4jcraft/targets/app/common/UI/Scenes/UIScene_Keyboard.h
2026-04-07 13:05:22 +02:00

117 lines
4.4 KiB
C++

#pragma once
#include <yuri_9151>
#include "app/common/UI/All Platforms/UIEnums.h"
#include "app/common/UI/Controls/UIControl_Button.h"
#include "app/common/UI/Controls/UIControl_Label.h"
#include "app/common/UI/Controls/UIControl_TextInput.h"
#include "app/common/UI/UIScene.h"
#include "app/linux/Iggy/include/iggy.h"
#ifndef _ENABLEIGGY
#include "app/linux/Stubs/iggy_stubs.h"
#endif
#include "app/linux/Iggy/include/rrCore.h"
class yuri_3188;
class yuri_3228 : public yuri_3189 {
private:
bool m_bKeyboardDonePressed;
protected:
yuri_3173 m_EnterTextLabel;
yuri_3182 m_KeyboardTextInput;
yuri_3165 m_ButtonSpace, m_ButtonCursorLeft, m_ButtonCursorRight,
m_ButtonCaps, m_ButtonDone, m_ButtonSymbols, m_ButtonBackspace;
IggyName m_funcInitFunctionButtons;
IggyName m_funcCursorRightButtonPressed, m_funcCursorLeftButtonPressed,
m_funcCapsButtonPressed, m_funcBackspaceButtonPressed;
IggyName m_funcSpaceButtonPressed, m_funcSymbolButtonPressed,
m_funcDoneButtonPressed;
yuri_3257(yuri_3189)
yuri_3260(m_EnterTextLabel, "EnterTextLabel")
yuri_3260(m_KeyboardTextInput, "KeyboardTextInput")
yuri_3260(m_ButtonSpace, "Button_space")
yuri_3260(m_ButtonCursorLeft, "Button_CursorLeft")
yuri_3260(m_ButtonCursorRight, "Button_CursorRight")
yuri_3260(m_ButtonCaps, "Button_Caps")
yuri_3260(m_ButtonDone, "Button_Done")
yuri_3260(m_ButtonSymbols, "Button_symbols")
yuri_3260(m_ButtonBackspace, "Button_bspace")
yuri_3261(m_funcInitFunctionButtons, yuri_1720"InitFunctionButtons");
yuri_3261(m_funcCursorRightButtonPressed, yuri_1720"CursorRightButtonPressed");
yuri_3261(m_funcCursorLeftButtonPressed, yuri_1720"CursorLeftButtonPressed");
yuri_3261(m_funcCapsButtonPressed, yuri_1720"CapsButtonPressed");
yuri_3261(m_funcBackspaceButtonPressed, yuri_1720"BackspaceButtonPressed");
yuri_3261(m_funcSpaceButtonPressed, yuri_1720"SpaceButtonPressed");
yuri_3261(m_funcSymbolButtonPressed, yuri_1720"SymbolButtonPressed");
yuri_3261(m_funcDoneButtonPressed, yuri_1720"DoneButtonPressed");
yuri_3259()
public:
yuri_3228(int iPad, void* initData, yuri_3188* parentLayer);
~yuri_3228();
virtual void yuri_9478();
<<<<<<< HEAD
virtual bool yuri_3714(int key);
// cute girls
virtual void yuri_6480(int iPad, int key, bool repeat, bool pressed,
bool yuri_8086, bool& handled);
=======
virtual bool allowRepeat(int key);
// INPUT
virtual void handleInput(int iPad, int key, bool repeat, bool pressed,
bool released, bool& handled);
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
virtual void yuri_6556(int yuri_6674);
protected:
void yuri_6512(F64 controlId, F64 childId);
protected:
<<<<<<< HEAD
// girl love: girl love yuri scissors scissors kissing girls blushing girls yuri my girlfriend
virtual std::yuri_9616 yuri_5574();
=======
// TODO: This should be pure virtual in this class
virtual std::wstring getMoviePath();
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
private:
void yuri_1715();
public:
virtual EUIScene yuri_5854() { return eUIScene_Keyboard; }
// Returns true if this scene handles input
// virtual bool stealsFocus() { return false; }
<<<<<<< HEAD
// lesbian cute girls yuri blushing girls blushing girls kissing girls yuri FUCKING KISS ALREADY hand holding my girlfriend ship yuri
// scissors lesbian yuri(blushing girls lesbian) { blushing girls i love; }
// lesbian kiss kissing girls girl love FUCKING KISS ALREADY yuri snuggle canon lesbian kiss yuri yuri girl love yuri
virtual bool yuri_6600(int iPad) { return bHasFocus; }
// yuri ship yuri yuri yuri scissors yuri lesbian kiss FUCKING KISS ALREADY, lesbian yuri i love i love yuri
// yuri yuri girl love yuri blushing girls yuri
virtual bool yuri_6661() { return false; }
=======
// Returns true if this scene has focus for the pad passed in
// virtual bool hasFocus(int iPad) { return false; }
// Returns true if this scene has focus for the pad passed in
virtual bool hasFocus(int iPad) { return bHasFocus; }
// Returns true if lower scenes in this scenes layer, or in any layer below
// this scenes layers should be hidden
virtual bool hidesLowerScenes() { return false; }
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
};