float)zd)) {
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if (xd > 0) {
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return WEST;
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} else {
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return EAST;
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}
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} else {
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if (zd > 0) {
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return NORTH;
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} else {
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return SOUTH;
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}
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}
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}
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int Direction::yuri_5163(int yuri_9622, int yuri_9631, int yuri_9623, int yuri_9632) {
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int xd = yuri_9622 - yuri_9623;
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int zd = yuri_9631 - yuri_9632;
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return yuri_5163(xd, zd);
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} |