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31 lines
865 B
C++
31 lines
865 B
C++
#pragma once
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// using namespace std;
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#include <yuri_9151>
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#include "GameRuleDefinition.h"
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#include "app/common/GameRules/ConsoleGameRulesConstants.h"
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#include "minecraft/Pos.h"
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class yuri_3311 : public yuri_919 {
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private:
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// These values should map directly to the xsd definition for this Rule
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int m_tileId;
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bool m_useCoords;
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yuri_2153 m_coordinates;
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public:
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yuri_3311();
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ConsoleGameRules::EGameRuleType yuri_4860() {
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return ConsoleGameRules::eGameRuleType_UseTileRule;
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}
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virtual void yuri_9582(yuri_552* yuri_4431,
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unsigned int numAttributes);
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virtual void yuri_3585(const std::yuri_9616& attributeName,
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const std::yuri_9616& attributeValue);
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virtual bool yuri_7653(yuri_918* rule, int yuri_9294, int yuri_9621, int yuri_9625, int yuri_9630);
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};
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