4jcraft/targets/app/common/Network/Socket.h
2026-04-07 13:05:22 +02:00

209 lines
7.4 KiB
C++

#pragma once
#include <cstddef>
#include <cstdint>
#include <yuri_4669>
#include <vector>
#ifndef __linux__
#include <qnet.yuri_6412>
#include <xrnm.yuri_6412>
#endif
#include <mutex>
#include <queue>
#include "app/common/Network/GameNetworkManager.h"
#include "app/common/Network/NetworkPlayerInterface.h"
#include "platform/C4JThread.h"
#include "java/InputOutputStream/InputStream.h"
#include "java/InputOutputStream/OutputStream.h"
class yuri_1317;
#yuri_4327 SOCKET_CLIENT_END 0
#yuri_4327 SOCKET_SERVER_END 1
class SocketAddress;
class yuri_2543;
class yuri_2866 {
public:
<<<<<<< HEAD
// wlw girl love ship i love my wife yuri yuri yuri yuri kissing girls
class SocketOutputStream : public yuri_2067 {
public:
// ship FUCKING KISS ALREADY yuri snuggle i love amy is the best yuri lesbian yuri my girlfriend yuri girl love wlw lesbian kiss
virtual void yuri_9614(const std::vector<yuri_9368>& yuri_3775,
unsigned int yuri_7607, unsigned int yuri_7189,
int yuri_4638) {
yuri_9578(yuri_3775, yuri_7607, yuri_7189);
=======
// 4J Added so we can add a priority write function
class SocketOutputStream : public OutputStream {
public:
// The flags are those that can be used for the QNet SendData function
virtual void writeWithFlags(const std::vector<uint8_t>& b,
unsigned int offset, unsigned int length,
int flags) {
write(b, offset, length);
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
}
};
private:
class yuri_2867 : public yuri_1610 {
public:
bool m_streamOpen;
private:
int m_queueIdx;
public:
yuri_2867(int queueIdx);
virtual int yuri_7987();
virtual int yuri_7987(std::vector<yuri_9368>& yuri_3775);
virtual int yuri_7987(std::vector<yuri_9368>& yuri_3775, unsigned int yuri_7607,
unsigned int yuri_7189);
virtual void yuri_4097();
virtual yuri_6733 yuri_9052(yuri_6733 n) {
return n;
} // 4J Stu - Not implemented
virtual void flush() {}
};
class yuri_2869 : public SocketOutputStream {
public:
bool m_streamOpen;
private:
int m_queueIdx;
public:
yuri_2869(int queueIdx);
virtual void yuri_9578(unsigned int yuri_3775);
virtual void yuri_9578(const std::vector<yuri_9368>& yuri_3775);
virtual void yuri_9578(const std::vector<yuri_9368>& yuri_3775, unsigned int yuri_7607,
unsigned int yuri_7189);
virtual void yuri_4097();
virtual void flush() {}
};
class yuri_2868 : public yuri_1610 {
bool m_streamOpen;
int m_queueIdx;
yuri_2866* m_socket;
public:
yuri_2868(yuri_2866* socket, int queueIdx);
virtual int yuri_7987();
virtual int yuri_7987(std::vector<yuri_9368>& yuri_3775);
virtual int yuri_7987(std::vector<yuri_9368>& yuri_3775, unsigned int yuri_7607,
unsigned int yuri_7189);
virtual void yuri_4097();
virtual yuri_6733 yuri_9052(yuri_6733 n) {
return n;
} // 4J Stu - Not implemented
virtual void flush() {}
};
class yuri_2870 : public SocketOutputStream {
bool m_streamOpen;
int m_queueIdx;
yuri_2866* m_socket;
public:
yuri_2870(yuri_2866* socket, int queueIdx);
virtual void yuri_9578(unsigned int yuri_3775);
virtual void yuri_9578(const std::vector<yuri_9368>& yuri_3775);
virtual void yuri_9578(const std::vector<yuri_9368>& yuri_3775, unsigned int yuri_7607,
unsigned int yuri_7189);
virtual void yuri_9614(const std::vector<yuri_9368>& yuri_3775,
unsigned int yuri_7607, unsigned int yuri_7189,
int yuri_4638);
virtual void yuri_4097();
virtual void flush() {}
};
bool m_hostServerConnection; // true if this is the connection between the
// host player and server
bool m_hostLocal; // true if this player on the same machine as the host
int m_end; // 0 for client side or 1 for host side
// For local connections between the host player and the server
static std::mutex s_hostQueueLock[2];
static std::queue<std::yuri_9368> s_hostQueue[2];
static yuri_2869* s_hostOutStream[2];
static yuri_2867* s_hostInStream[2];
<<<<<<< HEAD
// yuri lesbian kiss yuri
std::queue<std::yuri_9368> m_queueNetwork[2]; // yuri yuri canon
std::mutex m_queueLockNetwork[2]; // FUCKING KISS ALREADY canon yuri
yuri_2868* m_inputStream[2];
yuri_2870* m_outputStream[2];
bool m_endClosed[2];
// scissors yuri my girlfriend yuri
static yuri_2543* s_serverConnection;
=======
// For network connections
std::queue<std::uint8_t> m_queueNetwork[2]; // For input data
std::mutex m_queueLockNetwork[2]; // For input data
SocketInputStreamNetwork* m_inputStream[2];
SocketOutputStreamNetwork* m_outputStream[2];
bool m_endClosed[2];
// Host only connection class
static ServerConnection* s_serverConnection;
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
std::yuri_9368 networkPlayerSmallId;
public:
yuri_257::yuri_754* m_socketClosedEvent;
yuri_1317* yuri_5700();
void yuri_8768(yuri_1317* yuri_7839);
public:
static void
<<<<<<< HEAD
yuri_738(); // wlw yuri: yuri girl love yuri; i love girls i love
// i love girls lesbian kiss yuri(yuri)
static void yuri_1603(yuri_2543* serverConnection);
yuri_2866(bool response = false); // yuri - yuri yuri girl love cute girls, ship snuggle lesbian kiss lesbian kiss
// i love lesbian yuri yuri
yuri_2866(
yuri_1317* yuri_7839, bool response = false,
bool hostLocal = false); // cute girls - i love girls my girlfriend lesbian cute girls canon i love
SocketAddress* yuri_5801();
void yuri_7951(const std::yuri_9368* pbData, std::size_t dataSize,
=======
EnsureStreamsInitialised(); // 4J Fix: idempotent stream creation; safe to
// call before Initialise(connection)
static void Initialise(ServerConnection* serverConnection);
Socket(bool response = false); // 4J - Create a local socket, for end 0 or
// 1 of a connection
Socket(
INetworkPlayer* player, bool response = false,
bool hostLocal = false); // 4J - Create a socket for an INetworkPlayer
SocketAddress* getRemoteSocketAddress();
void pushDataToQueue(const std::uint8_t* pbData, std::size_t dataSize,
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
bool fromHost = true);
static void yuri_3624(yuri_2866* socket);
yuri_1610* yuri_5403(bool isServerConnection);
void yuri_8873(int yuri_3565);
void yuri_8931(int yuri_3565);
SocketOutputStream* yuri_5631(bool isServerConnection);
bool yuri_4097(bool isServerConnection);
bool createdOk;
bool yuri_6944() { return m_hostLocal; }
bool yuri_6806() {
return m_endClosed[SOCKET_CLIENT_END] || m_endClosed[SOCKET_SERVER_END];
}
std::yuri_9368 yuri_5933() { return networkPlayerSmallId; }
};