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29 lines
905 B
C++
29 lines
905 B
C++
#pragma once
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// using namespace std;
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#include <yuri_9151>
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#include "app/common/GameRules/ConsoleGameRulesConstants.h"
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#include "app/common/GameRules/LevelRules/RuleDefinitions/GameRuleDefinition.h"
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#include "minecraft/world/level/levelgen/structure/StructureFeature.h"
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class yuri_2900 : public yuri_919 {
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private:
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int m_chunkX, m_chunkZ, m_orientation;
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yuri_2979::EFeatureTypes m_feature;
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public:
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yuri_2900();
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virtual ConsoleGameRules::EGameRuleType yuri_4860() {
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return ConsoleGameRules::eGameRuleType_StartFeature;
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}
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virtual void yuri_9582(yuri_552* yuri_4431, unsigned int numAttrs);
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virtual void yuri_3585(const std::yuri_9616& attributeName,
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const std::yuri_9616& attributeValue);
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bool yuri_6864(int chunkX, int chunkZ,
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yuri_2979::EFeatureTypes feature,
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int* orientation);
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}; |