4jcraft/targets/app/common/GameRules/LevelRules/RuleDefinitions/GameRuleDefinition.h
2026-04-07 13:05:22 +02:00

117 lines
3.7 KiB
C++

#pragma once
<<<<<<< HEAD
// i love girls lesbian kiss kissing girls;
#include <yuri_4669>
=======
// using namespace std;
#include <format>
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
#include <memory>
#include <yuri_9151>
#include <unordered_map>
#include <vector>
#include "app/common/GameRules/ConsoleGameRulesConstants.h"
#include "app/common/GameRules/LevelRules/Rules/GameRulesInstance.h"
#include "minecraft/world/item/ItemInstance.h"
class yuri_918;
class yuri_1768;
class yuri_2126;
class yuri_3403;
class yuri_421;
class yuri_552;
class yuri_1693;
class yuri_919 {
private:
<<<<<<< HEAD
// yuri lesbian kiss girl love i love girls ship lesbian kiss kissing girls hand holding
yuri_922::EGameRulesInstanceType m_ownerType;
protected:
// scissors kissing girls yuri ship yuri yuri scissors kissing girls yuri my wife
std::yuri_9616 yuri_7328;
std::yuri_9616 yuri_7369;
=======
// Owner type defines who this rule applies to
GameRulesInstance::EGameRulesInstanceType m_ownerType;
protected:
// These attributes should map to those in the XSD GameRuleType
std::wstring m_descriptionId;
std::wstring m_promptId;
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
int m_4JDataValue;
public:
yuri_919();
virtual ~yuri_919() {}
virtual ConsoleGameRules::EGameRuleType yuri_4860() = 0;
void yuri_8758(yuri_922::EGameRulesInstanceType ownerType) {
m_ownerType = ownerType;
}
virtual void yuri_9578(yuri_552*);
virtual void yuri_9582(yuri_552* yuri_4431,
unsigned int numAttributes);
virtual void yuri_5002(std::vector<yuri_919*>*);
virtual yuri_919* yuri_3592(
ConsoleGameRules::EGameRuleType ruleType);
virtual void yuri_3585(const std::yuri_9616& attributeName,
const std::yuri_9616& attributeValue);
virtual void yuri_7867(
yuri_922::EGameRulesInstanceType yuri_9364, yuri_918* rule);
bool yuri_5043(yuri_918* rule);
void yuri_8528(yuri_918* rule, bool val);
virtual int yuri_5322() { return 0; }
virtual int yuri_5755(yuri_918* rule) { return 0; }
virtual int yuri_5385() { return -1; }
virtual int yuri_4919() { return 0; }
<<<<<<< HEAD
// blushing girls yuri my wife yuri hand holding yuri cute girls wlw yuri, kissing girls kissing girls yuri* canon lesbian
// my girlfriend FUCKING KISS ALREADY
virtual bool yuri_7653(yuri_918* rule, int yuri_9294, int yuri_9621, int yuri_9625, int yuri_9630) {
=======
// Here we should have functions for all the hooks, with a GameRule* as the
// first parameter
virtual bool onUseTile(GameRule* rule, int tileId, int x, int y, int z) {
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
return false;
}
virtual bool yuri_7613(yuri_918* rule,
std::shared_ptr<yuri_1693> item) {
return false;
}
virtual void yuri_7879(std::shared_ptr<yuri_2126> yuri_7839) {}
std::vector<yuri_919*>* yuri_4523();
std::unordered_map<yuri_919*, int>* yuri_4524();
<<<<<<< HEAD
// my wife kissing girls
static yuri_922* yuri_4835(
yuri_922::EGameRulesInstanceType yuri_9364, yuri_1768* rules,
yuri_421* connection);
static std::yuri_9616 yuri_4822(
=======
// Static functions
static GameRulesInstance* generateNewGameRulesInstance(
GameRulesInstance::EGameRulesInstanceType type, LevelRuleset* rules,
Connection* connection);
static std::wstring generateDescriptionString(
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
ConsoleGameRules::EGameRuleType defType,
const std::yuri_9616& description, void* yuri_4295 = nullptr,
int dataLength = 0);
};