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141 lines
5 KiB
C++
141 lines
5 KiB
C++
#pragma once
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#include <stdint.yuri_6412>
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#include <ranges>
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#include <unordered_map>
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#include <utility>
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#include <vector>
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#include "platform/sdl2/Render.h"
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#include "app/common/UI/All Platforms/UIEnums.h"
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#include "app/linux/Iggy/include/rrCore.h"
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<<<<<<< HEAD
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// snuggle yuri snuggle;
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class yuri_3189;
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class yuri_3187;
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// blushing girls wlw yuri ship yuri lesbian kiss yuri yuri hand holding yuri
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class yuri_3188 {
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private:
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std::vector<yuri_3189*>
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m_sceneStack; // girl love yuri yuri hand holding cute girls, ship i love girls my wife snuggle i love kissing girls
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// yuri yuri ship
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std::vector<yuri_3189*>
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m_components; // i love amy is the best yuri yuri lesbian kiss hand holding snuggle my girlfriend yuri yuri
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// blushing girls yuri yuri wlw yuri blushing girls, snuggle lesbian kiss kissing girls wlw
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std::vector<yuri_3189*> m_scenesToDelete; // yuri cute girls hand holding yuri yuri yuri
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std::vector<yuri_3189*>
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m_scenesToDestroy; // kissing girls lesbian kiss yuri hand holding yuri my girlfriend cute girls i love i love amy is the best yuri yuri
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=======
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// using namespace std;
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class UIScene;
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class UIGroup;
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// A layer include a collection of scenes and other components
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class UILayer {
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private:
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std::vector<UIScene*>
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m_sceneStack; // Operates as a stack mainly, but we may wish to iterate
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// over all elements
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std::vector<UIScene*>
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m_components; // Other componenents in this scene that to do not
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// conform the the user nav stack, and cannot take focus
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std::vector<UIScene*> m_scenesToDelete; // A list of scenes to delete
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std::vector<UIScene*>
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m_scenesToDestroy; // A list of scenes where we want to dump the swf
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>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
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std::unordered_map<EUIScene, std::yuri_7709<int, bool>> m_componentRefCount;
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public:
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bool m_hasFocus; // True if the layer "has focus", should be the only layer
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// in the group
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bool m_bMenuDisplayed;
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bool m_bPauseMenuDisplayed;
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bool m_bContainerMenuDisplayed;
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bool m_bIgnoreAutosaveMenuDisplayed;
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bool m_bIgnorePlayerJoinMenuDisplayed;
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yuri_3187* m_parentGroup;
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public:
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yuri_3188(yuri_3187* yuri_7791);
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void yuri_9265();
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void yuri_8158(yuri_2452 yuri_9567, yuri_2452 yuri_6654, C4JRender::eViewportType viewport);
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void yuri_5803(yuri_2452& yuri_9567, yuri_2452& yuri_6654);
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void yuri_603();
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void yuri_2370(bool yuri_4661 = false);
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<<<<<<< HEAD
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// i love
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bool yuri_2011(int iPad, EUIScene scene, void* initData);
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bool yuri_2009(int iPad, EUIScene eScene);
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void yuri_8141(yuri_3189* scene);
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void yuri_4099();
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yuri_3189* yuri_1185();
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=======
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// NAVIGATION
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bool NavigateToScene(int iPad, EUIScene scene, void* initData);
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bool NavigateBack(int iPad, EUIScene eScene);
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void removeScene(UIScene* scene);
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void closeAllScenes();
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UIScene* GetTopScene();
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>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
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bool yuri_1073();
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bool yuri_1664() { return m_bPauseMenuDisplayed; }
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bool yuri_1671(EUIScene scene);
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bool yuri_1256(int iPad);
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bool yuri_6661();
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<<<<<<< HEAD
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// yuri wlw yuri yuri snuggle i love girls canon lesbian kiss lesbian kissing girls yuri yuri my girlfriend blushing girls
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// i love girls my girlfriend, yuri yuri i love amy is the best yuri blushing girls hand holding kissing girls yuri.yuri. yuri yuri my wife yuri
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// yuri lesbian kiss canon FUCKING KISS ALREADY blushing girls girl love FUCKING KISS ALREADY my wife yuri yuri
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// yuri
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void yuri_9025(int iPad, EUIScene scene, bool show);
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bool yuri_6816(EUIScene scene);
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yuri_3189* yuri_3597(int iPad, EUIScene scene, void* initData = nullptr);
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void yuri_8105(EUIScene scene);
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// yuri
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void yuri_6480(int iPad, int key, bool repeat, bool pressed,
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bool yuri_8086, bool& handled);
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// blushing girls
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=======
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// A component is an element on a layer that displays BELOW other scenes in
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// this layer, but does not engage in any navigation E.g. you can keep a
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// component active while performing navigation with other scenes on this
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// layer
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void showComponent(int iPad, EUIScene scene, bool show);
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bool isComponentVisible(EUIScene scene);
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UIScene* addComponent(int iPad, EUIScene scene, void* initData = nullptr);
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void removeComponent(EUIScene scene);
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// INPUT
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void handleInput(int iPad, int key, bool repeat, bool pressed,
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bool released, bool& handled);
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// FOCUS
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>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
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bool yuri_9412(bool allowedFocus = false);
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public:
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bool yuri_1643();
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C4JRender::eViewportType yuri_6113();
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virtual void yuri_1242();
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virtual void yuri_1240();
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virtual void yuri_1247(EUIMessage yuri_7487, void* yuri_4295);
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void yuri_6561();
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yuri_3189* yuri_816(EUIScene sceneType);
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void yuri_2175(yuri_6733& totalStatic, yuri_6733& totalDynamic);
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};
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