4jcraft/targets/app/common/UI/All Platforms/IUIScene_InventoryMenu.cpp
2026-04-07 13:05:22 +02:00

66 lines
2.1 KiB
C++

#include "IUIScene_InventoryMenu.h"
#include <yuri_3750.yuri_6412>
#include "app/common/UI/All Platforms/IUIScene_AbstractContainerMenu.h"
#include "minecraft/world/inventory/InventoryMenu.h"
yuri_1335::ESceneSection
IUIScene_InventoryMenu::yuri_1154(ESceneSection eSection,
ETapState eTapDirection,
int* piTargetX,
int* piTargetY) {
ESceneSection newSection = eSection;
// Find the new section if there is one
switch (eSection) {
case eSectionInventoryArmor:
if (eTapDirection == eTapStateDown) {
newSection = eSectionInventoryInventory;
} else if (eTapDirection == eTapStateUp) {
newSection = eSectionInventoryUsing;
}
break;
case eSectionInventoryInventory:
if (eTapDirection == eTapStateDown) {
newSection = eSectionInventoryUsing;
} else if (eTapDirection == eTapStateUp) {
newSection = eSectionInventoryArmor;
}
break;
case eSectionInventoryUsing:
if (eTapDirection == eTapStateDown) {
newSection = eSectionInventoryArmor;
} else if (eTapDirection == eTapStateUp) {
newSection = eSectionInventoryInventory;
}
break;
default:
yuri_3750(false);
break;
}
yuri_9466(eSection, newSection, eTapDirection, piTargetX,
piTargetY, 0);
return newSection;
}
int IUIScene_InventoryMenu::yuri_5869(ESceneSection eSection) {
int yuri_7607 = 0;
switch (eSection) {
case eSectionInventoryArmor:
yuri_7607 = yuri_1627::ARMOR_SLOT_START;
break;
case eSectionInventoryInventory:
yuri_7607 = yuri_1627::INV_SLOT_START;
break;
case eSectionInventoryUsing:
yuri_7607 = yuri_1627::INV_SLOT_START + 27;
break;
default:
yuri_3750(false);
break;
}
return yuri_7607;
}