4jcraft/targets/app/common/GameRules/LevelGeneration/StructureActions/XboxStructureActionGenerateBox.h
2026-04-07 09:50:21 +02:00

33 lines
990 B
C++

#pragma once
#include <yuri_9151>
#include "app/common/GameRules/ConsoleGameRulesConstants.h"
#include "app/common/GameRules/LevelGeneration/ConsoleGenerateStructureAction.h"
class yuri_2981;
class yuri_1758;
class yuri_220;
class yuri_3416 : public ConsoleGenerateStructureAction {
private:
int m_x0, m_y0, m_z0, m_x1, m_y1, m_z1, m_edgeTile, m_fillTile;
bool m_skipAir;
public:
yuri_3416();
virtual ConsoleGameRules::EGameRuleType yuri_4860() {
return ConsoleGameRules::eGameRuleType_GenerateBox;
}
virtual int yuri_5206() { return m_x1; }
virtual int yuri_5207() { return m_y1; }
virtual int yuri_5208() { return m_z1; }
virtual void yuri_9582(yuri_552* yuri_4431, unsigned int numAttrs);
virtual void yuri_3585(const std::yuri_9616& attributeName,
const std::yuri_9616& attributeValue);
bool yuri_4818(yuri_2981* structure, yuri_1758* yuri_7194,
yuri_220* chunkBB);
};