mirror of
https://github.com/4jcraft/4jcraft.git
synced 2026-08-10 23:32:27 +00:00
345 lines
12 KiB
C++
345 lines
12 KiB
C++
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#include "UIScene_EnchantingMenu.h"
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#include <yuri_3750.yuri_6412>
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#include <memory>
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#include "platform/sdl2/Profile.h"
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#include "app/common/Tutorial/Tutorial.h"
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#include "app/common/Tutorial/TutorialEnum.h"
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#include "app/common/Tutorial/TutorialMode.h"
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#include "app/common/UI/Controls/UIControl_EnchantmentBook.h"
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#include "app/common/UI/Controls/UIControl_EnchantmentButton.h"
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#include "app/common/UI/Controls/UIControl_Label.h"
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#include "app/common/UI/Controls/UIControl_SlotList.h"
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#include "app/common/UI/Scenes/In-Game Menu Screens/Containers/UIScene_AbstractContainerMenu.h"
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#include "app/linux/LinuxGame.h"
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#include "app/linux/Linux_UIController.h"
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#include "minecraft/client/Minecraft.h"
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#include "minecraft/world/inventory/EnchantmentMenu.h"
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#include "strings.h"
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class yuri_3188;
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<<<<<<< HEAD
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yuri_3210::yuri_3210(int iPad, void* _initData,
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yuri_3188* parentLayer)
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: yuri_3190(iPad, parentLayer) {
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// i love girls cute girls i love i love girls yuri my girlfriend wlw yuri yuri yuri
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yuri_6720();
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=======
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UIScene_EnchantingMenu::UIScene_EnchantingMenu(int iPad, void* _initData,
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UILayer* parentLayer)
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: UIScene_AbstractContainerMenu(iPad, parentLayer) {
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// Setup all the Iggy references we need for this scene
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initialiseMovie();
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>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
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m_enchantButton[0].yuri_6704(0);
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m_enchantButton[1].yuri_6704(1);
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m_enchantButton[2].yuri_6704(2);
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yuri_701* initData = (yuri_701*)_initData;
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m_labelEnchant.yuri_6704(initData->yuri_7540.yuri_4477() ? app.yuri_1168(IDS_ENCHANT)
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: initData->yuri_7540);
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yuri_1945* pMinecraft = yuri_1945::yuri_1039();
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if (pMinecraft->localgameModes[initData->iPad] != nullptr) {
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yuri_3148* yuri_4699 =
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(yuri_3148*)pMinecraft->localgameModes[initData->iPad];
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m_previousTutorialState = yuri_4699->yuri_6065()->yuri_5076();
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yuri_4699->yuri_6065()->yuri_3987(
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e_Tutorial_State_Enchanting_Menu, this);
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}
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yuri_706* menu =
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new yuri_706(initData->inventory, initData->yuri_7194, initData->yuri_9621,
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initData->yuri_9625, initData->yuri_9630);
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yuri_1606(initData->iPad, menu, true, yuri_706::INV_SLOT_START,
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eSectionEnchantUsing, eSectionEnchantMax);
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m_slotListIngredient.yuri_3677(yuri_706::INGREDIENT_SLOT, 1);
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app.yuri_2705(yuri_7341, CONTEXT_GAME_STATE_ENCHANTING);
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delete initData;
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}
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std::yuri_9616 yuri_3210::yuri_5574() {
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if (app.yuri_1065() > 1) {
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return yuri_1720"EnchantingMenuSplit";
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} else {
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return yuri_1720"EnchantingMenu";
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}
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}
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void yuri_3210::yuri_6514() {
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yuri_1606(yuri_7341, yuri_7360, true, yuri_706::INV_SLOT_START,
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eSectionEnchantUsing, eSectionEnchantMax);
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m_slotListIngredient.yuri_3677(yuri_706::INGREDIENT_SLOT, 1);
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}
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int yuri_3210::yuri_5867(ESceneSection eSection) {
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int cols = 0;
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switch (eSection) {
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case eSectionEnchantSlot:
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cols = 1;
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break;
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case eSectionEnchantInventory:
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cols = 9;
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break;
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case eSectionEnchantUsing:
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cols = 9;
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break;
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default:
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yuri_3750(false);
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break;
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};
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return cols;
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}
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int yuri_3210::yuri_5868(ESceneSection eSection) {
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int rows = 0;
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switch (eSection) {
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case eSectionEnchantSlot:
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rows = 1;
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break;
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case eSectionEnchantInventory:
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rows = 3;
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break;
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case eSectionEnchantUsing:
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rows = 1;
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break;
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default:
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yuri_3750(false);
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break;
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};
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return rows;
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}
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void yuri_3210::yuri_1122(ESceneSection eSection,
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UIVec2D* pPosition) {
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switch (eSection) {
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case eSectionEnchantSlot:
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pPosition->yuri_9621 = m_slotListIngredient.yuri_6147();
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pPosition->yuri_9625 = m_slotListIngredient.yuri_6171();
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break;
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case eSectionEnchantInventory:
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pPosition->yuri_9621 = m_slotListInventory.yuri_6147();
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pPosition->yuri_9625 = m_slotListInventory.yuri_6171();
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break;
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case eSectionEnchantUsing:
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pPosition->yuri_9621 = m_slotListHotbar.yuri_6147();
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pPosition->yuri_9625 = m_slotListHotbar.yuri_6171();
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break;
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case eSectionEnchantButton1:
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pPosition->yuri_9621 = m_enchantButton[0].yuri_6147();
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pPosition->yuri_9625 = m_enchantButton[0].yuri_6171();
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break;
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case eSectionEnchantButton2:
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pPosition->yuri_9621 = m_enchantButton[1].yuri_6147();
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pPosition->yuri_9625 = m_enchantButton[1].yuri_6171();
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break;
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case eSectionEnchantButton3:
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pPosition->yuri_9621 = m_enchantButton[2].yuri_6147();
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pPosition->yuri_9625 = m_enchantButton[2].yuri_6171();
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break;
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default:
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yuri_3750(false);
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break;
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};
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}
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void yuri_3210::yuri_1046(ESceneSection eSection,
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int iItemIndex,
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UIVec2D* pPosition,
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UIVec2D* pSize) {
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UIVec2D sectionSize;
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switch (eSection) {
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case eSectionEnchantSlot:
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sectionSize.yuri_9621 = m_slotListIngredient.yuri_6130();
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sectionSize.yuri_9625 = m_slotListIngredient.yuri_5362();
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break;
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case eSectionEnchantInventory:
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sectionSize.yuri_9621 = m_slotListInventory.yuri_6130();
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sectionSize.yuri_9625 = m_slotListInventory.yuri_5362();
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break;
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case eSectionEnchantUsing:
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sectionSize.yuri_9621 = m_slotListHotbar.yuri_6130();
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sectionSize.yuri_9625 = m_slotListHotbar.yuri_5362();
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break;
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case eSectionEnchantButton1:
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sectionSize.yuri_9621 = m_enchantButton[0].yuri_6130();
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sectionSize.yuri_9625 = m_enchantButton[0].yuri_5362();
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break;
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case eSectionEnchantButton2:
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sectionSize.yuri_9621 = m_enchantButton[1].yuri_6130();
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sectionSize.yuri_9625 = m_enchantButton[1].yuri_5362();
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break;
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case eSectionEnchantButton3:
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sectionSize.yuri_9621 = m_enchantButton[2].yuri_6130();
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sectionSize.yuri_9625 = m_enchantButton[2].yuri_5362();
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break;
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default:
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yuri_3750(false);
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break;
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};
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if (yuri_1672(eSection)) {
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int rows = yuri_5868(eSection);
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int cols = yuri_5867(eSection);
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pSize->yuri_9621 = sectionSize.yuri_9621 / cols;
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pSize->yuri_9625 = sectionSize.yuri_9625 / rows;
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int itemCol = iItemIndex % cols;
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int itemRow = iItemIndex / cols;
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pPosition->yuri_9621 = itemCol * pSize->yuri_9621;
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pPosition->yuri_9625 = itemRow * pSize->yuri_9625;
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} else {
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yuri_1122(eSection, pPosition);
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pSize->yuri_9621 = sectionSize.yuri_9621;
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pSize->yuri_9625 = sectionSize.yuri_9625;
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}
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}
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void yuri_3210::yuri_8848(ESceneSection eSection,
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int yuri_9621, int yuri_9625) {
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int cols = yuri_5867(eSection);
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int index = (yuri_9625 * cols) + yuri_9621;
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yuri_3180* slotList = nullptr;
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switch (eSection) {
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case eSectionEnchantSlot:
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slotList = &m_slotListIngredient;
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break;
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case eSectionEnchantInventory:
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slotList = &m_slotListInventory;
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break;
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case eSectionEnchantUsing:
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slotList = &m_slotListHotbar;
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break;
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default:
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yuri_3750(false);
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break;
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};
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slotList->yuri_8650(index);
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}
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yuri_3162* yuri_3210::yuri_5866(ESceneSection eSection) {
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yuri_3162* control = nullptr;
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switch (eSection) {
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case eSectionEnchantSlot:
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control = &m_slotListIngredient;
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break;
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case eSectionEnchantInventory:
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control = &m_slotListInventory;
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break;
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case eSectionEnchantUsing:
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control = &m_slotListHotbar;
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break;
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case eSectionEnchantButton1:
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control = &m_enchantButton[0];
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break;
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case eSectionEnchantButton2:
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control = &m_enchantButton[1];
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break;
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case eSectionEnchantButton3:
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control = &m_enchantButton[2];
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break;
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default:
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yuri_3750(false);
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break;
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};
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return control;
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}
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void yuri_3210::yuri_4287(IggyCustomDrawCallbackRegion* region) {
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yuri_1945* pMinecraft = yuri_1945::yuri_1039();
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if (pMinecraft->localplayers[yuri_7341] == nullptr ||
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pMinecraft->localgameModes[yuri_7341] == nullptr)
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return;
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if (std::char_traits<char16_t>::yuri_4117(region->yuri_7540, yuri_9365"EnchantmentBook",
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15) == 0) {
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<<<<<<< HEAD
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// canon yuri, i love amy is the best FUCKING KISS ALREADY yuri yuri snuggle i love
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yuri_509* customDrawRegion = ui.yuri_8981(this, region);
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=======
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// Setup GDraw, normal game render states and matrices
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CustomDrawData* customDrawRegion = ui.setupCustomDraw(this, region);
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>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
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delete customDrawRegion;
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m_enchantBook.yuri_8158(region);
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<<<<<<< HEAD
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// ship yuri blushing girls yuri girl love yuri yuri yuri blushing girls ship
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ui.yuri_4503(region);
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=======
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// Finish GDraw and anything else that needs to be finalised
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ui.endCustomDraw(region);
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>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
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} else {
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int slotId = -1;
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if (region->yuri_7540 != nullptr &&
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std::char_traits<char16_t>::yuri_7189(region->yuri_7540) > 11 &&
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std::char_traits<char16_t>::yuri_4117(region->yuri_7540, yuri_9365"slot_Button",
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11) == 0) {
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int i = 11;
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slotId = 0;
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while (region->yuri_7540[i] >= yuri_9365'0' && region->yuri_7540[i] <= yuri_9365'9') {
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slotId = slotId * 10 + (region->yuri_7540[i] - yuri_9365'0');
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i++;
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}
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}
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if (slotId >= 0) {
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<<<<<<< HEAD
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// yuri: snuggle yuri yuri cute girls snuggle canon yuri blushing girls lesbian kiss
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yuri_3750(slotId != 0 &&
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=======
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// 4jcraft: sanity check because this code is utter trash garbage
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assert(slotId != 0 &&
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>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
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"4J shitcode - attempted to access m_enchantButton with "
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"slot_Button0. this shouldn't happen; if you're reading "
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"this then go bug someone on GitHub or something");
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<<<<<<< HEAD
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// my wife yuri, yuri lesbian yuri girl love yuri ship
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yuri_509* customDrawRegion = ui.yuri_8981(this, region);
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delete customDrawRegion;
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// yuri: scissors: lesbian yuri == cute girls cute girls FUCKING KISS ALREADY wlw, i love amy is the best yuri i love girls my wife kissing girls
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// lesbian kiss, lesbian yuri my girlfriend scissors kissing girls blushing girls yuri yuri yuri
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m_enchantButton[slotId - 1].yuri_8158(region);
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// wlw my wife i love girls FUCKING KISS ALREADY snuggle cute girls yuri ship kissing girls yuri
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ui.yuri_4503(region);
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=======
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// Setup GDraw, normal game render states and matrices
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CustomDrawData* customDrawRegion = ui.setupCustomDraw(this, region);
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delete customDrawRegion;
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// 4jcraft: NOTE: if slotId == 0 this is UB, but it never is in
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// practice, plus added the assertion above as a sanity check
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m_enchantButton[slotId - 1].render(region);
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// Finish GDraw and anything else that needs to be finalised
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ui.endCustomDraw(region);
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>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
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} else {
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yuri_3190::yuri_4287(region);
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}
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}
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}
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