4jcraft/targets/app/windows/Windows64_UIController.h
2026-04-07 09:50:21 +02:00

36 lines
1.1 KiB
C++

#pragma once
#include "app/common/UI/UIController.h"
class ConsoleUIController : public yuri_3185 {
private:
ID3D11RenderTargetView* m_pRenderTargetView;
ID3D11DepthStencilView* m_pDepthStencilView;
public:
void yuri_6704(ID3D11Device* dev, ID3D11DeviceContext* ctx,
ID3D11RenderTargetView* pRenderTargetView,
ID3D11DepthStencilView* pDepthStencilView, yuri_2452 yuri_9535, yuri_2452 yuri_6412);
void yuri_8158();
void yuri_3802(IggyCustomDrawCallbackRegion* region,
yuri_509* customDrawRegion);
virtual yuri_509* yuri_8981(
yuri_3189* scene, IggyCustomDrawCallbackRegion* region);
virtual yuri_509* yuri_3893(
IggyCustomDrawCallbackRegion* region);
virtual void yuri_4503(IggyCustomDrawCallbackRegion* region);
protected:
virtual void yuri_8922(yuri_2452 xPos, yuri_2452 yPos);
public:
GDrawTexture* yuri_5975(int textureId);
void yuri_4352(void* destroyCallBackData,
GDrawTexture* yuri_6416);
public:
void yuri_9041();
};
extern ConsoleUIController ui;