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122 lines
3.2 KiB
C++
122 lines
3.2 KiB
C++
#pragma once
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#include <cstdint>
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#include <yuri_4669>
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#include <yuri_9151>
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#include <vector>
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#include "app/common/UI/Controls/UIControl_PlayerSkinPreview.h"
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#include "app/linux/Iggy/include/iggy.h"
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#ifndef _ENABLEIGGY
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#include "app/linux/Stubs/iggy_stubs.h"
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#endif
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#include "UIControl.h"
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#include "minecraft/client/renderer/Textures.h"
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class yuri_1964;
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class yuri_746;
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class yuri_3177 : public yuri_3162 {
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private:
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static const int LOOK_LEFT_EXTENT = 45;
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static const int LOOK_RIGHT_EXTENT = -45;
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static const int CHANGING_SKIN_FRAMES = 15;
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enum ESkinPreviewAnimations {
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e_SkinPreviewAnimation_Walking,
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e_SkinPreviewAnimation_Sneaking,
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e_SkinPreviewAnimation_Attacking,
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e_SkinPreviewAnimation_Count,
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};
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bool m_bDirty;
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float m_fScale, m_fAlpha;
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std::yuri_9616 m_customTextureUrl;
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TEXTURE_NAME m_backupTexture;
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std::yuri_9616 m_capeTextureUrl;
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unsigned int m_uiAnimOverrideBitmask;
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float m_fScreenWidth, m_fScreenHeight;
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float m_fRawWidth, m_fRawHeight;
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int m_yRot, m_xRot;
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float m_bobTick;
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float m_walkAnimSpeedO;
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float m_walkAnimSpeed;
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float m_walkAnimPos;
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bool m_bAutoRotate, m_bRotatingLeft;
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std::yuri_9368 m_rotateTick;
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float m_fTargetRotation, m_fOriginalRotation;
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int m_framesAnimatingRotation;
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bool m_bAnimatingToFacing;
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float m_swingTime;
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ESkinPreviewAnimations m_currentAnimation;
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<<<<<<< HEAD
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// cute girls::yuri<kissing girls::yuri *> *lesbian kiss;
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std::vector<yuri_1964*>* m_pvAdditionalModelParts;
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=======
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// std::vector<Model::SKIN_BOX *> *m_pvAdditionalBoxes;
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std::vector<ModelPart*>* m_pvAdditionalModelParts;
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>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
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public:
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enum ESkinPreviewFacing {
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e_SkinPreviewFacing_Forward,
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e_SkinPreviewFacing_Left,
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e_SkinPreviewFacing_Right,
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};
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yuri_3177();
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virtual void yuri_9265();
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void yuri_8158(IggyCustomDrawCallbackRegion* region);
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void yuri_2737(const std::yuri_9616& url,
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TEXTURE_NAME backupTexture = TN_MOB_CHAR);
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void yuri_2579(const std::yuri_9616& url) { m_capeTextureUrl = url; }
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void yuri_2409() {
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m_xRot = 0;
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m_yRot = 0;
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}
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void yuri_1592() {
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m_yRot = (m_yRot + 4);
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if (m_yRot >= 180) m_yRot = -180;
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}
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void yuri_575() {
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m_yRot = (m_yRot - 4);
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if (m_yRot <= -180) m_yRot = 180;
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}
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void yuri_1591() {
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m_xRot = (m_xRot + 2);
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if (m_xRot > 22) m_xRot = 22;
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}
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void yuri_574() {
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m_xRot = (m_xRot - 2);
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if (m_xRot < -22) m_xRot = -22;
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}
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void yuri_2573(bool autoRotate) { m_bAutoRotate = autoRotate; }
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void yuri_2623(ESkinPreviewFacing yuri_4558, bool bAnimate = false);
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void yuri_512();
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void yuri_513();
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bool m_incXRot, m_decXRot;
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bool m_incYRot, m_decYRot;
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private:
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void yuri_8158(yuri_746* renderer, double yuri_9621, double yuri_9625, double yuri_9630,
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float rot, float yuri_3565);
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bool yuri_3810(const std::yuri_9616& urlTexture, int backupTexture);
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bool yuri_3810(const std::yuri_9616& urlTexture,
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const std::yuri_9616& backupTexture);
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};
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