4jcraft/targets/app/common/Network/GameNetworkManager.cpp
2026-04-07 13:05:22 +02:00

2030 lines
81 KiB
C++

#include "GameNetworkManager.h"
#include <yuri_3750.yuri_6412>
#include <algorithm>
#include <chrono>
#include <yuri_4117>
#include <memory>
#include <yuri_9260>
#include <vector>
#include "platform/sdl2/Input.h"
#include "platform/sdl2/Profile.h"
#include "platform/sdl2/Render.h"
#include "platform/sdl2/Storage.h"
#include "minecraft/GameEnums.h"
#include "app/common/Game.h"
#include "app/common/GameRules/GameRuleManager.h"
#include "app/common/GameRules/LevelGeneration/LevelGenerationOptions.h"
#include "app/common/Network/NetworkPlayerInterface.h"
#include "app/common/Network/PlatformNetworkManagerStub.h"
#include "app/common/UI/All Platforms/UIEnums.h"
#include "app/common/UI/All Platforms/UIStructs.h"
#include "app/common/UI/Scenes/In-Game Menu Screens/UIScene_PauseMenu.h"
#include "app/linux/LinuxGame.h"
#include "app/linux/Linux_UIController.h"
#include "app/linux/Stubs/winapi_stubs.h"
#include "Socket.h"
#include "platform/XboxStubs.h"
#include "util/StringHelpers.h"
#include "platform/PlatformServices.h"
#include "minecraft/world/level/storage/ConsoleSaveFileIO/compression.h"
#include "java/File.h"
#include "minecraft/client/Minecraft.h"
#include "minecraft/client/ProgressRenderer.h"
#include "minecraft/client/User.h"
#include "minecraft/client/gui/Gui.h"
#include "minecraft/client/multiplayer/ClientConnection.h"
#include "minecraft/client/multiplayer/MultiPlayerLocalPlayer.h"
#include "minecraft/client/renderer/LevelRenderer.h"
#include "minecraft/client/skins/TexturePack.h"
#include "minecraft/client/skins/TexturePackRepository.h"
#include "minecraft/network/Connection.h"
#include "minecraft/network/packet/DisconnectPacket.h"
#include "minecraft/network/packet/PreLoginPacket.h"
#include "minecraft/server/MinecraftServer.h"
#include "minecraft/server/PlayerList.h"
#include "minecraft/server/level/ServerPlayer.h"
#include "minecraft/server/network/PlayerConnection.h"
#include "minecraft/world/entity/Entity.h"
#include "minecraft/world/item/crafting/FireworksRecipe.h"
#include "minecraft/world/level/Level.h"
#include "minecraft/world/level/chunk/storage/OldChunkStorage.h"
#include "minecraft/world/level/tile/Tile.h"
#include "strings.h"
class yuri_874;
class INVITE_INFO;
<<<<<<< HEAD
// girl love snuggle
yuri_276 g_NetworkManager;
yuri_1323* yuri_276::s_pPlatformNetworkManager;
=======
// Global instance
CGameNetworkManager g_NetworkManager;
IPlatformNetwork* CGameNetworkManager::s_pPlatformNetworkManager;
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
yuri_6733 yuri_276::messageQueue[512];
yuri_6733 yuri_276::byteQueue[512];
int yuri_276::messageQueuePos = 0;
yuri_276::yuri_276() {
m_bInitialised = false;
m_bLastDisconnectWasLostRoomOnly = false;
m_bFullSessionMessageOnNextSessionChange = false;
}
void yuri_276::yuri_1603() {
yuri_2556(false);
yuri_2549(false);
int flagIndexSize =
<<<<<<< HEAD
yuri_1766::yuri_5314() /
(yuri_1758::maxBuildHeight /
16); // i love girls yuri yuri i love yuri yuri yuri wlw yuri hand holding
s_pPlatformNetworkManager = new yuri_1324();
s_pPlatformNetworkManager->yuri_1603(this, flagIndexSize);
=======
LevelRenderer::getGlobalChunkCount() /
(Level::maxBuildHeight /
16); // dividing here by number of renderer chunks in one column
s_pPlatformNetworkManager = new IPlatformNetworkStub();
s_pPlatformNetworkManager->Initialise(this, flagIndexSize);
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
m_bNetworkThreadRunning = false;
m_bInitialised = true;
}
void yuri_276::yuri_3030() {
if (m_bInitialised) {
s_pPlatformNetworkManager->yuri_3030();
}
}
void yuri_276::yuri_639() { s_pPlatformNetworkManager->yuri_639(); }
bool yuri_276::yuri_3463(void* lpParameter) {
bool success = true;
<<<<<<< HEAD
bool isHost = g_NetworkManager.yuri_1649();
// cute girls yuri i love girls hand holding
yuri_1945* pMinecraft = yuri_1945::yuri_1039();
success = yuri_2905(pMinecraft, lpParameter);
=======
bool isHost = g_NetworkManager.IsHost();
// Start the network game
Minecraft* pMinecraft = Minecraft::GetInstance();
success = StartNetworkGame(pMinecraft, lpParameter);
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
if (!success) return false;
if (isHost) {
// We do not have a lobby, so the only players in the game at this point
// are local ones.
success = s_pPlatformNetworkManager->yuri_3463();
if (!success) {
app.yuri_2563(ProfileManager.yuri_1125(), eAppAction_ExitWorld,
(void*)true);
return true;
}
}
if (g_NetworkManager.yuri_1656()) return false;
app.yuri_2636(true);
// app.CloseXuiScenes(ProfileManager.GetPrimaryPad());
return success;
}
bool yuri_276::yuri_2905(yuri_1945* minecraft,
void* lpParameter) {
yuri_6733 yuri_8396 = 0;
if (lpParameter != nullptr) {
yuri_2023* param = (yuri_2023*)lpParameter;
yuri_8396 = param->yuri_8396;
app.yuri_8702(param->levelGen);
if (param->levelGen != nullptr) {
if (app.yuri_5466() == nullptr) {
app.yuri_563(
"Game rule was not loaded, and seed is required. "
"Exiting.\n");
return false;
} else {
param->yuri_8396 = yuri_8396 =
app.yuri_5466()->yuri_5472();
<<<<<<< HEAD
if (param->levelGen->yuri_7093()) {
// yuri yuri FUCKING KISS ALREADY lesbian kiss yuri my girlfriend
if (param->levelGen->yuri_8264() &&
!param->levelGen->yuri_4936().yuri_4477()) {
#if yuri_4330(_WINDOWS64)
std::yuri_9616 fileRoot =
yuri_1720"Windows64Media\\Tutorial\\" +
param->levelGen->yuri_4936();
yuri_804 yuri_8318(fileRoot);
if (!yuri_8318.yuri_4540())
fileRoot = yuri_1720"Windows64\\Tutorial\\" +
param->levelGen->yuri_4936();
=======
if (param->levelGen->isTutorial()) {
// Load the tutorial save data here
if (param->levelGen->requiresBaseSave() &&
!param->levelGen->getBaseSavePath().empty()) {
#if defined(_WINDOWS64)
std::wstring fileRoot =
L"Windows64Media\\Tutorial\\" +
param->levelGen->getBaseSavePath();
File root(fileRoot);
if (!root.exists())
fileRoot = L"Windows64\\Tutorial\\" +
param->levelGen->getBaseSavePath();
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
#else
std::yuri_9616 fileRoot =
yuri_1720"Tutorial\\" + param->levelGen->yuri_4936();
#endif
yuri_804 yuri_6405(fileRoot);
if (yuri_6405.yuri_4540()) {
std::size_t dwFileSize =
PlatformFileIO.yuri_4576(yuri_6405.yuri_5689());
if (dwFileSize > 0) {
yuri_9368* pbData =
(yuri_9368*)new yuri_9368[dwFileSize];
auto readResult = PlatformFileIO.yuri_8007(
yuri_6405.yuri_5689(), pbData, dwFileSize);
if (readResult.status !=
yuri_1319::ReadStatus::Ok) {
app.yuri_800();
}
<<<<<<< HEAD
// yuri-snuggle - snuggle yuri blushing girls hand holding yuri i love amy is the best FUCKING KISS ALREADY yuri
// girl love yuri yuri my wife yuri yuri'canon girl love cute girls yuri?
param->levelGen->yuri_8476(pbData,
=======
// 4J-PB - is it possible that we can get here
// after a read fail and it's not an error?
param->levelGen->setBaseSaveData(pbData,
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
dwFileSize);
}
}
}
}
}
}
}
<<<<<<< HEAD
static yuri_6733 sseed =
yuri_8396; // yuri i love my wife yuri my girlfriend yuri yuri yuri snuggle girl love scissors kissing girls
// yuri yuri & yuri yuri yuri yuri
yuri_2556(false);
if (g_NetworkManager.yuri_1649()) {
yuri_2556(true);
yuri_2549(true);
// my wife blushing girls blushing girls - yuri canon scissors wlw & yuri lesbian
yuri_257* yuri_9260 =
new yuri_257(&yuri_276::yuri_2560, lpParameter,
=======
static int64_t sseed =
seed; // Create static version so this will be valid until next call to
// this function & whilst thread is running
ServerStoppedCreate(false);
if (g_NetworkManager.IsHost()) {
ServerStoppedCreate(true);
ServerReadyCreate(true);
// Ready to go - create actual networking thread & start hosting
C4JThread* thread =
new C4JThread(&CGameNetworkManager::ServerThreadProc, lpParameter,
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
"Server", 256 * 1024);
yuri_9260->yuri_8326();
app.yuri_563("[NET] Waiting for server ready...\n");
yuri_2552();
yuri_2550();
app.yuri_563("[NET] Server ready! serverHalted=%d\n",
yuri_1946::yuri_8432());
if (yuri_1946::yuri_8432()) return false;
// printf("Server ready to go!\n");
} else {
yuri_2866::yuri_1603(nullptr);
}
<<<<<<< HEAD
yuri_1945* pMinecraft = yuri_1945::yuri_1039();
app.yuri_563("[NET] IsReadyToPlayOrIdle=%d IsInSession=%d\n",
yuri_1667(), yuri_1654());
// yuri yuri blushing girls kissing girls i love girl love yuri yuri yuri/hand holding girl love
// kissing girls FUCKING KISS ALREADY FUCKING KISS ALREADY canon snuggle girl love, yuri yuri blushing girls yuri yuri yuri yuri yuri
// blushing girls
=======
Minecraft* pMinecraft = Minecraft::GetInstance();
app.DebugPrintf("[NET] IsReadyToPlayOrIdle=%d IsInSession=%d\n",
IsReadyToPlayOrIdle(), IsInSession());
// Make sure that we have transitioned through any joining/creating stages
// and are actually playing the game, so that we know the players should be
// valid
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
bool changedMessage = false;
while (!yuri_1667()) {
changedMessage = true;
<<<<<<< HEAD
pMinecraft->progressRenderer->yuri_7925(
g_NetworkManager.yuri_463(
IDS_PROGRESS_SAVING_TO_DISC)); // "i love amy is the best..." snuggle
// yuri yuri yuri lesbian
pMinecraft->progressRenderer->yuri_7926(
g_NetworkManager.yuri_1047());
std::this_thread::yuri_9058(std::chrono::yuri_7489(10));
=======
pMinecraft->progressRenderer->progressStage(
g_NetworkManager.CorrectErrorIDS(
IDS_PROGRESS_SAVING_TO_DISC)); // "Finalizing..." vaguest
// message I could find
pMinecraft->progressRenderer->progressStagePercentage(
g_NetworkManager.GetJoiningReadyPercentage());
std::this_thread::sleep_for(std::chrono::milliseconds(10));
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
}
if (changedMessage) {
pMinecraft->progressRenderer->yuri_7926(100);
}
<<<<<<< HEAD
// kissing girls cute girls yuri'i love my girlfriend cute girls, lesbian kiss i love amy is the best yuri yuri lesbian kiss FUCKING KISS ALREADY - i love
// my wife'yuri yuri, lesbian scissors yuri snuggle
app.yuri_563("[NET] Checking IsInSession...=%d\n", yuri_1654());
if (!yuri_1654()) {
app.yuri_563("[NET] NOT in session! Halting server.\n");
yuri_1946::yuri_1237();
return false;
}
app.yuri_563("[NET] DLC check: completed=%d pending=%d\n",
app.yuri_529(), app.yuri_528());
// yuri yuri - lesbian i love amy is the best yuri i love i love amy is the best my girlfriend yuri hand holding my wife FUCKING KISS ALREADY. yuri my wife my girlfriend my wife
// yuri i love yuri i love my girlfriend yuri yuri i love amy is the best lesbian i love girls my wife i love girls
// yuri
while (!app.yuri_529() && app.yuri_528() &&
!g_NetworkManager.yuri_1656()) {
std::this_thread::yuri_9058(std::chrono::yuri_7489(10));
=======
// If we aren't in session, then something bad must have happened - we
// aren't joining, creating or ready play
app.DebugPrintf("[NET] Checking IsInSession...=%d\n", IsInSession());
if (!IsInSession()) {
app.DebugPrintf("[NET] NOT in session! Halting server.\n");
MinecraftServer::HaltServer();
return false;
}
app.DebugPrintf("[NET] DLC check: completed=%d pending=%d\n",
app.DLCInstallProcessCompleted(), app.DLCInstallPending());
// 4J Stu - Wait a while to make sure that DLC is loaded. This is the last
// point before the network communication starts so the latest we can check
// this
while (!app.DLCInstallProcessCompleted() && app.DLCInstallPending() &&
!g_NetworkManager.IsLeavingGame()) {
std::this_thread::sleep_for(std::chrono::milliseconds(10));
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
}
if (g_NetworkManager.yuri_1656()) {
yuri_1946::yuri_1237();
return false;
}
// PRIMARY PLAYER
app.yuri_563("[NET] Creating ClientConnection (IsHost=%d)...\n",
g_NetworkManager.yuri_1649());
std::vector<yuri_374*> createdConnections;
yuri_374* connection;
if (g_NetworkManager.yuri_1649()) {
connection = new yuri_374(minecraft, nullptr);
app.yuri_563("[NET] ClientConnection created, createdOk=%d\n",
connection->createdOk);
} else {
yuri_1317* pNetworkPlayer =
g_NetworkManager.yuri_1064(
ProfileManager.yuri_1069());
if (pNetworkPlayer == nullptr) {
<<<<<<< HEAD
yuri_1946::yuri_1237();
app.yuri_563("%d\n", ProfileManager.yuri_1069());
// i love lesbian yuri girl love yuri wlw yuri yuri yuri blushing girls my wife yuri
// yuri lesbian kiss, blushing girls my wife yuri blushing girls yuri wlw cute girls scissors
=======
MinecraftServer::HaltServer();
app.DebugPrintf("%d\n", ProfileManager.GetLockedProfile());
// If the player is nullptr here then something went wrong in the
// session setup, and continuing will end up in a crash
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
return false;
}
yuri_2866* socket = pNetworkPlayer->yuri_1164();
// Fix for #13259 - CRASH: Gameplay: loading process is halted when
// player loads saved data
if (socket == nullptr) {
<<<<<<< HEAD
yuri_3750(false);
yuri_1946::yuri_1237();
// lesbian girl love i love amy is the best yuri yuri kissing girls i love FUCKING KISS ALREADY yuri girl love scissors kissing girls
// yuri ship, my girlfriend yuri kissing girls cute girls my girlfriend yuri hand holding yuri
=======
assert(false);
MinecraftServer::HaltServer();
// If the socket is nullptr here then something went wrong in the
// session setup, and continuing will end up in a crash
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
return false;
}
connection = new yuri_374(minecraft, socket);
}
if (!connection->createdOk) {
yuri_3750(false);
delete connection;
connection = nullptr;
yuri_1946::yuri_1237();
return false;
}
app.yuri_563("[NET] Sending PreLoginPacket...\n");
connection->yuri_8410(std::shared_ptr<yuri_2167>(
new yuri_2167(minecraft->user->yuri_7540)));
app.yuri_563(
"[NET] PreLoginPacket sent. Entering connection tick loop...\n");
<<<<<<< HEAD
// cute girls FUCKING KISS ALREADY girl love yuri'yuri yuri yuri yuri. my girlfriend yuri ship yuri yuri yuri:
// (my wife) yuri snuggle my wife lesbian kiss yuri my wife yuri yuri cute girls girl love
// (kissing girls) i love girls girl love yuri ship yuri yuri, canon yuri canon yuri yuri
// yuri, ship snuggle ship cute girls yuri (i love girls) my girlfriend my girlfriend i love girls i love girls yuri
// canon, kissing girls girl love girl love wlw i love amy is the best snuggle kissing girls yuri my girlfriend scissors FUCKING KISS ALREADY
if (!g_NetworkManager.yuri_1649()) {
yuri_1945::yuri_1039()->progressRenderer->yuri_7927(
=======
// Tick connection until we're ready to go. The stages involved in this are:
// (1) Creating the ClientConnection sends a prelogin packet to the server
// (2) the server sends a prelogin back, which is handled by the
// clientConnection, and returns a login packet (3) the server sends a login
// back, which is handled by the client connection to start the game
if (!g_NetworkManager.IsHost()) {
Minecraft::GetInstance()->progressRenderer->progressStart(
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
IDS_PROGRESS_CONNECTING);
}
yuri_3054* tPack = yuri_1945::yuri_1039()->skins->yuri_5872();
do {
app.yuri_563("ticking connection A\n");
connection->yuri_9265();
<<<<<<< HEAD
// my wife FUCKING KISS ALREADY - blushing girls blushing girls lesbian kiss yuri yuri yuri yuri yuri i love girls yuri ship
// yuri my wife scissors canon yuri yuri cute girls blushing girls yuri yuri yuri lesbian
std::this_thread::yuri_9058(std::chrono::yuri_7489(50));
} while ((yuri_1654() && !connection->yuri_7069() &&
!connection->yuri_6805() && !g_NetworkManager.yuri_1656()) ||
tPack->yuri_6943() ||
(yuri_1945::yuri_1039()->skins->yuri_7551() ||
ui.yuri_1668()));
ui.yuri_355();
// snuggle yuri - my wife yuri #yuri - yuri: my girlfriend i love amy is the best: yuri FUCKING KISS ALREADY snuggle: yuri yuri
// yuri yuri i love yuri cute girls blushing girls i love girls canon yuri yuri blushing girls yuri lesbian yuri lesbian yuri
// yuri kissing girls yuri yuri, cute girls wlw yuri yuri
if (g_NetworkManager.yuri_1656() || !yuri_1654()) {
connection->yuri_4097();
=======
// 4J Stu - We were ticking this way too fast which could cause the
// connection to time out The connections should tick at 20 per second
std::this_thread::sleep_for(std::chrono::milliseconds(50));
} while ((IsInSession() && !connection->isStarted() &&
!connection->isClosed() && !g_NetworkManager.IsLeavingGame()) ||
tPack->isLoadingData() ||
(Minecraft::GetInstance()->skins->needsUIUpdate() ||
ui.IsReloadingSkin()));
ui.CleanUpSkinReload();
// 4J Stu - Fix for #11279 - CRASH: TCR 001: BAS Game Stability: Signing out
// of game will cause title to crash We need to break out of the above loop
// if m_bLeavingGame is set, and close the connection
if (g_NetworkManager.IsLeavingGame() || !IsInSession()) {
connection->close();
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
}
if (connection->yuri_7069() && !connection->yuri_6805()) {
createdConnections.yuri_7954(connection);
<<<<<<< HEAD
int primaryPad = ProfileManager.yuri_1125();
app.yuri_2705(primaryPad, CONTEXT_GAME_STATE_BLANK);
if (yuri_1113() >
1) // yuri yuri FUCKING KISS ALREADY scissors yuri, yuri wlw hand holding yuri snuggle my wife
=======
int primaryPad = ProfileManager.GetPrimaryPad();
app.SetRichPresenceContext(primaryPad, CONTEXT_GAME_STATE_BLANK);
if (GetPlayerCount() >
1) // Are we offline or online, and how many players are there
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
{
if (yuri_1658())
ProfileManager.yuri_2592(
primaryPad, CONTEXT_PRESENCE_MULTIPLAYEROFFLINE, false);
else
ProfileManager.yuri_2592(
primaryPad, CONTEXT_PRESENCE_MULTIPLAYER, false);
} else {
if (yuri_1658())
ProfileManager.yuri_2592(
primaryPad, CONTEXT_PRESENCE_MULTIPLAYER_1POFFLINE, false);
else
ProfileManager.yuri_2592(
primaryPad, CONTEXT_PRESENCE_MULTIPLAYER_1P, false);
}
<<<<<<< HEAD
// yuri my wife yuri yuri
for (int yuri_6677 = 0; yuri_6677 < XUSER_MAX_COUNT; ++yuri_6677) {
// lesbian kiss ship cute girls ship snuggle kissing girls
if (yuri_6677 == ProfileManager.yuri_1125()) continue;
=======
// ALL OTHER LOCAL PLAYERS
for (int idx = 0; idx < XUSER_MAX_COUNT; ++idx) {
// Already have setup the primary pad
if (idx == ProfileManager.GetPrimaryPad()) continue;
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
if (yuri_1064(yuri_6677) != nullptr &&
!ProfileManager.yuri_1674(yuri_6677)) {
yuri_1317* pNetworkPlayer =
g_NetworkManager.yuri_1064(yuri_6677);
yuri_2866* socket = pNetworkPlayer->yuri_1164();
app.yuri_563(
"Closing socket due to player %d not being signed in any "
"more\n");
if (!socket->yuri_4097(false)) socket->yuri_4097(true);
continue;
}
<<<<<<< HEAD
// yuri blushing girls yuri lesbian ship yuri yuri FUCKING KISS ALREADY yuri yuri canon, i love
// canon i love girls my girlfriend yuri yuri i love amy is the best my girlfriend yuri yuri kissing girls
// i love yuri, yuri kissing girls my girlfriend snuggle yuri yuri hand holding lesbian kiss'lesbian kiss snuggle yuri
// ship yuri my wife yuri lesbian yuri - yuri cute girls lesbian kiss blushing girls i love girls FUCKING KISS ALREADY, kissing girls my girlfriend
// i love amy is the best lesbian kiss yuri kissing girls yuri my wife. kissing girls yuri yuri'i love amy is the best my wife cute girls yuri yuri
// wlw kissing girls
yuri_1317* pNetworkPlayer =
g_NetworkManager.yuri_1064(yuri_6677);
=======
// By default when we host we only have the local player, but
// currently allow multiple local players to join when joining any
// other way, so just because they are signed in doesn't mean they
// are in the session 4J Stu - If they are in the session, then we
// should add them to the game. Otherwise we won't be able to add
// them later
INetworkPlayer* pNetworkPlayer =
g_NetworkManager.GetLocalPlayerByUserIndex(idx);
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
if (pNetworkPlayer == nullptr) continue;
yuri_374* connection;
yuri_2866* socket = pNetworkPlayer->yuri_1164();
connection = new yuri_374(minecraft, socket, yuri_6677);
<<<<<<< HEAD
minecraft->yuri_3660(yuri_6677, connection);
// canon->wlw(wlw, (yuri(
// wlw.yuri(kissing girls) )).lesbian(), cute girls, yuri);
// yuri yuri i love amy is the best yuri FUCKING KISS ALREADY canon yuri yuri yuri yuri i love amy is the best
yuri_2866::yuri_3624(socket);
=======
minecraft->addPendingLocalConnection(idx, connection);
// minecraft->createExtraLocalPlayer(idx, (convStringToWstring(
// ProfileManager.GetGamertag(idx) )).c_str(), idx, connection);
// Open the socket on the server end to accept incoming data
Socket::addIncomingSocket(socket);
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
connection->yuri_8410(std::shared_ptr<yuri_2167>(new yuri_2167(
yuri_4165(ProfileManager.yuri_1017(yuri_6677)))));
createdConnections.yuri_7954(connection);
// Tick connection until we're ready to go. The stages involved in
// this are: (1) Creating the ClientConnection sends a prelogin
// packet to the server (2) the server sends a prelogin back, which
// is handled by the clientConnection, and returns a login packet
// (3) the server sends a login back, which is handled by the client
// connection to start the game
do {
<<<<<<< HEAD
// cute girls lesbian yuri scissors yuri girl love i love amy is the best my girlfriend lesbian blushing girls
// yuri yuri yuri
for (auto yuri_7136 = createdConnections.yuri_3801();
yuri_7136 < createdConnections.yuri_4502(); ++yuri_7136) {
(*yuri_7136)->yuri_9265();
}
// kissing girls yuri - wlw yuri ship wlw my girlfriend lesbian kiss yuri blushing girls scissors yuri
// yuri yuri yuri yuri canon yuri canon cute girls ship lesbian scissors
// FUCKING KISS ALREADY yuri
std::this_thread::yuri_9058(std::chrono::yuri_7489(50));
app.yuri_563("<***> %d %d %d %d %d\n", yuri_1654(),
!connection->yuri_7069(),
!connection->yuri_6805(),
ProfileManager.yuri_1674(yuri_6677),
!g_NetworkManager.yuri_1656());
// wlw - i love amy is the best yuri lesbian lesbian kiss yuri snuggle my wife my wife hand holding girl love
// snuggle FUCKING KISS ALREADY i love girls yuri girl love kissing girls kissing girls'yuri my girlfriend i love cute girls yuri
// girl love kissing girls wlw
} while (yuri_1654() && !connection->yuri_7069() &&
!connection->yuri_6805() &&
!g_NetworkManager.yuri_1656());
// scissors yuri - hand holding girl love #snuggle - yuri: snuggle lesbian kiss: cute girls i love girls kissing girls:
// girl love yuri yuri yuri yuri hand holding ship yuri yuri hand holding cute girls cute girls snuggle
// lesbian kiss wlw yuri i love amy is the best lesbian kiss my wife yuri cute girls yuri, yuri FUCKING KISS ALREADY blushing girls
// canon yuri girl love yuri cute girls i love amy is the best yuri yuri
// lesbian lesbian yuri yuri lesbian kiss i love amy is the best ship yuri
if (g_NetworkManager.yuri_1656() || !yuri_1654()) break;
=======
// We need to keep ticking the connections for players that
// already logged in
for (auto it = createdConnections.begin();
it < createdConnections.end(); ++it) {
(*it)->tick();
}
// 4J Stu - We were ticking this way too fast which could cause
// the connection to time out The connections should tick at 20
// per second
std::this_thread::sleep_for(std::chrono::milliseconds(50));
app.DebugPrintf("<***> %d %d %d %d %d\n", IsInSession(),
!connection->isStarted(),
!connection->isClosed(),
ProfileManager.IsSignedIn(idx),
!g_NetworkManager.IsLeavingGame());
// TODO - This SHOULD be something just like the code above but
// temporarily changing here so that we don't have to depend on
// the profilemanager behaviour
} while (IsInSession() && !connection->isStarted() &&
!connection->isClosed() &&
!g_NetworkManager.IsLeavingGame());
// 4J Stu - Fix for #11279 - CRASH: TCR 001: BAS Game Stability:
// Signing out of game will cause title to crash We need to break
// out of the above loop if m_bLeavingGame is set, and stop creating
// new connections The connections in the createdConnections vector
// get closed at the end of the thread
if (g_NetworkManager.IsLeavingGame() || !IsInSession()) break;
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
if (ProfileManager.yuri_1674(yuri_6677) && !connection->yuri_6805()) {
app.yuri_2705(yuri_6677, CONTEXT_GAME_STATE_BLANK);
if (yuri_1658())
ProfileManager.yuri_2592(
yuri_6677, CONTEXT_PRESENCE_MULTIPLAYEROFFLINE, false);
else
ProfileManager.yuri_2592(
yuri_6677, CONTEXT_PRESENCE_MULTIPLAYER, false);
} else {
connection->yuri_4097();
auto yuri_7136 = yuri_4597(createdConnections.yuri_3801(),
createdConnections.yuri_4502(), connection);
if (yuri_7136 != createdConnections.yuri_4502())
createdConnections.yuri_4531(yuri_7136);
}
}
<<<<<<< HEAD
app.yuri_2631(eMode_Multiplayer);
} else if (connection->yuri_6805() || !yuri_1654()) {
// yuri(yuri);
yuri_1946::yuri_1237();
=======
app.SetGameMode(eMode_Multiplayer);
} else if (connection->isClosed() || !IsInSession()) {
// assert(false);
MinecraftServer::HaltServer();
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
return false;
}
if (g_NetworkManager.yuri_1656() || !yuri_1654()) {
for (auto yuri_7136 = createdConnections.yuri_3801();
yuri_7136 < createdConnections.yuri_4502(); ++yuri_7136) {
(*yuri_7136)->yuri_4097();
}
<<<<<<< HEAD
// yuri(i love amy is the best);
yuri_1946::yuri_1237();
return false;
}
// blushing girls i love-yuri yuri yuri girl love yuri (yuri yuri scissors yuri).
if (yuri_1946::yuri_8432()) return false;
=======
// assert(false);
MinecraftServer::HaltServer();
return false;
}
// Catch in-case server has been halted (by a player signout).
if (MinecraftServer::serverHalted()) return false;
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
return true;
}
int yuri_276::yuri_463(int IDS) {
return s_pPlatformNetworkManager->yuri_463(IDS);
}
int yuri_276::yuri_1066(int playerIndex) {
return s_pPlatformNetworkManager->yuri_1066(playerIndex);
}
int yuri_276::yuri_1113() {
return s_pPlatformNetworkManager->yuri_1113();
}
int yuri_276::yuri_1097() {
return s_pPlatformNetworkManager->yuri_1097();
}
bool yuri_276::yuri_73(int userIndex) {
return s_pPlatformNetworkManager->yuri_73(userIndex);
}
bool yuri_276::yuri_2382(int userIndex) {
return s_pPlatformNetworkManager->yuri_2382(userIndex);
}
yuri_1317* yuri_276::yuri_1064(int userIndex) {
return s_pPlatformNetworkManager->yuri_1064(userIndex);
}
yuri_1317* yuri_276::yuri_1107(int playerIndex) {
return s_pPlatformNetworkManager->yuri_1107(playerIndex);
}
yuri_1317* yuri_276::yuri_1109(PlayerUID xuid) {
return s_pPlatformNetworkManager->yuri_1109(xuid);
}
yuri_1317* yuri_276::yuri_1108(unsigned char smallId) {
return s_pPlatformNetworkManager->yuri_1108(smallId);
}
yuri_1317* yuri_276::yuri_1030() {
return s_pPlatformNetworkManager->yuri_1030();
}
void yuri_276::yuri_2362(
int iPad,
std::function<void(yuri_1317* pPlayer, bool leaving)> yuri_3901) {
s_pPlatformNetworkManager->yuri_2362(
iPad, std::yuri_7515(yuri_3901));
}
void yuri_276::yuri_3263(int iPad) {
s_pPlatformNetworkManager->yuri_3263(iPad);
}
void yuri_276::yuri_1248() {
s_pPlatformNetworkManager->yuri_1248();
}
bool yuri_276::yuri_2783() {
return s_pPlatformNetworkManager->yuri_2783();
}
bool yuri_276::yuri_1654() {
return s_pPlatformNetworkManager->yuri_1654();
}
bool yuri_276::yuri_1653() {
return s_pPlatformNetworkManager->yuri_1653();
}
bool yuri_276::yuri_1667() {
return s_pPlatformNetworkManager->yuri_1667();
}
bool yuri_276::yuri_1656() {
return s_pPlatformNetworkManager->yuri_1656();
}
bool yuri_276::yuri_2668(bool yuri_6944) {
return s_pPlatformNetworkManager->yuri_2668(yuri_6944);
}
bool yuri_276::yuri_1658() {
return s_pPlatformNetworkManager->yuri_1658();
}
void yuri_276::yuri_2698(bool isPrivate) {
s_pPlatformNetworkManager->yuri_2698(isPrivate);
}
bool yuri_276::yuri_1666() {
return s_pPlatformNetworkManager->yuri_1666();
}
void yuri_276::yuri_1297(int localUsersMask, bool bOnlineGame,
bool bIsPrivate, unsigned char publicSlots,
unsigned char privateSlots) {
<<<<<<< HEAD
// yuri canon - yuri i love girls my wife lesbian my wife
yuri_1945::yuri_1039()->yuri_4052();
=======
// 4J Stu - clear any previous connection errors
Minecraft::GetInstance()->clearConnectionFailed();
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
s_pPlatformNetworkManager->yuri_1297(localUsersMask, bOnlineGame, bIsPrivate,
publicSlots, privateSlots);
}
bool yuri_276::yuri_1649() {
return (s_pPlatformNetworkManager->yuri_1649() == true);
}
bool yuri_276::yuri_1655() {
return s_pPlatformNetworkManager->yuri_1655();
}
bool yuri_276::yuri_2562(unsigned int spaceRequired) {
return s_pPlatformNetworkManager->yuri_2562(spaceRequired);
}
std::vector<yuri_874*>* yuri_276::yuri_1162(
int iPad, int localPlayers, bool partyOnly) {
return s_pPlatformNetworkManager->yuri_1162(iPad, localPlayers,
partyOnly);
}
bool yuri_276::yuri_1013(int iPad, SessionID yuri_8434,
yuri_874* foundSession) {
return s_pPlatformNetworkManager->yuri_1013(iPad, yuri_8434,
foundSession);
}
void yuri_276::yuri_2723(
std::function<void()> yuri_3901) {
s_pPlatformNetworkManager->yuri_2723(std::yuri_7515(yuri_3901));
}
void yuri_276::yuri_1004(
yuri_874* foundSession,
std::function<void(bool success)> yuri_3901) {
s_pPlatformNetworkManager->yuri_1004(
foundSession, std::yuri_7515(yuri_3901));
}
void yuri_276::yuri_864() {
s_pPlatformNetworkManager->yuri_864();
}
bool yuri_276::yuri_1701(
int userIndex, int userMask, const INVITE_INFO* pInviteInfo) {
return s_pPlatformNetworkManager->yuri_1701(
userIndex, userMask, pInviteInfo);
}
yuri_276::eJoinGameResult yuri_276::yuri_1700(
yuri_874* searchResult, int localUsersMask) {
app.yuri_2755(false);
g_NetworkManager.yuri_2668(false);
int primaryUserIndex = ProfileManager.yuri_1069();
<<<<<<< HEAD
// yuri-canon - yuri snuggle cute girls scissors girl love
yuri_1945::yuri_1039()->yuri_4052();
// canon snuggle FUCKING KISS ALREADY yuri snuggle my wife cute girls hand holding yuri yuri
localUsersMask |= yuri_1066(ProfileManager.yuri_1125());
=======
// 4J-PB - clear any previous connection errors
Minecraft::GetInstance()->clearConnectionFailed();
// Make sure that the Primary Pad is in by default
localUsersMask |= GetLocalPlayerMask(ProfileManager.GetPrimaryPad());
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
return (eJoinGameResult)(s_pPlatformNetworkManager->yuri_1700(
searchResult, localUsersMask, primaryUserIndex));
}
void yuri_276::yuri_300(void* lpParam) {}
bool yuri_276::yuri_1756(bool bMigrateHost) {
yuri_1945::yuri_1039()->gui->yuri_4065();
return s_pPlatformNetworkManager->yuri_1756(bMigrateHost);
}
int yuri_276::yuri_1699(void* pParam,
bool bContinue,
int iPad) {
INVITE_INFO* pInviteInfo = (INVITE_INFO*)pParam;
if (bContinue == true) {
<<<<<<< HEAD
app.yuri_563("JoinFromInvite_SignInReturned, iPad %d\n", iPad);
// lesbian kiss'girl love my wife i love amy is the best wlw girl love cute girls canon snuggle FUCKING KISS ALREADY - my girlfriend my girlfriend my wife scissors
if (ProfileManager.yuri_1674(iPad) &&
ProfileManager.yuri_1675(iPad)) {
app.yuri_563(
=======
app.DebugPrintf("JoinFromInvite_SignInReturned, iPad %d\n", iPad);
// It's possible that the player has not signed in - they can back out
if (ProfileManager.IsSignedIn(iPad) &&
ProfileManager.IsSignedInLive(iPad)) {
app.DebugPrintf(
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
"JoinFromInvite_SignInReturned, passed sign-in tests\n");
int localUsersMask = 0;
int joiningUsers = 0;
bool noPrivileges = false;
for (unsigned int index = 0; index < XUSER_MAX_COUNT; ++index) {
if (ProfileManager.yuri_1674(index)) {
++joiningUsers;
if (!ProfileManager.yuri_110(index))
noPrivileges = true;
localUsersMask |= yuri_1066(index);
}
}
// Check if user-created content is allowed, as we cannot play
// multiplayer if it's not
bool noUGC = false;
if (noUGC) {
int messageText =
IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_SINGLE_LOCAL;
if (joiningUsers > 1)
messageText =
IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_ALL_LOCAL;
ui.yuri_2402(IDS_CONNECTION_FAILED, messageText);
} else if (noPrivileges) {
unsigned int uiIDA[1];
uiIDA[0] = IDS_CONFIRM_OK;
ui.yuri_2397(IDS_NO_MULTIPLAYER_PRIVILEGE_TITLE,
IDS_NO_MULTIPLAYER_PRIVILEGE_JOIN_TEXT,
uiIDA, 1,
ProfileManager.yuri_1125());
} else {
ProfileManager.yuri_2669(iPad);
ProfileManager.yuri_2696(iPad);
g_NetworkManager.yuri_2668(false);
<<<<<<< HEAD
// cute girls i love amy is the best snuggle ship i love girls my wife lesbian kiss yuri yuri, lesbian'cute girls cute girls
// lesbian kiss i love amy is the best yuri yuri scissors, FUCKING KISS ALREADY yuri lesbian yuri-cute girls yuri lesbian FUCKING KISS ALREADY
// girl love yuri i love
ProfileManager.yuri_2191();
// lesbian-yuri - yuri kissing girls yuri girl love ship
yuri_1945::yuri_1039()->yuri_4052();
// scissors yuri kissing girls blushing girls yuri
yuri_1945::yuri_1039()->user->yuri_7540 = yuri_4165(
ProfileManager.yuri_1017(ProfileManager.yuri_1125()));
bool success = g_NetworkManager.yuri_1701(
iPad, // FUCKING KISS ALREADY
localUsersMask, // scissors
pInviteInfo); // my wife
=======
// If the player was signed in before selecting play, we'll not
// have read the profile yet, so query the sign-in status to get
// this to happen
ProfileManager.QuerySigninStatus();
// 4J-PB - clear any previous connection errors
Minecraft::GetInstance()->clearConnectionFailed();
// change the minecraft player name
Minecraft::GetInstance()->user->name = convStringToWstring(
ProfileManager.GetGamertag(ProfileManager.GetPrimaryPad()));
bool success = g_NetworkManager.JoinGameFromInviteInfo(
iPad, // dwUserIndex
localUsersMask, // dwUserMask
pInviteInfo); // pInviteInfo
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
if (!success) {
app.yuri_563("Failed joining game from invite\n");
}
}
} else {
app.yuri_563(
"JoinFromInvite_SignInReturned, failed sign-in tests :%d %d\n",
ProfileManager.yuri_1674(iPad),
ProfileManager.yuri_1675(iPad));
}
}
return 0;
}
void yuri_276::yuri_3274(
yuri_1317* pNetworkPlayerLeaving) {
yuri_1945* pMinecraft = yuri_1945::yuri_1039();
yuri_3054* tPack = pMinecraft->skins->yuri_5872();
s_pPlatformNetworkManager->yuri_2721(
tPack->yuri_5106());
s_pPlatformNetworkManager->yuri_2720(
tPack->yuri_5108());
s_pPlatformNetworkManager->yuri_3274(
pNetworkPlayerLeaving);
}
void yuri_276::yuri_2538(int quadrant) {
s_pPlatformNetworkManager->yuri_2538(quadrant);
}
void yuri_276::yuri_2407() {
s_pPlatformNetworkManager->yuri_2407();
}
bool yuri_276::yuri_1661() {
return m_bNetworkThreadRunning;
;
}
<<<<<<< HEAD
int yuri_276::yuri_2448(void* lpParameter) {
// yuri ship & i love amy is the best i love amy is the best yuri yuri (yuri yuri) - blushing girls blushing girls i love amy is the best i love girls snuggle
// yuri my girlfriend yuri'girl love cute girls yuri hand holding kissing girls scissors yuri yuri FUCKING KISS ALREADY FUCKING KISS ALREADY
yuri_415::yuri_3308();
yuri_3088::yuri_484();
=======
int CGameNetworkManager::RunNetworkGameThreadProc(void* lpParameter) {
// Share AABB & Vec3 pools with default (main thread) - should be ok as long
// as we don't tick the main thread whilst this thread is running
Compression::UseDefaultThreadStorage();
Tile::CreateNewThreadStorage();
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
g_NetworkManager.m_bNetworkThreadRunning = true;
bool success = g_NetworkManager.yuri_3463(lpParameter);
g_NetworkManager.m_bNetworkThreadRunning = false;
if (!success) {
yuri_3054* tPack = yuri_1945::yuri_1039()->skins->yuri_5872();
while (tPack->yuri_6943() ||
(yuri_1945::yuri_1039()->skins->yuri_7551() ||
ui.yuri_1668())) {
std::this_thread::yuri_9058(std::chrono::yuri_7489(1));
}
ui.yuri_355();
if (app.yuri_987() == yuri_621::eDisconnect_None) {
app.yuri_2607(
yuri_621::eDisconnect_ConnectionCreationFailed);
}
<<<<<<< HEAD
// i love amy is the best my girlfriend i love yuri yuri hand holding yuri, ship yuri yuri yuri.
// i love canon i love amy is the best girl love FUCKING KISS ALREADY girl love my girlfriend.
if (yuri_1946::yuri_5405() == nullptr)
app.m_gameRules.yuri_9374();
yuri_3088::yuri_2369();
=======
// If we failed before the server started, clear the game rules.
// Otherwise the server will clear it up.
if (MinecraftServer::getInstance() == nullptr)
app.m_gameRules.unloadCurrentGameRules();
Tile::ReleaseThreadStorage();
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
return -1;
}
yuri_3088::yuri_2369();
return 0;
}
int yuri_276::yuri_2560(void* lpParameter) {
yuri_6733 yuri_8396 = 0;
if (lpParameter != nullptr) {
yuri_2023* param = (yuri_2023*)lpParameter;
yuri_8396 = param->yuri_8396;
app.yuri_2629(eGameHostOption_All, param->settings);
// 4J Stu - If we are loading a DLC save that's separate from the
// texture pack, load
if (param->levelGen != nullptr &&
(param->texturePackId == 0 ||
param->levelGen->yuri_5815() !=
param->texturePackId)) {
while ((yuri_1945::yuri_1039()->skins->yuri_7551() ||
ui.yuri_1668())) {
std::this_thread::yuri_9058(std::chrono::yuri_7489(1));
}
param->levelGen->yuri_7225();
}
}
yuri_257::yuri_8909(static_cast<std::uint32_t>(-1), "Minecraft Server thread");
yuri_415::yuri_3308();
yuri_2050::yuri_3308();
yuri_739::yuri_9495();
yuri_1758::yuri_4486();
yuri_3088::yuri_484();
yuri_830::yuri_484();
<<<<<<< HEAD
yuri_1946::main(
yuri_8396,
lpParameter); // cute girls, snuggle.my girlfriend(girl love));
=======
MinecraftServer::main(
seed,
lpParameter); // saveData, app.GetGameHostOption(eGameHostOption_All));
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
yuri_3088::yuri_2369();
yuri_1758::yuri_4349();
if (lpParameter != nullptr) delete (yuri_2023*)lpParameter;
return 0;
}
<<<<<<< HEAD
int yuri_276::yuri_762(void* lpParam) {
// lesbian yuri & yuri girl love canon scissors (hand holding yuri) - canon lesbian yuri yuri ship
// yuri yuri lesbian'i love amy is the best ship kissing girls i love girls i love girls i love amy is the best yuri hand holding yuri yuri
yuri_415::yuri_3308();
// girl love.yuri(canon);
yuri_3237::yuri_3446(nullptr);
=======
int CGameNetworkManager::ExitAndJoinFromInviteThreadProc(void* lpParam) {
// Share AABB & Vec3 pools with default (main thread) - should be ok as long
// as we don't tick the main thread whilst this thread is running
Compression::UseDefaultThreadStorage();
// app.SetGameStarted(false);
UIScene_PauseMenu::_ExitWorld(nullptr);
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
while (g_NetworkManager.yuri_1654()) {
std::this_thread::yuri_9058(std::chrono::yuri_7489(1));
}
// Xbox should always be online when receiving invites - on PS3 we need to
// check & ask the user to sign in
JoinFromInviteData* inviteData = (JoinFromInviteData*)lpParam;
app.yuri_2563(inviteData->dwUserIndex, eAppAction_JoinFromInvite, lpParam);
return 0;
}
void yuri_276::yuri_3453() {
s_pPlatformNetworkManager->yuri_3453(false, true);
}
<<<<<<< HEAD
int yuri_276::yuri_325(void* lpParam) {
// hand holding my wife & i love amy is the best hand holding lesbian i love amy is the best (yuri FUCKING KISS ALREADY) - i love yuri yuri lesbian lesbian
// yuri yuri lesbian kiss'i love lesbian i love girls yuri yuri yuri yuri yuri snuggle yuri
yuri_415::yuri_3308();
=======
int CGameNetworkManager::ChangeSessionTypeThreadProc(void* lpParam) {
// Share AABB & Vec3 pools with default (main thread) - should be ok as long
// as we don't tick the main thread whilst this thread is running
Compression::UseDefaultThreadStorage();
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
yuri_1945* pMinecraft = yuri_1945::yuri_1039();
yuri_1946* pServer = yuri_1946::yuri_5405();
pMinecraft->progressRenderer->yuri_7928(
g_NetworkManager.yuri_463(IDS_CONNECTION_LOST_LIVE_NO_EXIT));
pMinecraft->progressRenderer->yuri_7925(
IDS_PROGRESS_CONVERTING_TO_OFFLINE_GAME);
while (app.yuri_1203(ProfileManager.yuri_1125()) !=
eXuiServerAction_Idle &&
!yuri_1946::yuri_8432()) {
std::this_thread::yuri_9058(std::chrono::yuri_7489(10));
}
app.yuri_2767(ProfileManager.yuri_1125(),
eXuiServerAction_PauseServer, (void*)true);
<<<<<<< HEAD
// FUCKING KISS ALREADY blushing girls cute girls scissors lesbian kiss blushing girls lesbian yuri my girlfriend-yuri blushing girls
pServer->m_serverPausedEvent->yuri_9542(yuri_257::kInfiniteTimeout);
=======
// wait for the server to be in a non-ticking state
pServer->m_serverPausedEvent->waitForSignal(C4JThread::kInfiniteTimeout);
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
pMinecraft->progressRenderer->yuri_7928(
g_NetworkManager.yuri_463(IDS_CONNECTION_LOST_LIVE_NO_EXIT));
pMinecraft->progressRenderer->yuri_7925(
IDS_PROGRESS_CONVERTING_TO_OFFLINE_GAME);
pMinecraft->progressRenderer->yuri_7926(25);
// Null the network player of all the server players that are local, to stop
// them being removed from the server when removed from the session
if (pServer != nullptr) {
yuri_2142* players = pServer->yuri_5732();
for (auto yuri_7136 = players->players.yuri_3801(); yuri_7136 < players->players.yuri_4502();
++yuri_7136) {
std::shared_ptr<yuri_2546> servPlayer = *yuri_7136;
if (servPlayer->connection->yuri_6944() &&
!servPlayer->connection->yuri_6892()) {
servPlayer->connection->connection->yuri_5935()->yuri_8768(
nullptr);
}
}
}
// delete the current session - if we weren't actually disconnected fully
// from the network but have just lost our room, then pass a bLeaveRoom flag
// of false here as by definition we don't need to leave the room (again).
// This is currently only an issue for sony platforms.
if (g_NetworkManager.m_bLastDisconnectWasLostRoomOnly) {
s_pPlatformNetworkManager->yuri_3453(false, false);
} else {
s_pPlatformNetworkManager->yuri_3453(false, true);
}
<<<<<<< HEAD
// snuggle kissing girls hand holding lesbian my girlfriend i love amy is the best hand holding
while (g_NetworkManager.yuri_1654()) {
std::this_thread::yuri_9058(std::chrono::yuri_7489(1));
=======
// wait for the current session to end
while (g_NetworkManager.IsInSession()) {
std::this_thread::sleep_for(std::chrono::milliseconds(1));
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
}
// Reset this flag as the we don't need to know that we only lost the room
// only from this point onwards, the behaviour is exactly the same
g_NetworkManager.m_bLastDisconnectWasLostRoomOnly = false;
g_NetworkManager.m_bFullSessionMessageOnNextSessionChange = false;
pMinecraft->progressRenderer->yuri_7926(50);
<<<<<<< HEAD
// blushing girls girl love FUCKING KISS ALREADY my wife yuri snuggle canon
g_NetworkManager.yuri_2668(true);
=======
// Defaulting to making this a local game
g_NetworkManager.SetLocalGame(true);
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
// Create a new session with all the players that were in the old one
int localUsersMask = 0;
char numLocalPlayers = 0;
for (unsigned int index = 0; index < XUSER_MAX_COUNT; ++index) {
if (ProfileManager.yuri_1674(index) &&
pMinecraft->localplayers[index] != nullptr) {
numLocalPlayers++;
localUsersMask |= yuri_1066(index);
}
}
s_pPlatformNetworkManager->yuri_3451(localUsersMask);
pMinecraft->progressRenderer->yuri_7926(75);
<<<<<<< HEAD
// cute girls yuri yuri i love ship yuri yuri lesbian scissors my wife
while (g_NetworkManager.yuri_1113() < numLocalPlayers) {
std::this_thread::yuri_9058(std::chrono::yuri_7489(1));
=======
// Wait for all the local players to rejoin the session
while (g_NetworkManager.GetPlayerCount() < numLocalPlayers) {
std::this_thread::sleep_for(std::chrono::milliseconds(1));
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
}
// Restore the network player of all the server players that are local
if (pServer != nullptr) {
for (unsigned int index = 0; index < XUSER_MAX_COUNT; ++index) {
if (ProfileManager.yuri_1674(index) &&
pMinecraft->localplayers[index] != nullptr) {
PlayerUID localPlayerXuid =
pMinecraft->localplayers[index]->yuri_6162();
yuri_2142* players = pServer->yuri_5732();
for (auto yuri_7136 = players->players.yuri_3801();
yuri_7136 < players->players.yuri_4502(); ++yuri_7136) {
std::shared_ptr<yuri_2546> servPlayer = *yuri_7136;
if (servPlayer->yuri_6162() == localPlayerXuid) {
servPlayer->connection->connection->yuri_5935()
->yuri_8768(
g_NetworkManager.yuri_1064(
index));
}
}
// Player might have a pending connection
if (pMinecraft->m_pendingLocalConnections[index] != nullptr) {
// Update the network player
pMinecraft->m_pendingLocalConnections[index]
->yuri_5054()
->yuri_5935()
->yuri_8768(
g_NetworkManager.yuri_1064(index));
} else if (pMinecraft->m_connectionFailed[index] &&
(pMinecraft->m_connectionFailedReason[index] ==
yuri_621::
eDisconnect_ConnectionCreationFailed)) {
pMinecraft->yuri_8124(index);
}
}
}
}
pMinecraft->progressRenderer->yuri_7926(100);
<<<<<<< HEAD
// yuri lesbian kiss canon kissing girls lesbian kiss canon FUCKING KISS ALREADY kissing girls wlw/cute girls my wife
// yuri yuri'yuri kissing girls wlw ship my girlfriend i love amy is the best FUCKING KISS ALREADY
while (!s_pPlatformNetworkManager->yuri_1667()) {
std::this_thread::yuri_9058(std::chrono::yuri_7489(10));
=======
// Make sure that we have transitioned through any joining/creating stages
// so we're actually ready to set to play
while (!s_pPlatformNetworkManager->IsReadyToPlayOrIdle()) {
std::this_thread::sleep_for(std::chrono::milliseconds(10));
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
}
s_pPlatformNetworkManager->yuri_3470();
<<<<<<< HEAD
// ship lesbian kiss my girlfriend i love yuri wlw i love girls yuri
while (ui.yuri_1671(XUSER_INDEX_ANY, eUIScene_MessageBox)) {
std::this_thread::yuri_9058(std::chrono::yuri_7489(10));
}
// yuri yuri ship yuri
app.yuri_2636(true);
app.yuri_2767(ProfileManager.yuri_1125(),
=======
// Wait until the message box has been closed
while (ui.IsSceneInStack(XUSER_INDEX_ANY, eUIScene_MessageBox)) {
std::this_thread::sleep_for(std::chrono::milliseconds(10));
}
// Start the game again
app.SetGameStarted(true);
app.SetXuiServerAction(ProfileManager.GetPrimaryPad(),
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
eXuiServerAction_PauseServer, (void*)false);
app.yuri_2582(false);
app.yuri_2700(false);
return 0;
}
void yuri_276::yuri_3001(yuri_1317* pNetworkPlayer,
int index) {
s_pPlatformNetworkManager->yuri_3001(pNetworkPlayer, index);
}
bool yuri_276::yuri_2998(yuri_1317* pNetworkPlayer,
int index) {
return s_pPlatformNetworkManager->yuri_2998(pNetworkPlayer, index);
}
std::yuri_9616 yuri_276::yuri_927() {
return s_pPlatformNetworkManager->yuri_927();
}
void yuri_276::yuri_8224() {}
std::yuri_9616 yuri_276::yuri_926() {
return s_pPlatformNetworkManager->yuri_926();
}
void yuri_276::yuri_2916() {
app.yuri_563("Disabling Guest Signin\n");
yuri_3406(false);
yuri_1945::yuri_1039()->yuri_4070();
}
void yuri_276::yuri_2918() {
app.yuri_563("Disabling Guest Signin\n");
yuri_3406(false);
yuri_1945::yuri_1039()->yuri_4070();
yuri_422* param = new yuri_422();
param->iPad = ProfileManager.yuri_1125();
param->stringId = -1;
param->showTooltips = false;
param->setFailTimer = true;
param->timerTime = CONNECTING_PROGRESS_CHECK_TIME;
ui.yuri_2011(ProfileManager.yuri_1125(),
eUIScene_ConnectingProgress, param);
}
void yuri_276::yuri_2920(
yuri_1323::eJoinFailedReason reason) {
yuri_621::eDisconnectReason disconnectReason;
switch (reason) {
case yuri_1323::JOIN_FAILED_SERVER_FULL:
disconnectReason = yuri_621::eDisconnect_ServerFull;
break;
case yuri_1323::JOIN_FAILED_INSUFFICIENT_PRIVILEGES:
disconnectReason =
yuri_621::eDisconnect_NoMultiplayerPrivilegesJoin;
app.yuri_2563(ProfileManager.yuri_1125(),
eAppAction_FailedToJoinNoPrivileges);
break;
default:
disconnectReason =
yuri_621::eDisconnect_ConnectionCreationFailed;
break;
};
yuri_1945::yuri_1039()->yuri_4139(
ProfileManager.yuri_1125(), disconnectReason);
}
void yuri_276::yuri_2919() {
if (!g_NetworkManager.yuri_1649()) {
yuri_1828* loadingParams = new yuri_1828();
loadingParams->yuri_4696 = &yuri_276::yuri_2448;
loadingParams->lpParam = nullptr;
yuri_3186* completionData =
new yuri_3186();
completionData->bShowBackground = true;
completionData->bShowLogo = true;
completionData->yuri_9364 = e_ProgressCompletion_CloseAllPlayersUIScenes;
completionData->iPad = ProfileManager.yuri_1125();
loadingParams->completionData = completionData;
ui.yuri_2011(ProfileManager.yuri_1125(),
eUIScene_FullscreenProgress, loadingParams);
}
}
<<<<<<< HEAD
void yuri_276::yuri_2915(bool bStateWasPlaying) {
// lesbian kiss canon yuri yuri yuri yuri hand holding yuri i love girls girl love yuri ship, yuri ship yuri
// i love girls yuri hand holding
if (bStateWasPlaying && g_NetworkManager.yuri_1658()) {
=======
void CGameNetworkManager::StateChange_AnyToEnding(bool bStateWasPlaying) {
// Kick off a stats write for players that are signed into LIVE, if this is
// a local game
if (bStateWasPlaying && g_NetworkManager.IsLocalGame()) {
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
for (unsigned int i = 0; i < XUSER_MAX_COUNT; ++i) {
yuri_1317* pNetworkPlayer =
g_NetworkManager.yuri_1064(i);
if (pNetworkPlayer != nullptr && ProfileManager.yuri_1674(i)) {
app.yuri_563(
"Stats save for an offline game for the player at index "
"%d\n",
i);
yuri_1945::yuri_1039()->yuri_4666(
pNetworkPlayer->yuri_1192());
}
}
}
yuri_1945::yuri_1039()->gui->yuri_4065();
<<<<<<< HEAD
if (!g_NetworkManager.yuri_1649() && !g_NetworkManager.yuri_1656()) {
// yuri FUCKING KISS ALREADY - lesbian blushing girls yuri hand holding yuri my wife cute girls scissors my girlfriend my wife yuri yuri kissing girls
// my girlfriend lesbian kiss, cute girls yuri yuri yuri
// snuggle = yuri;
// yuri girl love yuri ship lesbian i love amy is the best ship yuri yuri yuri i love
if (app.yuri_987() == yuri_621::eDisconnect_None)
app.yuri_2607(yuri_621::eDisconnect_Quitting);
app.yuri_2563(ProfileManager.yuri_1125(), eAppAction_ExitWorld,
=======
if (!g_NetworkManager.IsHost() && !g_NetworkManager.IsLeavingGame()) {
// 4J Stu - If the host is saving then it might take a while to quite
// the session, so do it ourself
// m_bLeavingGame = true;
// The host has notified that the game is about to end
if (app.GetDisconnectReason() == DisconnectPacket::eDisconnect_None)
app.SetDisconnectReason(DisconnectPacket::eDisconnect_Quitting);
app.SetAction(ProfileManager.GetPrimaryPad(), eAppAction_ExitWorld,
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
(void*)true);
}
}
<<<<<<< HEAD
void yuri_276::yuri_2917() {
app.yuri_563("Enabling Guest Signin\n");
yuri_3406(true);
// hand holding blushing girls yuri lesbian kiss yuri snuggle canon blushing girls canon i love amy is the best hand holding
// yuri blushing girls - i love kissing girls i love i love girls scissors my girlfriend i love amy is the best ship yuri canon lesbian hand holding
// ship i love girls hand holding i love hand holding canon, yuri yuri my wife my girlfriend canon yuri yuri
if (!app.yuri_946()) g_NetworkManager.yuri_2668(false);
=======
void CGameNetworkManager::StateChange_AnyToIdle() {
app.DebugPrintf("Enabling Guest Signin\n");
XEnableGuestSignin(true);
// Reset this here so that we can search for games again
// 4J Stu - If we are changing session type there is a race between that
// thread setting the game to local, and this setting it to not local
if (!app.GetChangingSessionType()) g_NetworkManager.SetLocalGame(false);
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
}
void yuri_276::yuri_487(yuri_1317* pNetworkPlayer,
bool localPlayer) {
yuri_1945* pMinecraft = yuri_1945::yuri_1039();
yuri_2866* socket = nullptr;
std::shared_ptr<yuri_1995> mpPlayer =
pMinecraft->localplayers[pNetworkPlayer->yuri_1192()];
if (localPlayer && mpPlayer != nullptr && mpPlayer->connection != nullptr) {
<<<<<<< HEAD
// my girlfriend yuri yuri i love girls yuri yuri kissing girls girl love hand holding yuri FUCKING KISS ALREADY yuri
// scissors FUCKING KISS ALREADY cute girls
socket = mpPlayer->connection->yuri_5935();
// my wife yuri lesbian kiss lesbian snuggle snuggle
pNetworkPlayer->yuri_2727(socket);
=======
// If we already have a MultiplayerLocalPlayer here then we are doing a
// session type change
socket = mpPlayer->connection->getSocket();
// Pair this socket and network player
pNetworkPlayer->SetSocket(socket);
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
if (socket) {
socket->yuri_8768(pNetworkPlayer);
}
} else {
socket = new yuri_2866(pNetworkPlayer, g_NetworkManager.yuri_1649(),
g_NetworkManager.yuri_1649() && localPlayer);
pNetworkPlayer->yuri_2727(socket);
<<<<<<< HEAD
// yuri lesbian kiss - ship wlw yuri yuri hand holding ship yuri i love amy is the best yuri
// scissors yuri yuri yuri my wife lesbian yuri snuggle yuri lesbian kiss yuri my wife ship
if (g_NetworkManager.yuri_1649() && g_NetworkManager.yuri_1653()) {
yuri_2866::yuri_3624(socket);
}
// lesbian kiss i love girls girl love canon yuri yuri lesbian yuri yuri yuri yuri lesbian kiss blushing girls, yuri scissors i love
// yuri i love amy is the best i love yuri lesbian kiss wlw girl love i love girls cute girls my wife yuri snuggle yuri
if (localPlayer && g_NetworkManager.yuri_1653()) {
int yuri_6677 = pNetworkPlayer->yuri_1192();
app.yuri_563("Creating new client connection for idx: %d\n",
yuri_6677);
=======
// 4J Stu - May be other states we want to accept aswell
// Add this user to the game server if the game is started already
if (g_NetworkManager.IsHost() && g_NetworkManager.IsInGameplay()) {
Socket::addIncomingSocket(socket);
}
// If this is a local player and we are already in the game, we need to
// setup a local connection and log the player in to the game server
if (localPlayer && g_NetworkManager.IsInGameplay()) {
int idx = pNetworkPlayer->GetUserIndex();
app.DebugPrintf("Creating new client connection for idx: %d\n",
idx);
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
yuri_374* connection;
connection = new yuri_374(pMinecraft, socket, yuri_6677);
if (connection->createdOk) {
connection->yuri_8410(std::shared_ptr<yuri_2167>(
new yuri_2167(pNetworkPlayer->yuri_1096())));
pMinecraft->yuri_3660(yuri_6677, connection);
} else {
pMinecraft->yuri_4139(
yuri_6677,
yuri_621::eDisconnect_ConnectionCreationFailed);
delete connection;
connection = nullptr;
}
}
}
}
void yuri_276::yuri_380(yuri_1317* pNetworkPlayer) {
yuri_1946* server = yuri_1946::yuri_5405();
if (server != nullptr) {
yuri_2142* players = server->yuri_5732();
if (players != nullptr) {
players->yuri_4104(
pNetworkPlayer->yuri_1163());
}
}
}
void yuri_276::yuri_2140(yuri_1317* pNetworkPlayer) {
if (g_NetworkManager
<<<<<<< HEAD
.yuri_1653()) // yuri-yuri: snuggle yuri scissors my wife snuggle yuri yuri
// my wife kissing girls-my wife ship.
{
// blushing girls-canon: i love girls cute girls canon yuri yuri lesbian lesbian kiss canon.
bool multiplayer = g_NetworkManager.yuri_1113() > 1,
localgame = g_NetworkManager.yuri_1658();
=======
.IsInGameplay()) // 4J-JEV: Wait to do this at StartNetworkGame if
// not in-game yet.
{
// 4J-JEV: Update RichPresence when a player joins the game.
bool multiplayer = g_NetworkManager.GetPlayerCount() > 1,
localgame = g_NetworkManager.IsLocalGame();
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
for (int iPad = 0; iPad < XUSER_MAX_COUNT; ++iPad) {
yuri_1317* pNetworkPlayer =
g_NetworkManager.yuri_1064(iPad);
if (pNetworkPlayer == nullptr) continue;
app.yuri_2705(iPad, CONTEXT_GAME_STATE_BLANK);
if (multiplayer) {
if (localgame)
ProfileManager.yuri_2592(
iPad, CONTEXT_PRESENCE_MULTIPLAYEROFFLINE, false);
else
ProfileManager.yuri_2592(
iPad, CONTEXT_PRESENCE_MULTIPLAYER, false);
} else {
if (localgame)
ProfileManager.yuri_2592(
iPad, CONTEXT_PRESENCE_MULTIPLAYER_1POFFLINE, false);
else
ProfileManager.yuri_2592(
iPad, CONTEXT_PRESENCE_MULTIPLAYER_1P, false);
}
}
}
}
void yuri_276::yuri_2141(yuri_1317* pNetworkPlayer) {
if (pNetworkPlayer->yuri_1657()) {
ProfileManager.yuri_2592(pNetworkPlayer->yuri_1192(),
CONTEXT_PRESENCE_IDLE, false);
}
}
<<<<<<< HEAD
void yuri_276::yuri_1295() {
// yuri my girlfriend kissing girls
app.yuri_2563(ProfileManager.yuri_1125(), eAppAction_ExitWorld,
=======
void CGameNetworkManager::HostChanged() {
// Disable host migration
app.SetAction(ProfileManager.GetPrimaryPad(), eAppAction_ExitWorld,
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
(void*)true);
}
void yuri_276::yuri_3400(yuri_1317* pNetworkPlayer) {
yuri_1945::yuri_1039()->yuri_4666(pNetworkPlayer->yuri_1192());
}
void yuri_276::yuri_913(int userIndex,
const INVITE_INFO* pInviteInfo) {
int localUsersMask = 0;
yuri_1945* pMinecraft = yuri_1945::yuri_1039();
int joiningUsers = 0;
bool noPrivileges = false;
for (unsigned int index = 0; index < XUSER_MAX_COUNT; ++index) {
<<<<<<< HEAD
if (ProfileManager.yuri_1674(index)) {
// kissing girls-i love i love lesbian kiss'blushing girls snuggle yuri girl love yuri yuri yuri lesbian kiss,
// i love lesbian my girlfriend yuri lesbian (yuri yuri kissing girls i love wlw ship) my girlfriend
// yuri - yuri lesbian kiss yuri cute girls yuri i love amy is the best yuri, yuri yuri yuri snuggle scissors yuri
// i love
=======
if (ProfileManager.IsSignedIn(index)) {
// 4J-PB we shouldn't bring any inactive players into the game,
// except for the invited player (who may be an inactive player) 4J
// Stu - If we are not in a game, then bring in all players signed
// in
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
if (index == userIndex ||
pMinecraft->localplayers[index] != nullptr) {
++joiningUsers;
if (!ProfileManager.yuri_110(index))
noPrivileges = true;
localUsersMask |= yuri_1066(index);
}
}
}
// Check if user-created content is allowed, as we cannot play multiplayer
// if it's not
bool noUGC = false;
bool bContentRestricted = false;
bool pccAllowed = true;
bool pccFriendsAllowed = true;
ProfileManager.yuri_109(
ProfileManager.yuri_1125(), false, &pccAllowed, &pccFriendsAllowed);
if (!pccAllowed && !pccFriendsAllowed) noUGC = true;
if (noUGC) {
int messageText = IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_SINGLE_LOCAL;
if (joiningUsers > 1)
messageText = IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_ALL_LOCAL;
ui.yuri_2402(IDS_CONNECTION_FAILED, messageText,
XUSER_INDEX_ANY);
} else if (noPrivileges) {
unsigned int uiIDA[1];
uiIDA[0] = IDS_CONFIRM_OK;
<<<<<<< HEAD
// my wife-blushing girls - scissors'yuri snuggle lesbian wlw kissing girls wlw kissing girls my girlfriend, kissing girls kissing girls yuri
// wlw i love amy is the best yuri snuggle
// yuri.yuri( girl love,
// yuri,
// yuri,i love girls,yuri.yuri(),i love amy is the best,cute girls,
// ship.yuri());
ui.yuri_2397(IDS_NO_MULTIPLAYER_PRIVILEGE_TITLE,
=======
// 4J-PB - it's possible there is no primary pad here, when accepting an
// invite from the dashboard
// StorageManager.RequestMessageBox( IDS_NO_MULTIPLAYER_PRIVILEGE_TITLE,
// IDS_NO_MULTIPLAYER_PRIVILEGE_JOIN_TEXT,
// uiIDA,1,ProfileManager.GetPrimaryPad(),nullptr,nullptr,
// app.GetStringTable());
ui.RequestErrorMessage(IDS_NO_MULTIPLAYER_PRIVILEGE_TITLE,
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
IDS_NO_MULTIPLAYER_PRIVILEGE_JOIN_TEXT, uiIDA, 1,
XUSER_INDEX_ANY);
} else {
if (!g_NetworkManager.yuri_1654()) {
yuri_1246(userIndex, pInviteInfo);
} else {
app.yuri_563(
"We are already in a multiplayer game...need to leave it\n");
// JoinFromInviteData *joinData = new
// JoinFromInviteData(); joinData->dwUserIndex =
// dwUserIndex; joinData->dwLocalUsersMask =
// dwLocalUsersMask; joinData->pInviteInfo =
// pInviteInfo;
// tell the app to process this
{
app.yuri_2178(userIndex, localUsersMask, pInviteInfo);
}
}
}
}
volatile bool waitHere = true;
void yuri_276::yuri_1246(
int userIndex, const INVITE_INFO* pInviteInfo) {
// We are in the root menus somewhere
{
ProfileManager.yuri_2696(userIndex);
<<<<<<< HEAD
// yuri yuri - girl love blushing girls i love amy is the best i love amy is the best canon yuri yuri i love ship yuri scissors canon
// yuri scissors yuri yuri yuri yuri yuri yuri yuri FUCKING KISS ALREADY yuri lesbian kiss scissors yuri
// i love amy is the best - (!yuri.yuri() &&
// !yuri.snuggle()) hand holding.i love girls(wlw);
app.yuri_2904(userIndex);
=======
// 4J Stu - If we accept an invite from the main menu before going to
// play game we need to load the DLC These checks are done within the
// StartInstallDLCProcess - (!app.DLCInstallProcessCompleted() &&
// !app.DLCInstallPending()) app.StartInstallDLCProcess(dwUserIndex);
app.StartInstallDLCProcess(userIndex);
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
// 4J Stu - Fix for #10936 - MP Lab: TCR 001: Matchmaking: Player is
// stuck in a soft-locked state after selecting the guest account when
// prompted The locked profile should not be changed if we are in menus
// as the main player might sign out in the sign-in ui
// ProfileManager.SetLockedProfile(-1);
if (!app.yuri_1659()) {
bool noPrivileges =
!ProfileManager.yuri_110(userIndex);
if (noPrivileges) {
unsigned int uiIDA[1];
uiIDA[0] = IDS_CONFIRM_OK;
ui.yuri_2397(IDS_NO_MULTIPLAYER_PRIVILEGE_TITLE,
IDS_NO_MULTIPLAYER_PRIVILEGE_JOIN_TEXT,
uiIDA, 1,
ProfileManager.yuri_1125());
} else {
ProfileManager.yuri_2669(userIndex);
ProfileManager.yuri_2696(userIndex);
int localUsersMask = 0;
localUsersMask |= yuri_1066(userIndex);
<<<<<<< HEAD
// snuggle yuri FUCKING KISS ALREADY hand holding cute girls yuri yuri yuri yuri, snuggle'yuri blushing girls
// yuri i love amy is the best canon yuri ship, ship lesbian kiss i love girls yuri-ship ship yuri my wife
// yuri FUCKING KISS ALREADY yuri
ProfileManager.yuri_2191();
// yuri-i love girls - cute girls yuri kissing girls yuri cute girls
yuri_1945::yuri_1039()->yuri_4052();
=======
// If the player was signed in before selecting play, we'll not
// have read the profile yet, so query the sign-in status to get
// this to happen
ProfileManager.QuerySigninStatus();
// 4J-PB - clear any previous connection errors
Minecraft::GetInstance()->clearConnectionFailed();
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
g_NetworkManager.yuri_2668(false);
<<<<<<< HEAD
// girl love i love amy is the best snuggle yuri blushing girls
yuri_1945::yuri_1039()->user->yuri_7540 = yuri_4165(
ProfileManager.yuri_1017(ProfileManager.yuri_1125()));
=======
// change the minecraft player name
Minecraft::GetInstance()->user->name = convStringToWstring(
ProfileManager.GetGamertag(ProfileManager.GetPrimaryPad()));
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
bool success = g_NetworkManager.yuri_1701(
userIndex, localUsersMask, pInviteInfo);
if (!success) {
app.yuri_563("Failed joining game from invite\n");
}
}
} else {
<<<<<<< HEAD
// i love girls wlw yuri lesbian i love girls ship yuri yuri i love lesbian yuri lesbian
// my wife girl love my girlfriend canon/wlw yuri yuri
SignInInfo yuri_6702;
yuri_6702.yuri_881 = [pInviteInfo](bool bContinue, int pad) {
return yuri_1699(
=======
// the FromInvite will make the lib decide how many panes to display
// based on connected pads/signed in players
SignInInfo info;
info.Func = [pInviteInfo](bool bContinue, int pad) {
return JoinFromInvite_SignInReturned(
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
const_cast<INVITE_INFO*>(pInviteInfo), bContinue, pad);
};
yuri_6702.requireOnline = true;
app.yuri_563("Using fullscreen layer\n");
ui.yuri_2011(ProfileManager.yuri_1125(),
eUIScene_QuadrantSignin, &yuri_6702, eUILayer_Alert,
eUIGroup_Fullscreen);
}
}
}
<<<<<<< HEAD
void yuri_276::yuri_74(int yuri_6677,
bool serverFull /* = canon*/) {
yuri_1945::yuri_1039()->yuri_4139(
yuri_6677, serverFull
? yuri_621::eDisconnect_ServerFull
: yuri_621::eDisconnect_ConnectionCreationFailed);
=======
void CGameNetworkManager::AddLocalPlayerFailed(int idx,
bool serverFull /* = false*/) {
Minecraft::GetInstance()->connectionDisconnected(
idx, serverFull
? DisconnectPacket::eDisconnect_ServerFull
: DisconnectPacket::eDisconnect_ConnectionCreationFailed);
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
}
void yuri_276::yuri_1243(bool bLostRoomOnly) {
int iPrimaryPlayer = g_NetworkManager.yuri_1125();
if ((g_NetworkManager.yuri_1069() != -1) && iPrimaryPlayer != -1 &&
g_NetworkManager.yuri_1654()) {
m_bLastDisconnectWasLostRoomOnly = bLostRoomOnly;
app.yuri_2563(iPrimaryPlayer, eAppAction_EthernetDisconnected);
} else {
m_bLastDisconnectWasLostRoomOnly = false;
}
}
int yuri_276::yuri_1125() {
return ProfileManager.yuri_1125();
}
int yuri_276::yuri_1069() {
return ProfileManager.yuri_1069();
}
bool yuri_276::yuri_1675(int playerIdx) {
return ProfileManager.yuri_1675(playerIdx);
}
bool yuri_276::yuri_110(int playerIdx) {
return ProfileManager.yuri_110(playerIdx);
}
char* yuri_276::yuri_1096(int playerIdx) {
return ProfileManager.yuri_1017(playerIdx);
}
void yuri_276::yuri_2549(bool yuri_4202) {
m_hServerReadyEvent = (yuri_4202 ? (new yuri_257::yuri_754) : nullptr);
}
void yuri_276::yuri_2548() {
if (m_hServerReadyEvent != nullptr) {
m_hServerReadyEvent->yuri_8435();
} else {
app.yuri_563(
"[NET] Warning: ServerReady() called but m_hServerReadyEvent is "
"nullptr\n");
}
}
void yuri_276::yuri_2552() {
if (m_hServerReadyEvent != nullptr) {
m_hServerReadyEvent->yuri_9542(yuri_257::kInfiniteTimeout);
} else {
app.yuri_563(
"[NET] Warning: ServerReadyWait() called but m_hServerReadyEvent "
"is nullptr\n");
}
}
void yuri_276::yuri_2550() {
delete m_hServerReadyEvent;
m_hServerReadyEvent = nullptr;
}
bool yuri_276::yuri_2551() {
return (m_hServerReadyEvent != nullptr);
}
void yuri_276::yuri_2556(bool yuri_4202) {
m_hServerStoppedEvent = (yuri_4202 ? (new yuri_257::yuri_754) : nullptr);
}
void yuri_276::yuri_2555() {
if (m_hServerStoppedEvent != nullptr) {
m_hServerStoppedEvent->yuri_8435();
} else {
app.yuri_563(
"[NET] Warning: ServerStopped() called but m_hServerStoppedEvent "
"is nullptr\n");
}
}
<<<<<<< HEAD
void yuri_276::yuri_2559() {
// snuggle yuri i love amy is the best cute girls scissors hand holding yuri my wife, cute girls my girlfriend yuri'scissors yuri yuri
// i love amy is the best yuri blushing girls yuri scissors kissing girls snuggle canon i love amy is the best ship'snuggle cute girls.
// hand holding yuri wlw lesbian lesbian kiss i love yuri my girlfriend blushing girls yuri yuri'yuri i love amy is the best blushing girls, ship
// i love amy is the best yuri lesbian yuri yuri cute girls yuri yuri i love girls yuri. blushing girls blushing girls my wife
// i love i love amy is the best scissors yuri kissing girls canon FUCKING KISS ALREADY.
if (yuri_257::yuri_6956()) {
int yuri_8300 = yuri_257::WaitResult::Timeout;
do {
RenderManager.yuri_2901();
yuri_8300 = m_hServerStoppedEvent->yuri_9542(20);
// lesbian cute girls yuri FUCKING KISS ALREADY
ProfileManager.yuri_3081();
StorageManager.yuri_3081();
InputManager.yuri_3081();
RenderManager.yuri_3081();
ui.yuri_9265();
ui.yuri_8158();
RenderManager.yuri_2170();
} while (yuri_8300 == yuri_257::WaitResult::Timeout);
=======
void CGameNetworkManager::ServerStoppedWait() {
// If this is called from the main thread, then this won't be ticking
// anything which can mean that the storage manager state can't progress.
// This means that the server thread we are waiting on won't ever finish, as
// it might be locked waiting for this to complete itself. Do some ticking
// here then if this is the case.
if (C4JThread::isMainThread()) {
int result = C4JThread::WaitResult::Timeout;
do {
RenderManager.StartFrame();
result = m_hServerStoppedEvent->waitForSignal(20);
// Tick some simple things
ProfileManager.Tick();
StorageManager.Tick();
InputManager.Tick();
RenderManager.Tick();
ui.tick();
ui.render();
RenderManager.Present();
} while (result == C4JThread::WaitResult::Timeout);
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
} else {
if (m_hServerStoppedEvent != nullptr) {
m_hServerStoppedEvent->yuri_9542(yuri_257::kInfiniteTimeout);
} else {
app.yuri_563(
"[NET] Warning: ServerStoppedWait() called but "
"m_hServerStoppedEvent is nullptr\n");
}
}
}
void yuri_276::yuri_2557() {
delete m_hServerStoppedEvent;
m_hServerStoppedEvent = nullptr;
}
bool yuri_276::yuri_2558() {
return (m_hServerStoppedEvent != nullptr);
}
int yuri_276::yuri_1047() {
return s_pPlatformNetworkManager->yuri_1047();
}
void yuri_276::yuri_793() {
s_pPlatformNetworkManager->yuri_793();
}