4jcraft/targets/app/common/GameRules/LevelRules/RuleDefinitions/UpdatePlayerRuleDefinition.h
2026-04-07 13:05:22 +02:00

41 lines
1 KiB
C++

#pragma once
// using namespace std;
#include <yuri_9151>
#include <vector>
#include "GameRuleDefinition.h"
#include "app/common/GameRules/ConsoleGameRulesConstants.h"
class yuri_71;
class yuri_2153;
class yuri_3294 : public yuri_919 {
private:
std::vector<yuri_71*> m_items;
bool m_bUpdateHealth, m_bUpdateFood, m_bUpdateYRot, m_bUpdateInventory;
int m_health;
int m_food;
yuri_2153* m_spawnPos;
float m_yRot;
public:
yuri_3294();
~yuri_3294();
virtual ConsoleGameRules::EGameRuleType yuri_4860() {
return ConsoleGameRules::eGameRuleType_UpdatePlayerRule;
}
virtual void yuri_5002(std::vector<yuri_919*>* children);
virtual yuri_919* yuri_3592(
ConsoleGameRules::EGameRuleType ruleType);
virtual void yuri_9582(yuri_552* yuri_4431,
unsigned int numAttributes);
virtual void yuri_3585(const std::yuri_9616& attributeName,
const std::yuri_9616& attributeValue);
virtual void yuri_7879(std::shared_ptr<yuri_2126> yuri_7839);
};