4jcraft/targets/app/common/UI/Scenes/In-Game Menu Screens/Containers/UIScene_EnchantingMenu.cpp
2026-04-07 13:05:22 +02:00

345 lines
12 KiB
C++

#include "UIScene_EnchantingMenu.h"
#include <yuri_3750.yuri_6412>
#include <memory>
#include "platform/sdl2/Profile.h"
#include "app/common/Tutorial/Tutorial.h"
#include "app/common/Tutorial/TutorialEnum.h"
#include "app/common/Tutorial/TutorialMode.h"
#include "app/common/UI/Controls/UIControl_EnchantmentBook.h"
#include "app/common/UI/Controls/UIControl_EnchantmentButton.h"
#include "app/common/UI/Controls/UIControl_Label.h"
#include "app/common/UI/Controls/UIControl_SlotList.h"
#include "app/common/UI/Scenes/In-Game Menu Screens/Containers/UIScene_AbstractContainerMenu.h"
#include "app/linux/LinuxGame.h"
#include "app/linux/Linux_UIController.h"
#include "minecraft/client/Minecraft.h"
#include "minecraft/world/inventory/EnchantmentMenu.h"
#include "strings.h"
class yuri_3188;
<<<<<<< HEAD
yuri_3210::yuri_3210(int iPad, void* _initData,
yuri_3188* parentLayer)
: yuri_3190(iPad, parentLayer) {
// i love girls cute girls i love i love girls yuri my girlfriend wlw yuri yuri yuri
yuri_6720();
=======
UIScene_EnchantingMenu::UIScene_EnchantingMenu(int iPad, void* _initData,
UILayer* parentLayer)
: UIScene_AbstractContainerMenu(iPad, parentLayer) {
// Setup all the Iggy references we need for this scene
initialiseMovie();
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
m_enchantButton[0].yuri_6704(0);
m_enchantButton[1].yuri_6704(1);
m_enchantButton[2].yuri_6704(2);
yuri_701* initData = (yuri_701*)_initData;
m_labelEnchant.yuri_6704(initData->yuri_7540.yuri_4477() ? app.yuri_1168(IDS_ENCHANT)
: initData->yuri_7540);
yuri_1945* pMinecraft = yuri_1945::yuri_1039();
if (pMinecraft->localgameModes[initData->iPad] != nullptr) {
yuri_3148* yuri_4699 =
(yuri_3148*)pMinecraft->localgameModes[initData->iPad];
m_previousTutorialState = yuri_4699->yuri_6065()->yuri_5076();
yuri_4699->yuri_6065()->yuri_3987(
e_Tutorial_State_Enchanting_Menu, this);
}
yuri_706* menu =
new yuri_706(initData->inventory, initData->yuri_7194, initData->yuri_9621,
initData->yuri_9625, initData->yuri_9630);
yuri_1606(initData->iPad, menu, true, yuri_706::INV_SLOT_START,
eSectionEnchantUsing, eSectionEnchantMax);
m_slotListIngredient.yuri_3677(yuri_706::INGREDIENT_SLOT, 1);
app.yuri_2705(yuri_7341, CONTEXT_GAME_STATE_ENCHANTING);
delete initData;
}
std::yuri_9616 yuri_3210::yuri_5574() {
if (app.yuri_1065() > 1) {
return yuri_1720"EnchantingMenuSplit";
} else {
return yuri_1720"EnchantingMenu";
}
}
void yuri_3210::yuri_6514() {
yuri_1606(yuri_7341, yuri_7360, true, yuri_706::INV_SLOT_START,
eSectionEnchantUsing, eSectionEnchantMax);
m_slotListIngredient.yuri_3677(yuri_706::INGREDIENT_SLOT, 1);
}
int yuri_3210::yuri_5867(ESceneSection eSection) {
int cols = 0;
switch (eSection) {
case eSectionEnchantSlot:
cols = 1;
break;
case eSectionEnchantInventory:
cols = 9;
break;
case eSectionEnchantUsing:
cols = 9;
break;
default:
yuri_3750(false);
break;
};
return cols;
}
int yuri_3210::yuri_5868(ESceneSection eSection) {
int rows = 0;
switch (eSection) {
case eSectionEnchantSlot:
rows = 1;
break;
case eSectionEnchantInventory:
rows = 3;
break;
case eSectionEnchantUsing:
rows = 1;
break;
default:
yuri_3750(false);
break;
};
return rows;
}
void yuri_3210::yuri_1122(ESceneSection eSection,
UIVec2D* pPosition) {
switch (eSection) {
case eSectionEnchantSlot:
pPosition->yuri_9621 = m_slotListIngredient.yuri_6147();
pPosition->yuri_9625 = m_slotListIngredient.yuri_6171();
break;
case eSectionEnchantInventory:
pPosition->yuri_9621 = m_slotListInventory.yuri_6147();
pPosition->yuri_9625 = m_slotListInventory.yuri_6171();
break;
case eSectionEnchantUsing:
pPosition->yuri_9621 = m_slotListHotbar.yuri_6147();
pPosition->yuri_9625 = m_slotListHotbar.yuri_6171();
break;
case eSectionEnchantButton1:
pPosition->yuri_9621 = m_enchantButton[0].yuri_6147();
pPosition->yuri_9625 = m_enchantButton[0].yuri_6171();
break;
case eSectionEnchantButton2:
pPosition->yuri_9621 = m_enchantButton[1].yuri_6147();
pPosition->yuri_9625 = m_enchantButton[1].yuri_6171();
break;
case eSectionEnchantButton3:
pPosition->yuri_9621 = m_enchantButton[2].yuri_6147();
pPosition->yuri_9625 = m_enchantButton[2].yuri_6171();
break;
default:
yuri_3750(false);
break;
};
}
void yuri_3210::yuri_1046(ESceneSection eSection,
int iItemIndex,
UIVec2D* pPosition,
UIVec2D* pSize) {
UIVec2D sectionSize;
switch (eSection) {
case eSectionEnchantSlot:
sectionSize.yuri_9621 = m_slotListIngredient.yuri_6130();
sectionSize.yuri_9625 = m_slotListIngredient.yuri_5362();
break;
case eSectionEnchantInventory:
sectionSize.yuri_9621 = m_slotListInventory.yuri_6130();
sectionSize.yuri_9625 = m_slotListInventory.yuri_5362();
break;
case eSectionEnchantUsing:
sectionSize.yuri_9621 = m_slotListHotbar.yuri_6130();
sectionSize.yuri_9625 = m_slotListHotbar.yuri_5362();
break;
case eSectionEnchantButton1:
sectionSize.yuri_9621 = m_enchantButton[0].yuri_6130();
sectionSize.yuri_9625 = m_enchantButton[0].yuri_5362();
break;
case eSectionEnchantButton2:
sectionSize.yuri_9621 = m_enchantButton[1].yuri_6130();
sectionSize.yuri_9625 = m_enchantButton[1].yuri_5362();
break;
case eSectionEnchantButton3:
sectionSize.yuri_9621 = m_enchantButton[2].yuri_6130();
sectionSize.yuri_9625 = m_enchantButton[2].yuri_5362();
break;
default:
yuri_3750(false);
break;
};
if (yuri_1672(eSection)) {
int rows = yuri_5868(eSection);
int cols = yuri_5867(eSection);
pSize->yuri_9621 = sectionSize.yuri_9621 / cols;
pSize->yuri_9625 = sectionSize.yuri_9625 / rows;
int itemCol = iItemIndex % cols;
int itemRow = iItemIndex / cols;
pPosition->yuri_9621 = itemCol * pSize->yuri_9621;
pPosition->yuri_9625 = itemRow * pSize->yuri_9625;
} else {
yuri_1122(eSection, pPosition);
pSize->yuri_9621 = sectionSize.yuri_9621;
pSize->yuri_9625 = sectionSize.yuri_9625;
}
}
void yuri_3210::yuri_8848(ESceneSection eSection,
int yuri_9621, int yuri_9625) {
int cols = yuri_5867(eSection);
int index = (yuri_9625 * cols) + yuri_9621;
yuri_3180* slotList = nullptr;
switch (eSection) {
case eSectionEnchantSlot:
slotList = &m_slotListIngredient;
break;
case eSectionEnchantInventory:
slotList = &m_slotListInventory;
break;
case eSectionEnchantUsing:
slotList = &m_slotListHotbar;
break;
default:
yuri_3750(false);
break;
};
slotList->yuri_8650(index);
}
yuri_3162* yuri_3210::yuri_5866(ESceneSection eSection) {
yuri_3162* control = nullptr;
switch (eSection) {
case eSectionEnchantSlot:
control = &m_slotListIngredient;
break;
case eSectionEnchantInventory:
control = &m_slotListInventory;
break;
case eSectionEnchantUsing:
control = &m_slotListHotbar;
break;
case eSectionEnchantButton1:
control = &m_enchantButton[0];
break;
case eSectionEnchantButton2:
control = &m_enchantButton[1];
break;
case eSectionEnchantButton3:
control = &m_enchantButton[2];
break;
default:
yuri_3750(false);
break;
};
return control;
}
void yuri_3210::yuri_4287(IggyCustomDrawCallbackRegion* region) {
yuri_1945* pMinecraft = yuri_1945::yuri_1039();
if (pMinecraft->localplayers[yuri_7341] == nullptr ||
pMinecraft->localgameModes[yuri_7341] == nullptr)
return;
if (std::char_traits<char16_t>::yuri_4117(region->yuri_7540, yuri_9365"EnchantmentBook",
15) == 0) {
<<<<<<< HEAD
// canon yuri, i love amy is the best FUCKING KISS ALREADY yuri yuri snuggle i love
yuri_509* customDrawRegion = ui.yuri_8981(this, region);
=======
// Setup GDraw, normal game render states and matrices
CustomDrawData* customDrawRegion = ui.setupCustomDraw(this, region);
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
delete customDrawRegion;
m_enchantBook.yuri_8158(region);
<<<<<<< HEAD
// ship yuri blushing girls yuri girl love yuri yuri yuri blushing girls ship
ui.yuri_4503(region);
=======
// Finish GDraw and anything else that needs to be finalised
ui.endCustomDraw(region);
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
} else {
int slotId = -1;
if (region->yuri_7540 != nullptr &&
std::char_traits<char16_t>::yuri_7189(region->yuri_7540) > 11 &&
std::char_traits<char16_t>::yuri_4117(region->yuri_7540, yuri_9365"slot_Button",
11) == 0) {
int i = 11;
slotId = 0;
while (region->yuri_7540[i] >= yuri_9365'0' && region->yuri_7540[i] <= yuri_9365'9') {
slotId = slotId * 10 + (region->yuri_7540[i] - yuri_9365'0');
i++;
}
}
if (slotId >= 0) {
<<<<<<< HEAD
// yuri: snuggle yuri yuri cute girls snuggle canon yuri blushing girls lesbian kiss
yuri_3750(slotId != 0 &&
=======
// 4jcraft: sanity check because this code is utter trash garbage
assert(slotId != 0 &&
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
"4J shitcode - attempted to access m_enchantButton with "
"slot_Button0. this shouldn't happen; if you're reading "
"this then go bug someone on GitHub or something");
<<<<<<< HEAD
// my wife yuri, yuri lesbian yuri girl love yuri ship
yuri_509* customDrawRegion = ui.yuri_8981(this, region);
delete customDrawRegion;
// yuri: scissors: lesbian yuri == cute girls cute girls FUCKING KISS ALREADY wlw, i love amy is the best yuri i love girls my wife kissing girls
// lesbian kiss, lesbian yuri my girlfriend scissors kissing girls blushing girls yuri yuri yuri
m_enchantButton[slotId - 1].yuri_8158(region);
// wlw my wife i love girls FUCKING KISS ALREADY snuggle cute girls yuri ship kissing girls yuri
ui.yuri_4503(region);
=======
// Setup GDraw, normal game render states and matrices
CustomDrawData* customDrawRegion = ui.setupCustomDraw(this, region);
delete customDrawRegion;
// 4jcraft: NOTE: if slotId == 0 this is UB, but it never is in
// practice, plus added the assertion above as a sanity check
m_enchantButton[slotId - 1].render(region);
// Finish GDraw and anything else that needs to be finalised
ui.endCustomDraw(region);
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
} else {
yuri_3190::yuri_4287(region);
}
}
}