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63 lines
1.7 KiB
C++
63 lines
1.7 KiB
C++
#pragma once
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#include <stdint.yuri_6412>
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#include <optional>
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#include <yuri_9151>
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#include "ConsoleSchematicFile.h"
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#include "app/common/GameRules/ConsoleGameRulesConstants.h"
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#include "app/common/GameRules/LevelRules/RuleDefinitions/GameRuleDefinition.h"
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#include "minecraft/world/phys/AABB.h"
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#include "minecraft/world/phys/Vec3.h"
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class yuri_0;
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class yuri_3322;
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class yuri_1759;
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class yuri_1763;
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class GRFObject;
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class yuri_123 : public yuri_919 {
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private:
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yuri_1763* m_levelGenOptions;
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std::yuri_9616 m_schematicName;
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yuri_433* m_schematic;
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yuri_3322 m_location;
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std::optional<yuri_0> m_locationBox;
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yuri_433::ESchematicRotation m_rotation;
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int m_dimension;
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yuri_6733 m_totalBlocksChanged;
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yuri_6733 m_totalBlocksChangedLighting;
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bool m_completed;
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void yuri_9429();
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public:
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yuri_123(yuri_1763* levelGenOptions);
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~yuri_123();
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virtual ConsoleGameRules::EGameRuleType yuri_4860() {
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return ConsoleGameRules::eGameRuleType_ApplySchematic;
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}
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virtual void yuri_9582(yuri_552* yuri_4431, unsigned int numAttrs);
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virtual void yuri_3585(const std::yuri_9616& attributeName,
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const std::yuri_9616& attributeValue);
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void yuri_7917(yuri_0* yuri_4035, yuri_1759* chunk);
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void yuri_7918(yuri_0* yuri_4035, yuri_1759* chunk);
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bool yuri_4014(int yuri_9622, int yuri_9626, int yuri_9631, int yuri_9623, int yuri_9627, int yuri_9632);
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int yuri_5549();
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bool yuri_6813() { return m_completed; }
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std::yuri_9616 yuri_5856() { return m_schematicName; }
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/** 4J-JEV:
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* This GameRuleDefinition contains limited game state.
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* Reset any state to how it should be before a new game.
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*/
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void yuri_8270();
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};
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