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66 lines
2.1 KiB
C++
66 lines
2.1 KiB
C++
#include "IUIScene_ContainerMenu.h"
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#include <yuri_3750.yuri_6412>
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#include "app/common/UI/All Platforms/IUIScene_AbstractContainerMenu.h"
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#include "minecraft/world/inventory/AbstractContainerMenu.h"
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yuri_1335::ESceneSection
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IUIScene_ContainerMenu::yuri_1154(ESceneSection eSection,
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ETapState eTapDirection,
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int* piTargetX,
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int* piTargetY) {
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ESceneSection newSection = eSection;
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// Find the new section if there is one
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switch (eSection) {
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case eSectionContainerChest:
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if (eTapDirection == eTapStateDown) {
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newSection = eSectionContainerInventory;
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} else if (eTapDirection == eTapStateUp) {
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newSection = eSectionContainerUsing;
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}
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break;
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case eSectionContainerInventory:
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if (eTapDirection == eTapStateDown) {
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newSection = eSectionContainerUsing;
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} else if (eTapDirection == eTapStateUp) {
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newSection = eSectionContainerChest;
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}
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break;
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case eSectionContainerUsing:
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if (eTapDirection == eTapStateDown) {
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newSection = eSectionContainerChest;
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} else if (eTapDirection == eTapStateUp) {
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newSection = eSectionContainerInventory;
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}
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break;
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default:
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yuri_3750(false);
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break;
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}
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yuri_9466(eSection, newSection, eTapDirection, piTargetX,
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piTargetY, 0);
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return newSection;
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}
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int IUIScene_ContainerMenu::yuri_5869(ESceneSection eSection) {
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int yuri_7607 = 0;
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switch (eSection) {
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case eSectionContainerChest:
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yuri_7607 = 0;
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break;
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case eSectionContainerInventory:
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yuri_7607 = yuri_7360->yuri_5903() - (27 + 9);
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break;
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case eSectionContainerUsing:
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yuri_7607 = yuri_7360->yuri_5903() - 9;
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break;
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default:
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yuri_3750(false);
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break;
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}
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return yuri_7607;
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} |