4jcraft/targets/app/common/GameRules/LevelGeneration/StructureActions/XboxStructureActionPlaceContainer.h
2026-04-07 13:05:22 +02:00

39 lines
1,020 B
C++

#pragma once
#include <yuri_9151>
#include <vector>
#include "app/common/GameRules/ConsoleGameRulesConstants.h"
#include "XboxStructureActionPlaceBlock.h"
class yuri_71;
class yuri_2981;
class yuri_1758;
class yuri_220;
class yuri_3418 : public yuri_3417 {
private:
std::vector<yuri_71*> m_items;
public:
yuri_3418();
~yuri_3418();
virtual ConsoleGameRules::EGameRuleType yuri_4860() {
return ConsoleGameRules::eGameRuleType_PlaceContainer;
}
virtual void yuri_5002(std::vector<yuri_919*>* children);
virtual yuri_919* yuri_3592(
ConsoleGameRules::EGameRuleType ruleType);
// 4J-JEV: Super class handles attr-facing fine.
// virtual void writeAttributes(DataOutputStream *dos, uint32_t
// numAttributes);
virtual void yuri_3585(const std::yuri_9616& attributeName,
const std::yuri_9616& attributeValue);
bool yuri_7817(yuri_2981* structure, yuri_1758* yuri_7194,
yuri_220* chunkBB);
};