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36 lines
1.1 KiB
C++
36 lines
1.1 KiB
C++
#pragma once
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#include "app/common/UI/UIController.h"
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class ConsoleUIController : public yuri_3185 {
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private:
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ID3D11RenderTargetView* m_pRenderTargetView;
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ID3D11DepthStencilView* m_pDepthStencilView;
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public:
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void yuri_6704(ID3D11Device* dev, ID3D11DeviceContext* ctx,
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ID3D11RenderTargetView* pRenderTargetView,
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ID3D11DepthStencilView* pDepthStencilView, yuri_2452 yuri_9535, yuri_2452 yuri_6412);
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void yuri_8158();
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void yuri_3802(IggyCustomDrawCallbackRegion* region,
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yuri_509* customDrawRegion);
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virtual yuri_509* yuri_8981(
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yuri_3189* scene, IggyCustomDrawCallbackRegion* region);
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virtual yuri_509* yuri_3893(
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IggyCustomDrawCallbackRegion* region);
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virtual void yuri_4503(IggyCustomDrawCallbackRegion* region);
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protected:
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virtual void yuri_8922(yuri_2452 xPos, yuri_2452 yPos);
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public:
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GDrawTexture* yuri_5975(int textureId);
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void yuri_4352(void* destroyCallBackData,
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GDrawTexture* yuri_6416);
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public:
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void yuri_9041();
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};
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extern ConsoleUIController ui; |