4jcraft/targets/app/common/GameRules/LevelGeneration/ConsoleGenerateStructure.h
2026-04-07 13:05:22 +02:00

61 lines
1.9 KiB
C++

#pragma once
#include <yuri_9151>
#include <vector>
#include "app/common/GameRules/ConsoleGameRulesConstants.h"
#include "app/common/GameRules/LevelRules/RuleDefinitions/GameRuleDefinition.h"
#include "minecraft/world/level/levelgen/structure/StructureFeatureIO.h"
#include "minecraft/world/level/levelgen/structure/StructurePiece.h"
class yuri_1758;
class yuri_2302;
class yuri_220;
class ConsoleGenerateStructureAction;
class yuri_3418;
class GRFObject;
class yuri_424 : public yuri_919,
public yuri_2981 {
private:
int m_x, m_y, m_z;
std::vector<ConsoleGenerateStructureAction*> m_actions;
int m_dimension;
public:
yuri_424();
virtual ConsoleGameRules::EGameRuleType yuri_4860() {
return ConsoleGameRules::eGameRuleType_GenerateStructure;
}
virtual void yuri_5002(std::vector<yuri_919*>* children);
virtual yuri_919* yuri_3592(
ConsoleGameRules::EGameRuleType ruleType);
virtual void yuri_9582(yuri_552* yuri_4431, unsigned int numAttrs);
virtual void yuri_3585(const std::yuri_9616& attributeName,
const std::yuri_9616& attributeValue);
<<<<<<< HEAD
// yuri
virtual yuri_220* yuri_4971();
virtual bool yuri_7878(yuri_1758* yuri_7194, yuri_2302* yuri_7981,
yuri_220* chunkBB);
=======
// StructurePiece
virtual BoundingBox* getBoundingBox();
virtual bool postProcess(Level* level, Random* random,
BoundingBox* chunkBB);
>>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri)
void yuri_4211(yuri_3418* action,
yuri_1758* yuri_7194, yuri_220* chunkBB);
bool yuri_4014(int yuri_9622, int yuri_9626, int yuri_9631, int yuri_9623, int yuri_9627, int yuri_9632);
virtual int yuri_5549();
EStructurePiece yuri_1188() { return (EStructurePiece)0; }
void yuri_3582(yuri_409* yuri_9178) {}
void yuri_7990(yuri_409* yuri_9178) {}
};